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Topic:   These screenshots are not impressing me. Format for Better Printing
DarthVeda
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posted July 23, 2000 14:09   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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I'm looking at these shots and about all I can see is a vague difference between ctp and ctp2

So I got CtP and hated it, with a game that looks almost identical, why should I get it and expect to like it? (That's an acutal question... please attempt to answer it)

MarkG
Apolyton CS Co-Administrator
Greece
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posted July 23, 2000 14:45   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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I didnt know that appearance was the most important factor in civ games....
DarthVeda
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posted July 23, 2000 17:48   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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I'm looking for something tangible to go on since I can't really trust word of mouth anymore around here. Call to Power was hyped at Apolyton and turned out to be godawful.
MapleLeaf
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Vancouver, British Columbia, Canada
Apr 99
posted July 23, 2000 18:26   Click Here to See the Profile for MapleLeaf   send a private message to MapleLeaf
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quote:

Originally posted by DarthVeda on 07-23-2000 02:09 PM
...why should I get it and expect to like it?

Excuse me, but who says you should get CtP2? Even more - who in his right mind and familiar with your postings on this forum says that you should expect to like it?

Shavlor
Prince
Kempton, PA, USA
Oct 1999
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DarthVeda: I beleive that if you didn't like the gameplay of CTP then you will probally not like gameplay of CTP2. I think that CTP has definately had the best graphics I have ever seen for a Civ. SMAC had ugly graphics in comparinson to CTP.
Slax
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Its a silly question, since its not likely DarthVeda hated the game because of the way it looked. If there was one thing that didn't require fixing it was the graphics.

I don't think anyone should judge a computer game from screenshots (unless thay are really awful looking). Always wait for reviews by people who have actually played the game.

DarthVeda
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posted July 25, 2000 18:41   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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Well the graphics in CtP were ahead of their time, the gameplay was way behind it's time.

I'd rather play Colonization or Civ1 over CtP, that's how bad the gameplay was, or at least what it couldn't measure up to.

What really bugs me about these screenshots is that aside from a new menu interface, the graphics look identical to the first Call to Power. I seriously doubt that CtP 1 graphics were the Apex of all graphics.
[This message has been edited by DarthVeda (edited July 25, 2000).]

meriadoc
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Dec 1999
posted July 25, 2000 22:23   Click Here to See the Profile for meriadocClick Here to Email meriadoc  send a private message to meriadoc
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DarthVeda: Judging CTP (1 or 2) based on its screenshots is like picking a girlfriend (or boyfriend) based on how she/he looks. In the end while good graphics are nice, it is the substance (playability) that counts.
Nordicus
King
for a day; Fool for a lifetime
Oct 1999
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DV:
quote:

I'd rather play Colonization or Civ1 over CtP, that's how bad the gameplay was, or at least what it couldn't measure up to.

Then perhaps what you ought to do is continue playing those games and not tax your blood pressure over a game that you do not wish to play....

meriadoc:
Excellent point and analogy.

Big Dave
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posted July 26, 2000 18:15   Click Here to See the Profile for Big Dave   send a private message to Big DaveSend a Message to UIN: 1947967
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Darth,
Have you read what's been done to nukes? MAD is now possible and nukes will have been changed, tho we're not sure exactly how. That was based on feedback from this forum. Numerous other changes have been made, again based on feedback from this and the CTP2 Suggestions forum.

If you are expecting the same Civ game you know and love, forget it, this is CTP and it's different. I personally love the unconventional warfare units and the way trade has been abstracted, just to name 2 of the improvements. The development team from Activision is listening to what we say in here. That means that the players are helping to design this game!!!!

You know how I feel about Activision doing us all wrong with CTP so I won't re-iterate that here, but I've got some hope for CTP2. I will of course try it before I buy, and I recommend that you do the same.


Yes, screenshots can be little more than eye candy. On the other hand some information has been gleaned from them. One of the things we've seen in screen shots are many more diplomatic options. Others are national borders and a city "radius" that grows as your city does. What are your comments on those?
Respectfully,

Big Dave

meriadoc
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Dec 1999
posted July 26, 2000 23:55   Click Here to See the Profile for meriadocClick Here to Email meriadoc  send a private message to meriadoc
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Nordicus: Thank you.

