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Topic: CTP2 must be better than CTP |  |
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jbs Chieftain
Jun 99
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posted October 31, 2000 12:28
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Activision is coming out with CTP2 and want and expects us to spend our hard earned money to buy the game. Many positive things were released that had me waiting in anticipation and then the negatives started rolling in. No more than 8 Civs No Hotseat No PBEM No Canals Rumors of a lot of bugs with no time left before the release date to fix.Now it is quite obvious to me that Activision did not listen to the Civ community. How many times even with the original CTP was more than 8 Civs requested. The CTP patch included hotseat and yet they don't even have something as basic as that in the initial game. If the basic things like hotseat and more than 8 Civs don't work, what does that tell you about the quality of the game. It tells me that Activision knows the game has bugs and is trying to hid them. More than 8 Civs will stress the game, having HOTSEAT stressed the game. The fact that they are not present means that the game does not work when stressed. Why? If I were a betting man, I would say that they were initially incluced, but had bugs. So instead of fixing the bugs, they just dropped the features. That means the bugs are still there, they just don't show up as often so Activision hopes they can sneak it past us poor dumb consumers. What separates a great game from a mediocre game? I believe it is in the attention to detail and the simply things. All the great games and the medocre games have great potential. However, the great games pay attention to the simply things and not just the big areas like diplomacy. So what if CTP2 has a great diplomacy if the simple things that make a great game are missing or broken. Should I buy CTP2 just because it has a great diplomacy. IMO, that is a bug fix and should be given away free or at most a $20 add-on to CTP1. I would pay $20 for a better diplomacy add-on for CTP1, but I will not pay $50 for another CTP1 with great diplomacy. Yes the reviews all sound great and the great new features have us all salvitating at the bit that we can't wait to buy the game bugs or no bugs. Remember the hype before CTP1. How we all couldn't wait. How all the new special units and the graphics and the other great features were going make this the best Civ game ever. Then remeber how disappointed and frustrated and made when the simply things didn't work. How we all swore on our Mother's grave that we wouldn't buy another broken game from Activision. That we wouldn't be played for suckers again. Now the cycle begins again. Great new features, going to be the best Civ game ever. I can not wait to buy this game who cares about a few bugs. Then the rumors that simply things like more than 8 Civs don't work, no canals, no hotseat no PBEM. Some rumors of bugs that of course Activision denies. Than the Christmas release date that the bean counters want so bad. Again the decision makers at Activision say to the developers. Yes we understand the game isn't ready and it has problems, but we have to make the Christmas relase date. The public are suckers they will buy the game problems or no problems so why should be expend the extra effort and delay the Christmas release date to actually put out a quality product. People will buy the game low quality or not and we get our money and that's all we care about. And besides we can always fix it with a patch. Well I will NOT be a sucker again. I will not buy the game with bugs. I will not buy the game with no Hotseat. I will not buy the game without the ability to play more than 8 Civs. I am still content with playing CTP with the various mods, and am still working on my own. I have no incentive to buy another game from Activision that has great potential but is broken. Good luck to whomever decides to actually buy the released game. May the Civ gaming force be with you and may your frustration and disappointment level be low. |
samurai Chieftain Kristiansand,Vest-Agder,Norway Sep 2000
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posted October 31, 2000 12:32
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To anyone writing letters so long as jbs. Please try to cut them down or make them look more interesting. Get uninterested just looking at them |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted October 31, 2000 12:46
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i was trying to read this extra long post when i noticed this quote:
 Originally posted by jbs on 10-31-2000 12:28 PM IMO, that is a bug fix and should be given away free or at most a $20 add-on to CTP1.
 | a price between 0-20$ when the whole price is 40$? for a bug fix? |
Dida Warlord
Jan 2000
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posted October 31, 2000 13:05
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I was very disappointed to know that there is no canals in the game. |
lev Chieftain Beaverton, OR, USA May 99
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posted October 31, 2000 17:55
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> No more than 8 CivsNever played with more than that, nor wanted to. > No Hotseat Would be nice, but I never used that, either. > No PBEM Same as above > No Canals For me, the one-square city-as-canal has always seemed enough. > Rumors of a lot of bugs with no time left > before the release date to fix. Unfortunately, this is pretty standard for game software. It has such a shorter shelf-life than other kinds of software, that there is great pressure to keep it moving. In all, my impression is that Activision is releasing a game with a lot of features people asked for, but without some features that a few people wanted. Sounds good enough to me! |
Tical_2000 Settler
Oct 2000
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posted October 31, 2000 19:21
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To correct my ignorant friend above, SOME people did not want more than 8 civs. SOME people did not want canals. SOME people did not want multiplayer support. The fact is that over 1000 posts were made on this very site requesting/discussing that these changes be made in CTP2. So don't ever speak for the majority again unless you have your facts straight. |
joseph1944 Settler Napa, Ca. USA Jul 2000
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posted October 31, 2000 22:53
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Mark or Dan, can you or would comment on the "over 1000 post for MP, canals, ect. Was it over 1000 different people or a few hundred re-posting it over and over.The canals would be nice but are not a big deal to me. I do not play MP, and I have no interest in playing MP., But I hope they will make an MP patch for the player who want it. With the much larger cities I believe that more than 8 to 12 civs, everthing is going to be crowded very fast unless we have some very large maps. In CTP the cities were only two tile from city center. In CTP 2 they will be four tiles from city center. Again in CTP city center to city center five tiles. In No. 2 nine tiles. North to south two cities in CTP ten tiles. No.2 eighteen tiles. Now if you don't mind an AI civs building a city three tiles from your city center no problem. I do mine. I will buy the game as soon as it is release. ------------------ [This message has been edited by joseph1944 (edited October 31, 2000).] [This message has been edited by joseph1944 (edited October 31, 2000).] [This message has been edited by joseph1944 (edited October 31, 2000).] |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 01, 2000 01:48
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quote:
 Originally posted by joseph1944 on 10-31-2000 10:53 PM Mark or Dan, can you or would comment on the "over 1000 post for MP, canals, ect. Was it over 1000 different people or a few hundred re-posting it over and over.
