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Topic: World Map SUCKS |  |
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The General Chieftain ... Jul 2000
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posted December 04, 2000 21:00
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Well it does. Greenland is probably the best starting point(its all grassland!) All the north american coast is covered with forest.. some civs cant even survive at their starting point! (russia for example)Anyone planning on coming out w/ an improved version? |
MrFun Warlord United States, Iowa Nov 2000
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posted December 04, 2000 21:20
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Check out OmniGod's post in the Creation section. He created one last week.  I have also completed a North American map scenario and hopefully OmniGod read my e-mail I sent him, then, like he offered, he would post it on his website since I don't have a website. My North American map includes all of United States and Canada area, most of Mexico, and all of Cuba and Haiti/Dominican Republic. I created it on a modified gigantic size at 90 x 180. |
Bkeela Prince Brisbane, Australia Oct 1999
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posted December 05, 2000 10:04
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If they can't even make a decent Earth map, what's to say the rest of the game isn't equally flawed? I mean, what kind of moron would want to play with historically accurate nations, on a random map?Bkeela. |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted December 05, 2000 13:26
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quote:
 Originally posted by Bkeela on 12-05-2000 10:04 AM I mean, what kind of moron would want to play with historically accurate nations, on a random map?
 | yeah! let's remove the ability to play on a randon map!!  |
Dissident Aggressor King of the Mojave Desert and an admitted socialist Feb 2000
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posted December 05, 2000 16:57
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well the problem I have is they don't have their time perios right. Yes America did have large forests on the east coast back in the day. But the middle east (and egypt) doesn't reflect earlier earth. it is all desert. They once had good plains areas there and it slowly dried up.So at the very least they need to sacrifice a little accuracy for playability. remove some forests from east u.s at least. |
lago King King King King Ace Nov 1999
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posted December 05, 2000 17:15
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Move your Settler west, ASAP, to what looks like the confluence of the Mississippi and Ohio rivers. A city there will grow very quickly and put you in good position to clobber the Mexicans early. You'll probably have North America to yourself then. Worked for me at least. |
MrFun Warlord United States, Iowa Nov 2000
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posted December 05, 2000 17:20
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Have you guys who are complaining about the Earth map even TRIED making your own Earth map?I love the idea of randomly generated maps! Nothing stupid about that great feature. |
antmanbrooks Settler UK Mar 2000
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posted December 08, 2000 15:14
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The World Map is a complete Joke! I mean what is the point playing on a regular sized map that makes the middle east look stupid and crowded as for two of the most important islands in history, the British Isles and Japan(Technically more than two islands but you know what i mean) they are completely useless starting positions! When are the programmers of these games going to realise that a world map needs to be BIG! For gods sake this really gets on my nerves. I can't say any more than its a joke! Anyone agree or am I talking crap? |
wheathin Prince Charming Apr 99
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posted December 08, 2000 15:27
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Because many players prefer not to play on a humongous map where it takes forever to cross oceans, you have 100+ cities, and the game drags to a crawl on older machines. Like me... |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted December 08, 2000 15:30
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1) the official world map is of the biggest supported size 2) with the bigger fan-created world maps people have reported big delays in the endgame(unless i'm mistaken)... |
antmanbrooks Settler UK Mar 2000
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posted December 09, 2000 15:13
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Yeah, I agree that the game can slow down a lot, and I'm just very disappointed that the maps they make arn't as good as they should be. The map thing and all civ games has always bugged me. I made a map for CTP that was very big and it played very well with anything from 8 civs to 24 although my machine did suffer with the speed thing, my map was none the less a lot more accurate because of the size. Europe was an absolute hot bed of war and technology, which made it really interesting. The chinese always spread to a huge empire but never got too far ahead. It was just very interesting. It played surprisingly like real history! I for one prefer that sort of thing. Maybe if it was an option? Thats all I ask! |
OmniGod Warlord Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted December 09, 2000 21:42
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The fan-created maps that Mark is refering to, has had delays if you play by what the map was created, but by changing the civs to 8 then there's no problems (or next to no problems on low end machines... ones just over the basic requirements) But in defense of Activision, they threw this together pretty quickly and from what MrOrge has said they barely got his map into the game.... but there are pluses in every black eye... it left the designing to the players themselves, which I prefer to like since you can't make everyone happy but if everyone creates what they want then you've made more than everyone content... hopefully you who've displayed anger to the activision map have come to creation and checked out the mapmakers maps and been much more pleased... just remember, at least they got the game out to us...Omni - a Warlord now..  |
red_jon Prince of the Kingdom. The sovereign state of Eastbourne Oct 2000
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posted December 12, 2000 13:40
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One of the most annoying things about the map is that there is a HUGE ocean at the top and bottom of it!! What is that meant to be?Plus, Europe (esp. Britian) is awful to play on, being COMPLETLY covered in forest! Where are the Scottish mountains? They are also forest.  God knows how the game can have the ENGLISH and SCOTTISH and IRISH AND WELSH on an area that isn't big enough for one civilization! The large CIV2 map was the best map. How do you change the number of civs on a map? How do you properly load a map? ------------------ "We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills, we shall never surrender!" -Winston Churchill "Gotta love me"- Baby, Dinosaurs |
Shooter Settler
Dec 2000
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posted December 14, 2000 01:52
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LOL. My game I had on the earth map, I was the Romans. Then I had a few neighbors: The English, Welsh, Assyrian, Russians, and one other. I had met 4 other civs before I settled my second city. The funny thing is, it was the best game ever. Fiercely competitive, until the corrupt save game crash bug claimed it.*sigh* |
ContradictioN Prince chch, New Zealand Nov 1999
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posted December 14, 2000 02:08
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See, it just goes to show you that this 'tile' use is pointless. I hope Firaxis fix it completely. english, welsh, british, irish all should be able to become big civilizations as they are today all on the same land.
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Shooter Settler
Dec 2000
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posted December 14, 2000 10:03
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I disagree, those civs don't even compare to the size of, for example the Chineese or Indian empires, which would shurely grow to huge proportions if you get either of them in the game. Besides, size isn't everything. You don't have to be huge to be successful in the game with the diplomatic and/or trade options. |
Sabre2th Settler Ballston Spa, NY, USA Nov 2000
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posted December 15, 2000 15:15
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quote:
 Originally posted by Bkeela on 12-05-2000 10:04 AM I mean, what kind of moron would want to play with historically accurate nations, on a random map?
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I guess I'm a moron then. It gets boring real fast if you play the same map all the time. Sabre |
MrFun Warlord United States, Iowa Nov 2000
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posted December 16, 2000 01:03
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Hey Sabre - I know what you mean. Apparently, you and I and among others are morons.  Those people complaining never thought that most people would get bored playing the same map over and over. I mean, I like a CTP II game format that is reasonably historically accurate, but I enjoy random maps, created maps, and a good Earth map. |