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Topic:   Statistics, like in Civ? Format for Better Printing
rremus
Chieftain
Romania
Jan 2000
posted September 05, 2000 07:58   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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Will we have a screen with statistics reports? GNP, land area, population, literacy, polution etc. I kind of like those!
Slax
Warlord
London, Ontario, Canada
b.02-15-99
posted September 05, 2000 09:59   Click Here to See the Profile for SlaxClick Here to Email Slax  send a private message to Slax Visit Slax's Homepage!
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I'd like to see these as well.
Lord Silvi
Chieftain
Düsseldorf, Germany
Nov 1999
posted September 06, 2000 17:12   Click Here to See the Profile for Lord SilviClick Here to Email Lord Silvi  send a private message to Lord Silvi
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And I want to see a whole bunch of stats!
I think it will not consume to many game resources or PC capacity.
Not only the summary of last turns food-production but also the growth rate or the amount 100 years ago.
Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted September 06, 2000 18:13   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362 Visit Atahualpa's Homepage!
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count me in for a: me too!

Ata

Slingshot
Prince
Alberta, Canada
Jun 99
posted September 07, 2000 14:05   Click Here to See the Profile for Slingshot   send a private message to Slingshot
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I was most fascinated with CivII's Length of Military Service statistic. I still don't know what it did, but the idea of having a combat bonus based upon military infastructure is appealing.

Imagine a statistic that told you how you ranked in military infastructure. This could indicate how quickly other civs could build veteran troops or how quickly an enemy was amassing an army. In that way, you might be able to detect an impending invasion, and you would know if they were probably going to win the war!


[This message has been edited by Slingshot (edited September 07, 2000).]

TheBirdMan
Warlord
Denmark
Sep 1999
posted September 08, 2000 03:21   Click Here to See the Profile for TheBirdManClick Here to Email TheBirdMan  send a private message to TheBirdMan
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Agree with Slingshot.

But this info should only be available by diplomacy or by spying.

------------------
Woodstock was here!

rremus
Chieftain
Romania
Jan 2000
posted September 08, 2000 08:04   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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quote:

Originally posted by Slingshot on 09-07-2000 02:05 PM
I was most fascinated with CivII's Length of Military Service statistic. I still don't know what it did
[This message has been edited by Slingshot (edited September 07, 2000).]

I think that all it did was divide the number of combat units to the total population of the empire and present the number as a fancy 'Length of Military Service'

Stratesford
Settler
marina,ca,usa
Sep 2000
posted September 08, 2000 11:39   Click Here to See the Profile for Stratesford   send a private message to Stratesford
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I think that you should pay for the military, like in real life. when you build a unit you pay the normal support plus some money, the civ with the biggest military budget has slightly better units, and opponents can get their rivals military budget by spying
Gedrin
Chieftain

Jun 99
posted September 08, 2000 14:46   Click Here to See the Profile for GedrinClick Here to Email Gedrin  send a private message to Gedrin
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From a certain point of view you already do pay for the military. I think you mean pay gold right? We all know it already costs shields to support a unit. Well a cost of 2 shields is an opportunity cost of 1 gold since 2 shields can be converted to 1 gold through capitalization.

If support was paid in gold all that would happen is cities would build capitalization to support the military costs. This means of course that the military potential of a nation would not be truly realized until capitalization was available. Personally I prefer to remove this middle step.

To be perfectly honest I would remove PW all together and make all tile improvements cost twice their current cost in gold. PW does not really add anything new IMHO. Also I do not understand how to stockpile work. Money yes, stockpiling is easy but work?

If PW were to be something different then it could work in reverse. You 'queue up' a tile improvement and then divert resources to complete it.

This would make it harder to build 10 farms all at once. You would not be able to stock up on shields in order to complete them all in one turn. It would also mean that when you Nuke that city and capture it with a paratrooper it will take time before the tiles around it are cleaned up. You can't use your last 10 years of stockpiled PW to clean it all in a few turns. You would have to set your PW to 100%.

Hmmm... not very statistic related anymore.

Gedrin

phoenixcager
Settler
Singapore
Sep 2000
posted September 08, 2000 21:03   Click Here to See the Profile for phoenixcager   send a private message to phoenixcager
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I agree with the idea to display other stats. One of the first things that struck me when I first started playing CTP, switching from civ2, was that the only way to tell how well you were doing compared to other civs was the ranking screen. And that was basically a one-dimensional measure.
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