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Topic: OCC "fortnight" #25 - size 4 challenge |  |
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Paul
b.02-15-99
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posted April 17, 2001 11:32
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Samson's recent posts about doing OCC with smaller cities inspired me to a new fortnight game. It is a slightly edited random map. The city site has two whales and two wine, with a plains square as the centre. This means that you have exactly the right amount of food for 4 citizens when you work the 4 specials. For this game, you are not allowed to grow your city larger than size 4.There was a hut next to the starting position which I already popped to take away at least some of the luck. It gave a horseman. You can download the zip file with the save here. Good luck. |
Carolus Rex
b.02-15-99
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posted April 17, 2001 19:10
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Which version of the game should I play with?  Carolus |
Paul
b.02-15-99
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posted April 18, 2001 03:13
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I created it with 2.42, so you should be able to play it with any version of Civ2, except ToT. |
winston
b.02-15-99
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posted April 18, 2001 04:49
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I'd like to play this comparison game, it sounds like fun! But as you may know, I've had some trouble in the past composing a decent log of the games I play.  Could someone please point me to an example of how a log should be laid out in order for others to benefit the most from it? Thanks. |
Carolus Rex
b.02-15-99
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posted April 19, 2001 04:34
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Gave it a go last night. Conceded in 1885 after being sneak attacked by the Egyptians and lost two citizens. Forgot the log at home, will post it later.Made a couple of obvious mistakes. One was quite funny; I irrigated a forrest and roaded it before realising I would never use it!  Went straight for republic, but I got it fairly late. Also, I couldn't get on-line to check Oedo years so I spent almost max number of turns in anarchy. My settler was killed so after barbs destroyed one of the mines I couldn't fix it. Speaking of barbs, there were lots of them. Must be a barb hot spot. But I had big problems getting the leaders. At one point there were four or five running across the location...  Very hard time getting money from allies, had constantly 4-44 gold in treasury (except when I got 650 gold for declaring war against another civ). Trading didn't give much, all other civs I met were on same continent and with only a size 4 city... Log will come. Good luck to the rest of you! Carolus |
Carolus Rex
b.02-15-99
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posted April 19, 2001 04:36
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BTW, played with MP version.Carolus |
EOL
b.02-15-99
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posted April 19, 2001 09:44
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Bad Luck Carolus, I used 2.42 and had a much easier time of it. Wasted a lot of time getting to Monarchy. Skipped Republic and celebrated in Monarchy instead before going to Democracy. No barbs since my city was surrounded by the Carthaginians (who I was allied with the entire game). Didn't need any luxuries in Democracy so I probably should have sold the stock exchange and bank (running 0-10% tax anyway). Got just under 10000g in tribute . Found I had entirely different priorities - sanitation, refrigeration, medicine - why bother, picked up some nasty techs in huts though. Best I got was a tech every 4 turns. Needed to build a manufacturing plant to get over 30 shields (structural every turn using 1 freight). Eventually landed in 1934, 2 years before Egyptians and 7 years before the Carthaginians. Should have been much sooner if i hadn't of got sidetracked on the way to Monarchy. I'll post the log later.EOL ------------------ "One day your life is going to flash before your eyes, make sure it is worth watching." |
samson
b.02-15-99
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posted April 19, 2001 11:53
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This was a tougher start than my first size4 game - less trade and no starting techs. I briefly got 3 turns per tech, then a long run at 4 turns, falling to 5 in the late game. Like Carolus I had barbs all over me in the mid game. I build a diplomat, bribed the crusaders, and hunted down the leaders with them.Good alliances, lots of gifts, except for the Vikings who bailed on me. Kept looking for the 7th civ, didn't realize until Apollo that there wasn't one. Or did I miss a message about somebody being destroyed early on? Compared to my first size4 effort, this game had better production and less trade/science. The bottleneck here was research whereas in the other game it was cash/caravans. Last game I had to delay Space Flight waiting for my caravan/gold supply to catch up. This time I barely got Fusion Power in time to launch yet I had cash left over. Space Flight 1834 Apollo 1836 Launched in 1867 AC in 1882
Will post log later. samson [This message has been edited by samson (edited April 19, 2001).]
