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  Column #139; By St. Swithin (Page 2)

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Topic:   Column #139; By St. Swithin Format for Better Printing
Tilemacho
Prince
Heraklion, Crete , Greece
Nov 1999
posted November 11, 2000 09:13   Click Here to See the Profile for TilemachoClick Here to Email Tilemacho  send a private message to Tilemacho Visit Tilemacho's Homepage!
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http://apolyton.net/ctp2/images/view.shtml?preview/day3-ics.jpg

I think this picture makes it odvious that ICS not only is still there but also becomes stonger!

Anyway I like ICS

DarkOrder
Settler

Nov 2000
posted November 11, 2000 14:51   Click Here to See the Profile for DarkOrder   send a private message to DarkOrder
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well......I will explain this picture. The city Essenheim has a real problem. Normally a city uses all of its citizens (7 here) to gather food, production and commerce from the tiles within the city's control(white dotted line area). The citizens gather 100% of the tile that the city is on and a lessr % from surrounding tiles.

In this case the city has no general "gatherers." All of its citizens are being used to keep the city happy( 7 entertainers). While this keeps the city from revolting, your empire and city are not growing from this arrangment. No one should place a city in the desert unless they can place a bunch of farms/nets around it and put all of its citizens into food gathering/production. This city is needs to place a few citizens back into its general gathering (efficiency) and the rest into food (farmers). Building nets would be better than farms, as you receive more food from the ocean tiles than from the desert ones. Did this rant make an sense?

Smooshies
[This message has been edited by DarkOrder (edited November 11, 2000).]

Drakenred
Chieftain
Hou Tx
b.02-15-99
posted November 11, 2000 15:39   Click Here to See the Profile for DrakenredClick Here to Email Drakenred  send a private message to Drakenred
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quote:

Originally posted by Tilemacho on 11-11-2000 09:13 AM
http://apolyton.net/ctp2/images/view.shtml?preview/day3-ics.jpg

I think this picture makes it odvious that ICS not only is still there but also becomes stonger!

Anyway I like ICS

Reguardless, Its Obviouse that the Game designers either

a) Dont realy understand what ICS realy is,(Doubtful, you would have to be a complete MORON not to understnad it) or

b) they DO understnad what it is, but thanks to the Popularity of CIV, they feel that Providing the City with its Free-worked tile is one of thoes things that you just dont dare touch

Granted, in the early days when they were first Writing CIV, they did not realise that ICS would become a problem, but they also had to keep the games as basica as posible, and Brian-Sid do have a point when they say that Cities Initly provide an inproved eficiancy to the People who build them Even without adding any inpovments,

BUT the solution to that, is to
1 Force the city to use its 1st population point to work its tile,
2 alow an "auto-bonus", IE the cumulative efect of all tial inprovments(Food-production-trade-transport, excluding only the Fortress-airfeild type of improvments)
to acount for the efects of urban sprawl, Scale the bonuse to the poulation,(IE -.5 food, +-.5 prod*, +.5 or +1 trade in CTP terms per population over 1, {* +.5 production for citys with room to grow, then -.5 per pop when the city "Maxes out", or other simular formlas baseon on pre-maxed and post maxed conditions)

Ralf
Warlord
Sweden
Mar 2000
posted November 11, 2000 15:53   Click Here to See the Profile for Ralf   send a private message to Ralf
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Another simple-for-Activision-to-add Gordian knot-solution would be:

Make a %-modifier to that damn central city-tile changeable in the .txt tweak-files. You could choose if any city-square could be 100% effective (default) or 80% > 60% > 40% > 20% effective.

That central city-square is the crook!

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 11, 2000 18:23   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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naaah, ics is dead just for one reason: there's nothing better than seeing the city radius of your wide spaced 20+ size cities....

Tilemacho
Prince
Heraklion, Crete , Greece
Nov 1999
posted November 12, 2000 05:15   Click Here to See the Profile for TilemachoClick Here to Email Tilemacho  send a private message to Tilemacho Visit Tilemacho's Homepage!
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Mark is partially right. What will be better? To have many small cities or to build few cities which will become giga???

I guess I will build many cities and then destroy some of them in later stages of the game…(not very realistic but…)

Yoleus
Settler

Nov 2000
posted November 17, 2000 08:54   Click Here to See the Profile for Yoleus   send a private message to Yoleus
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If my city is squeezed in between other cities and the city radius is cropped short, will I still need the same number of population that I would need if it was free in order to harvest 100% of resources? If for example another city prevents my city to gather resources from 3 squares that would have been inside its radius but are controlled by the other one, will I need 3 less workers to gather the full resources?
In this case, what will happen of the extra 3 workers? Must they be specialists forever or could they be used LATER to gather resources when eventually the radius will grow another ring?
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