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Topic:   UNITS MK. II Format for Better Printing
eNo


b.02-15-99
posted October 13, 1999 20:35   Click Here to See the Profile for eNoClick Here to Email eNo Visit eNo's Homepage!
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Old Thread was long.

[This message has been edited by eNo (edited 10-13-1999).]

Victor Galis


b.02-15-99
posted October 13, 1999 21:59   Click Here to See the Profile for Victor GalisClick Here to Email Victor Galis Visit Victor Galis's Homepage!
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Not to mention it was unmoderated. I quit a long time ago (to take combat) and JT3 disappeared.
BusterMan


b.02-15-99
posted October 14, 1999 16:23   Click Here to See the Profile for BusterManClick Here to Email BusterMan Visit BusterMan's Homepage!
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This is short:

Special Ability: Hometown unit.

As some may recall, in the Vietnam War, a special helicopter rescue unit was formed from GI's all from the same town. It was done to boost moral in the unit. Unfortunately the helicopter they were flying in was shot down. The town that they came from suffered a huge loss. Most young men ages 18-22 were killed in this single tragedy.

I propose to add this to the list: A special ability (named above) that would boost the moral of the unit by 1 or 2 points. However, if this unit were to die or be destroyed, the city that the unit was made in would immediately go into unhappiness.

I think that this added unit ability would be well balanced and interesting to use.

-Parker

CormacMacArt


b.02-15-99
posted October 15, 1999 12:13   Click Here to See the Profile for CormacMacArtClick Here to Email CormacMacArt Visit CormacMacArt's Homepage!
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Don't we already have this in Civ? Except the city is unhappy when their away and rejoice when they return or die....

------------------
"The ability to speak does not make you intelligent."
-Qui-Gon Jinn

bleet


b.02-15-99
posted October 17, 1999 18:11   Click Here to See the Profile for bleetClick Here to Email bleet Visit bleet's Homepage!
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I'm not sure why this thread is seperated from combat (o.k. I guess I understand). But in any case I posted a message there suggesting a slight departure from the traditional "hundreds of units running around like chickens without heads constitute an army" approach which happens in the later eras of the old civ games.

Instead I would like to see armies which focus on deploying a specific array of "unit" types and numbers to locations around the globe in response to changing conditions.

Look at combat for more info, but feel free to responde as to how you think it impacts units here.

BusterMan


b.02-15-99
posted October 17, 1999 19:37   Click Here to See the Profile for BusterManClick Here to Email BusterMan Visit BusterMan's Homepage!
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This was also posted in the "[url=http://www.firaxis.com/ubb/Forum6/HTML/000196.html]General[url]" forum

Think if instead of a city building just one unit, it diverted a percentage of shields into military production. Then when you wanted to builsd a unit you would use one city to tap into the "Shield budget" to build the unit. In addition my "Hometown unit" idea would fit into this by not aloowing this to happen but to let a single city build the unit the "classic" way.

-Parker

BusterMan


b.02-15-99
posted October 17, 1999 19:42   Click Here to See the Profile for BusterManClick Here to Email BusterMan Visit BusterMan's Homepage!
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Woops.. It's a shame we can't edit our posts anymore, anyway the url is here
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