Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  What Would You Like to Find in Your First Goodie Hut? (Page 1)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 2 pages long:   1  2  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   What Would You Like to Find in Your First Goodie Hut? Format for Better Printing
Everyman


b.02-15-99
posted April 30, 2001 20:55   Click Here to See the Profile for EverymanClick Here to Email Everyman Visit Everyman's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Realistically, I always hope for a two-movement unit to expedite exploration and enable me to tip more goodie huts.

Ideally, I'd love to receive Monarchy.

Ming


b.02-15-99
posted April 30, 2001 21:15   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well... If I already have my first city down, I would take a non settler, or a free city... If not, a two movement unit would be nice

If I haven't placed it down yet, just give me that two movement non unit

War4ever


b.02-15-99
posted April 30, 2001 22:00   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Ming on 04-30-2001 09:15 PM
Well... If I already have my first city down, I would take a non settler, or a free city... If not, a two movement unit would be nice

If I haven't placed it down yet, just give me that two movement non unit

yup what he said.... to be more specific i would like a chariot or elephant from a hut with a city down......

i will take the non settler over the city but really now....... who wants to be greedy

If its a high shield city down i will take 100g to pump out a couple of settlers before size two takes effect.

if its science then i will take alphabet with cheers and WC with jeers

But most of all if i have a city down i will take a non unit to go after my unfortunate neighbor can you say second city toast!

Marquis de Sodaq


b.02-15-99
posted April 30, 2001 23:25   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It's hard to beat those NON settlers, but who could argue with a village that teaches you monarchy? Apolytoners seem to loath archers, but a NON archer for your first city is good - no need to build a defender for a few centuries at minimum = more time to build what you want.

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Ming


b.02-15-99
posted April 30, 2001 23:27   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well War4... Your answer is far more complete than mine

So to quote somebody I know...
"yup what he said"

SlowwHand


b.02-15-99
posted April 30, 2001 23:54   Click Here to See the Profile for SlowwHandClick Here to Email SlowwHand Visit SlowwHand's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Nomads.
It seems advanced tribes are always a square off, like next to a river instead of on it.

------------------
It's In The Way That You Use It
Tuatha De Danann Tribe

rah


b.02-15-99
posted May 01, 2001 08:41   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
"but who could argue with a village that teaches you monarchy?"

When we play MP we restart if host has techs. If my fist hut is monarchy, I'm in big trouble, since it means I didn't find any huts early.

I'm with Ming and War4 on this one, (and it seems most others)
Non-2-movement unit if before first city. (an archer to protect my cap is almost as good)

Nomad after. But I won't whine about a city.
More 2-movements units,
Any tech that I'm researching.
100 gold is underated. Buying up settlers early can make a big diff.

RAH


Paul


b.02-15-99
posted May 01, 2001 09:17   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
2-move non-unit for the first two huts. After that, the tech I'm currently researching, a couple more 2-move non-units or 100 gold would be nice. Problem is, 100 gold is rare. Usually you get 50 or 25.
drake


b.02-15-99
posted May 01, 2001 09:32   Click Here to See the Profile for drakeClick Here to Email drake Visit drake's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Depends on the game:

Normal game- settlers
Duel type game- offensive military unit 2x movement pref.

oedo


b.02-15-99
posted May 01, 2001 09:46   Click Here to See the Profile for oedoClick Here to Email oedo Visit oedo's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
100 gold - as in every other hut too.
DaveV


b.02-15-99
posted May 01, 2001 10:49   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A chariot. An early two-move unit can help you find and tip more huts, which can yield more units, who tip more huts...

Exploring the map early helps in a lot of ways, and having several fast units is the best way to explore. The chariot can also double as a barb killer if necessary.

towigg


b.02-15-99
posted May 01, 2001 11:02   Click Here to See the Profile for towiggClick Here to Email towigg Visit towigg's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I prefer the Settlers to getting a City, since usually the City is in a bad location. When I get a City from a hut in a bad location, I have it build a settler at Pop 1 and found a new city in a better location, or happy to get NON Settler to do work.

A 2 move unit is always nice for your first hut for more tipping, as mentioned in other posts.

solo


b.02-15-99
posted May 01, 2001 11:16   Click Here to See the Profile for soloClick Here to Email solo Visit solo's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A secret passageway to all the other huts.
Juggler


b.02-15-99
posted May 01, 2001 12:44   Click Here to See the Profile for JugglerClick Here to Email Juggler Visit Juggler's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
New settlers and units (except horsemen) always come in-handy.
However, you need 50gp or 100gp when you want to build a wonder and just dont have the money to build it.
Bird


b.02-15-99
posted May 01, 2001 17:28   Click Here to See the Profile for BirdClick Here to Email Bird Visit Bird's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
100 gold. Must be nice.
Juggler


b.02-15-99
posted May 02, 2001 11:56   Click Here to See the Profile for JugglerClick Here to Email Juggler Visit Juggler's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
"Weeds grow in empty ruins. This village has long been abandoned." - I just love it when that happens.
JamesJKirk


b.02-15-99
posted May 02, 2001 12:44   Click Here to See the Profile for JamesJKirkClick Here to Email JamesJKirk Visit JamesJKirk's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by rah on 05-01-2001 08:41 AM
"but who could argue with a village that teaches you monarchy?"


