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Topic:   Need some economic advice. Format for Better Printing
Jim W


b.02-15-99
posted May 20, 2001 03:32   Click Here to See the Profile for Jim WClick Here to Email Jim W Visit Jim W's Homepage!
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In my last several starts, I have gotten locations that did not look too bad, but in which I could never manage any real expansion. Two of the times I was stuck with several rounds of not enough taxes, and not enough people tu turn into tax collectors. As a result, I would end up going into the first millenium AD with very klittle science, and only two or three cities to my name, while the AI has all the stuff, the Lighthouse, Navigation, Gunpowder, etc.

At this point, I decide the possibilities for learnign through a tough fight don't merit the hassle, and restart.

Anybody got any hints on how to start out?

SlowThinker


b.02-15-99
posted May 20, 2001 07:36   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
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Build roads immediately - let a settler to build one or two roads before a city is founded.
EOL


b.02-15-99
posted May 20, 2001 08:57   Click Here to See the Profile for EOLClick Here to Email EOL Visit EOL's Homepage!
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Try not to build improvements that aren't needed or can't pay for themselves early in the game - there's always something better to build instead.

EOL

SlowThinker


b.02-15-99
posted May 20, 2001 10:12   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
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Yes, I think people often builds libraries and marketplaces too soon.
Like2frolick


b.02-15-99
posted May 20, 2001 18:00   Click Here to See the Profile for Like2frolickClick Here to Email Like2frolick Visit Like2frolick's Homepage!
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Don't build Marketplaces until you have at least 2 taxes.
Don't build Libraries until you have at least 3.

Try to avoid building colloseums, or Aqueducts until you need them....Ten cities with One of each cost 60 Gold/turn.

Build several starting cities by the Ocean, especially if there are whales.
Lotsa Money.

GET ADAM SMITHS!

Adam Smiths KICKS!

Lastly......

expand FIRST. Ten Size two cities, with no improvements are better than two six eight cities, with Many.

The Ten Size 2's will increase!

Also! Pave EVERYTHING ASAP! If it can be paves, pave it. If it can be mined, Mine it! If it can be irrigated, Irrigate it!

But especially pave everything....

Also! Make trade routes! Put three between each city. three trade Icons, per route, per city.
Ten cities.
3 trade/city.

300 trade/turn.

That adds up. 150 Gold/turn....

La Fayette


b.02-15-99
posted May 21, 2001 10:39   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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Jim W
IMO it is frustrating to restart.
You should not go on playing that way. Here are 2 ideas to avoid it:

Have you read the GL? Or at least a few threads that might prove interesting (such as 'the 3 arrows strategy' for example )?
Have you won several games at easier levels?

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