 | i have no clue to what he is referring to....
[This message has been edited by MarkG (edited November 01, 2000).] |
MidKnight Lament Prince Melbourne, Australia May 99
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posted November 01, 2000 08:47
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I can't believe I managed to read all of that without hitting the "back" button on my browser. I'm proud of myself.Having read through it all I'll just say, "catchya round". ------------------ - MKL "And of course Henry The Horse dances the waltz!" Shameless Plug: http://www.poetic-license.org celebrates it's First Birthday! All welcome. |
lev Chieftain Beaverton, OR, USA May 99
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posted November 01, 2000 11:08
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I stand corrected. Let me restate:In all, my impression is that Activision is releasing a game with a lot of features people asked for, but without some features that a few VERY LOUD people wanted. And to correct my rather uncivil acquaintance, > So don't ever speak for the majority again unless > you have your facts straight. I did not speak for any majority, I clearly said it was merely my impression. |
Maestro Warlord Belgium May 2000
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posted November 01, 2000 11:27
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PBEM is the only reason why I play CTP. Yet, I do not consider myself to be loud. |
lev Chieftain Beaverton, OR, USA May 99
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posted November 01, 2000 11:42
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Sorry, Tical's post set me off a bit. I apologize for snapping back.Vocal, not loud. |
red_jon Chieftain Eastbourne, East Sussex, England Oct 2000
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posted November 01, 2000 14:16
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I wish they would implement a hotseat function.I love playing against friends on the same computer. I hope hotseat is on a patch soon after the games release. But what is the point in them not including it? They didn't in CTP1 and then released apatch including it- why do this with CTP2? Why not include hotseat in the first place?
------------------ ...And if the British Commonwealth and its people live for a thousand years, man will still say "this was their finest hour"- Winston Churchill. |
Pyaray Activision Santa Monica, CA, USA Oct 2000
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posted November 01, 2000 16:35
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quote:
 Originally posted by red_jon on 11-01-2000 02:16 PM But what is the point in them not including it? They didn't in CTP1 and then released apatch including it- why do this with CTP2? Why not include hotseat in the first place?
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I have been avoiding this topic for a while now. But it seems to be something that's extremely important to some of you, so I guess I'll address it, but only a little bit. The reason it was cut, and yes it was cut recently, was because of insurmountable bugs. There were a lot of really horrendous bugs that quite frankly we didn't know how to fix in the amount of time we have. We would rather ship a really solid good game than add more features that make it not solid, and buggy. So we have chosen to focus our energy on making what we are shipping as good as we possibly can, and anything we couldn't do "right" we didn't do at all. Will we be doing a patch for this game? I don't know. Would we like this feature in the game? Yes, we would. But frankly I don't know if it will happen or not. It was a difficult decision to make (I wasn't the one who made it, but everyone was involved to some degree), but the decision we made was what we thought was best for the game as a whole. Once again I'm sorry that this disappoints so many of you, but this is not a trivial spend an hour to implement it kind of feature. It is actually a very difficult to implement feature. I hope you all understand. Pyaray
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Paulypav Settler Rocky Point, NY, USA Oct 2000
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posted November 01, 2000 16:42
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Thanks Pyaray, for once again giving us insight into the minds of Activision. I for one, would rather a solid game without PBEM and Hotseat, then to have PBEM and Hotseat and have it cause all kinds of problems. Apparently, this is a much more difficult to implement feature than many of us understand. We have all made the assumption that because it was done for CTP, albeit as a patch, that it could easily be done for CTPII. I'm sure those of us looking for Hotseat and PBEM will hope for a patch, if possible.------------------ "In war, there is no substitute for victory." - Douglas MacArthur |
red_jon Chieftain Eastbourne, East Sussex, England Oct 2000
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posted November 01, 2000 16:46
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OK, I get it nowI would rather have a bug-free game than hotseat, it just seems a shame. ------------------ ...And if the British Commonwealth and its people live for a thousand years, man will still say "this was their finest hour"- Winston Churchill. |
Maestro Warlord Belgium May 2000
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posted November 01, 2000 17:50
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What ? No PBEM patch ???Now I am really depressed.  |
Paul King Zwolle, The Netherlands Mar 99
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posted November 01, 2000 17:52
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I would rather have a bug-free game with hot-seat/pbem. These multiplayer options are important for turn-based strategy games and in my opinion are worth delaying the release if they can't be fixed before the scheduled release date.However, if Activision decides not to put these options in the release version they should definately be added in a patch. |
Pyaray Activision Santa Monica, CA, USA Oct 2000
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posted November 01, 2000 18:36
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quote:
 Originally posted by Maestro on 11-01-2000 05:50 PM No PBEM patch ???