I'd rather learn the ancient art of nuclear fission from a hut...

Back nearly a decade ago when I first started playing Civ1, in my first game, I walked over a hut and barbarians popped out, so I assumed the huts always did that, and never checked another one for like a couple of years

towigg


b.02-15-99
posted May 02, 2001 13:00   Click Here to See the Profile for towiggClick Here to Email towigg Visit towigg's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I would love to find Jennifer Lopez in a hut.
Juggler


b.02-15-99
posted May 02, 2001 13:22   Click Here to See the Profile for JugglerClick Here to Email Juggler Visit Juggler's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
...with a horde of barbarians.
ancient


b.02-15-99
posted May 02, 2001 21:41   Click Here to See the Profile for ancientClick Here to Email ancient Visit ancient's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
whats betterthan finding a new city? if you have just started out an extra city is always good..
Mixam


b.02-15-99
posted May 02, 2001 22:42   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by ancient on 05-02-2001 09:41 PM
whats betterthan finding a new city? if you have just started out an extra city is always good..

Well my opinion on this is that the new city is good if you get it b4 you found your capital. Otherwise it is usually too far away and corruption and waste are bad (unless you ICS) and it is usually in a bad location anyways.

I am with the guys that want a good non 2 movement unit from the first hut for more hut tipping and exploration.

War4ever


b.02-15-99
posted May 03, 2001 09:59   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by ancient on 05-02-2001 09:41 PM
whats betterthan finding a new city? if you have just started out an extra city is always good..

this is true..... and although most cities are placed poorly..... sometimes an early city has minimal overlap and is actually a benefit !

When this happens i let out a big war whoop and proceed with agression

towigg


b.02-15-99
posted May 03, 2001 11:58   Click Here to See the Profile for towiggClick Here to Email towigg Visit towigg's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Juggler on 05-02-2001 01:22 PM
...with a horde of barbarians.

A couple of months ago, J Lo dressed up as a barbarian in Rolling Stone. She made a very good looking Barbarian that would be fun to find in a hut.

Everyman


b.02-15-99
posted May 03, 2001 14:46   Click Here to See the Profile for EverymanClick Here to Email Everyman Visit Everyman's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In one game, the first hut I tipped gave me an advanced tribe, much to my delight.

However, in the very next turn, a barbarian horseman pillaged the undefended city and since my initial two settlers were still busy tipping huts, I lost the game.

I finally got to see the end screens -- cool.

Ming


b.02-15-99
posted May 03, 2001 15:16   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What am I missing here. Two people have now mentioned getting a city from a hut prior to laying their first city down. I thought that it was common knowledge that before you laid down your first city, all you could get was money, units, or sciences. (no barbs, no settlers, no cities) Yes, I've heard the tales of people who go hut hunting and finally got a city close to AD...

Again, what am I missing here Are we playing the same game?

Scouse Gits


b.02-15-99
posted May 03, 2001 15:43   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Ming on 05-03-2001 03:16 PM
What am I missing here. Two people have now mentioned getting a city from a hut prior to laying their first city down. I thought that it was common knowledge that before you laid down your first city, all you could get was money, units, or sciences. (no barbs, no settlers, no cities) Yes, I've heard the tales of people who go hut hunting and finally got a city close to AD...

Again, what am I missing here Are we playing the same game?

Good question Ming! I think some posters' memories are playing tricks. The very first time I visited this site I recall reading how somebody found Mass Production in a hut - mass production of myths!

Before any city is built the only outcomes from villages are:
Gold or a Unit or a Science - and you must have the prerequisites for the tech. No Monarchy without Alphabet/Code of Laws/Ceremonial Burial

SG(2)

Ming


b.02-15-99
posted May 03, 2001 16:36   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes SG... I remember the famous "I got Mass production from a hut posts"

I also remember those who took my goody hut hunt approach far beyond 2000bc and claim to have gotten a city before laying a city down.

And I also remember experimenting after hearing that. I tried resetting a hut before placing my first city down over 1000 times, and all I got was gold, a unit, or a science that I had the preregs for... Now granted the year was about 2500BC... so I can't discount that it might not happen later in the game, but I did it at that time frame because that is about the latest I would ever go using that strategy.

Maybe they were playing TOT

SlowThinker


b.02-15-99
posted May 03, 2001 18:32   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
{goody huts}
{}{SlowThinker}

------------------------------
This is a post with keywords. See The Great Library: a hierarchical structure" thread.

