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Topic: Time for mods |  |
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Ice Cube Settler
Oct 2000
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posted October 18, 2000 05:10
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In my opinion, very good ideas have risen in the last months. Unfortunately, not many of them will be implemented on the game (due to time scarcity or any other factor). So it's time for the mod-makers to set on their marks because I'm sure after the release there will be scope for a lot of improvement.How could I tell you... I'm looking forward to playing!! |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted October 18, 2000 07:45
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Wes has already said he is going to convert the Med mod for CTP2.... |
Ice Cube Settler
Oct 2000
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posted October 18, 2000 10:44
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That's very good news. However, I would expect no need to implement the Med Mod onto CTP2, since the AI should be smart enough without any mod. Otherwise, I would be a bit disappointed. |
Atahualpa King of my castle (somewhere in at) Mar 99
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posted October 18, 2000 12:29
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A BIT dissapointed???? If they AI is weak I return the game!ATa |
lev Chieftain Beaverton, OR, USA May 99
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posted October 18, 2000 13:53
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Speaking of mods, does anyone know if the custom sprites generated with the Ctp1 sprite-tool will work with Ctp2?And will we get a more user-friendly sprite customizer? |
samurai Chieftain Kristiansand,Vest-Agder,Norway Sep 2000
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posted October 18, 2000 15:01
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what about making making a site in Apolyton with all the greatest ideas,so the mod makers got a place to look. Or making this as a new poll, what features would you like to see in the mod? |