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I didn't say that. I said that I don't know, and it's not currently planned. That doesn't mean no, and it certainly doesn't mean yes. It just means we (including myself) have to wait and see what happens. Pyaray |
Monkey King Melbourne, Victoria, Australia Apr 99
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posted November 01, 2000 20:42
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quote:
 Originally posted by Pyaray on 11-01-2000 06:36 PM I didn't say that. I said that I don't know, and it's not currently planned. That doesn't mean no, and it certainly doesn't mean yes. It just means we (including myself) have to wait and see what happens.Pyaray
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I guess the final decision about patching the game really depends on whether the game sells well huh? Fair enough, after all the bottom line is that game companies are here to make money.
BTW the decision to cut PBEM/hotseat due to bugs is a good one. It is better to have a few good implemented features rather than many badly implemented ones. I've kept that generally rule in my software engineering efforts myself. |
Mike the Nuke Settler Oakdale Oct 2000
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posted November 01, 2000 21:27
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I agree with JB. I don't care if the majority or minority desires some of these features. Unfortunately, I do not know for sure what the abbreviation PBEM stands for. I probably never used it. I did play the CTP I game over the internet several times, but enjoyed the game MOST under the 'HOTSEAT' mode. In this mode, my wife (who never thought she would ever play a CIV game who then found out she enjoyued it thoroughly) and my kids (same deal) and myself played each other along with friends and some AI's on the same computer! It was the ONLY reason we kept playing the game. If CTP II will not have this function and/or it will not be patched in very soon after its release, then you can take this game and shove it where the sun doesn't shine. In response to the designer expert who states how tough it is to do these deals I, with all respect, say "ITS YOUR JOB, quit making excuses. I wish I could do it, but I don't know how. I operated Nuclear Power Plants aboard the USS Enterprise. It wasn't always easy, but we had to make it work, no excuses. The first CTP was a great game. It needed some improvements and some unit value corrections (everyone has their own opinions) but deleting options that existed in the first game from the second game because its 'too hard' is nothing but a poor excuse. I WILL NOT BUY THE GAME (CTP II) AT ANY PRICED UNTIL THESE OPTIONS ARE INCLUDED AND BUGS FIXED, ETC. I WILL NOT RECOMMEND THE GAME TO ANYONE, BUT I WILL CONTINUE TO RECEOMMEND CTP I TO ALL MY FRIENDS THAT ENJOY THESE CIV GAMES. WHAT A DISSAPPOINTMENT! WE'VE (MY FAMILY) BEEN COUNTING THE DAYS FOR THE ARRIVAL OF THE NEW AND IMPROVED CTP-II, NOW IT APPEARS TO BE NOTHING WORTH WAITING FOR. |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 01, 2000 21:36
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i'm sorry, are you saying that you wont buy ctp2 cause it doesnt have a feature that you dont know what it is and will never use it?? btw, pbem means "play by e-mail"
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Kautilya Prince
Feb 2000
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posted November 01, 2000 22:45
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Um Mark obviously you didn't read past the second line of Mike's post. He was talking about hotseat with which he plays CTP with his family.I personally haven't played either on PBEM or hotseat. For me the biggest consideration is a strong AI for single player. However I have been told that PBEM is a good way to play multiplayer so that might be a consideration when considering future replay value. It appears that there are a lot of people for whom PBEM is very important so I think that Activision should announce early that a PBEM patch will be on the way if they don't want to lose too many sales. |
Dogberry Chieftain Sydney, NSW, Australia b.02-15-99
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posted November 02, 2000 00:52
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I hope you all remember the suggestion lists that seemed to have been so painstakingly put together in this site and forwarded to Activision by this site, some of the suggestions had even appeared for the original CTP. What the hell does Activision do with them?! No PBEM, no hotseat, damn, NO WONDER, they are in CTP, why would people suggest it again?! I don't know about you, but multiplaying a civ game online realtime with friends is both time-consuming and a drag. PBEM is the way to go for me.A 100 aussie dollar is a lot of money, I will definitely wait for the review this time around. Cheers, Dogberry. |
MidKnight Lament Prince Melbourne, Australia May 99
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posted November 02, 2000 01:45
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Thanks for letting us know, Pyaray (and for coming back here despite all the abuse).You indicated that PBEM had a lot of bugs, and that's why it couldn't be included.... Is the same true for Hotseat? ------------------ - MKL "And of course Henry The Horse dances the waltz!" Shameless Plug: http://www.poetic-license.org celebrates it's First Birthday! All welcome. |
MadWoodster Warlord A wierd and mad place called Southampton Jan 2000
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posted November 02, 2000 07:18
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If alot of people buy the game, then Activision may decide there is no point in releasing a patch as they won't get any more sales, however, if everyone who wants more features doesn't buy the game, then Activision may realise how much money they could make by releasing a patch to add the particular features. Incidently I don't care about PBEM or Hotseat and just want a fully-working single player game. |
Grumbold Chieftain London, UK Mar 2000
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posted November 02, 2000 09:55
