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  CTP2 has RTS elements!

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Topic:   CTP2 has RTS elements! Format for Better Printing
Kautilya
King
St Louis, MO
Feb 2000
posted December 02, 2000 15:05   Click Here to See the Profile for Kautilya   send a private message to Kautilya
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Well one RTS element at any rate.

Has anyone else realized that the retreat feature brings a tiny RTS element to the game? This is because the exact timing of your retreat matters if you want to get your army out with minimal damage. In other words since the main difference between a TBS game and an RTS game is that in the TBS you have unlimited time to make any decision then the retreat option is an RTS feature because you have to make your decision in real time.

So now we know why IGN gave their review to an RTS fan.

Stratesford
Warlord
Guanajuato, Mexico
Sep 2000
posted December 02, 2000 17:39   Click Here to See the Profile for Stratesford   send a private message to Stratesford Visit Stratesford's Homepage!
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Bull ****...
Anunikoba
Warlord
Michigan,USA
Sep 1999
posted December 02, 2000 18:39   Click Here to See the Profile for Anunikoba   send a private message to Anunikoba
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CTP2 definately has more RTS tendencies than any other TBS game I can recall playing. The retreat feature being the most pronounced, but just the general streamlining of the game adds to the feeling that this game is one step closer to RTS than it's predecessors.
Solver
Warlord
CTP PBEM Ladder Administrator
Sep 2000
posted December 04, 2000 08:55   Click Here to See the Profile for SolverClick Here to Email Solver  send a private message to Solver Visit Solver's Homepage!
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When I was thinking about the perfect game (there are 2 games I love the most: AoE2 and CTP), I though a merge of this would be. RT battles from AoE2, with interesting management and others in CTP. Impossible, though, I think, as it's hard to bind them together with so different aspects.

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Solver - http://www.aok.20m.com

wheathin
Prince
columbus, oh, usa
Apr 99
posted December 04, 2000 09:14   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
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If you added real-time elements, a great deal would be left to the computer to manage. There would have to be less control available to the human player, and more 'random' events. You'd end up with something like SimCiv. Not that that's bad... just totally different.
Al'Kimiya
Settler

Nov 2000
posted December 04, 2000 12:55   Click Here to See the Profile for Al'KimiyaClick Here to Email Al'Kimiya  send a private message to Al'Kimiya
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The system used in Master of Magic and Age of Wonders is quite nice. Everything is turned based, yet the battle is more detailed and you can control everything.
aebbeka
Settler

Nov 2000
posted December 04, 2000 20:06   Click Here to See the Profile for aebbekaClick Here to Email aebbeka  send a private message to aebbeka Visit aebbeka's Homepage!
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I've been wondering this for a long time. What does RTS and TBS stand for?
DanQ
Apolyton CS Co-Administrator
Ontario, Canada
b.02-15-99
posted December 04, 2000 22:00   Click Here to See the Profile for DanQClick Here to Email DanQ  send a private message to DanQSend a Message to UIN: 1804738 Visit DanQ's Homepage!
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RTS = Real Time Strategy
TBS = Turn Based Strategy

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Dan; Apolyton CS

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