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Topic:   A couple questions Format for Better Printing
DarthVeda
King
of Flatulence!
b.02-15-99
posted October 29, 2000 19:14   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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1) Can the unit graphics be replaced EASILY (and I mean using 3rd party tools like Paint Shop Pro without having to open some god-forsaken pack file)?

2) Can the graphics be static instead of 3d?

3) Can every last graphic in the game be modified by users?

4) Is the macro language in something understandable by those who haven't had 4 years of computer science?

5) Will the player be able to cancel a unit's qued moves without having to issue a whole other set of move orders?
[This message has been edited by DarthVeda (edited October 29, 2000).]

DarthVeda
King
of Flatulence!
b.02-15-99
posted October 29, 2000 19:16   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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Also, is there a way to disable the non-sensical units (tv head man), priests, slavers and all the other rediculous units?
meriadoc
Chieftain

Dec 1999
posted October 29, 2000 21:17   Click Here to See the Profile for meriadocClick Here to Email meriadoc  send a private message to meriadoc
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I was wondering when you were going to start complaining about CTP2 again - we've missed you. Not.

Unfortunately, I do have to agree with item number 5 - will there be a way to cancel a unit's queued moves?

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The Electronic Hobbit

WesW
King
Huntsville, Al., USA
b.02-15-99
posted October 31, 2000 00:15   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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Actually, I was thinking about starting a new thread myself about the graphics, since this was one of the things which kept a lot of people out of mod-making.

I think St Swithin answered the question about the macros earlier, when she stated that the flis were gone, replaced with text files similar to the unit text and so-forth.

Except possibly for graphics, I feel sure that people are going to find it much easier and straight-forward to modify Ctp2 than it was for Ctp1.
I expect for there to many more mods for ctp2 than there were for the original.

DarthVeda
King
of Flatulence!
b.02-15-99
posted November 04, 2000 21:44   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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I'd like an activision response on my questions as it could reshape my view of CtP2 as these were the major beefs I had with CtP.
Pyaray
Activision
Santa Monica, CA, USA
Oct 2000
posted November 05, 2000 00:13   Click Here to See the Profile for Pyaray   send a private message to Pyaray Visit Pyaray's Homepage!
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quote:

Originally posted by DarthVeda
I'd like an activision response on my questions as it could reshape my view of CtP2 as these were the major beefs I had with CtP.


Well, OK, I'll answer what I can, but I don't have all the answers.
quote:


1) Can the unit graphics be replaced EASILY (and I mean using 3rd party tools like Paint Shop Pro without having to open some god-forsaken pack file)?


I'm sorry, I know nothing about the graphics system.
quote:


2) Can the graphics be static instead of 3d?


The one thing I do know, there is no 3D in this game, it's all 2D, what are you talking about?
quote:


3) Can every last graphic in the game be modified by users?


Sorry, don't know.
quote:


4) Is the macro language in something understandable by those who haven't had 4 years of computer science?


Well, it certainly doesn't require a bachelors degree to understand. But I'm not one to judge how easy/hard it is. I would say you need some programming skill, but not a large amount.
quote:


5) Will the player be able to cancel a unit's qued moves without having to issue a whole other set of move orders?


Yes, I'm fairly certain you can do this. But I don't have a copy of the game where I am, so I can't confirm it. I'll try to remember to check for certain on Monday.

Pyaray

red_jon
Warlord
and Peacelord of the UK (*Eastbourne*)
Oct 2000
posted November 05, 2000 10:20   Click Here to See the Profile for red_jon   send a private message to red_jon Visit red_jon's Homepage!
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I think by static instead of 3d they meant non-animated, ala Civ2. (I'm probably wrong again...).

I was dissapointed by the complexity of editing graphics, but the better the graphics in a game, the harder they'll be to customise.

Darthveda, the "non-sensical" units (slaver, cleric, infector, etc) are a feature very welcome in CTP1 (and I think what makes the game more interesting than some alternatives). Some people like to play the game in different ways, I prefer to use the special units rather than hordes of military units.

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Troll
Warlord
USA
Jul 2000
posted November 06, 2000 18:00   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
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quote:

Originally posted by DarthVeda on 10-29-2000 07:16 PM
Also, is there a way to disable the non-sensical units (tv head man), priests, slavers and all the other rediculous units?

I believe I saw a thread somewhere..(I may not be correct though??)..That stated much like CTP:1..you can exclude what units you like..(In MP version versus single player)..However..you can allways play a single player online via the ipx..feature..this way you can play undisturbed ..as well as exclude whatever you like !

Troll

ContradictioN
Prince

Nov 1999
posted November 06, 2000 18:18   Click Here to See the Profile for ContradictioN   send a private message to ContradictioN
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I find it odd that not all the workers know all about the game, they only know bits.

I remember when I was following the game Black and White, half of em knew only half of the game, the other half was just a blur.

Shouldn't it be important for the entire crew to understand how the game they're working on works and plays? knows everything about it?

If I was the producer, I would sure as hell want the entire crew to know every inch of the game.

Biddles
Prince
Melbourne, Victoria, Australia
Mar 99
posted November 06, 2000 21:28   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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ContradictioN: So if I was a graphic designer for the game (Who are artists that specialise in using computers instead of paintbrushes), by your theory I would be expected to understand the coding for the game engine, even though I probably have little to no experience in programing. Vice-Versa for the programers when it comes to the modeling of 3D graphics and their customizability. Sure, the developer/co-ordinator should know about both of these issues though maybe not to an in depth level as to be able to difinitavley say anything off the top of his/her head.

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- Biddles

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Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
posted November 28, 2000 02:46   Click Here to See the Profile for KestrelClick Here to Email Kestrel  send a private message to Kestrel Visit Kestrel's Homepage!
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Now that the game has been released (in the U.S), can anyone answer the questions originally posed by Darthveda ?

Also - a couple more customisation questions - are there any extra (Blank) Unit Slots or extra (Blank) advance slots that can be added to the existing game ? That is, can you add extra units without deleting any of the existing units ?

I note that the recently released modpack for the Zulu units ( EB_CTP2_BONUS.ZIP ) replaces the Hoplite And Archer units.

Thanks

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