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A fully working 1 player game with strong AI opponents is certainly my primary requirement. Having said that, it is certainly options like PBEM and 9+ civilisations which will keep the game alive by creating new challenges once the mechanics are familiar. No AI can be as cunning, malicious (or sometimes, stupid) as a whole bunch of real people. I will buy the game without those options and hope for future patches confident that AI loopholes can always be improved by SLIC mad Apolytoners even if Activision ignore them. Should it be full of fancy options but fatally bugged then my money will stay firmly in my pocket. |
hexagonian Prince hither and yon Jun 99
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posted November 02, 2000 11:43
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Can't say that I am totally happy about this...But I do have to agree that it would be better if the game was released as bug-free as possible. It really does not make any sense to have the game released with PBEM/Hotseat and then have those games crash repeatedly because of bugs related to those issues. Imagine the uproar that would cause... My assumption was based on the fact that Activision was able to address PBEM/Hotseat in CTP1, so it seemed to me that those features were a foregone conclusion in CTP2 and would of been implemented right from the start. And as much as I want a perfect game, the truth is that no game will give me every feature that I want. It will be funny to see when CIV3 is getting close to release, how many people will gripe because their 'pet' idea is not included - you can be assured this will happen too. I still am looking forward to CTP2. Even if PBEM/Hotseat was not included, nor planned in the future, I would still get the game because I do enjoy single-play (CTP1 MedMod modified). And if it is unbalanced, I have confidence in Wes/Nordicus and others who frequent this site to fix it!!  |
Maestro Warlord Belgium May 2000
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posted November 02, 2000 11:53
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I too will buy the game, and wait for a PBEM patch. If there is one thing that I learned from PBEM, it is to be patient.  |
jbs Chieftain
Jun 99
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posted November 02, 2000 12:39
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We have a game with a PBEM feature that had lots of bugs. So instead of fixing the bugs you remove the feature. Does that correct the bugs - NO. It just means they don't show up as often. So we have Activision admitting they are shipping a game with lots of bugs and everyone is still going to stand in line to buy the game. Why is everyone so willing to buy a bugsy low quality game. I am sorry, I do not understand. This is why gaminig companies like Activision constantly release low quality bugsy games because everyone is willing to buy the game whether it works properly or not. So everyone who buys this game no longer has any right to complain about anything that dosen't work, because you are all buying it knowing full well that things don't work. I do not understand why seemingly intelligent people do not learn from experience. I've stated my opinion and I give up because you are all entitled to your own opinion. Good luck with game! |
Grumbold Chieftain London, UK Mar 2000
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posted November 02, 2000 12:47
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If the bugs were in the processing of the hotseat/PBEM turns then there is no reason to suspect that removing the features leaves those particular bugs in the rest of the game. Indeed the whole point of removing the feature is to elimintae its bugs. It does mean that any future Hotseat/PBEM patch code is already partially implemented so we are more likely to get it. |
jbs Chieftain
Jun 99
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posted November 02, 2000 13:09
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I am senior software engineer, and I will be happy to send anyone my resume who does not believe that is my job. Just send me your e-mail address and I will send you a copy. I have written and released many applications and tools. The hardest part in fixing a bug is understanding what is causing it. I have been in the same position as Activision. I have an application that has a bug that I do not know what causes it. All I do know is that I only encounter that bug when I do X feature. So I remove that feature and release that tool. I have done this a few times to met a deadline. The application works fine for the initial data set, but once the customer starts stressing the tool with more data or repetitive use, that same unknown bug appears. That has happened to me every single time! If I have to release an application I always tell (I learned after my first experience) the customer what bug I could not correct so the customer is aware of potential problems and to report this immediately so I have additional data that I can use to correct the problem. If Activision knew exactly what was causing the bugs, then fixing them should not be hard. But if you are not sure, then deleting a feature does not guarantee that the bug is fixed and in my experience has never fixed it. Because if I was that sure of what was causing the bug I could fix it. So Activision deleting a feature doesn't fix a bug, it just makes it occur less often because you are removing stress from the program, but if the customer stresses it in some other way (lets say modification) then those bugs are likely to occur. And of course Activision will not support any modifications. So everyone who loves the modification feature has to worry about these unknown bugs. |
Pyaray Activision Santa Monica, CA, USA Oct 2000
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posted November 02, 2000 16:24
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quote:
 Originally posted by jbs on 11-02-2000 01:09 PM I am senior software engineer
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Yeah, me too. Been doing this professionally for over 15 years. quote:

If Activision knew exactly what was causing the bugs, then fixing them should not be hard. But if you are not sure, then deleting a feature does not guarantee that the bug is fixed and in my experience has never fixed it.
