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Topic: Worthless unit |  |
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Juggler
b.02-15-99
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posted May 01, 2001 11:33
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I never use horsemen. I rather train chariots and elephants instead, they are stronger and better to use. Only barbarians and some other civs use horsemen, I only use them when I am in desperate situation and almost out of money. They are only good for attacking warriors and other horsemen alongside with caravans and diplomats. What are your "worthless units"?
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drake
b.02-15-99
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posted May 01, 2001 11:55
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I'm gonna put destroyers on my useless list. Their attack at the time they usually come around is in-adequate, as crusiers and battelships are usaually right around the corner. I guess they could be used for watching a coastline, but not much else. Never build the useless hunks of metal. |
East Street Trader
b.02-15-99
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posted May 01, 2001 12:39
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I have a sort of feeling that there should be a good use for a helicopter. But I haven't found it. So I'll say that one.I build more horsemen than any other unit save warriors (leaving the diplomatic corps, camels and settlers to one side). If I'm going to stay in Monarchy for a while I find they pack as much punch as I need for defending against A1 units and at just 20 shields they are way cheap. They can kill off the chariots and ellies you like plus barb archers. They are not far short of an even money chance against a plalanx on flatland. They do have trouble with legions and, later on, with knights. So they need to be used in conjunction with forts on good defensive terrain with a phalanx or pikeman or two in attendance. Destroyers are fast and have a long line of sight. They roll back the last vestiges of the fog of war well and I like to convoy my transports with them. For some reason they don't seem to get made up to vets with anything like the ease of the ironclad and they have a tendency to lose an ironclad/destroyer single ship duel (perhaps because the ironclad will probably be vet). And I agree they arrive at a time when other naval units are either available or will soon arrive. So they are low on my priorities too. |
drake
b.02-15-99
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posted May 01, 2001 12:55
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quote:
 I have a sort of feeling that there should be a good use for a helicopter. But I haven't found it. So I'll say that one.
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Trolling around the globe in a copter, searching for empty cities or units to pick off may be fun, but they are not very useful from a realistic standpoint..........That is unless you need to occupy a city that is behind terrain that normal troops cant cross............ Theyre defintely a wild card type unit. |
GP
b.02-15-99
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posted May 01, 2001 14:05
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Chariots. I never build -em. |
Marquis de Sodaq
b.02-15-99
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posted May 01, 2001 14:09
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Horsemen are great! They are dirt cheap, and with Leo's Workshop, they end up cavalry. In between they can take out any attacking 2-move unit. Also, if you lose one to barbarians from a hut, or to neighbors who didn't appreciate you slaughtering their villagers, big deal, twenty shields.As Drake says, helicopters can be useful in certain situations. They make good support units to clean up attack zones, tho - pick off partisans, take out the primary defender behind walls, and such. Destroyers are worthless - cruisers are only turns away, ironclads can usually sink them. ------------------ "There is no fortress impregnable to an ass laden with gold." -Philip of Macedon |
Fergus Horkan
b.02-15-99
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posted May 01, 2001 14:25
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I have a long list of "practically never build", but this forum keeps educating me (slowly) and I have to keep crossing them off the list. Caravans were previously built for the fun of exploration, as far as I am concerned. I learned recently about the power of explorers. For all I know, chariots and destroyers reduce the number of beakers you need for each new tech, providing you are a white civ, playing OCC, on a Thursday (vers 2.42, large map). |
SlowwHand
b.02-15-99
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posted May 01, 2001 14:29
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Horses are the first great explorer, and is needed for Dragoons. I like Dragoons.  Ignoring horses is a big mistake.Legions are a piece of garbage though.  ------------------ It's In The Way That You Use It Tuatha De Danann Tribe |
Lefty Scaevola
b.02-15-99
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posted May 01, 2001 14:34
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*Lefty's Legio XX conducts it next training exercise in Dallas, emphasis on punishment techniques* |
towigg
b.02-15-99
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posted May 01, 2001 16:00
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quote:
 Originally posted by drake on 05-01-2001 11:55 AM I'm gonna put destroyers on my useless list. Their attack at the time they usually come around is in-adequate, as crusiers and battelships are usaually right around the corner. I guess they could be used for watching a coastline, but not much else. Never build the useless hunks of metal.