------------------
The Electronic Hobbit

DarthVeda
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posted July 27, 2000 16:23   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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I just don't want nonsensical units (ie unit with a TV head).
MarkG
Apolyton CS Co-Administrator
Greece
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posted July 27, 2000 16:41   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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darth, it has become apparent that there is nothing that will change your views for ctp1, ctp2 or ctp3
so, do your and us a favor: leave this pathetic group of people(us) who happen to love/ like/ have hopes for ctp2 in our peace

btw, I fail to see how ctp was "hyped" on apolyton. we(apolyton) posted our impressions and our thoughts as they were. we posted in the news about the good and the bad reviews. people posted on the forums all kinds of opinions, etc etc etc.....

Big Dave
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posted July 27, 2000 19:41   Click Here to See the Profile for Big Dave   send a private message to Big DaveSend a Message to UIN: 1947967
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quote:

Originally posted by DarthVeda on 07-27-2000 04:23 PM
I just don't want nonsensical units (ie unit with a TV head).

Then how would you make a distinctive unit that's supposed to be a Televangelist?

One minutes you're saying that graphics don't make the game (the implied statement here is they can't break it, either) and the next you're griping about an icon.

Do you care?
You haven't even responded to one of the previous comments I made.


Is there a possibility you'll even play CTP2 once? Or are you just (as I once rudely suggested in another thread) another AH?

------------------
Big Dave

A bad pun is its own reword.

DarthVeda
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I'll play CTP2 If somebody sends me a free copy. (Or if they ask me to playtest or something)
DarthVeda
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It's the quality of the graphics that impress me, not the thought behind them. TV-Man may look nice, but is a very stupid looking unit.
MarkG
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Greece
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posted July 29, 2000 13:46   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by DarthVeda on 07-29-2000 01:01 PM
TV-Man may look nice, but is a very stupid looking unit.
huh???????
it looks nice or it looks stupid???

The Kaiser
Settler
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Dec 1999
posted July 29, 2000 18:56   Click Here to See the Profile for The Kaiser   send a private message to The Kaiser
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I agree the TV man does look a bit stupid, but it's all about instant recon as your eyes scan the map.

As for the other units, I personally think that they didn't look aggressive enough.

And referring back to a thread which I started (but Activision never answered!), I think there wasn't enough city icon styles which would have added variety to the map.

Depp
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I want them to go back to the Civ 1 look, i much more felt like you were running an empire and moving armies then, not moving dolls around. But that will never happen though....
Diodorus Sicilus
Warlord
Steilacoom, WA, USA
May 99
posted July 31, 2000 22:21   Click Here to See the Profile for Diodorus SicilusClick Here to Email Diodorus Sicilus  send a private message to Diodorus Sicilus
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Back to Civ I !!??! Are you out of your cotton-pickng, ever-loving, blue-eyed mind?? The whole point of the Civ system continuous re-release of new games is to PROGRESS, not REGRESS.
Now, having finished screaming, I'll admit that the graphics in CtP, like too much of the rest of the game, were a question of "two steps forward, one step back"... BUT I maintain that the maps were not the main problem.
Frankly, the CtPII screenshots look fne from a map standpoint. What I ask of a game map is that it be functional - I've got to be able to distinquish all the types of terrain that affect play, and that it not hurt my eyes - keep the colors and forms as natural as possible while maintaining functionality. The CtPII shots seem to show these features, and while neatsy-keen maps with runing water and jumping fish and eruptng volcanoes, 16 different kinds of swamp and 13 varieties of beach might be nice, they ain't in no way required for a Civ-type game.
The graphics I worry about are the units, where CtP was, except for the animaion, largely a step backwards from Civ II.
Fur Gawd's sakes you Firaxial tyes, don't give us any more combat troops in white, red, black, or orange jumpsuits!!! Don't give me any more body types taken from the Steroid-sucking freaks at the local gym.
And as a bonus, please, please, please use some of the myriad actual historical troop types that are available in graphic form: from where I sit I can reach over 200 books with color or black/white illustrations of troopees from the Bronze Age to Yesterday. Osprey publishing in the UK alone has over 150 books full of military troop graphics in print right now. You got no excuse not to have exemplary unit icons: Don't Blow It!
...And while I'm on the subject. The animations of the units could use some tweaking, too. Pikemen and Knights stab their opponents with lances and pikes, they don't stand there and whack at them with a sword or halbard. The Trireme rammed to sink its opponent as its primary weapon, and why can't some game sometime actually show a mounted cavalryman charging instead of walking his horse up to the infantry like he was a traffic control mounted cop trying to shove them out of the way...
Enough ranting. The maps look fine from the screenshots, concentrate on the units now.

