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Topic: Partisans |  |
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Blaupanzer
b.02-15-99
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posted May 08, 2001 13:35
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We have had some discussion recently as to what tech generates partisans. My question is how does the program determine the number of partisans a given city produces. City size, civ size, tech level, and time frame all seem to play. However, I can't put my finger on what, exactly, causes some cities to fill every unoccupied square, while others produce 4 or 5. I have had two cases in a recent game where the number of partisans appeared to be greater than the pop of the city taken. I know occupying squares in the city radius prior to a city's fall can help reduce the number, but what determines that number. |
EdwardTKing
b.02-15-99
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posted May 08, 2001 16:46
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Sid Meir's Civilization II: The Official Strategy GuidePage 146: "Note: After you discover Guerrilla Warfare, the number of Partisans you receive when one of your cities is captured increases, while the number of Partisans your opponents receive when you capture one of their cities decreases." Page 278: "The number of Partisans that appears is based on a number of factors (random and otherwise), but the general rule is that the bigger the city, the more Partisans you receive at the time the city is captured." |
Marquis de Sodaq
b.02-15-99
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posted May 08, 2001 16:57
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Communism triggers them initially, n'est-ce pas? This would reflect historical accuracy, in any case.Population must be the primary factor. What else plays in to make a unique number? How about something specific to each city, such as the number/type of improvements present (or destroyed?) upon sacking. Or the sacked civ's GNP, happiness level, or some such ranking? Just a brainstorm, no real reason to suspect one way or the other... It's likely just a random number based on the population. ------------------ "There is no fortress impregnable to an ass laden with gold." -Philip of Macedon |
SlowThinker
b.02-15-99
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posted May 08, 2001 18:19
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quote:
 Originally posted by Marquis de Sodaq Communism triggers them initially, n'est-ce pas?
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Many people think so, but I don't:a remind: Partisans emerging after bribing a city [This message has been edited by SlowThinker (edited May 08, 2001).] |
Rufus T. Firefly
b.02-15-99
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posted May 09, 2001 03:57
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slowthinker - For what it's worth, and in reference to the thread you link to above: In a current SP game (ToT, 7 civs, raging), I just started the push for world conquest. I've taken the cities of four different civs (1 by attack, 3 by bribery) in the last couple of turns, and got partisans from all of them. Nobody has guerilla warfare; everybody has communism. Interestingly enough, though -- here back to blaupanzer's original question -- the cities taken ranged in size from size-3 to size-8, but each generated only 1 partisan.------------------ Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches. -- Rufus T. Firefly, the original rush-builder [This message has been edited by Rufus T. Firefly (edited May 09, 2001).] |
Smash
b.02-15-99
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posted May 09, 2001 14:59
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It is Communism.No doubt about it. |
Scouse Gits
b.02-15-99
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posted May 10, 2001 05:51
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Hear, hear - Communism allows partisans to appear...ST - we have had several situations that appear to have defeated the Cheat Menu - certainly enough to put any findings dependant upon it at doubt... ------------------ Scouse Git[1] -- git1@scousers.net "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library has been built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
La Fayette
b.02-15-99
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posted May 10, 2001 10:39
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I love to open a city to the barbs and get partisans when they take the city (then bribe it back later on, of course). I seem to remember that this can happen before discovering communism. The trigger would then be RESEARCHING COMMUNISM. Dear friends testers: open your labs! (I'll be trying to win ww2 as neutral leader meanwhile)------------------ aux bords mystérieux du monde occidental |
Blaupanzer
b.02-15-99
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posted May 10, 2001 17:00
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I suspected (feared) a thread like this might go to what tech causes partisans. I'm still more interested here in how the number gets determined. (Marquis: No, in the real world, Communism is a result, not the cause, of the partisan and guerilla revolts of the industrial age. Napoleon's army waded thru them in Spain, Poland and Hungary filled with them in 1848, and other examples can be provided from Latin America and the Czech regions all prior to the writing of the Manifesto. My own observation is that they start in Civ II when any nation develops Communism, like a trigger. [Thanks, Lafayette! Perhaps it is starting the research that counts!] The rules provided by Edward seem to reinforce that, talking of increases at Guerilla Warfare and not an initializing. Still, I wondered if someone either had the time to look at, or had already looked at, what factors might determine the numbers.) [This message has been edited by Blaupanzer (edited May 10, 2001).] |
SlowThinker
b.02-15-99
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posted May 10, 2001 18:10
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savegames? |
Thoddy
b.02-15-99
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posted May 11, 2001 07:49
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quote:
 Originally posted by Blaupanzer on 05-10-2001 05:00 PM Still, I wondered if someone either had the time to look at, or had already looked at, what factors might determine the numbers.) [This message has been edited by Blaupanzer (edited May 10, 2001).]
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I think, it generally depends on the number of happy people in the city, with modifications by guerilla warfare, city sqares with hills, mountains, rivers, forests, city squares occupied by others. | |