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samson
b.02-15-99
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posted April 20, 2001 08:37
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Here's my log.4000 Rome founded 3800 Alphabet 3750 Carthagians - give Alphabet, alliance. 3700 Warrior 3400 Writing. Warrior 3300 Hut-50g. Writing to C 3100 Vikings - trade Writing for Bronze Working, peace. Hut-25g. give BW to C 3050 size2 2900 Library 2800 Code of Laws. Warrior. Hut-Ceremonial Burial. Give COL&CB to Vikes, no alliance. Gift C-50g. 2650 Hut-chariot. CB to C. 2600 COL to C. Hut-chariot. 2500 Hut-50gold. Egyptians, peace, give all techs (they have Masonry), no alliance. Hut-Monarchy. I'm so focused on early Republic, that I think of Monarchy as a late game tech needed for Feudalism, one that I rarely research myself. So my reaction to this find at first was disappointment. It took me awhile to realize I was coming up on a oedo year and that I should be joyful. 2450 MONARCHY. Give monarchy to E,V. Gifts: C-50g 2400 Japanese - peace, give all techs (they have Currency), no alliance. 2300 Temple. 2250 Size 3, add settler, size 4 -trade16, science16 2200 Literacy. Trade Japanese for currency. Give techs to all. 2100 Hut-settler. 1950 Hut-archer. 1850 Republic. Revolution. REPUBLIC. Republic to V,E,J - no alliances. Gift: C-25. taxrate 0.2.8 21trade, 25science, 6turns. 1800 Republic to C, beaker count drops. [E-6,ME-5,C-4,J-3,V-2] 1650 Hut-Trade. Trade to Egyptians for Masonry. Give all techs to all. 1550 Americans - give all techs, alliance. 1450 Mysticism, Give to C for HorseRiding. Give all to J - alliance. Give all techs to all.Gifts: C-50,J-50. 1400 Disband warrior. 1350 Colossus 1250 Hides caravan 1150 Hides caravan 1100 Mathematics, give to all. Hut-barbarians. Gift: A-50. 1050 Hides caravan 1000 Hides to Utica, 84 gold. 950 Gifts: A-50, J-25. 900 Astronomy. Trade Astronomy to A for WC. Astronomy and WC to Egyptians for MapMaking, sharemaps, alliance. MapMaking to C & J. All techs to Vikes, alliance, sharemaps. Gifts: V-150, E-100. 875 Food caravan. Hut-50 gold, techs to all. 825 Food. Hides to Carthage, 72 gold. Gift: C-50. Sharemaps with all. 800 Wine. Gifts: A-50,C-25. 750 Philosophy, Banking. Dye to Utica, 84 gold. Philosophy to all. 725 Food. Copper to Carthage, 72gold. Banking to all. 700 Copernicus. Gifts: V-25, E-100 675 Gifts: V-25, E-75 650 Gifts: V-25, E-50 625 University, give to all. 600 University built. Barbarian leader-150. Gifts: J-50,E-25 550 Wine. Gifts: J-50,V-25 525 Theory of Gravity. 500 Food. Gifts: E-25,J-25,A-50 450 Food. Wine to Utica, 110gold. 425 Construction, give to all. 400 Dye. Gifts:J-100,C-75 375 Gifts: J-50,C-50 350 Coal. 300 Wheel, give to all. Food caravan. 275 Gifts: J-100 250 Food. 225 Gifts: E-50 200 Food. Gifts: E-25,A-50 175 Engineering, to all. 150 Food. Dye to Carthage, 172gold. 100 Gifts: J-50,E-25 75 Invention, Iron Working from C. Give to all. Gifts:C-100 50 Isaac Newton's. Gifts:E-50,C-100 25 Wine, 1 AD Gifts: V-100,A-50 20 Democracy, give to all. Gifts: C-75 40 Coal. Gifts: C-75. 60 DEMOCRACY. Gifts: C-75 80 Food. Gifts: C-100 100 Bridge Building, give to all. Gifts: V-50 120 Food. 160 Economics, give to all. Food Caravan. Gifts: V-50 180 Gifts: J-50,E-25,A-50 200 Diplomat. Gifts: J-25, E-25 220 Pottery, give to all 240 Food. Gifts: J-50,E-25,C-25 260 Gifts: j-25,E-25 280 Seafaring, give to all. Food caravan. Coal to Carthage, 43gold. 300 Gifts: J-100,E-25,A-50,C-50 320 Copper. Gifts: E-50,C-50 340 Navigation, give to all. 360 Food. Barbarian leader-150. 380 Gifts: J-50,C-50. 400 Physics, give to all. Food. 420 Gifts: J-50 440 Food. Copper to Carthage, 43gold. 480 Steam Engine, give to all. Food. 500 Gifts: j-50 520 Food. Gifts: J-50,E-25,A-25 540 Share Maps with all. hut-50gold 560 Railroad, give to all. Food caravan. 