War4ever


b.02-15-99
posted May 03, 2001 20:08   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ming i have had the mass production thing happen as have i had my first city come AFTER 1500bc from a hut! more than once....... and my eyes only play tricks after a case of beer.....
Ming


b.02-15-99
posted May 03, 2001 20:22   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by War4ever on 05-03-2001 08:08 PM
Ming i have had the mass production thing happen as have i had my first city come AFTER 1500bc from a hut! more than once....... and my eyes only play tricks after a case of beer.....

Stop it... that's how urban legends continue
But watch the beers, or you may pass out during a game like I did

Mixam


b.02-15-99
posted May 03, 2001 22:44   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I don't think I have ever gotten a nomad b4 laying down a city but I have gotten an advanced tribe b4 laying one. It could be that it was near or after ad because a few times during experimenting I have wandered that long. Sorry I don't recall the date but it can happen
Ming


b.02-15-99
posted May 03, 2001 23:20   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If it was around AD... who knows for sure. Maybe somebody should do some tests... (anybody want to get your name in the GL )

You aren't the first person to claim to have gotten a city around AD.

ColdWizard


b.02-15-99
posted May 03, 2001 23:28   Click Here to See the Profile for ColdWizardClick Here to Email ColdWizard Visit ColdWizard's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i usually prefer a 2 move unit so i can go pop more huts, but settlers are good too.


i've gotten my first city from huts in at least 3 different games and at least 1 was an mp game. i wish i could remember more but with my memory and the length of time i've been away from civ...

Dissident


b.02-15-99
posted May 04, 2001 00:22   Click Here to See the Profile for DissidentClick Here to Email Dissident Visit Dissident's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
horseman of course. within my first 3-5 huts I like a non settler. but that is hard to do sometimes. I'll take elephant of course
East Street Trader


b.02-15-99
posted May 04, 2001 07:08   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader Visit East Street Trader's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I went through an entire phase of explore forever on large maps without founding and once, just once out of a lot of games and a very large number of huts, I got an advanced tribe. And it was early, BC for sure.

I remember it because it had no palace and didn't offer me the option to build one. I put a regular city down and it too had no palace nor any option to build.

Seem to remember a post when Xin Yu recounted something similar.

Anyway, I think this is just a bug which surfaces in rare circumstances. The basic rule is clear and as stated.

By the way, I have recently appreciated that the trigger for advanced tribes having more than one citizen and an improvement or several is the tipping player's discovery of Invention. It's a while since I read William Keenan's slot property paper so I can't remember if this has been appreciated before or not.

Juggler


b.02-15-99
posted May 04, 2001 10:10   Click Here to See the Profile for JugglerClick Here to Email Juggler Visit Juggler's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Exploring huts with planes is much more fun than exploring with land units.

But seriously, can paratroopers explore huts? Never tried it myself.

Marquis de Sodaq


b.02-15-99
posted May 04, 2001 14:01   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes, paratroopers can tip huts; any land units can. Too bad about air units not being able to collect what's inside, tho. Why is it that you cannot find explorers in huts? That would be the best find of all...

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Ming


b.02-15-99
posted May 04, 2001 14:09   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Marquis de Sodaq on 05-04-2001 02:01 PM
Why is it that you cannot find explorers in huts? That would be the best find of all...

Yeah, the three movement factor of explorers would be nice early in the game... but I wish we could get diplos/spies from huts. Think of the possibilities

ancient


b.02-15-99
posted May 04, 2001 17:49   Click Here to See the Profile for ancientClick Here to Email ancient Visit ancient's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by East Street Trader on 05-04-2001 07:08 AM
I went through an entire phase of explore forever on large maps without founding and once, just once out of a lot of games and a very large number of huts, I got an advanced tribe. And it was early, BC for sure.

I remember it because it had no palace and didn't offer me the option to build one. I put a regular city down and it too had no palace nor any option to build.

Seem to remember a post when Xin Yu recounted something similar.

Anyway, I think this is just a bug which surfaces in rare circumstances. The basic rule is clear and as stated.

By the way, I have recently appreciated that the trigger for advanced tribes having more than one citizen and an improvement or several is the tipping player's discovery of Invention. It's a while since I read William Keenan's slot property paper so I can't remember if this has been appreciated before or not.

you have to research something (cant remember what) before you can build a temple

Scouse Gits


b.02-15-99
posted May 04, 2001 20:30   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
ancient - for a Palace you need 'Masonry' for a Temple 'Ceremonial Burial' for Basics of the Game try the Civolopedia
______________________
The SG2 well into their second crate on a Friday night ....
Apolyton Civilization Site Forums-archives
> > > Forum

This topic is 2 pages long:   1  2 
next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site