Osco
Settler
Brisbane,QLD,Australia
May 2000
posted July 31, 2000 23:25   Click Here to See the Profile for OscoClick Here to Email Osco  send a private message to Osco
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The only reason this Darthveda kid is saying these things about CTP is because he is frustrated and unable to work out how to play the game....... he is probably 12 years old and wonders why it does not work like C&C
My advice to you Darthveda is to wait until you get a bit older or try reading some books you may develop a brain.
DarthVeda
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O/T: I never managed to finish a game of CtP because I never felt compelled to. The game had no "just-one-more-turn" appeal like civ2 does. I managed to adjust to the (awful) interface so I could at least play the game.

My advice to you Osco, is to actually talk on-topic and act like you have intelligence to begin with, bendejo.

Back:

Let me clarify my position on the televangelist. The unit was well drawn (ie didn't look like scribble), but poorly conceived. There isn't a man in the world with a TV for a head. There are certainly better ways to draw a televangelist.

Diodorus Sicilus
Warlord
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May 99
posted August 02, 2000 08:19   Click Here to See the Profile for Diodorus SicilusClick Here to Email Diodorus Sicilus  send a private message to Diodorus Sicilus
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Not only does no man in the world have a television for a head, but also no army in the world consistsd of a maximum of 9 men. ALL the units in CtP (or Civ II, or SMAX, or just about any other Strategy game) are CARTOONS. The whole debate so far is about which cartoons are believable and which are not, in the context of the game. From that standpoint, the Televangelist is no worse than the "future" units like War Walker or the totally @%#$@*up "historical" units like the Paratroop, Marine, Machinegunner, or Mounted Archer - my own candidates for "unit icons I could most do without"...
Meanwhile, since the whole debate is about individual perceptions, it's a dead-end. Drop it and move on to something constructive, like how to improve the map or unit graphics in ways that will appeal to more gamers, make more money for Firaxis, and move them to bring out more Civ games!
The Kaiser
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posted August 02, 2000 11:55   Click Here to See the Profile for The Kaiser   send a private message to The Kaiser
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How would improving CTP make more money for Firaxis?

However negative I think some of Darth's views are, I have to say I'm with him on the Televangelist.

And while were on it, why does the Cleric look like the Slaver with a dress on?

Also shouldn't Corporate Branch be available much later in the game, as he obviously has a futuristic anti-gravity desk?

DarthVeda
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Well you'll get to ask these questions all over again as it seems Activision is forgoing the art department this time and using recycled graphics...
Nemo
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Apr 99
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the graphics by activision seem to be, overall, better than most gaming companies of the same game genre. but i fully agree that they recycle their graphics...way too much. lets see...warwalker, can u say a miniature mechwarrior? and the wonders movies were all dupes too! like the edison lab one where the electric went through the wire... that was used in at least 3 wonders movies. and the space shoot in one of the wonder's clip was in at least 2 wonders movies. i like NEW material in a NEW game, not the same crap over and over again.

i dont pay $40+ to see something i already have sitting on the back shelf collecting dust (afterall, i bought ctp practically at opening on the release date...and it lasted 18 days on my pc - 6 for each patch + 6 for the boxed - it has collected ALOT of dust since on my shelf...good thing i dont make the same mistakes twice, though =).

so, i fully agree with darthvada et al. that the graphics are, but should not be, recycled ... regardless of how good they were.

when i bought civ II, it felt AND LOOKED like a new game compared to civ I. something that was worth my money, and played like a new game, not like a patch. grrrr, i get tense just thinking about this new $40 patch ...k, i am going to lurk back at the civ 3 forum now...u know that game thats coming out with NEW GRAPHICS and that is not going to be fixing any problems with civ II...hey, did civ II even have a patch? hmmm, if it did i sure didnt need it to play the game...now ctp i KNOW had patches, cause i couldn't play without them (or even with them for that matter)

DarthVeda
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At least when I paid for the ToT "patch" to Civ2, it came with new graphics!
Big Dave
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Apr 99
posted August 03, 2000 12:27   Click Here to See the Profile for Big Dave   send a private message to Big DaveSend a Message to UIN: 1947967
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Darth,
Have you looked a the Mutually Assured Destruction thread? What do you think about it?

