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Topic:   What is your Major question for CTP2? Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 11, 2000 18:55   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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answers would help focus the main preview on the "big issues"....
ContradictioN
Prince

Nov 1999
posted November 11, 2000 19:08   Click Here to See the Profile for ContradictioN   send a private message to ContradictioN
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Is the money realistic, as in, does it come in the million, billions, trillions?

and is the population realistic, like would it be possible to get 1.2 billion ppl, like china?

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 11, 2000 19:12   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by ContradictioN on 11-11-2000 07:08 PM
Is the money realistic, as in, does it come in the million, billions, trillions?

and is the population realistic, like would it be possible to get 1.2 billion ppl, like china?

these are your MAJOR questions about the game???????

Drakenred
Chieftain
Hou Tx
b.02-15-99
posted November 11, 2000 19:24   Click Here to See the Profile for DrakenredClick Here to Email Drakenred  send a private message to Drakenred
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i would tend to be more interested in a view of a negotiation sestion between you and the AI, from start to finish,

your impresion of the individual WotW and FoWs you have gotten so far,

your inpresion of the "Fix" aplied to units to eliminate Phalanx Vs Battleship-Phalanx Vs Tank problems

also,(in general) how far into the game have you gotten?


Monkey
King
Melbourne, Victoria, Australia
Apr 99
posted November 11, 2000 19:26   Click Here to See the Profile for MonkeyClick Here to Email Monkey  send a private message to Monkey
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Those are minor things ContraDiction.

My questions:

1) Will Activision continue support of this game AFTER release even if it bombs in sales? Example: new downloadble scenarios, new graphics etc etc

2) How does CTP2 compare with the current benchmark in civ games, SMAC? How does it compare to the granddaddy, civ2? Was it everything CTP was supposed to be? Did they take all the annoyances of CTP away?

3) Based on the current state of CTP2, will it turn into a successful franchise?

Dida
Warlord

Jan 2000
posted November 11, 2000 19:34   Click Here to See the Profile for DidaClick Here to Email Dida  send a private message to Dida
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My main questions are
How is the AI, are they any smarter? How do they do in Diplomacy? Are they as stupid as they were in CTP1? I meant, the Diplomacy system is completly new, and we got tons of new features, but these are garbage if AI don't cooperate.
Daniel Frappier
Prince
Montreal, Quebec, Canada
b.02-15-99
posted November 11, 2000 19:57   Click Here to See the Profile for Daniel FrappierClick Here to Email Daniel Frappier  send a private message to Daniel Frappier
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1) Is the AI a good chalenge & playfull both on the terrain and in negociation.

2) How are the tools for snenario making, I know it's not you're specialty but maybe you could browse them and give us you're feeling.

3) How is the end of game replay, is it in the game, comparable to Civ I ?

4) How is the new model for city radius & trade working out for you ?

hexagonian
Prince
hither and yon
Jun 99
posted November 11, 2000 20:22   Click Here to See the Profile for hexagonian   send a private message to hexagonian
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Several AI-related issues...

Is the AI capable of launching a concerted assault to take back one of its cities it lost?

Can the AI launch a major amphibeous assault, originating from a distant location and then reinforce its holdings with sea transports?

Does it stack slavers with its armies?

Nazgul
Settler
Quebec, Canada
Jan 2000
posted November 11, 2000 21:21   Click Here to See the Profile for Nazgul   send a private message to Nazgul
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Salutation,

Is the concept of "Blitzkrieg" feasable in CTP2.

From what i understand of the "Blitzkrieg" (or Lightning War)is that it require Tanks + Motorized Infantery + Airpower and/or Motorized Artillery.

In CTP i couldn't create a true "Blitzkrieg" concept since there was no concept of Motorized Infantery and Artillery. Therefore if you starcked artillery or infantery with your tanks you were slowing down all the stack thus preventing any fast attack in enemy territory (unless you sticked with roads)

From the latest screenshot (preview day 5) i did notice the presence of what seems to be motorized artillery (A truck with some kind of a cannon or missile)

So what about Motorized Infantery?