580 Gifts: A-25,C-50 620 Food. 640 Industrialization, give to all. Gifts: V-50 660 Food. Gifts E-50,A-25,C-25 680 Gifts: J-50,C-25 700 Food. Vikings dissolve alliance. 720 Medicine, trade to C for Gunpowder, give to all. 740 Food. Give Medicine to all. 760 Gifts: J-100,A-50,C-50 780 Food. J-75. 800 Corporation, trade to E for Metallurgy, give to all. 820 Food. Give Corporation to all. 840 Gifts: J-100, E-50 860 Food. 880 Magnetism, give to all 900 Food. Gifts: J-50,E-50,A-50 920 Gifts:J-50,E-25 940 Food. 960 Electricity, give to all. Oil to Carthage, 43gold. 980 Food. Gifts: J-50,A-50,E-25 1000 Gifts: E-50,A-50,C-25 1020 Food. 1040 Electronics, to all. Coal to Carthage, 72 gold. 1060 Oil. Gifts: C-25 1080 Gifts: J-100 1100 Food. 1120 Steel, to all. 82gold to bribe barbarian crusaders. 1140 Food. Gifts: A-50 1160 Oil To Carthage, 42 gold. 1180 Barbarian leader-150. 1220 Chemistry, to all. Food. 1240 Food. Gifts: E-75. 1260 Food. Gifts: E-50,A-50,C-25 1300 Food. Gifts: J-100,E-25,C-25,A-Communism 1320 Refining, to all. 1340 Food. 1360 Gifts: J-75,E-100,C-25 1380 Food. Gifts: J-75, C-25 1400 Gifts: J-50,E-50,C-25 1420 Explosives, to all. Food. 1440 Gifts: J-50,E-50 1460 Food. 1480 Feudalism from Japanese, give to all. 1500 Food. Gifts: E-50,A-50 1510 Combustion. 1520 Food. Gifts: F-50 1540 Gifts: E-50,C-25 1560 Automobile, give to all. 2 Barbarian leaders-300. 1570 Superhighways. Gifts: J-50,E-50,A-50,C-25 1590 Factory. Gifts: E-50,C-25 1600 Chivalry, trade to C for Polytheism, give to all. 1610 Hydro Plant. Give Poly to all. Gifts: J-50,A-50,C-50 1620 Gifts: E-50 1630 Food. Gifts: J-50,E-50 1640 Leadership, to all. 1650 Food. Gifts: J-50, E-Sanitation 1660 Sanitation to all. 1670 Food. Gifts: J-50,A-50,E-50 1680 Mass Production, to all. 1690 Food. Gifts: J-50,E-50 1700 Food. J-50,C-25 1720 Conscription, to all. Food. 1730 Gifts: J-100,E-50,A-50,C-25 1740 Food. Trade Combustion to Vikings for Tactics. Tactics to all. 1750 Gifts: J-100,E-50,A-50,C-25 1752 Atomic Theory, to all. Food. 1754 Gifts: J-100,E-250,A-50,C-25 1756 Food. Gifts: J-50,E-100 1760 Machine tools, to all. Food. Coal to Carthage, 75 gold. 1762 Gifts: J-100,E-50 1764 Food. 1766 Gifts: J-100,E-50,A-50 1768 Mobile Warfare. 1770 Darwin's Voyage. Miniaturization. Computers, to all. 1772 Miniturization to all. 1774 Food. Combustion to all. 1776 Robotics. Gifts: J-100,E-200,A-50,C-50 1778 Barbarian leader-150. J-100, C-25 Food. 1780 Mobile Warfare to all. 1782 Gifts: J-100,E-50,A-50,C-25 1784 Flight. 1786 Food. Give Robtics to all 1790 Food. Gifts: J-100,E-50,A-50 1792 Nuclear Fission. J-100 1794 Food. 1798 Food. J-100,E-50,A-50 1800 Radio, to all. Oil to Carthage, 43gold. 1802 Coal. J-100 1806 Food. J-100,C-25 1808 Advanced Flight. J-100,A-50,C-25 Coal to Carthage, 110. 1810 Oil. J-50,C-25 1814 Food. J-50,E-50,A-50,C-25 1816 Rocketry, give to all. Oil to Carthage, 44. 1818 Gifts: J-50,E-50,A-50,C-25 Coal. 1822 Food. Coal to Carthage, 44. 1824 Nuclear Power. Nuclear Fission to all. 1826 Food. E-75 1828 Barb leader-150 1830 Food. 1834 Space Flight. Manufacturing plant. At this point I have 4401 Gold, 49 caravan/freights. 57 Trade, 456 Science, 32 shields per turn. 1836 Apollo. 1838 Structural 1 1840 S2. Advanced Flight to C, C-100. 1842 S3 1844 Plastics. S4 1846 S5 1848 S6. Carthaginians develop Space Flight. 1850 S7 1851 S8 1852 Espionage. S9 1853 S10 1854 S11 1855 S12 1856 S13 1857 Laser. S14 1858 S15 1859 Component 1. Egyptian Capital falls, civil war, Sioux nation born. 1860 C2 1861 C3 1862 C4. SuperConductor. SF and SC to Egyptians for Amphib Warfare (Fusion Power wasn't available) 1863 C5 1864 C6. 1865 Module 1 1866 M2 1867 Fusion Power. M3. Launch 15-3-3-1-1-1 Spaceship. All caravans gone. 1144 gold left. 1868 Armor built. 1869 City Walls. Sell Research Lab 1870 Fighter built. 1871 Spy. 1872 SAM 1873 Nuclear Power to C, Gift 300 gold. 1875 Howitzer 1882 Arrive AC. Score 232, 30%, Caesar the Mad. samson.