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We do know exactly what is causing the bug. And we know for a fact that it won't creep into other game modes. It is specifically related to events occuring when it is the "wrong" persons turn, and causing problems. In both single player, and net play, the "right" person is always available and therefore eliminates the problem.Pyaray
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Maccabee2 Chieftain Jacksonville, FL, USA Sep 2000
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posted November 02, 2000 18:04
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Hmm. I read carefully what Pyaray posted, but I don't pretend to have the truth on this. I'm not an engineer. However, perhaps the review magazines have painted MPG as being an industry standard now for strategy games. Or perhaps, MPG is the industry standard. Could someone offer me enlightenment on this? As to why Americans buy things (not just computer games) unwisely and then suffer for their gullibility, well, we elected our current president .....*twice.* I should think that no one (besides real generals) understands better than civ gamers the consequences of our loss of nuclear technologies to China. When that happened in any civ game, what was sure to follow? Blackmail and/or nuclear strikes, I seem to remember. Do we Americans really learn? What is the cost? It's just a game....unless we learn from the game. |
3rdTrial Chieftain
Nov 1999
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posted November 02, 2000 18:34
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Pyaray, I am a software person as well. I can't really affirm that jbs is right or wrong withot seen the object strucuture or analisys/design of the game and the test sets of the alpha version, BUT what he is refering is very true. I happen to work in space research and I've seen too many times where we thought we knew what was going on.You have trouble missing a deadline for a game and made a balancd decision, we've failed to land in MARS (not exactly an easy task!) and we were still crucified for it..... I'm one waiting for a hotseat patch and extensive reviews, sorry! |
MidKnight Lament Prince Melbourne, Australia May 99
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posted November 02, 2000 23:55
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You indicated that PBEM had a lot of bugs, and that's why it couldn't be included.... Is the same true for Hotseat? |
Big Dave Prince Texas, USA Apr 99
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posted November 03, 2000 00:10
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As I have been saying, Black Friday or Die is Activisions motto for the release of CTP2. Putrid marketing droids!Pyaray, please don't misunderstand me. I really appreciate the input and the willingness of you, Mr. Ogre, and the rest of the programming team to come in here and put up with all the heat. I'm glad you folks have read our ideas and attempted to impliment them. Now please send some of the marketing and sales droids in here. Let them see that not everyone in here is as stupid as they think we are!!!! ------------------ Big Dave Fool me once, shame on you. Fool me twice, shame on me! |
Rebel Rick Settler Asuncion, Paraguay Oct 2000
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posted November 03, 2000 06:49
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quote:
 Originally posted by Big Dave on 11-03-2000 12:10 AM As I have been saying, Black Friday or Die is Activisions motto for the release of CTP2. Putrid marketing droids!

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yeah... we all have to learn from germans... they are kinda technocratic (in the right sense)... you will never see a stupid marketing droid running a high tech company there... just see their company profiles... allwasy a Dr. in Engineering in the field related to the main business of the company. That's the way! Kill the droids! (BTW, isn't there in CTP2 some *******-unit called MBA or something, that you can kill whit great pleasure???) |
Mike the Nuke Settler Oakdale Oct 2000
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posted November 04, 2000 17:57
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To Mark G: Typical...reads two lines and that's it. As Kautilys stated, my main topic was NO HOTSEAT. I have NO ill feelings towards the desires of other players. I've played the game over the internet several times. While it was fun, it took too long and opponets often dropped off. Thanks for the info on what PBEM stood for. I never used the email option because all of that played it were at the same place. It may be a very good option. It appears to be very important to a lot of people and now that aI know what it is, I can understand why. Try reading messages in FULL before reponding 'off the cuff' in the future.Kautilys: Thanks for reading the message in full. Jbs: I agree with most of what you are saying, although I am not a programer nor do I pretend to be one. I truly feel that Activision needs to work hard on many of these features and not just 'give up'. MadWoodstar: I also agree with your feelings. You enjoy the single player mode. So do I, at times. I prefer the Hotseat mode as I can not only play against the AI but also against friends and family on one computer. We always had great games and hours of entertainment. 3rdTrial: Your right on the nose. I'll have to wait too. I and my family and those who came over to join in our games, are extremely dissappointed. We were counting the days to the 'new and improved game' only to be severely let down by a marketing ploy. Pyaray: I respect you efforts and spirit to keep coming back on line and getting bashed. I am very curious about what events occurred out of turn in the Hot Seat mode? We never found a problem in CTPI with the mode. Out of all the games we played we only had 2-3 freeze ups where the game was lost. In these games nothing (wonders, buildings, advances, etc) had occuured. I always assumed it was background software that jammed the game. We have played close to a hundred Hot Seat games utilizing 2-5 human (geniuses or dummies) and enough AI's to make up to 8 civilizations on the largest (gigantic) maps we could create with as many or few goods and types of land masses available. If it worked in CTPI, why not CTPII? I'm beginning to believe that the 'bean counters' are truly controlling the CTPII game. Yes. Christmas is an important marketing time, but not all the best selling games came out at or just before Christmas. Skip the excusses, fix the problems and make a product that your customers (remember us?) want. Remember..If you have no customers, you have nothing!