Nazgul

Nazgul
Settler
Quebec, Canada
Jan 2000
posted November 11, 2000 21:28   Click Here to See the Profile for Nazgul   send a private message to Nazgul
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quote:

Originally posted by hexagonian on 11-11-2000 08:22 PM
Can the AI launch a major amphibeous assault, originating from a distant location and then reinforce its holdings with sea transports?

If CTP2 AI is able to come close to something like that, i will have to raise my hat to whoever coded that AI

Personnaly i will be happy if the AI is just able to cross the sea.

In CTP1 once i was on an island the only thing i had to worry about was the enemy settlers and the occasionnal stealth unit.

Nazgul

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 11, 2000 22:18   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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well, i've put aside my first game(although i want to end it to see well, how it ends ) and started a new one on impossible(deity) level
so far i've survived...
Tical_2000
Chieftain

Oct 2000
posted November 11, 2000 23:40   Click Here to See the Profile for Tical_2000   send a private message to Tical_2000
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Mark, I know this is not a MAJOR question (so you probably won't answer it) but anyways i was wondering, can u make 'empty' threats to civs. I mean, when you threatened war against the Brazilians, when they refuse, are you automatically at war with them or do you then have to choose whether to follow through? Just wondering.
Triphosphatase
Settler

Nov 2000
posted November 12, 2000 02:39   Click Here to See the Profile for TriphosphataseClick Here to Email Triphosphatase  send a private message to Triphosphatase
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Was Medium difficulty too easy for you? Report back on Deity. I hope Deity is actually 'Impossible' instead of 'Hard in the beginning, but will become very easy once you conquer one civ'.
Ralf
Warlord
Sweden
Mar 2000
posted November 12, 2000 02:52   Click Here to See the Profile for Ralf   send a private message to Ralf
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In Civ-2/SMAC i often had only 2-3 city-guarding units, and perhaps 3-5+ attack-units to conquer a single enemy-city.
In CTP-2 there seems to be a need for building pretty big and well-balanced 8-12+ unit armies to be able to achieve anything at all. I can see why increased 800-1000 turns can be helpful here.

- Does it cost just as many turns/resorces to build any average single military-unit in CTP-2, comparing with any average unit in Civ-2/SMAC?

Many players (including the AI) seems to overemphasize food-production and large city-population (good or bad - thats subjective, i know). I tend to emphasize somewhat smaller cities and have upto 30-40% of the tiles as forrest/mined hills.

- Can i tweak the AI to work towards the same 30-40% resource emphasize - not only through mayors, but also how the AI manage its own AI-controlled cities?

- Is it just as difficult to control big 20-25+ cities in CTP-2 compared with Civ-2/SMAC?
- Is it easier to build these mega-cities? I coudnt help noticing many really big cities, despite the fact that many of its city-area tiles wasnt cultivated.

About government-related max-limits on number of cities, and on overall empire-sizes:

- Any max numbers of cities per government type?
- Any government-related indevidual city-grow limits?
- Does happiness-problems get an increasingly bigger (and finally, almost unsolvable) problem with 30, 40, 50, 60+ empire-cities? Any practical limits? How big can an empire be without self-destruct?

About "settler-mania" (this is a MAJOR issue for me). What im aiming at is the strategy of building settlers, settler and almost only settlers early on (with some early wonders thrown in here and were) until i get at least 20-25 cities - and THEN starting to cultivate these cities, by adding city-improvements and terrain-improvememts. I dont like that and i hope CTP-2 have rules to combate this.

- How many undeveloped cities (without any, or very few city-improvements) can i build early on , before i *must* build more city-improvements? Is there any improvement-related limits on unrealistic super-fast empire expansion?

About the increased amount of game-turns: Any opinion how that affects the overall pace of the game? To the better? This particullar question you can answer in Preview: Day 6 or 7, if you prefer that.

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 12, 2000 03:47   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Tical_2000 on 11-11-2000 11:40 PM
Mark, I know this is not a MAJOR question (so you probably won't answer it) but anyways i was wondering, can u make 'empty' threats to civs. I mean, when you threatened war against the Brazilians, when they refuse, are you automatically at war with them or do you then have to choose whether to follow through? Just wondering.
oh yes! threats are just words...

btw, i'm not sure if it means something for the regards of other towards you if you threaten war and then go to war. it is certain though that it means a lot if you attack someone without declaring war on him first. if you dont, everyone's regard towards you lowers...