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Smash
b.02-15-99
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posted April 22, 2001 03:05
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This was easier than I thought.Gifts went thru the roof.I had more than enough gold and 40+ freights/caravans that the SS was built long before I had the techs.I was swamped with barbs but they didn't cause too much trouble.A wandering nomad was able to fort and RR my wine hills so pillaging was not a problem.I was also able to "mine off" some possible ai city sites so I had no problem with ai intuders until the usual late game diplomats and sneak attack.All of which I was able to repel. Trade bonus' was dismal until superhighways.But there was nothing else to do all game cept build caravans and freights. I had one research hiccup that I was able to solve by gifting what was left and Combustion.I was leary about it but research went 4>8>4 so it had to be done.I spent some time at 3 turns,5 and 6 but mostly 4. The ai couldn't have researched more than 10 techs combined.I think I over did it with early tech gifting forcing them into extremely long research times.As a result I had to research many techs that normally come from the ai civs such as map making,bridge building,iron working,pottery,seafaring..a few more also.I noticed there were only 6 civs fairly early as family size showed 6th with no excess food being generated.Later population rank confirmed it.It may have been good for me as I undertook a polar expedition hoping to find a purple settler on the pole and found America instead. 2.42 deity
Arrival-1879ad Collosus-2250bc Cope’s-575bc Sir Isaac-325bc Darwin’s-660ad Apollo-1828ad Trade-1950bc Construction?-1550bc Automobile-1640ad Computers-1788ad Space Flight-1826ad
Monarchy-2250bc Republic-925bc Democracy-25bc 1-1250bc 2-1050bc 3-975bc size 4-2350 4000-Rome 3900-hut-horseman(supported) 3800-hut-horseman(supported) 3800-warrior 3750-Bronze Working 3650-hut-archer(non) 3500-contact Carths-alliance hut-Currency hut-barb horse-terminated 3450-size 2 3350-hut-50 gold 3200-contact Egypt peace 3150-Burial 2900-hut barb horse-terminated 2800-contact Vikings-peace-trade for Alphabet 2700-hut-horseman-non 2650-size 3 2600-hut-Code of Laws 2550-trade Egypt for Masonry 2400-contact Japan-peace 2350-Monarchy-settler joins city-size 4 2300-revolt 2250-govt-Monarchy-Collosus 2200-”We Love the King” hut-nomad Carths gift Horseback Riding 2050-hut barb archer 1950-Trade-horseman KIA trade Japan for Warrior Code 1900-market 1800-hut-Mysticism 1750-copper caravan 1550-wine caravan Carths-50 Trade Egypt for Construction 1500-tribute-Egypt 50 Vikings 50 Japan 50 1450-dye caravan hut-chariot(non) 1400-library-can’t find the other 2 civs.6th in family size-should be 7th unless 1 got stuck on the pole 1250-copper to Carthage 62 1200-temple 1150-tribute-Egypt 100 Japan 50 1100-Literacy 1050-wine to Carthage 62 1050-hut-The Wheel 975-dye to Carthage 62 Carths 25 925-The Republic-instant revolution-coal caravan Carths 25 825-contact Americans-gift all=alliance-receive 100 hut-Engineering 800-barb leader 150 Carths 25 750-Mathematics 650-coal to Carthage 66 625-copper caravan 600-Astronomy Americans 50 575-Cope’s 525-barb leader 150 450-Philosophy>University Carths 50 Americans 100 alliance with Vikings receive 50 425-build university Carths 25 400-Americans 150 375-copper to Carthage 74 350-Gravity 325-Americans 50 Carths 50 300-Sir Isaac’s alliance with Egypt-receive 100 250-Banking-coal caravan 225-alliance with Japan-receive 25 200-Carths 50 Americans 50 Vikings 50 150-Invention 100-hut 50 gold 25-Democracy-instant revolution-coal to Carthage 37 hut-50 gold ____________________ AD1-Japan 25 Vikings 50 