Others: I cna't figue why greater than 8 Cis should be a problem, except that the maps would get crowded fast and the game would take more memory to play. We played with 8, but usually less, so our maps would not be so crowded and you could work on stratgies (advances, wonders, etc) rather than fighting some one all the time. I, and my family and friends, thoroughly enjoyed CTPI and looked forward with great expectations to CTPII, I hoped they would correct some unit flaws. Aircraft carriers were a joke in CTPI. In real life, modern aircraft carriers with all their compliment of aircraft types, could easily wipe out a fleet of the best battleship known (almost simultaneously). Only submarines can give aircraft carriers a severe threat. In CTPI submarines were too easy to find and also had very few weapons (other than nukes until they were wondered out, no tomahacks or other missles). The phantoms in CTPI were visible to opposing players (even when cloaked) thanks to the shields being visible. It appears that CTPII is getting rid of space instead of balancing the units. Thats ok, I guess, as it sounds like they are improving the sea colony stuff. Stealthy units needed to be much harder to detect. |
Pyaray Activision Santa Monica, CA, USA Oct 2000
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posted November 04, 2000 18:41
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quote:
 Originally posted by Mike the Nuke on 11-04-2000 05:57 PM Pyaray: I respect you efforts and spirit to keep coming back on line and getting bashed.
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I have a lot of fortitude, and this isn't exactly the first time I've had to wear my asbestos underwear.  quote:

I am very curious about what events occurred out of turn in the Hot Seat mode?
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Well, other things being rewritten affected it. As I mentioned in another post, it has to do with events occuring when it's not the appropriate players turn. There is logic to not give messages to the wrong players, yet the game expects answers to some messages prior to allowing it to continue. So you get in this stuck position where it won't procede without an answer, but it can't ask the question cause it's not their turn. This may sound like a very simple thing, but believe me, it's not. And for everyones knowledge, Hot Seat, and PBEM pretty much use the same logic. quote:

If it worked in CTPI, why not CTPII? I'm beginning to believe that the 'bean counters' are truly controlling the CTPII game.
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Hopefully my explanation above is sufficient. But I assure you that was a technical decision, not a bean counter one. It is true that the decision did have to do with time frame. But that time frame isn't exactly something new to us, we've been committed to our ship date for a long time. And we can't just arbitrarily change things like that because we want to squeeze in "one more feature". I know this may sound like we're cheezing out or something, but that's not the case. We made what we feel is an appropriate and educated decision based upon the quality of the game we want to ship. And we do want to ship a quality game, and we believe that's exactly what we're going to be doing. quote:

Skip the excusses, fix the problems and make a product that your customers (remember us?) want. Remember..If you have no customers, you have nothing!
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First of all, I'm not making "excuses". I'm explaining decisions. We made a decision, people are unhappy with that decision, and I'm trying to explain that it wasn't just a "let's screw our customers" type of decision, we actually made the decision to benefit the customers by giving them a higher quality game rather than "one more feature". As for customers, if we didn't remember the customers, why would I be posting here. Our customers do come first, but sometimes we have to make decisions that not all of our customers like, and this just happened to be one of those. quote:

Others: I cna't figue why greater than 8 Cis should be a problem, except that the maps would get crowded fast and the game would take more memory to play.
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I explained this today in a fair amount of detail in another thread, hopefully that will cover that issue for everyone. quote:

Aircraft carriers were a joke in CTPI. In real life, modern aircraft carriers with all their compliment of aircraft types, could easily wipe out a fleet of the best battleship known (almost simultaneously).
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That's not entirely true. If a battleship finds an aircraft carrier with all it's planes on deck, it's a sitting duck. The reason an aircraft carrier is tough is because of it's planes. And if you have an aircraft carrier in CTP with planes circling it at all times, I think you'll find it's a lot easier to protect. But most people don't keep their planes airborn, they just use the carrier as a transport... Just some food for thought.On a related note, all of the units have been rebalanced. quote:

It appears that CTPII is getting rid of space instead of balancing the units.