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 12, 2000 04:50   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Triphosphatase on 11-12-2000 02:39 AM
Was Medium difficulty too easy for you?
well, i only created a recognizable difference from the others in 1900's, and i still have less techs from a few civs

MarkG
Apolyton CS Co-Administrator
Greece
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posted November 12, 2000 05:22   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Ralf on 11-12-2000 02:52 AM
In CTP-2 there seems to be a need for building pretty big and well-balanced 8-12+ unit armies to be able to achieve anything at all. I can see why increased 800-1000 turns can be helpful here.
oh yes, it is quite often to be against 6-10 units when you attack a city. bombarding a city before attacking it is the only way to go(of course you can attack directly with 2-3 stacks if you like )
quote:

- Does it cost just as many turns/resorces to build any average single military-unit in CTP-2, comparing with any average unit in Civ-2/SMAC?
i would say it takes the same time spent on the game
quote:

- Can i tweak the AI to work towards the same 30-40% resource emphasize - not only through mayors, but also how the AI manage its own AI-controlled cities?
perhaps. there are texts file for the building lists and the tile improvements according to the mayor choice. not sure if the ai uses them for itself as well, but i guess it does
quote:

- Is it just as difficult to control big 20-25+ cities in CTP-2 compared with Civ-2/SMAC?
you mean city of 20-25 size or 20-25 cities?
quote:

- Is it easier to build these mega-cities? I coudnt help noticing many really big cities, despite the fact that many of its city-area tiles wasnt cultivated.
well, if you consider that my own cites were at about 16-17 and the ai had a few 26 size cities...
quote:

- Any max numbers of cities per government type?
still exist. it is shown on the national manager, on the goverment selection tab
quote:

- Any government-related indevidual city-grow limits?
dont think so
quote:

- Does happiness-problems get an increasingly bigger (and finally, almost unsolvable) problem with 30, 40, 50, 60+ empire-cities? Any practical limits? How big can an empire be without self-destruct?
didnt get over 35 in the first game. i'll try to go back to it later...
quote:

About "settler-mania" (this is a MAJOR issue for me). What im aiming at is the strategy of building settlers, settler and almost only settlers early on
due to the fact that the city are can now be much bigger you will either accept that you will have small sized cities or you have to find lots of lots of space. and if you're not alone on the continent you will have to remember the existance of borders
quote:

- How many undeveloped cities (without any, or very few city-improvements) can i build early on, before i *must* build more city-improvements? Is there any improvement-related limits on unrealistic super-fast empire expansion?
well monarchy, republic and theocracy have a 20 cities limit(tyranny is at 10). you have to wait for fascism and communism for more(35)
quote:

About the increased amount of game-turns: Any opinion how that affects the overall pace of the game? To the better?
at first i thought it would take much more time. the thing is though that larger armies, build queues and mayors can make the game much shorter than what a 800-turn civ2 game would be
Ralf
Warlord
Sweden
Mar 2000
posted November 12, 2000 06:33   Click Here to See the Profile for Ralf   send a private message to Ralf
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Thanks MarkQ for the detailed responses! I realize that it can be pretty timeconsuming to answer all these questions that we all have. Its appreciated.

quote:

Originally posted by MarkG on 11-12-2000 05:22 AM
[QUOTE]- Is it just as difficult to control big 20-25+ cities in CTP-2 compared with Civ-2/SMAC?
you mean city of 20-25 size or 20-25 cities?

Reply: I mean any indevidual 25+ city.

quote:

- How many undeveloped cities (without any, or very few city-improvements) can i build early on, before i *must* build more city-improvements? Is there any improvement-related limits on unrealistic super-fast empire expansion?
well monarchy, republic and theocracy have a 20 cities limit(tyranny is at 10). you have to wait for fascism and communism for more(35)

Reply: I didnt ask for the government-related limits. I was wondering if there is city-improvement -related limits as well. For example:

- To expand beyond 6 cities; you must build a temple in city 1 to 6.
- To expand beyond 12 cities; you must build temples in city 1 to 12 and marketplaces in at least 6 of them.
- To expand beyond 18 cities; you must build a temple in city 1-18, marketplaces in 12 of them and courthouses in 6 of them.