Egypt 50 Americans 50 40-Iron Working 100-Map Making-gift and share maps with all 5 160-Bridge Building 180-Carths 100 Americans 100 Egypt 150 Vikings 50 Japan 100 200-trade Americans for Economics 240-Pottery 280-diplomat 320-Seafaring Vikings 50 Egypt 50 Americans 100 Carths 200 400-Navigation Carths 100 Americans 50 Egypt 50 Japan 75 420-Vikings 50 Japan 50 480-Physics Japan 50 Egypt 50 500-share maps with all 560-Steam Engine-copper caravan bribe barb legion 82(supported) Americans 50 Japan 100 Vikings 50 600-barb leader 150 620-Carths 100 640-Railroad Americans 50 Japan 50 660-Darwin’s>Industrialization>Magnetism disband legion 680-transport 720-The Corporation 740-Japan 100 Vikings 50 Egypt 50 Americans 50 Carths 125 760-Egypt 50 Carths 150 800-trade Carths for Gunpowder-receive 150 820-Japan 100 Vikings 50 840-Metallurgy 860-copper to New York 46 Carths 50 Vikings 50 Japan 50 880-oil freight Egypt 50 920-Atomic Theory 940-Carths 50 Vikings 50 Japan 100 980-Japan 50 Egypt 100 Americans 25 Carths 50 1000-Electricity 1040-bribe barb knight 82 Egypt 50 Americans 50 1060-barb leader 150 1080-factory Americans 50 1100-Electronics-oil to Boston 69 Vikings 50 Egypt 50 Americans 25 1120-hydro plant 1180-Steel Japan 75 Egypt 50 Americans 100 Carths 75 1200-oil freight Carths 50 Vikings 50 Japan 50 1240-Japan 50 Egypt 50 Americans 50 Carths 50 1280-Medicine Carths 50 Egypt 50 Japan 25 1320-Japan 150 Vikings 50 Egypt 50 Americans 50 Carths 100 1340-hut 100 gold pay Vikings 150 to maintain alliance-receive 50 back 1380-Chemistry-trade Egypt fro Conscription 1400-share maps with all 1420-oil to Boston 78 Carths 150 Americans 100 Vikings 50 1460-bribe Egyptian cannon 98 Vikings 50 Americans 50 Carths 50 1480-Explosives 1510-oil freight Carths 50 Americans 50 Egypt 75 Vikings 50 1530-bribe barb crusader 82(supported) barb leader 150- disband crusader Carths 100 Americans Sanitation Egypt 75 Japan 75 1540-Refining 1550-Japan 25 Vikings 50 Egypt 50 Americans 50 Carths 50 1560-oil to Carthage 39 1570-coal freight Japan 50 1590-Combustion-silk feight Japan 50 Vikings 50 Egypt 150 Americans 50 1610-silk to Utica(demanded)176 Americans 50 Japan 100 1620-Egypt 50 Americans 50 1630-oil freight 1640-Automobile Carths 75 Americans 50 Japan 50 1650-superhighways-coal to New York(demanded)310 1670-Mass Production-coal freight Americans 50 Egypt 100 Vikings 50 Japan 50 1700-Carths 50 Americans 150 Egypt 50 Japan 100 1710-Feudalism 1730-Carths 50 Americans 100 Egypt 200 Vikings 50 Japan treasury-5187 1750-Chivalry Japan 50 1752-oil to New York(demanded)486 1754-Leadership-coal to new York(demanded)347 Carths 50 Americans 100 Egypt 50 1758-Carths 50 Americans 50 Egypt 50 1760-Tactics Japan 150 Vikings 50 1762-Carths 50 Americans 50 Egypt 50 1764-Carths 200 Americans 50 research takes a big hit 4turns>8-forces me to gift all including Combustion 8>4 1766-Carths 50 Americans 50 1768-Machine Tools barb leader 150 Carths 50 Americans 50 1770-Egypt 50-1774-Carths 200 Americans 50 Egypt 50 1776-Carths 200 1778-Miniaturization bribe barb dragoon 102(supported) 1780-Carths 250 Americans 50 Egypt 50 1784-barbs land and kill archer Carths 150 Americans 50 1788-Computers Japan 150 1790-research lab 528 beakers 1794-Carths 150 Americans 150 1796-Flight-research 6 turns 1798-Americans gift Poly-gift to all-research>4 turns 1800-Egypt 100 1804-Radio 1810-Americans 100 Egypt 50 treasury 8065 1812-Advanced Flight 1820-Rocketry 1826-Space Flight Americans 100 1828-Apollo 1834-Plastics 1842-Nuclear Fission 1844-Japan cancels alliance 1850-Nuclear Power 1854-The Laser-15 structurals ready 1859-Superconductor 1860-6 components 1863-3 modules ready 1864-Fusion Power-LAUNCH barracks 65-SAM-trade Japan for mobile Warfare.oops barracks sold 66-barracks 67-coastal fort 68-armor 69-airport 70-fighter 71-Robotics Japan sneak attacks fighter 72-howitzer 73-alpine troop 74-alpine troop 75-alpine troop 77-alpine troop 1879-ARRIVAL AC