------------------
Big Dave

A bad pun is its own reword.

MarkG
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Greece
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and once more i wonder when the hell did graphics became the most important factor in civ games...
The Kaiser
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posted August 03, 2000 18:55   Click Here to See the Profile for The Kaiser   send a private message to The Kaiser
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I believe the point is that if there is little visual change evident in the screen shots provided, it implys that the game as a whole is nothing more than a glorified patch. And however many "New" features might have been added, a lot of CTP1's bad features will be carried over into CTP2.

Yes we know fancy graphics are used many times to hide terrible gameplay, but were talking about Intelligent use of graphics. CTP1 doesn't use graphics intelligently, if it did you wouldn't get only a few ancient city icons, guys with television heads, amazing anti-gravity desks and numerous graphical repetitions.

If the graphics are unintelligent, how can we expect the game design to be any different!

DarthVeda
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posted August 03, 2000 19:48   Click Here to See the Profile for DarthVedaClick Here to Email DarthVeda  send a private message to DarthVedaSend a Message to UIN: 1825319 Visit DarthVeda's Homepage!
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Kaiser: Totally. I couldn't agree more or say it better.

Dave: Well it's a call to power "first". It sounds interesting but if it is the sole perk of the game, count me out because it's really "Game Over" with M.A.D.

Why do you think they call it M.A.D. anyway? You use the feature and you are toast. I wouldn't go and build the your impression of the game around a game-ending feature.

Cheap shot of the day: This just in! Activision announces that an add-on for "Call-to-Power", "Call-to-Power II: The Game", will be in stores this fall.


[This message has been edited by DarthVeda (edited August 03, 2000).]

Milkman
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Personal opinion here but graphics only look good the first time u see it. Unit animation cool for a few minutes, then seen it, ok big deal, they get turned off. Animated trade goods, looks great, ok turned off. Wonder movies, same as above. After playing the game a few times its just more clutter on the map for me.
Big Dave
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Apr 99
posted August 03, 2000 21:10   Click Here to See the Profile for Big Dave   send a private message to Big DaveSend a Message to UIN: 1947967
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quote:

I believe the point is that if there is little visual change evident in the screen shots provided, it implys that the game as a whole is nothing more than a glorified patch. And however many "New" features might have been added, a lot of CTP1's bad features will be carried over into CTP2.

Some time (in another thread) I'd be very interested in knowing what chain of reasoning led to most of that, Kaiser. I've seen Ford Mustangs with the same body style and color but one had a 4 cylinder and the other had an 8 cylinder engine. Tell me because they look the same they'll function the same!

As for CTP2 being a patch, search on my name for the past 5 months for my opinion on that. It's not very flattering to Activision.....

Darth, much of the point of that thread was how to make it so that a nuclear war is NOT the end of the game.

How about the increase in diplomatic options? This was universally acknowledged as one of the major weak points in CTP, the screenshots we've seen show that at least some effort has been spent to try and correct this.

Of course if you're mind is already made up little things like facts won't change it.

------------------
Big Dave

A bad pun is its own reword.
[This message has been edited by Big Dave (edited August 03, 2000).]

Big Dave
Prince
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Apr 99
posted August 03, 2000 22:59   Click Here to See the Profile for Big Dave   send a private message to Big DaveSend a Message to UIN: 1947967
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quote:

Originally posted by DarthVeda on 08-03-2000 07:48 PM
Why do you think they call it M.A.D. anyway? You use the feature and you are toast. I wouldn't go and build your impression of the game around a game-ending feature.

My point here is also that Activision is listening to us and making changes we, the players, suggest. This is not the first time they've done this, either.