The configuration temple + marketplace + courthouse is the barebone minimum configuration you have to build in order to expand beyond any 24 > 30 > 36 city empire limits.

Above could be tweakable through the .txt-files; You could choose something else, or [None] if you dont like the idea. Above should of course affect human and AI alike.

If the answer is NO - their arent any such limits: you can, after quickly discovered Monarchy, spray 20 settlers to build 20 cities, and THEN start to build and cultivate them with improvements.

Thats basically semi-ICS!

[This message has been edited by Ralf (edited November 12, 2000).]

Big Crunch
Chieftain
Kent, England
Sep 2000
posted November 12, 2000 06:40   Click Here to See the Profile for Big Crunch   send a private message to Big Crunch
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What is the economic-scientific relationship like in the game?

In CTP building economic improvements tended to give a bigger scientific bonus than scientific improvements.

Andz83
King
Cottbus, Brandenburg, Germany, Europe
Mar 2000
posted November 12, 2000 07:31   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to Andz83Send a Message to UIN: 77849402
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quote:

Originally posted by Ralf on 11-12-2000 06:33 AM
Thanks MarkQ...

sorry, this post might appear as a bit off-topic but.... isn't his name MarkG? perhaps you mixed him up with DanQ, Ralf? )

sorry for this off-topic post again... don't intend to threadjack this...

Ralf
Warlord
Sweden
Mar 2000
posted November 12, 2000 07:42   Click Here to See the Profile for Ralf   send a private message to Ralf
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quote:

Originally posted by Andz83 on 11-12-2000 07:31 AM
sorry, this post might appear as a bit off-topic but.... isn't his name MarkG? perhaps you mixed him up with DanQ, Ralf? )

Oops! Well, what can i say?

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 12, 2000 09:16   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Big Crunch on 11-12-2000 06:40 AM
What is the economic-scientific relationship like in the game?

In CTP building economic improvements tended to give a bigger scientific bonus than scientific improvements.

i remember someone from the team saying that has been changed

MarkG
Apolyton CS Co-Administrator
Greece
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posted November 12, 2000 09:33   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Ralf on 11-12-2000 06:33 AM
I mean any indevidual 25+ city.
one problem i have seen is with pollution. i conquered a 26 size city with a communistic goverment. as a result, it started producing lots of pollution creating dead tiles around it. where i left the game i'm in a rush to discover recycling plants...
quote:

I was wondering if there is city-improvement -related limits as well. For example:

- To expand beyond 6 cities; you must build a temple in city 1 to 6.
- To expand beyond 12 cities; you must build temples in city 1 to 12 and marketplaces in at least 6 of them.
- To expand beyond 18 cities; you must build a temple in city 1-18, marketplaces in 12 of them and courthouses in 6 of them.

nothing like that
quote:

if the answer is NO - their arent any such limits: you can, after quickly discovered Monarchy, spray 20 settlers to build 20 cities, and THEN start to build and cultivate them with improvements.

Thats basically semi-ICS!

first of all, by the time you build 20 settlers(or more accurate 10 as you will probably reach to 10-cities limit of tyranny, right?) you already have discovered monarchy
second, so you get 20 cities? and then what? 35-cities govs(fascism, communism) are far away, and conquering foreign cities will mean trouble
ConquistadorPizzaro
Settler
Massachusetts, USA
Aug 2000
posted November 12, 2000 13:13   Click Here to See the Profile for ConquistadorPizzaroClick Here to Email ConquistadorPizzaro  send a private message to ConquistadorPizzaro Visit ConquistadorPizzaro's Homepage!
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No one is talking about the intelligence (spying) side of things.... is it like SMAC, with infiltrators, or is it like civ2? is is balanced, realisitic and (most importantly) fun?

------------------
"And it was destined that he should fall before the mighty hoof of our Lord and King of Spain."
-Francisco Pizzaro, 1534

markusf
Prince

Oct 1999
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How long does it take to play a game.

How long does it take to play a multiplayer game????????

Its it turned based still in MP play?