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samson
b.02-15-99
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posted April 22, 2001 16:24
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Nice game, Smash.I gave up on trade early because of the low payoffs. You made it work, cashed in at the end and beat me. I read and learn. samson
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Smash
b.02-15-99
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posted April 22, 2001 16:54
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About all I see is I nixed Mobile Warfare and Robotics.Thats at least 8 turns.Probably 10 I didn't see any need for a manufacturing plant with over 8000 gold and some 40 odd caravans/freights.I was capable of 25 sheilds.I could buy a barracks,switch to wonder leaving 20 sheilds,run 1 freight and be within city production for structurals.Components and modules were a snap.I finish The Wall or other 300 sheid wonder and let the city finish the Modules.I had lots of gold left over. If I could do one thing different it would be to slow down a little on tech gifting early so the AI would still be capable of researhing a few techs for me.I can imagine their early science rates must have been awful after all the early gifting.Probably something like 50+ turns.IIRC I got Gunpowder,Conscription and Economics from the ai later but would rather have had Iron,Feud,Map etc early from them.Again I was surprised how easy it was to do.AIs did nothing but help with gold.Man they get alot of it in a game.During several spurts,I was getting gifts EVERY turn...and just when I was sure they were going to cancel,they fork over 100 or 150 or even 200!Without the tribute and gifts it would have been much tougher.I just don't see how a MGE player is going to get enough gold..but... |
samson
b.02-15-99
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posted April 22, 2001 17:33
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You had about twice as much gold as I did to build the SS and a couple thousand was from late caravans it looks like. I couldn't afford not to have a Manf. Plant and that cost me two advances. I was ahead of you at Computers and Flight but delayed SF to build more caravans. I should have done more long-distance trade and played less conservatively. Still, I ended up only 3 turns behind. I need to be more aggressive in my endgame.samson |
solo
b.02-15-99
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posted April 27, 2001 18:26
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Kept looking for that 7th civ, and early on, the key civ always seemed to be the next one I hadn’t found yet, but when I located them all, I gave them embassies early, which led to a lot of free tech through trades, and also let me monitor gold for gift timing. I think those 5 early diplomats were well worth delaying the Colossus.Midgame, the Vikings kept demanding gold, so I would fork it over, along with some techs. Then I would ask for a gift and get most if not all of my gold back! Carthaginians, not to be outdone, joined the fun. Gotta love this kind of AI experience! I sure think now that the key to samson’s system is all extra gold, because in former games, gold has always been the thing hardest to come by, delaying science wonders, etc. Here, I was able to just BUY half of Copernicus, a new experience for me in OCC! Thanks again to samson for something new to try, and to Paul for putting together an excellent situation for this type of game. I suspect he might have anticipated Rome also being pathetic and becoming the key, and thus the reason for only 6 civs. If not, take credit anyways, Paul, because this made for a more interesting game!