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I know what you mean about them, but I still end up with a bunch of Destroyers, anyway, when Leo's Workshop (A "must have" on my list of wonders) upgrades my Ironclads. What edit in the Rules would be necessary to either have Leo's stop at Ironclads, or allow it to upgrade Destroyers to Cruisers? Anyway, if the navies of the rival civs are advanced enough to be a threat to destroyers, I send my destroyers to cities with port facilities to scrap them to help build vet cruisers or vet battleships, when I have access to those technologies. |
towigg
b.02-15-99
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posted May 01, 2001 16:08
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I don't build Crusaders. They are too weak on the defense, so I rather have Knights. By the time I get Crusaders, Dragoons soon to be had, so I rather build Knights and watch them upgrade to Dragoons. I have had some pretty good conquests with hordes of Knights/Dragoons/Cavalry (depending on the era). Right now, I am finishing up a King Level game where most of my conquest was done by Dragoons and Cavalry, with Armor showing up with most of the world conquered, and plenty of good Cavalry adequate for the job.Got some wierd battles with Cavalry and Armour (and maybe an Artillery or Howitzer), supported by maybe a fighter or bomber, attacking walled cities with Phalanxes, Crusaders, and Musketeers, occasionally catching an ironclad or destroyer in port. It seems like the AI doesn't scrap obsolete units to help build more up to date units when it doesn't have Leo's. |
Ming
b.02-15-99
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posted May 01, 2001 16:08
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While there are many units I usually never build... every unit can serve a purpose. Even explorers have their uses  |
William Keenan
b.02-15-99
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posted May 01, 2001 16:19
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At the top of my useless unit list is the Frigate. I allways have Steam Engine first and choosing between Frigate and Ironcad is a no brainer. Why build it? Because it can carry one unit? So what. |
War4ever
b.02-15-99
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posted May 01, 2001 19:44
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hellies are good scouts but then if you haven't seen the map by then your in trouble....Legions i never build .... i will bribe barb one though aircraft carriers...... they may have changed the way we fight but in civ they are virtually useless as the ai will never build them partisans...... please i can use another unit to ignore zone of control.... Horses are great......... the best unit of course is the warrior......with the upgrade to rifleman....at a cost of 10g well call me cheap!!! |
ancient
b.02-15-99
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posted May 01, 2001 20:01
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no unit is really worthless. but towards the bottom of the list are explorers, and subs, and tiritemes... especially tiritemes the only way those units are worth while is with leo.. or if you really want a boat that will sink...------------------ (((|))) My Empire usually is the best, yet ive only one once.. |
Rufus T. Firefly
b.02-15-99
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posted May 02, 2001 02:43
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It sounds like what's "useless" depends on your playing style. For me, as a peace-loving democratic leader, many war-making units are useless -- in that I won't use them. I even -- here comes heresy -- prefer destroyers to ironclads, because I'm rarely at war at that point in the game but I am exploring; EST's point about destroyers and the fog of war is a good one.That being said, my nominee for useless unit is the partisan (useless to build, of course; I love the NON partisan). By the time you get it, you should be able to build stronger offensive units, stronger defensive units, and negotiate zones of control in other ways. The one circumstance in which it could be useful seems so specific (trying to move through a mountain range filled with other civs' units) that it hardly seems to qualify an a use. In second place is the legion, for much the same reason: everything it can do, another contemporary unit can do better. ------------------ Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches. -- Rufus T. Firefly, the original rush-builder |
Fergus Horkan
b.02-15-99
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posted May 02, 2001 08:07
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But the AI loves destroyers. 5 mins after the tech is available, at least one civ will develop swarms of destroyers and you have to spend ages watching them move around in circles. And then they all stack up waiting for one good hit from a battleship "6 units destroyed" Har har har |
East Street Trader
b.02-15-99
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posted May 02, 2001 10:26
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I agree about chariots. The extra cost over horsemen just doesn't buy anything worth having. In general I don't build legions either (but, yes, I too bribe barb ones). But I sometimes rush one when a gang of barbs with a leader in tow turn up. If you can confront them somewhere where there is a good defensive square you may get the chance to use the legion to kill the free barb unit and then successfully defend against the one accompanying his chief. Meanwhile your horse hovers on the fringe of the battle to pick off the leader as he retreats.Even if your legion is unlucky and loses he is virtually certain to leave the barb accompanying the chief well in the red so you can safely allow another unit to be attacked and then pick the chief as before. If you keep the legion this represents a healthy profit and if you don't, 150 gold still leaves you ahead (and secure). I'll also build a couple of legions when I find one of the warlike civs is a close neighbour and I don't manage to pen them in successfully. All out early attack is sometimes then the only game in town. The combination of legion, catapult and settler is effective when the enemy is close at hand. I must see if I can profit from the comments made on helicopters. Start using an explorer to tip huts with and I predict you'll subsequently build one early in every game with a sizeable map. Couldn't get by without triremes. It's nice when caravels come along but that's a longish wait. And the early trireme is very likely to continue serviceable - in a ship chain or linking continents across narrow straights - even without Leo's. |
towigg
b.02-15-99
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posted May 02, 2001 11:00
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Are Fanatics good for anything? I have never built one (although I have gotten one or two when bribing a city) and they seem kind of weak compared to armour and marines. My tanks just roll over them with no problem at all. Even my Cavalry handles them with no problem.