Sorn Xorin
Settler
Sydney NSW Australia
Nov 2000
posted November 13, 2000 01:18   Click Here to See the Profile for Sorn XorinClick Here to Email Sorn Xorin  send a private message to Sorn Xorin
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Just had a look at a review of CTP2 with a pic of the Earth map. The map seems rather small, does the map come in multiple sizes or is that it. (it looks smaller than the world map they chucked in for CTP1)

See below link to see what I mean
http://pcmedia.ign.com/media/news/image/CTPworldmap2.jpg

TheBirdMan
Prince
Denmark
Sep 1999
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3 things:

AI invasions (has been mentioned by others). Test harder - can it (the AI) do it?????

AI defend. Does the AI still get confused if you use a strong task-force and "cut" through its frontline and attack its cities from "inside"?

AI settlements. The AI used to settle on "solid land". Only in desparation for land, you could get it to settle on islands. Else most settlements were made by luck (a city or a settler in a ruin on that island).

Tiberius
Warlord
& Tradelord
Jan 2000
posted November 13, 2000 03:11   Click Here to See the Profile for TiberiusClick Here to Email Tiberius  send a private message to Tiberius
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My first big question is related with trade:
Is trade important ?

Because maybe it's a little hard to answer such an question, I'll add a some minor questions:
- making lots of trade routes adds a lot (and I mean A LOT) of money to the treasury?
- does exist a threat like "... or I stop trading with you!" and if exists, does it scare the AI ?
- can you call a trade embargo? I mean, make a request to ALL civs to stop trading with an agressor?
- does a lot of trading between 2 nations improve the diplomatic relations between them?
- is there any other aspect of economy other than trading in the game?
- the traded goods have any other use than the trade route itself (money)?
- are there any new units/city improvements/wonders related to the economy?
- is it possible to help building a wonder with caravans?
- does tourism appear in CTP2 (for the purpose of gold income, of course)?

Finally : can I win the game only trading? (and of course defending my borders ). Can I play Switzerland (or Taiwan, or Hong Kong or somebody like that)?
Btw, it reminds me: can a civ be neutral?

That's it for now. Additional related questions are also wellcomed

Thanks Markos.

P.S. I've just seen the Statistic screen. How is the economic rank calculated?

[This message has been edited by Tiberius (edited November 13, 2000).]
[This message has been edited by Tiberius (edited November 13, 2000).]
[This message has been edited by Tiberius (edited November 13, 2000).]

Tiberius
Warlord
& Tradelord
Jan 2000
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Markos, please, please give us a screenshot with the battle, with modern units from only one side, AFTER the battle!

Please!
[This message has been edited by Tiberius (edited November 13, 2000).]
Karol
Settler
Poland
Nov 2000
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In chat transcript there is info about minor changes in Map Generator. Have You noticed any ? Are there any new options to customize this process without diging in .txt files ?
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 13, 2000 15:45   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Tiberius on 11-13-2000 03:28 AM
Markos, please, please give us a screenshot with the battle, with modern units from only one side, AFTER the battle!
please explain what you mean
why only from one side?

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
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quote:

Originally posted by Sorn Xorin on 11-13-2000 01:18 AM
Just had a look at a review of CTP2 with a pic of the Earth map. The map seems rather small, does the map come in multiple sizes or is that it.

the world map is 70x140, which is the "gigantic" choice(i think the game engine can take more, but this is what is supported)
ConquistadorPizzaro
Settler
Massachusetts, USA
Aug 2000
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Do tariffs exist? If they do, can you set the amount? Can the tariff rate be different for seperate foreign civs? is there a threat to raise tarriffs (if they do, in fact, exist)?

------------------
"And it was destined that he should fall before the mighty hoof of our Lord and King of Spain."
-Francisco Pizzaro, 1534

Truman
Settler

Oct 2000
posted November 13, 2000 16:42   Click Here to See the Profile for Truman   send a private message to Truman
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My big question: Are Alliances worth the effort? What benefits do they provide for allied Civs? Are there variable levels of loyalty from Civ to Civ? Can you form alliance groups of 3 or more Civs (a la the Axis powers of WWII)?

Thanks.

