Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  Questions about the Diplomacy model

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Questions about the Diplomacy model Format for Better Printing
Monkey
King
Melbourne, Victoria, Australia
Apr 99
posted November 22, 2000 08:25   Click Here to See the Profile for MonkeyClick Here to Email Monkey  send a private message to Monkey
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
One of my biggest gripe about CTP1 was the diplomacy(or lack of diplomacy). While I can see that CTP2 has greatly improved the range of diplomacy options, I was left worried after the gamespot review. The reviewer mentioned that the "feedback" received from the AI was too simplistic and so the diplomacy "atmosphere" was actually better in SMAC. Is this true?? Also is there a coordinate attack option in the diplomacy option? These answers to these questions will likely affect whether I get the game or not. Thank you..
Rainstorm
Settler

Nov 2000
posted November 22, 2000 08:37   Click Here to See the Profile for Rainstorm   send a private message to Rainstorm
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I personally liked the diplomacy in SMAC a good bit better than in CTP2. I really like the expanded options, counter-offering, etc, in this game, but the problem is that the AI almost never seems to use it. I have never seen them propose anything other than a map exchange...no tech trading (this takes a bit of getting used to,) no threats, no extortion. I am getting a bit disappointed with this. There seems to be a lot more flexibility in the CTP2 system, but if there is not an active diplomatic exchange between the AIs, and with you, it doesn't seem very useful. Maybe they'll patch it.
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 22, 2000 09:03   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Monkey on 11-22-2000 08:25 AM
The reviewer mentioned that the "feedback" received from the AI was too simplistic and so the diplomacy "atmosphere" was actually better in SMAC. Is this true??
he meant the answers to your proposals. if you're rejected you just get a "english rejected the proposal" type of message, without any explanation or hint on what to do about it. he probably never seen the ai making a counter proposal though...
yes, the rejection messages suck. but the ability to make threats and make/recieve counter-proposals, along with the notes on the regard of others towards you and the reasons behind it, balance the "atmosphere"...

quote:

Also is there a coordinate attack option in the diplomacy option?
no. there is a military agreement, where you agree to help the other in case of war. if you have a military agreement or an alliance(which includes a military and a trade(or is it science?) agreement) there is a request/offer to honor the military agreement
[This message has been edited by MarkG (edited November 22, 2000).]
Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted November 22, 2000 09:09   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Monkey,
It's true that the feedback could have been better, but the intelligence screen now shows how the AI thinks about you and why, this is a great help too, IMHO, maybe in the long run (once I've played a little more) it'll turn out to be even more valuable than the original CtPI feedback (of course it would still be good to get direct feedback). There's no coordinated attack option but in my experience that never worked all that well in SMAC anyway (could be me of course, didn't play SMAC all that much).

Rainstorm,
Well, then either you've only encountered very uncooperative AI's or you're very uncooperative yourself, I've had all kinds of proposals, counterproposals and threads of the AI. Not of all AI's or all the time, but often enough.

Rainstorm
Settler

Nov 2000
posted November 22, 2000 09:16   Click Here to See the Profile for Rainstorm   send a private message to Rainstorm
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'd love that to be the case Locutus. I want to have more active diplomacy in my games, but in four games so far, I just haven't seen it.
Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War