------------------
Big Dave

A bad pun is its own reword.

DarthVeda
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So what CTP2 so far is, according to you guys, is a fix for all the glaring errors in CTP (minus the cruddy interface) and the addition of M.A.D., a game-over feature, and a few new graphics.

MarkG
Apolyton CS Co-Administrator
Greece
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i dont get it darth....
a sequel is supposed to not to repeat the errors of the first, and to improve where it was good
what exactly is wrong here?
Big Dave
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Apr 99
posted August 04, 2000 09:47   Click Here to See the Profile for Big Dave   send a private message to Big DaveSend a Message to UIN: 1947967
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quote:

Originally posted by DarthVeda on 08-04-2000 02:03 AM
So what CTP2 so far is, according to you guys, is a fix for all the glaring errors in CTP (minus the cruddy interface) and the addition of M.A.D., a game-over feature, and a few new graphics.


Darth, are you even bothering to read my posts? I ask you ligit questions and you just go off flaming on another tangent, ignoring my post. I've been trying to be polite but I'm about to brand you a troll and start ignoring you.

So, for the third time, what about new features like improved diplomacy, national borders, and expanding city radii? Have you used your eyes or only your "mouth"?

------------------
Big Dave

A bad pun is its own reword.

BigJ
Settler

Jun 2000
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DarthVeda,
First of all, the concept 'MAD' basically means that if you launch your nukes, I launch mine. This is NOT a game ending concept. Even in real life it is not except in certain circumstances. All you are thinking about is nuclear war between the U.S. and Russia, which, IF it resulted in a full nuclear exchange, could result in a large part of humanity dying. But even this would probably not result in humanity's extinction. Meteors have hit this planet since life has existed that have made anything we could do totally puny in comparison. I have even read reports that nuclear effects, unless large numbers were used, could be shorter lived than chemical/biological weapons effects, which in certain cases could last for many, many years. In any case, the MAD concept, applied to nations such as India/Pakistan, wouldn't even come close to ending civilization. The MAD concept also comes into play when it is not implemented, as it redefines how the involved nations interact militarily and diplomatically. Why would someone say that such an important concept historically should not be implemented if it can be?
As far as CTP bashing goes, I got upset many times at all the bugs and so on in the early days, as I got CTP when it first came out. But what I noticed was that, thought CTP was released incomplete and buggy, it was nonetheless a quite different game than Civ2. It seems as though you complain about CTP as much because you simply do not like it as because of the flaws. If you do not like the new concepts then say so, that you do not like this or that, perhaps the unconventional warfare units or something, rather than say that they are stupid. As far as the graphics go, I do say that some of them are too 'cartoonish', but maybe some people (not me really) may prefer them that way, so no need to be insulting to the game, just state your likes/dislikes.
Just bashing something does as much good as locking up a criminal for a few years without even trying to convey to them the errors in their behavior. When they get out they will probably go back to the same behavior. Constructive criticism is the way to go, state what is wrong, why, and perhaps what could be done to make it better.

BigJ

DarthVeda
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I put a lot of thought into this review a while back, which explains my feelings about a great deal of call-to-power's features:

One Here at Apolyton

I did say this though:

quote:


If the mistakes of Call to Power can be heeded, and all of the goodies included with the game picked up for the upcoming Civilization III, and eventually Call to Power 2, the 4X genre should witness a new rebirth like has not been seen since the good ol' days of Civ II.

They may have fixed Call to Power's mistakes, but it looks as if they are making new ones (ie copying the art from the original--I have never seen a sequel do this).

Art doesn't make the game but it gives me the impression that Activision is putting in a less than superior effort on this game. It's the only solid thing I have to go on, and it looks pretty shaky.

I might say that these were just temporary graphics, but I know that's not true because CtP2 is going to escape sometime before Christmas (and marketing will stick that down their throats--done or not). That my friends, is too soon for these graphics to be a temp.

Big Dave: Yes I know about expanding city radii, national borders, and improved diplomacy. Now I will tell you the only one that I haven't heard of is expanding city radii. The other two were done first in Master of Orion II (1997--diplomacy), and SMAC (1998--borders). So a game that is two years late on two of the four features that you guys are marking as it's flagship features...

