Well, i am no CD, and I don't know internal game mechanics, my previous experience is many CIV, CIVII, SMAC, CTP games, and wins on deity levels so as suggested by some, I started my first game on the imnpossible level, gigantic map, with 8 civs... should be hard. 1400AD already, and I am fourth at the moment, and by the looks of it I would be suprised if I don't win this one... and if I do it now... what challenge there is left???
ok, i am playing with the original settings, getting too much money, AI didn't make a decent attack... the best they managed so far is two units in a stack + some 8-9 single units (that became slaves).
I don't use a decent tactic even... just typical for me...expand as much as it goes a t the begining (11 cities) pw 50%... build farms , mines... go after best government - monarchy - republic (at the moment)... I just attacked nearby English (they attacked me first, ages ago-but never mounted a proper attack)
English used to be the strongest ones, of course now when I took four of their cities they are third at the moment... the attack was 12 units stack , infantryman, cannons, and calvary...
Ant that's it, we will see I might loose by the end, but it doesn't look vbery likely. i haven't built any world wonders by now... but it doesn't seem that i am missing much so far because of it... I spent many turns just by building PW, and not touching anything else (I had my build queues already made).
Doesn't seem too challenging to me... for the impossible level, 8 civs, and barbarians set on the toughes as well (actually the barbarians are the biggest threat early on in the game... and it seems that this was the only real danger so far... and by the looks of it for the whole game.
I hope to successfully kill the English off, and the rest should be history. As CD said, there are definitley game imbalances (units), tech tree could be better, and by the looks of it to me CTP I + mods > CTPII.
Ok this might be too early, but this game definitley needs a proper mod.
Just to mention i managed to lose two cities so far, one to barbarians, and one to English (i had two archers in the city - and the English attacked me with one infantryman since I didn't pay attention that particular turn) I got them both back as soon as a brought a couple of units in the stack and attacked. (two-three turns) - and i had another major loss (when i tried an army - and lost- of 8 units-knights and mounted archers against an English city.. which i got now with the stack of earlier mentioned twelve units).
that's the story so far...
answer to the question, is CTPII too easy - yes.
Hope - mods
Is the game enjoyable - it certainly is, and I'll try my next one with the prolonged AI time, and a few other tweaks suggested on the forums that make game harder. We'll see how I gat on than, but first have to finish this one off.