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I wasn't around for that decision, but when I heard that was what the decision was, I was pleased. I suspect that a lot of people agree with that one.Pyaray |
joseph1944 Settler Napa, Ca. USA Jul 2000
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posted November 04, 2000 23:06
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PyarayWith today US Navy a battleship would not catch an Aircraft Carrier with it Aircraft on the Deck. Every time one of them sail, they have support ships with them. Destroyer, Cruiser, Frigates and other ships. These other ships can hear very well. Plus I believe the E-2 EAW aircraft are up and flying. Maybe Mike the Nuke could tell us since he served on the Enterprise. Mike I Worked at MINSY until its closure (Navy + MI 33 years) and back in 1976 (May) I worked on the Enterprise at Alameda N.A. in MMR2 I believe doing the Vent. mods. And is that Oakdale Calif. you live in or is there another Oakdale in the world? Joseph ------------------
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Pyaray Activision Santa Monica, CA, USA Oct 2000
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posted November 05, 2000 00:06
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quote:
 Originally posted by joseph1944 on 11-04-2000 11:06 PM With today US Navy a battleship would not catch an Aircraft Carrier with it Aircraft on the Deck.
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That's actually my point exactly. Yet how often does it happen in games like Civ & CTP, where you send your Carriers off with nothing airborn, and no protection? That's why they're so weak. Pyaray |
Mike the Nuke Settler Oakdale Oct 2000
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posted November 05, 2000 01:03
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Mr PyrayaIn your game, they are so weak because you gave them NO aircraft. As Joseph said we had aircraft in the air and escort ships. But the offensive and defensive capabilities of modern aircraft carriers is in no way exibitied in your game. You give us only fighters? Read some books. Carrier aircraft have the capability of delivering alot more than bullets. Carrier aircraft, as Joseph could probably tell you, can maintain a strong defense of the ship (with or without other escort ships) and deliver severe mortal blows utilizing up and including nuclear weapons. You need not make it the strongest ship in you game, but at least make it worth building. The you all rated it, they were nothing but fishing boats. The ease of find subs in your game ws also pathetic. Even your own Phantoms were pathetic. Opposing players could find them even when cloaked by visually locating the shields. I'm sure glad our modern subs and carriers were not desine by you guys. Ever heard of F/A-18 Hornets, F-14 Tomcats, tomahawk missles, pheonix missles, or the phalenx (spelling is probably wrong) defense system. Ever wondered why there are no "active battleships' (yes for about 3-5 years we brought them back, but now we can do with smaller ships and carriers everything they could do and more and faster). Oakdale....Joseph...not far from you...I'm sure you can agree that the carriers and subs in the CTP game are not as weak as they are made out to be. In the game, I wipe out civilizations with fleets of Battleships, carriers are useles in the game (having only fighter aircraft). The bombers that can be used in the game that can land on carriers become obsolete once the stealth advance is attained. Funny, the USAF has stealth fighters and bombers and the Navy still has fighter/attack aircraft that can and do deliver bombs. |
Mike the Nuke Settler Oakdale Oct 2000
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posted November 05, 2000 01:33
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Mr Pyraya:What messages our you talking about. Please give examples. In over 100 Hot Seat games, we never had any problem. Never played the PBEM option. I could see some of the problems that might occur there. The two options may be similar, but they are not. Hot Seat is done form one computer, utilizing one key boards, etc. PBEM requires that data be sent via email to another location and that a response be given. We've built nearly every wonder and achieved every advance playing in Hot Seat and peformed nearly (if not all) combat attacks, etc in at least one of our Hot Seat games without a hitch. We've played with civilizations of 2-5 humans and the rest being AI with up to 8 total. We usually play with 4-6 civilizations, so the maps aren't as crowded and you can do more strategic planning (studies, advancements, etc) without having to fight somebody off all the time. We got bored of the staight all out war from the first trun on deal a long time ago (8 civs, smaller maps). I rspect your response, but do not feel the answer is complete. Hot Seat worked great in CTP I. It IS THE ONLY REASON WE STILL PLAY THE GAME! Without it, we'd discard it along with all the other old worn out single player games. Hell, mays as well play chess by myself or against the computer all the time. YIPPEE! Carriers always fly air cover when under way in hostile waters. They can launch planes very qyickly in time of need. During peace time we did not always have aircraft in the air except during special exercises. We did have aircraft (Tomcats) on the alert catapult and had far reaching radar to track possible approaching enemies. A battle ship could not even get within firing range of a modern aricraft carrier in it's wildest dreams. Subs are another animal all together. Your aircraft carriers have little or no offensive capabilities. Remember, it's not the aircraft carrier, its the aircraft, of which you gave basically none.