...don't look at me funny if I'm not getting extatic.

My Thoughts on MAD -- Again

Ok, let's look at M.A.D. Say you have the same amount of nukes your oponent does. Let's say around 4-5. Not the end of the world per se. Your 4-5 largest cities will dissapear from the map though....

Now multiply the polution effect x2 on those cities... get where I'm going so far?

Now say you both have a large number of nukes (10 or more). You've gotten into a war you can't hope to win because the pollution alone is going to destroy you. Plus your 10 major production centers are toast. This is why it's called M.A.D. It's a frickin deadlock you can't hope to win, because you aren't willing to sacrafice your poor cities.

Ahh. You say you have SDI? Well if activision programs this right, the other civ should act with incredible hostility if you try to break M.A.D.

See, M.A.D. alone is a crap feature. If they flesh it out with diplomacy, that would be excellent. With diplomacy you could have the other civ get angry at you for building SDI (or even declare war), sign treaties to dismantle nukes, and so on. M.A.D. alone is an awful feature.

[This message has been edited by DarthVeda (edited August 04, 2000).]

Grumbold
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posted August 04, 2000 12:52   Click Here to See the Profile for Grumbold   send a private message to Grumbold
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Graphics are important. They succeed if you can see the action clearly and are visually pleasing. In this respect there was definite improvement from civ1-civ2-ctp. SMAC is a personal choice: I disliked its approach. ToT was a no contest loser. Every unit and terrain type was harder to distinguish than in civ2. For added amusement some distinctly different terrain types in the space set were visually identical.

If Apolyton can't find a sensible way to improve the generally very good graphics from ctp then I sincerely hope that they leave them well alone. ToT just proves how all the resources spent rebuilding the entire graphics set can be an appalling mistake. If it ain't broke, don't fix it!!

WesW
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Darth, from what I have seen, and I *have* seen some things, all of the graphics in CtP2 are going to be different from CtP1. Whether they all are an improvement or not may be open to debate, but things *will* be different.
As far as gameplay, trade is going to be different, there are going to be new tile improvements and city improvements, and many units will be different.

We have already seen some of the changes to diplomacy and so-forth. Special unit use should be improved.
I think some of the biggest improvements will be "under the surface" stuff like the SLIC2 and AI routines.
The SLIC thing in particular may be the biggest improvement/innovation to the genre in years.

I will be very surprised if the people in charge of this sequel make the mistake of those of the original in ignoring the input of game-testers.
Btw, I love Big Dave's statement that CtP1 escaped rather than being released. I also believe that this was not the decision of the game-makers.

Everything depends on follow-through, but CtP2 has the *potential* of setting the standard for this genre so far ahead of anything currently out that it won't be close in most people's minds. The next few months will tell if this comes about.

DarthVeda
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quote:

Originally posted by Grumbold on 08-04-2000 12:52 PM
Graphics are important. They succeed if you can see the action clearly and are visually pleasing. In this respect there was definite improvement from civ1-civ2-ctp. SMAC is a personal choice: I disliked its approach. ToT was a no contest loser. Every unit and terrain type was harder to distinguish than in civ2. For added amusement some distinctly different terrain types in the space set were visually identical.

If Apolyton can't find a sensible way to improve the generally very good graphics from ctp then I sincerely hope that they leave them well alone. ToT just proves how all the resources spent rebuilding the entire graphics set can be an appalling mistake. If it ain't broke, don't fix it!!

Ah yes, but Test of Time wasn't being hawked as a sequel. Only an add-on (admitedly a very expensive add-on).

I believe CtP2 may have a glimmer of potential, but I'm on a strictly "show me" basis.

MarkG
Apolyton CS Co-Administrator
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quote:

Originally posted by DarthVeda on 08-04-2000 03:00 PM
Ah yes, but Test of Time wasn't being hawked as a sequel. Only an add-on (admitedly a very expensive add-on).
so, if ctp2 was called an "addon" and was priced as a "sequel"(like ToT), you would be ok with it?
Grumbold
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Would you like to suggest what it is they could improve apart from the occasional unit? Sounds like you want to see visual differences for no better reason than to feel you got your money's worth. Forget the thousands of hours of effort spent improving the actual gameplay, if the grass and trees are the same shade of green they didn't do a good job??
DarthVeda
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quote:

Originally posted by Grumbold on 08-04-2000 03:32 PM
Would you like to suggest what it is they could improve apart from the occasional unit? Sounds like you want to see visual differences for no better reason than to feel you got your money's worth. Forget the thousands of hours of effort spent improving the actual gameplay, if the grass and trees are the same shade of green they didn't do a good job??