------------------
"Let me know the instant we have nukes!" ~Harry S. Truman

MarkG
Apolyton CS Co-Administrator
Greece
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posted November 13, 2000 17:25   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Truman on 11-13-2000 04:42 PM
My big question: Are Alliances worth the effort?
you can win the game with them
quote:

What benefits do they provide for allied Civs?
wait for today's "impressions"
quote:

Are there variable levels of loyalty from Civ to Civ?
yeap
quote:

Can you form alliance groups of 3 or more Civs (a la the Axis powers of WWII)?
you can have an alliance with the 2 or 3 or 4 civs who can also be allies with each other. this doesnt get any kind of name in the game

WesW
King
Huntsville, Al., USA
b.02-15-99
posted November 13, 2000 17:28   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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A few "pointed" questions:
1)Are there more barbarians in the game, and would this put a damper on ICS, as those settlers would be vulnerable unescorted?
2)Can you still capture slaves in battle? If so, have you done this?
3)Can you move air units over enemy land units without initiating a battle? How about surface units over undersea units?
4)Have you seen the AIs mining plains and grasslands, or do they just go for food improvements?
5)How does the new way of gathering resources affect your city placement? I mean, it would seem to me that the first ring of tiles is much more improtant to city growth and development than it was before, when you could put workers on any tile in the two-ring radius.
6)Has the purpose of happiness improvements changed? In ctp1, they were primarily to keep your cities from revolting. Has their primary purpose changed in ctp2, perhaps to suppressing crime?
7)Have government types changed any of their characteristics? Do Theocracies still require more food than other early gov'ts?
Lodi
Warlord
Neotrantor
b.02-15-99
posted November 13, 2000 17:45   Click Here to See the Profile for LodiClick Here to Email Lodi  send a private message to Lodi
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Greetings, Markos!

As I have never played CTP before, how easy is it to jump into the game? Is there a steep learning curve?

Can you give us anything else, or maybe more details, about the 32 civ situation?

When you speak about number of city limit under such and such a government, how is it limited? By increased inefficiency or the like?

How bad can my questions get?

------------------
I am the Roman Emperor, and am above grammar.
-Emperor Sigismund

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 13, 2000 18:11   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Lodi on 11-13-2000 05:45 PM
As I have never played CTP before, how easy is it to jump into the game? Is there a steep learning curve?
i dont know that. taking the example of ctp1, i didnt have major problems with ctp1 others did...
quote:

Can you give us anything else, or maybe more details, about the 32 civ situation?
didnt get back to the 32-civs game i had started...
quote:

When you speak about number of city limit under such and such a government, how is it limited? By increased inefficiency or the like?
increasing unhappiness, like in ctp1
Sorn Xorin
Settler
Sydney NSW Australia
Nov 2000
posted November 13, 2000 22:05   Click Here to See the Profile for Sorn XorinClick Here to Email Sorn Xorin  send a private message to Sorn Xorin
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A bit of a rant about map size

Mark theres a question in there somewhere

70 by 140 for maps that appalling.. Also I think I recognise that "giagantic" world map it looks very similar to the world map in MPS CIV1 which has to be at least 10 years old!!!!!!

Now Im sure I saw a World map for CTP1 that was similar in size to the MPS Civ2 world map which was alot bigger...Any chance you can import the CTP world map into CTP2 with the scenario editor?

Anyone know if the developers plan on increasing the map size in a patch?? It seems to me that its a bit silly to increase the game lengh by 150 turns but make the map smaller..(compared to CTP1)

As judging by one of the polls on this site regarding what sort of scenarios people would play most, said historical earth maps of one era or another I would imagine Im not the only one less than impressed...

Regards


Sorn

Tiberius
Warlord
& Tradelord
Jan 2000
posted November 14, 2000 01:19   Click Here to See the Profile for TiberiusClick Here to Email Tiberius  send a private message to Tiberius
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quote:

Originally posted by MarkG on 11-13-2000 03:45 PM
please explain what you mean
why only from one side?

Mark, you've put a screenshot, a battleview, this, where the romans have a modern army while the brazilians only an ancient one. I'd like to see a screenshot after the battle, to see if the tank vs. phalanx problem was eliminated or not.