Ribannah will no doubt try it with MGE and beat us all in gifts received!
---------------------------------------------------------- OCC #25, size 4 city limit 2.42 deity Arrival - 1863 AD Monarchy - 2250 BC Republic - 1850 BC Democracy - 220 AD Construction - 700 BC Trade - 450 BC Sanitation - 1834 AD Refrigeration - never discovered Automobile - 1460 AD Computers - 1774 AD Space Flight - 1798 AD Colossus - 1400 BC Copernicus - 675 BC Sir Isaac’s - 40 AD Darwin’s - 880 AD Apollo - 1800 AD Route 1 - 1 AD Route 2 - 60 AD Route 3 - 140 AD Size 4 - 2400 BC ----------------------------------------------------------- (Abbreviations: A: Americans, C: Carthaginians, E: Egyptians, J: Japanese, V: Vikings) BC years 4000 Rome 3800 Alphabet 3750 warrior 3650 hut: 25g 3600 warrior; hut: writing 3400 size 2 3350 diplomat 3250 Code of Laws 3200 Carthaginians: give tech, alliance 3150 Japanese: peace, give tech; hut: 50g 2800 library 2750 hut: horseman 2700 warrior; hut: barbarians 2650 Ceremonial Burial; size 3; barbarians kill warrior 2600 WLTDD starts; Egyptians: peace, no ally; hut: archer 2550 diplomat; E: embassy 2500 hut: barbarians 2400 Monarchy; settler joins Rome, size 4; hut: barbarians; All AI: give Monarchy 2350 temple 2300 revolution 2250 government to Monarchy 2150 Literacy; diplomat; C: embassy, give tech 2050 hut: 50g 2000 diplomat 1950 Republic; C: trade for Bronze Working & Horseback Riding; Japanese: trade for Pottery, 50g tribute; E: trade for Masonry, give tech, 75g tribute 1900 revolution 1850 government to Republic 1800 hut: 50g 1750 C: give tech, 25g gift 1650 hut: chariot 1550 Map Making; C: trade for Currency, share maps 1500 E: give tech, share maps 1450 Americans: trade for Warrior Code, alliance, share maps, give tech, 150g gift 1400 Colossus; J: embassy, give tech, share maps 1250 diplomat; hut: 100g 1150 trireme 1100 Mysticism 1050 Vikings: peace, give tech, share maps 975 hut: Philosophy 950 A: embassy 925 Mathematics; hut: feudalism; J: give tech, alliance, share maps, 75g gift 825 A: give tech, 50g 750 barbarian leader, 150g; V: embassy 700 Astronomy; hut: Iron Working; J: trade for Construction & Polytheism, 50g; C: 100g; V: give tech, alliance, 25g; E: alliance, 100g 675 Copernicus’s Observatory 525 A: trade for Seafaring & Wheel, share maps, 100g; C: give tech, 100g; J: give tech, 150g 500 V: give tech, no gift 450 University; E: trade for Trade, 25g 425 build university 375 dye 325 wine; C: 50g; V: 50g 275 coal 225 Engineering; food; J: give tech, share maps, 150g 175 food 150 V: give tech, 100g 125 food 75 food, E: 150g AD years 1 Theory of Gravity, wine(d) to Heliopolis, 244g 20 food 40 Sir Isaac Newton’s College 60 Banking; E: give tech; J: give tech, 250g; dye(d) to Thebes, 264g 120 diplomat 140 Invention; coal to Malaca, 22g (yech!) 160 food 200 food 220 Democracy; revolution; government to Democracy J: give tech, 200g; E: give tech, 50g; A: ditto; V: give 150g demand, give tech, 50g gift in return! 