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  Is CTP2 as modifiable as the original?

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Topic:   Is CTP2 as modifiable as the original? Format for Better Printing
ghen
King
of the glorious PROT's philosophy division
Aug 1999
posted November 22, 2000 12:09   Click Here to See the Profile for ghenClick Here to Email ghen  send a private message to ghenSend a Message to UIN: 35217775 Visit ghen's Homepage!
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What mods are out? (direct link, I forget where they're kept)

Ghen
I'm trying not to buy another damn game, but you guys are making it hard.

DarthVeda
King
of Flatulence!
b.02-15-99
posted November 22, 2000 12:30   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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The original wasn't all that mod-friendly as I recall...
Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted November 22, 2000 15:55   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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Well, it might not always have been extremely friendly for the modmaker but it *was*, correction *is*, extremely powerful and CtPII is even more so. I'm not sure about how easy it will be to use, some people complain that editing text-files is difficult but personally I don't see how that could possibly be. I mean, you know how to operate a keyboard, don't you? That's all you need to know, (although I'll admit some documentation would of course ease the process).

and no ghen, there aren't any mods quite yet, that'll be a few weeks at least But there's an huge earth-map floating around these forums somewhere...

ghen
King
of the glorious PROT's philosophy division
Aug 1999
posted November 22, 2000 22:22   Click Here to See the Profile for ghenClick Here to Email ghen  send a private message to ghenSend a Message to UIN: 35217775 Visit ghen's Homepage!
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Thankies
primalScream
Settler
Leiden, The Netherlands
Nov 2000
posted November 23, 2000 06:40   Click Here to See the Profile for primalScream   send a private message to primalScream
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LOCUTUS, is CTP2 al uit in Nederland???? zo nee wanneer dan wel...


When will CTP2 arrive in the Netherlands?

WesW
King
Huntsville, Al., USA
b.02-15-99
posted November 23, 2000 10:32   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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(WesW don's his Carnival Announcer outfit, and grabs his megaphone)
"Step right up, ladies and gentlemen. Do you know how to cut-n-paste? Can you change numbers in simple text files? If so, then you too can be a mod-maker in Ctp2!" (As long as you are not creating new graphics.)

I have been going through the files, beginning work on the Med mod II, and this is all I have been going: cut-n-paste, and changing some numbers. You do have to know enough about the game to know what those settings do, but once you are familiar, then it's not any more trouble than changing things in Civ2, for example.

There is no more fuzzy logic, no more having to alter multiple files to alter one aspect of the game. In short, if you have ever wanted to make major changes to a game, to see what you could do, then this is your chance!

colorme
Settler

Nov 2000
posted November 23, 2000 11:52   Click Here to See the Profile for colorme   send a private message to colorme
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In CTP II, I'm more or less satisfied with the AI defense. It seems to be putting in combined arms with lots of units in the important cities. One grouse though is that it doesn't seem to be able to adapt. i.e. There was one civ that was doing extremely well in science, but pretty bad militarily (from the rankings), so I decided to go after it. Even after I began to capture its cities, it didn't seem to shift emphasis towards the military. Result was that I reached modern age in 1500 AD, thanks to its awfully well-developed cities!

Also, AI offense still sucks big-time. It doesn't know how to mix units, still prefering to take pot-shots with lone machine-gunners (and worse, lone cannons!).

BTW, I was playing on the hard level. Maybe "impossible" is better, but I daren't hope so

So, question is, can the AI offense be made better with a mod? Seems like all you need to do is to ensure that any army/navy/airforce that the AI uses for offense should have certain minimum values of A/R/D/etc. Also, can the AI army please be supported by a carrier task-force, if the battle is halfway across the world??

colorme
Settler

Nov 2000
posted November 23, 2000 13:09   Click Here to See the Profile for colorme   send a private message to colorme
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Actually, with regards to my previous post, has anyone checked out the aidata/strategies.txt file (The ai files seem very much cleaned up BTW)?

Perhaps the "Attackmatch","Defensematch",etc. parameters could be tweaked? In particular, can they have values greater than 1 ?

ghen
King
of the glorious PROT's philosophy division
Aug 1999
posted November 23, 2000 14:24   Click Here to See the Profile for ghenClick Here to Email ghen  send a private message to ghenSend a Message to UIN: 35217775 Visit ghen's Homepage!
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what I want to see in an AI once in a while is a relentless swarmer, one who pumps units at you throughout the game like a madman. Gets you ready for early fights in multiplayer
colorme
Settler

Nov 2000
posted November 23, 2000 17:20   Click Here to See the Profile for colorme   send a private message to colorme
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ghen,

Look at the "strategies" file in /aidata. Seems like the default unit-support-cost = 15% of empire's production. Even in attack-mode, its only 35%. I usually play the game with about a 50% support cost! Am I doing something wrong? But then again, I win!

The improvement and advances research of the AI is pretty good right now, but that's no use unless it adopts an aggressive attack approach, like ghen mentioned. I plan to tweak some of the above parameters and see how that makes the AI attack more aggressive.

WesW
King
Huntsville, Al., USA
b.02-15-99
posted November 24, 2000 02:46   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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The support percentages Colorme mentioned are part of the problem, it needs to be about 20 to 35% all the time, with the other part being an inadequate number of unit types that the AI uses for its build lists. When I get into the Med mod II, I am going to totally re-write this section of the strategies.txt, like I did in Ctp1.

Btw, 50%?! Something doesn't seem right, there.

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