Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Partisans

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Partisans Format for Better Printing
Blaupanzer


b.02-15-99
posted May 08, 2001 13:35   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
We have had some discussion recently as to what tech generates partisans. My question is how does the program determine the number of partisans a given city produces. City size, civ size, tech level, and time frame all seem to play. However, I can't put my finger on what, exactly, causes some cities to fill every unoccupied square, while others produce 4 or 5. I have had two cases in a recent game where the number of partisans appeared to be greater than the pop of the city taken. I know occupying squares in the city radius prior to a city's fall can help reduce the number, but what determines that number.
EdwardTKing


b.02-15-99
posted May 08, 2001 16:46   Click Here to See the Profile for EdwardTKingClick Here to Email EdwardTKing Visit EdwardTKing's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Sid Meir's Civilization II: The Official Strategy Guide

Page 146:

"Note: After you discover Guerrilla Warfare, the number of Partisans you receive when one of your cities is captured increases, while the number of Partisans your opponents receive when you capture one of their cities decreases."

Page 278:

"The number of Partisans that appears is based on a number of factors (random and otherwise), but the general rule is that the bigger the city, the more Partisans you receive at the time the city is captured."

Marquis de Sodaq


b.02-15-99
posted May 08, 2001 16:57   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Communism triggers them initially, n'est-ce pas? This would reflect historical accuracy, in any case.

Population must be the primary factor. What else plays in to make a unique number? How about something specific to each city, such as the number/type of improvements present (or destroyed?) upon sacking. Or the sacked civ's GNP, happiness level, or some such ranking? Just a brainstorm, no real reason to suspect one way or the other... It's likely just a random number based on the population.

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

SlowThinker


b.02-15-99
posted May 08, 2001 18:19   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Marquis de Sodaq
Communism triggers them initially, n'est-ce pas?

Many people think so, but I don't:

a remind: Partisans emerging after bribing a city
[This message has been edited by SlowThinker (edited May 08, 2001).]

Rufus T. Firefly


b.02-15-99
posted May 09, 2001 03:57   Click Here to See the Profile for Rufus T. FireflyClick Here to Email Rufus T. Firefly Visit Rufus T. Firefly's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
slowthinker - For what it's worth, and in reference to the thread you link to above: In a current SP game (ToT, 7 civs, raging), I just started the push for world conquest. I've taken the cities of four different civs (1 by attack, 3 by bribery) in the last couple of turns, and got partisans from all of them. Nobody has guerilla warfare; everybody has communism. Interestingly enough, though -- here back to blaupanzer's original question -- the cities taken ranged in size from size-3 to size-8, but each generated only 1 partisan.

------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited May 09, 2001).]

Smash


b.02-15-99
posted May 09, 2001 14:59   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It is Communism.No doubt about it.
Scouse Gits


b.02-15-99
posted May 10, 2001 05:51   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hear, hear - Communism allows partisans to appear...

ST - we have had several situations that appear to have defeated the Cheat Menu - certainly enough to put any findings dependant upon it at doubt...

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library has been built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

La Fayette


b.02-15-99
posted May 10, 2001 10:39   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I love to open a city to the barbs and get partisans when they take the city (then bribe it back later on, of course).
I seem to remember that this can happen before discovering communism.
The trigger would then be RESEARCHING COMMUNISM.
Dear friends testers: open your labs!
(I'll be trying to win ww2 as neutral leader meanwhile)

------------------
aux bords mystérieux du monde occidental

Blaupanzer


b.02-15-99
posted May 10, 2001 17:00   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I suspected (feared) a thread like this might go to what tech causes partisans. I'm still more interested here in how the number gets determined.

(Marquis: No, in the real world, Communism is a result, not the cause, of the partisan and guerilla revolts of the industrial age. Napoleon's army waded thru them in Spain, Poland and Hungary filled with them in 1848, and other examples can be provided from Latin America and the Czech regions all prior to the writing of the Manifesto. My own observation is that they start in Civ II when any nation develops Communism, like a trigger. [Thanks, Lafayette! Perhaps it is starting the research that counts!] The rules provided by Edward seem to reinforce that, talking of increases at Guerilla Warfare and not an initializing. Still, I wondered if someone either had the time to look at, or had already looked at, what factors might determine the numbers.)
[This message has been edited by Blaupanzer (edited May 10, 2001).]

SlowThinker


b.02-15-99
posted May 10, 2001 18:10   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
savegames?
Thoddy


b.02-15-99
posted May 11, 2001 07:49   Click Here to See the Profile for ThoddyClick Here to Email Thoddy Visit Thoddy's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Blaupanzer on 05-10-2001 05:00 PM
Still, I wondered if someone either had the time to look at, or had already looked at, what factors might determine the numbers.)
[This message has been edited by Blaupanzer (edited May 10, 2001).]

I think, it generally depends on the number of happy people in the city, with modifications by guerilla warfare, city sqares with hills, mountains, rivers, forests, city squares occupied by others.

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site