I'm just saying don't directly copy from one game to another. I wouldn't want terrain from SMAC showing up in Civ3...

I was thinking that Activision would want to shy away from making this title look like it's predecessor more than associating it to that title.

Markos: Yes, then I wouldn't have to even consider buying it

Nordicus
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for a day; Fool for a lifetime
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If you are here to piss and moan, great, have a good ol' time, Darth. Jolly good and say hi to Alexander's Arse for me....
If you are here to actually gain some vaild insight into *precisely* how CtP will be different from CtPII, perhaps you ought to pay attention to those who have "more-than-common" knowledge relating to the work in progress called Call to Power II--like Markos, Wes--even myself. For these two people have unique views into the developement and have stated very good points regarding the game.
If you are caught up in looks, play AoK; if you are so enamored with the "duh good ol' days," go play the orginal Civ; what are you even doing here? There does not seem to be any logic concerning what you consider to be arguments...so, what exactly is your problem?
If you have a beef against Activision, email them and b-itch. If you have a beef against CtP, maybe find old some Horsie thread trashing the game in the CtP section. Sorry, but I'm simply trying to ascertain what you're doing here in the CtPII section...looking for an argument or for information or clarification or reassurance or justification for buying the game when it comes out? Just that picking at the graphics seems shallow and like an underlying motive....

[PostScript: Yes, I concur: the TV-head bozo was a stupid graphic--the sprite of which can be changed in less than ten minutes (I had one in mind myself)...not that it is anyone else's responsibility, except for those who do not like the graphic; if you don't like it, change it, or ask someone for adivice regrarding how.]

[This message has been edited by Nordicus (edited August 05, 2000).]

DarthVeda
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No, I'm just here to say that I don't want this game to turn into a true sequel of call-to-power 1, if you understand what I mean...

On with my comparrison...

One thing I really hated about the first was that I couldn't cancel out a qued move without making one in another direction.

Maybe they actually fixed this?!

DarthVeda
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No, I'm just here to say that I don't want this game to turn into a true sequel of call-to-power 1, if you understand what I mean...

On with my comparrison...

One thing I really hated about the first was that I couldn't cancel out a qued move without making one in another direction.

Maybe they actually fixed this?!

What I really hated most was the developer's mentality that anything they leave broke will be fixed by the users. Hopefully they don't repeat this.

Big Dave
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quote:

Originally posted by DarthVeda on 08-05-2000 07:47 AM
No, I'm just here to say that I don't want this game to turn into a true sequel of call-to-power 1, if you understand what I mean...

On with my comparrison...

One thing I really hated about the first was that I couldn't cancel out a qued move without making one in another direction.

Maybe they actually fixed this?!

Now we're getting somewhere! Thank you for airing a valid complaint, something MrOgre & Co. might be able to do something about!!!

quote:

Originally posted by DarthVeda on 08-05-2000 07:47 AM
What I really hated most was the developer's mentality that anything they leave broke will be fixed by the users. Hopefully they don't repeat this.

If Activision pulls this stunt again I'll probably buy the game just so I can start a class action lawsuit for fraud against them.

------------------
Big Dave

A bad pun is its own reword.
[This message has been edited by Big Dave (edited August 05, 2000).]

The Kaiser
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Well looks like Nordicus has put himself in the CTP2:-Defend at all cost's cause were Holyier than thou fan club. A movement with many members in this thread, who feel the need to flame anyone who doesn't toe the party line.

This is a thread about how the look of the screenshot's so far don't give us confidence that a lot has fundamentally changed about the game.

If anyone doesn't like this topic, I suggest they are the ones to leave. Yes, go back to your latest Activision Club Newsletter thread!

[This message has been edited by The Kaiser (edited August 05, 2000).]

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