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Juggler
b.02-15-99
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posted May 02, 2001 11:35
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Partizans just slow down my advances when they condense round the city I just conquered. But the same thing happens when somebody takes my city so they are really not so bad. Because of their historical importance they have to be in the game. |
airdrik
b.02-15-99
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posted May 02, 2001 12:31
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I like the peaceful style as well. On my list are some things like horses, chariots, (elephants make a good active defence) crusaders, knights, dragoons, caravels, frigates, gallions (I usually only build trimemes and have them explore the world, not worrying about upgrading them if I don't have Leo's), cruisers, destroyers (I just wait until battleship and build those), fighters, anything stealth, helicopters, paratroopers (I never get that far), partisans (though I keep them if someone takes one of my cities and I take it back), catapults, cannons, and... < scratches head >, I think that is about it, though I sometimes build one or two of some in any given game depending on the situation. Also, warriors and horsemen are nice for incremental rush-buy. |
towigg
b.02-15-99
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posted May 02, 2001 13:05
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I usually don't build catapults or cannon, unless the AI has built railroads to the city gates. Then I can move them to the city walls and attack in the same turn. Otherwise, they have to sit out there one turn and most likely get killed by the city's defenders. By the time I can get artillery, the AI has built some RRs and I can start blasting away at their cities. [This message has been edited by towigg (edited May 02, 2001).] |
drake
b.02-15-99
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posted May 02, 2001 13:23
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quote:
 Are Fanatics good for anything? I have never built one (although I have gotten one or two when bribing a city) and they seem kind of weak compared to armour and marines
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Close to useless in their era usually. They are great if you're on a budget and need some quick defense for your cities though...........in a walled city they provide reasonable defense, though they certainly won't hold out against any of the powerhouse offensive units. |
Alinestra Covelia
b.02-15-99
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posted May 02, 2001 15:44
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I have never found a satisfactory use for Marines. I have never encountered a city on a single square which could not be attacked very effectively with air units or simply nuked to allow a Paratrooper to drop in. |
towigg
b.02-15-99
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posted May 02, 2001 16:04
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quote:
 Originally posted by Alinestra Covelia on 05-02-2001 03:44 PM I have never found a satisfactory use for Marines.
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Marines have both good offense and defense, and I use them for defense before I get Mobile Infantry. They can sit inside a city (or fortress) and take punishment, and if there are enemies at the gate, then counterattack from within the city or fortress. Plus the animation in ToT and assault rifle noise is pretty cool when Marines attack.
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towigg
b.02-15-99
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posted May 02, 2001 16:07
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Does anyone build cruise missiles? Even if they destroy the target, they are gone, and are expensive to build. I have had vet battleships withstand attacks by 6 or 7 cruise missiles from the AI. Even if the AI sunk the Battleship this way, I have made the AI waste a lot of resources just to sink my one Battleship. And all of my Battleships are vets, since I build them only in cities with Port Facilities.