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Mike the Nuke Settler Oakdale Oct 2000
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posted November 05, 2000 14:26
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Joseph:Your right about the E2 aircraft being in the air while the ship is deployed. We didn't always have them deployed except during flight exercises or while in "potentially hostile" areas. In friendly seas (off the US coast, etc) they weren't deployed> In the Indian Ocean and open Pacific they were. The ship also was equippped with long range radar. The E2's extended the range further and provided extended targeting for the aircraft. This could be simulated by several methods in the game. 1) Add these units, to be built and deployed on the carrier. The downside would be the addition of another unit to the game adding more complication and building time/cost for the city/empire. 2) Automatically implement this unit as part of every aircraft carrier. this would provide carriers in the game with the long range detection of aircraft and ships (and moderate improvement in sub detection) that real carriers have. 3) Alert fighters were always on the ready on the flight deck. This is simulated quite well in the Sid Meyer Civ II game. Any aircarft carrier attacked that has fighter aircraft deployed on it (even if not flying) are automatically placed airborn to defend the ship. 4) The phalenx (missed spelled, I'm sure) shipboard defense system could be simulated the same as fighter aircraft in item 3 above, except that this item would need to be a unit that could be purchased/built and added to every ship. 5) Helicopters provided anti sub detection on real carriers as well as aircraft recovery assistance. I believe I read that the new game is including helicopters as units. MR Pyayar (I'm sure I misspelled it, sorry. Didn't have it written in front of me) I've read many of the messages (almost all) on this site. The Hot Seat, which works well in CTP I (we have never had problems) can be simplified (if the AI is causing the bugs, which I believe is the problem because the AI has so much to consider and respond to, especially with this new 'diplomacy stuff') by allowing it to be utilized with human palyers ONLY, no AI (computer players). Personally, I have become bored with the AI players in all games and prefer real human players (some are smart, some average, some senseless). AI players can only do what they are programed to do and often (even with all the best efforts of the game programers) become predictable. Humans also become predictable, if you know that human's tendancies, but humans can change or try things radically different for no reason at all. I do not understand why Hot Seat seemed to work so well in CTPI with mixtures of human and computer (AI) players, but maybe if it is designed for human player use only on CTP II it could work. If it is placed in the game, I would definately buy tihe new CTP II game, as many of the new unit, graphic, and game play changes sound very good. PBEM could also (possibly) be set up for human players only. Since barbarians do not really build anything, they would not seem to be a problem in Hot Seat or PBEM options. Mark G:
From reviewing the site, it appears that you have a hand in it. If so, I must compliment you on your efforts. Nice job. It seems to be updated daily (at least). All participants should be compliment on there fairly professional effort. No one (except for the Dangerous guy) has taken 'pot shots' at anyone else, making the site very informative and useful. thanks |
joseph1944 Settler Napa, Ca. USA Jul 2000
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posted November 05, 2000 15:18
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Mike I was born in Modesto, lived on Crows Landing Hiwy 10 miles f/Modesto, went to Turlock High. My Aunt live for a time across the river from Riverbank and Oakdale. Both times a short distance from River Road. Saw lots of Francis the talking Mule movie in Oakdale when I was a young boy.I would love to talk about Subs., however since I'm a retired Test Superviser I would get into trouble with some people. If you remember the Gulf war, a col. was asked about Subs. and he gave a short answer. The next day General Green came to brifting and said no more question would be taken about Subs. operation. Good luck on your request for Hot Seat. As someone has said, maybe Activision is going to wait to see how well CTP 2 sells before they take the time to devloped a bug free Hot seat and PBEM patch. ------------------
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 05, 2000 16:01
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quote:
 Originally posted by Mike the Nuke on 11-05-2000 02:26 PM From reviewing the site, it appears that you have a hand in it. If so, I must compliment you on your efforts. Nice job. It seems to be updated daily (at least). All participants should be compliment on there fairly professional effort. No one (except for the Dangerous guy) has taken 'pot shots' at anyone else, making the site very informative and useful.thanks
 | thanks for the kind comments Mike. yes, i am one of the two owners and webmasters of the site. btw, we've got 53 news items in the last 9 days, 27 of them for ctp2  |
Biddles Warlord Melbourne, Victoria, Australia Mar 99
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posted November 05, 2000 20:57
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I think that most people here would be satisfied on the hotseat issue if activision simply said "Hotseat is buggy so we won't release it with the game but if you want to come back to our site in a months time we will have a hotseat patch for you".(Who is actually going to let anyone else near their computer for the first month anyway ) ------------------ - Biddles "Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......." Mars Colonizer Mission |
MidKnight Lament Prince Melbourne, Australia May 99
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posted November 05, 2000 21:15
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You're right: I think most people would be satisfied with that. But Activision just can't afford to say that because they haven't made the decision on whether they're ever going to include Hotseat in a patch. It's a possibility that we'll never get it. It'd be a damn shame, and I hope it doesn't happen, but until they know they're going to patch in Hotseat, they can't say anything. Can you imagine how much more they'd get hammered if they said they were going to and never got around to it?------------------ - MKL "And of course Henry The Horse dances the waltz!" Shameless Plug: http://www.poetic-license.org .............All welcome. |
John Markenham Settler
Nov 2000
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posted November 05, 2000 23:52
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Am I the only one who likes more micromangement. I don't like the idea that I won't be able to place my workers where I want to. Besides how hard is it to that anyway. I hope they don't try to make this game too easy to play. | |