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 14, 2000 02:11   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Sorn Xorin on 11-13-2000 10:05 PM
Now Im sure I saw a World map for CTP1 that was similar in size to the MPS Civ2 world map which was alot bigger...Any chance you can import the CTP world map into CTP2 with the scenario editor?
we are wating for a bmp/ctp1/ctp2 map conversion utility to be released online after the release
quote:

Anyone know if the developers plan on increasing the map size in a patch??
dont think so. you can of course alter the avaliable choices for sizes via a text file....

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 14, 2000 02:15   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Tiberius on 11-14-2000 01:19 AM
Mark, you've put a screenshot, a battleview, this, where the romans have a modern army while the brazilians only an ancient one. I'd like to see a screenshot after the battle, to see if the tank vs. phalanx problem was eliminated or not.
oh, they were gone like the wind

Tiberius
Warlord
& Tradelord
Jan 2000
posted November 14, 2000 02:16   Click Here to See the Profile for TiberiusClick Here to Email Tiberius  send a private message to Tiberius
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Markos, I have some questions regarding to diplomacy levels:

- When you are allied with a civ, does it mean that all the other treaties (science, trade, military) are automatically activated or should you propose each treaty separately ?
- Is there an order in which you must propose the treaties, or you can propose whatever you want? Is there a logical order between treaties ?(for ex., can I propose alliance or science treaty even if I don't have trade treaty?) Are there any interdependencies between treaties? (other than the obvious ones )
- Does each type of treaty improve the relations independently? So, a science treaty is just a treaty, that gives you science bonus, or does it also improves relations?
- Is the trade treaty a prerequisite for sending caravans, or just a bonus?
- I presume a war cancels all treaties.

I hope I was clear enough, this time. If not, sorry. My english is not helping me enough . Anyway, thanks for the answers.

WesW
King
Huntsville, Al., USA
b.02-15-99
posted November 14, 2000 20:08   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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Mark, I think you missed my post above.
(If you didn't miss it, but simply thought my questions weren't very good, then would you at least humor me and fake it.)
Dida
Warlord

Jan 2000
posted November 14, 2000 21:27   Click Here to See the Profile for DidaClick Here to Email Dida  send a private message to Dida
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Okay, I think my major question for CTP2 is
[bold]How sucks is the CTP2 game[/bold]
tell me everything that you hate about it.
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 15, 2000 03:20   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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sorry Wes, i intenting to answer in one of the "impressions" pages, but it didnt work out that way
quote:

Originally posted by WesW on 11-13-2000 05:28 PM
1)Are there more barbarians in the game, and would this put a damper on ICS, as those settlers would be vulnerable unescorted?
i'm not sure if there are more, almost always i have and am playing with just huts
quote:

2)Can you still capture slaves in battle? If so, have you done this?
yeap, it's the same with ctp1
quote:

3)Can you move air units over enemy land units without initiating a battle? How about surface units over undersea units?
didnt try this
quote:

4)Have you seen the AIs mining plains and grasslands, or do they just go for food improvements?
they do both

more later...

Yoleus
Settler

Nov 2000
posted November 15, 2000 04:11   Click Here to See the Profile for Yoleus   send a private message to Yoleus
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I would appreciate the possibility to choose the language in the european editions - I mean, I would like to play the game in English...
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 15, 2000 05:15   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by WesW on 11-13-2000 05:28 PM
5)How does the new way of gathering resources affect your city placement? I mean, it would seem to me that the first ring of tiles is much more improtant to city growth and development than it was before, when you could put workers on any tile in the two-ring radius.
of course the most near tiles are more importnat since they are being worked on since day 1. the bigest impact is of course on the distances between cities. given that the city radius can be as much as 5 tiles, if you want your cities to keep growing you'll have to give them more space
quote:

6)Has the purpose of happiness improvements changed? In ctp1, they were primarily to keep your cities from revolting. Has their primary purpose changed in ctp2, perhaps to suppressing crime?
no, it's the same. there are separate city improvements for crime reducement
quote:

7)Have government types changed any of their characteristics? Do Theocracies still require more food than other early gov'ts?
dont think there are major changes in the goverments system. i'll post the full list later today....
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