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Deity Dude
b.02-15-99
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posted May 02, 2001 17:42
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Marines, explorers, frigates - totally useless Chariots, legions - almost totally useless |
DrFell
b.02-15-99
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posted May 02, 2001 20:04
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The AI cheats and gets infinite free cruise missiles. Watch the AI get those cruise missiles as soon as it discovery rocketry, too. Best tested out on the ww2 scenario plsying as Allies.Lot's of units like archers and even horsemen I never used to build or use, but now playing 2x2x duels all the time building horses ealry on is the only way to go, and I ususally get a few archers from huts which I can use to good effect against my opponent . Even explorers can be useful in certain situations, to pressure your opponent into defending his cities. I usually never build archers, chariots, legions, but they're nice to get out of huts. I find marines, partisans, frigates to be useless units, although not in mp cos I've never got that far  |
Mixam
b.02-15-99
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posted May 02, 2001 22:55
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I have not found any unit that is useless in this game. There is always a circumstance in which i have used one or another. A few of the units may only be useful for stepwise rush building, but at one time or another I have built all the units. The one I probably build the least is the cruise missile though with fighter in a close second. |
ColdWizard
b.02-15-99
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posted May 02, 2001 23:25
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to me fanatics are the least useful, i very rarely build any at all. i'll build other units with better offense or defense instead.as for cruise missiles, i'll build and use them in certain scenarios to soften up well-defended cities that my howies can't get to yet. |
Rufus T. Firefly
b.02-15-99
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posted May 03, 2001 01:56
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Upon reflection, I've changed my mind. I think I can honestly say that there are only three units I've never, ever built: partisans, galleons, and frigates. But partisans are quite nice when they're NON, and I do like it when I get galleons in a Leo upgrade. That leaves frigates, which really do seem utterly useless. Other thoughts:Fanatics - I can't believe you guys think these are useless! I don't play fundy anymore, but when I did I loved them: same offense/defense as rifleman for 1/3 the cost, plus you don't have to support them. What's not to like? Marines - Recently, I finally found a use for these guys. I was invading a series of small land masses in an era before flight or automobile (hence no battleships), but I had amphibious warfare. I had been invading with vet cavalry, but every time I did a number of them would be left out in the open and slaughtered by partisans or troops from a neighboring city afterwards. But with marines, I could attack straight from the transport and, once the city was taken, move the transport in to create a city full of defenders (effectively giving marines two moves, one to attack the city and one to enter it!). It really was very effective. ------------------ Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches. -- Rufus T. Firefly, the original rush-builder |
Mixam
b.02-15-99
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posted May 03, 2001 02:56
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I think the having frigates and ironclads come at the same time in the tech tree was a bad decision for the programmers. I think frigates have their uses but it is very short lived. For attacking they are the same as ironclads and have the same movement. Only difference is 2 less defense and 1 less hp. Yes the 1 hp can make quite a difference but the frigate can carry 2 units. My rule of thumb is only attack with a frigate if it is a vet. In the frigates you send to attack have some diplos and some good defensive units. Bribe the city if it suits you. If not use a couple frigates to take out the defenders and move in some defensive units. The advantage of having a diplo in each frigate is that if you encounter ai boats alon the way bribe them instead of killing them. You will most likely get some non boats outta this. They are however best used with ironclads since they have very bad defense. Just stack an ironclad with each frigate and bribe and kill your way along the coastlines and the ocean will be yours.I like fanatics too. Nice and cheap for their effectiveness. And they are good for stepwise rushbuilding. You can avoid researching conscription and fundamentalism if you get the SOL which is nice to do. Fanatics are as good as riflemen at defense and cost half as much. Not to mention don't cost support under fundy. |
Rufus T. Firefly
b.02-15-99
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posted May 03, 2001 05:03
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quote:
 Originally posted by Mixam on 05-03-2001 02:56 AM My rule of thumb is only attack with a frigate if it is a vet.
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Am I right in thinking that only someone with the Lighthouse is going to have vet frigates with any regularity? Is there sny other way (aside from surviving battle) to get vet ships at that stage? The other thing that I find annoying about frigates is that, by the time I get magnetism, I'm in democracy, so frigates become a source of unhappiness. Galleons are preferable for that reason, too. quote:
 I like fanatics too. Nice and cheap for their effectiveness. And they are good for stepwise rushbuilding. You can avoid researching conscription and fundamentalism if you get the SOL which is nice to do.
