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  Q: Can Borders be Negotiated?

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Topic:   Q: Can Borders be Negotiated? Format for Better Printing
raingoon
Prince
Los Angeles
Aug 1999
posted November 06, 2000 20:06   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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Well?
Biddles
Warlord
Melbourne, Victoria, Australia
Mar 99
posted November 06, 2000 20:46   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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I don't know the answer to this but I would like to say something. We already know they have an improved diplomacy system, so IF you can negotiate borders, i'll be the first person in Australia to buy this game.

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- Biddles

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[This message has been edited by Biddles (edited November 06, 2000).]

Drakenred
Chieftain
Hou Tx
b.02-15-99
posted November 06, 2000 22:56   Click Here to See the Profile for DrakenredClick Here to Email Drakenred  send a private message to Drakenred
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I suspect not, partialy becuase of the way i understand boarders to work is that all players borders are based on a cities curent "land in use" footprint

If your curent border is based on all of your current cities curent population "Land in use footprint" a line of 4 size 1-6 cities your borders will look like this (the Capital leters are your curent border


AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD

Asuming that one of the cities becomes (say b) size 7(and adds Land to its "land in use" footprint,) then your border would probably look like this

.....BBB
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB


If your opnet builds a city next to yours, say here
(the Small leters are your opontes teritory)


.....BBBo<< oponents New city
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB


then his legal border and yours would look like this


.......aaa
.....BBBoa << %
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB

(%o is the "oponent City" a is his Land in use footprint)


Asuming for this example the next city to grow is C, then the Revised boarder will probably look like this:

.......aaa
.....BBBoaC
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBBCCC


And so forth,

now if the Boarders are based on each cities Max size, and not the curent "used space" then you have a whole 'noter can o worms, as you need to run and fill the map with widly scatered cities as quickly as posible

hmmmmm

the games not released yet, and were already discusing strategies(sigh)

[This message has been edited by Drakenred (edited November 06, 2000).]
[This message has been edited by Drakenred (edited November 06, 2000).]
[This message has been edited by Drakenred, who now wishes he has used GRAPH paper! (edited November 06, 2000).]
[This message has been edited by Drakenred (edited November 06, 2000).]

Slax
Prince
London, Ontario, Canada
b.02-15-99
posted November 07, 2000 00:37   Click Here to See the Profile for SlaxClick Here to Email Slax  send a private message to Slax Visit Slax's Homepage!
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From the screen shots, it looks like borders do not grow with city size. They are instantly 4 tiles out.
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