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  different unit strenght on different landscape

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Topic:   different unit strenght on different landscape Format for Better Printing
samurai
Chieftain
Kristiansand,Vest-Agder,Norway
Sep 2000
posted October 18, 2000 16:38   Click Here to See the Profile for samurai   send a private message to samurai
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I think it`s idiotic that a tank got the same strengt attacing a forrest or plains.Infantery in the forest would be a lot more effective.

This would make the game more realistic, and a lot more fun because you would have to see what kind of landscape that was around you to find out what units you should build to defend your territory, not just a lot of war walkers and some machine gunners.

You would also need different stacs of unit if you want to invade an area with different sorts of tiles.

Bartemans
Settler
Deventer, Overijssel, Netherlands
Oct 2000
posted October 18, 2000 17:09   Click Here to See the Profile for BartemansClick Here to Email Bartemans  send a private message to BartemansSend a Message to UIN: 34014938 Visit Bartemans's Homepage!
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hi,

I agree (again Samurai,

Why only give certain terrain types DEFENSE bonuses?
An offense bonus should be allowed too.

For example: cannons etc. should get a accuracy bonus, while firing from a hill or a mountain (I know, with roads on it), since the cannoneers have a good view. Or an extra-far bombing, for example allowing cannons to fire over a tile. This would make terrain types of more strategic importance. Also the visions of units should improve when they are on mountains/hills.
The reason is quite clear. These proposals should also count for cities.

Bye,

Bartemans
http://home.hccnet.nl/stolte.1

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