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Actually, I don't think that's so. You have to research fundy, not just switch into it via the SoL, in order to get fanatics, just like you have to research communism, not just switch into it, in order to be able to build police stations and the UN. ------------------ Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches. -- Rufus T. Firefly, the original rush-builder |
Mixam
b.02-15-99
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posted May 03, 2001 07:03
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quote:
 Originally posted by Rufus T. Firefly on 05-03-2001 05:03 AM Actually, I don't think that's so. You have to research fundy, not just switch into it via the SoL, in order to get fanatics, just like you have to research communism, not just switch into it, in order to be able to build police stations and the UN.
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I just checked and you are right on this and dammit you need conscription for fundy too. As for getting vet frigates yes you would either need the lighthouse or would have to kill some units on the way along the coast. Port facilities are a while away yet. Happiness probs I don't go into demo very often. I can get one or two turn advances in fundy without much effort. And while in fundy I don't need to worry about bribing cause I have so much money nobody can afford to bribe me except right after a big bribing fest or war effort. |
lord of the mark
b.02-15-99
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posted May 03, 2001 10:41
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Least useful unit is Aircraft carrier - because of the combination of realism and unrealism in Civ. To make an AC useful, i need a couple of bombers to pack offensive punch. Then i need defense against air (fighters or Aegis cruiser) against subs (destroyers or aegis to detect em, or fighters on regular patrol) and protection against surface ships (Battleship) Now this is all quite realistic - an AC SHOULD have a full complement of planes and a full escort task force but in the slow relative ship movement world of civ, assembling such a task force is time consuming and frustrating. Theres always an easier way to get the job done. fanatics can be useful, eg when im taking cities with a large force of artillery, and have run out of defensive units to garrison the conquered cities. Instead of diverting one of my base cities from more useful things to build infantry, i can just build quick fanatics - can do it even in a city with zero shield production - they're cheap to rush buy, and require no support. |
Sieve Too
b.02-15-99
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posted May 03, 2001 14:04
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Rufus: quote:
 Am I right in thinking that only someone with the Lighthouse is going to have vet frigates with any regularity? Is there sny other way (aside from surviving battle) to get vet ships at that stage?
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Lighthouse won't do it since it expires with Magnetism - the same advance that allows the building of Frigates. You have to survive a battle and be lucky to get vet Frigates. I guess with Sun Tzu you could eliminate the luck factor. Too much trouble IMHO. Concentrate on ground units or wait for better ships. Marines have always been useless to me. If you bring along a couple Engineers and Alpines, you can get by with using Cavalry for attacks. Keeps you from having to research Amphibious Warfare. I never build Cannons. Typically Cavalry are right around the corner so there's not much point to Cannons. |
Blaupanzer
b.02-15-99
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posted May 03, 2001 16:05
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Don't recall ever having built a chariot, a frigate, a partisan, or a legion. All seem useful enough when they fall to me as a result of unit or city bribing. Not big on the government form, but Fanatics are very useful for defending the inner cities of the empire, releasing the previous defending units for use at the borders. Archers are the "most useless." Barb archers (bribed or not) don't seem to defend as two-strength units; and alternate defenders and attackers are cheaper when archers are available on the build list. |
Thranduil
b.02-15-99
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posted May 03, 2001 16:18
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worthless units:Chariots Elephants Legions Explorers Destroyers Helicopters Settlers  |
Chainsaw
b.02-15-99
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posted May 04, 2001 04:55
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I never build chariots. To me these are r eally useless. If I want to explore, I`ll build a horseman. One more attackpoint won`t make the diference I think if you encounter barbs or AI units. One word to aircraft carriers: I don`t build them often. But there are some situations when they are rather useful. In awatrey world there`s sometimes need for transporting your planes from A to B without the possibility of building airbases / cities on the way. An AC with a couple of fighters for exploration and cruise missiles for big ships escorted by some heavy ships is cool for blocking sea passages. |
Mixam
b.02-15-99
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posted May 04, 2001 06:10
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I don't build AC very often but I was wondering if anyone does this. Load up your AC with 16 bombers and then whatever else you want. Every time your AC runs outta movement surround it with 8 bombers. Then when you are gunna move again load them back up and when you stop use the other 8 bombers to surround the carrier. I never tried this but wonder if it works. | |