240 copper 280 food 300 Navigation; give it to V & A; C: give tech, 50g 320 food 360 food 380 Physics 400 food 440 food 480 galleon 520 food 540 Steam Engine; C: trade for Bridge Building, 50g; A: give tech, share maps, 200g 560 food; hut: 25g; V: 50g demand, give tech, 100g gift! 580 E: trade for Economics, share maps, 150g; J: give tech, 250g 600 Medicine; food; A: give tech, 50g; copper(d) to Memphis, 104g 640 food 680 diplomat; barbarian leader, 150g 700 Chemistry 720 food 760 food 780 Atomic Theory; copper(d) to Boston, 104g; J: give tech, 250g 800 food 840 food 860 Railroad; V: 150g demand, give tech, 150g gift! E: trade for Gunpowder, 50g; A: give tech, 100g 880 Darwin's Voyage; Industrialization; Corporation 920 copper 960 Explosives 980 barbarian leader, 150g; E: give tech, 100g 1000 food 1040 food; V: trade for Metallurgy 1060 Refining 1080 food; bribe Viking galleon, 162g 1100 hut: crusader; J: trade for Chivalry, give tech, 250g; C: 150g demand, give tech, 50g gift (just like the V!) 1120 food 1160 Electricity; food 1220 diplomat 1260 Steel; oil; J: give tech, 250g; copper(d) to Thebes, 132g (trade was pitiful this game) 1280 A: give tech, 200g; E: 50g 1300 coal 1340 food; V: give tech, 50g (cured of the demand habit!) 1360 Combustion 1380 food; A: give tech, 150g 1420 food; J: 250g; coal(d) to Kagoshima, 192g 1460 Automobile 1480 superhighways; E: 100g 1510 food 1520 Mass Production; bribe barbarian crusader, 81g; barbarian leader, 150g (69g profit, I believe!) 1530 E: 100g; oil(d) to Memphis, 324g; C: trade for Leadership, demand 250g, tech, 200g gift 1540 bribe barbarian crusader, 82g 1550 Nuclear Fission; food; V: give tech, 50g 1560 C: 200g; Americans: trade for Communism, 150g 1570 food; J: give tech, 100g 1580 bribe barbarian frigate, 102g; E: give tech, no gift! 1590 Electronics; factory 1610 hydro plant 1620 barbarian leader, 150g; J: give tech, 250g 1630 Nuclear Power; food 1640 J: trade for Conscription, give tech, no gift; V: give tech, 50g; A: give tech, 100g; E: give tech, 75g 1650 food 1670 Laser; diplomat; J: give tech, no gift 1690 oil; E: give tech, no gift 1700 A: trade for Tactics; V: give tech, 100g; E: give tech, 100g 1710 food 1720 Flight; J: give tech; oil(d) to Kagoshima, 280g; A: 50g 1730 dye 1750 food 1754 Machine Tools; food; E: give tech, 100g; C: 200g 1758 food; dye(d) to Osaka, 174g 1760 E: trade for Miniaturization, 100g; C: give tech 1762 food 1764 Radio 1766 food; A: 25g; E: 100g; J: 75g 1768 E: 100g; J: 75g 1770 food; bribe barbarian frigate, 102g; leader, 150g; J: 75g; E: 100g; V: 50g; A & C: give tech, no gifts 1772 bribe barbarian dragoon, 102g; J: 75g; E: 100g; A: 25g; C: 100g 1774 Computers 1776 research lab; J: 150g; E: 100g; A: 50g; c:100g 1780 offshore platform; J: 150g; E: 100g; A: 50g; C: 100g 1782 Advanced Flight; food; J: 150g; V: 50g; E: 100g; A: 50g; C: 100g 1784 food 1786 food; J: 150g; E: 50g; A: 50g; C: 100g 1788 J: 150g; E: 50g; A: 50g; C: 200g 1790 Rocketry; food; J: 150g; A: 50g; C: 200g 1792 J: 150g; E: 50g; A: 50g; C: 200g 1794 food; J: 150g; E: 50g; A: 50g; C: no gift 1796 food; J: 150g; V: 50g; A: 50g 1798 Space Flight 1800 Apollo Program; E: give tech, 100g; A: give tech, 50g 1802 S#1; C: give tech, 200g; bribe C artillery & cavalry; J: give tech; 150g; A: give tech, 50g (Now I have all the AI money, over 5000 gold) 1804 S#2 1806 S#3 1808 Plastics; S#4; A: trade for Guerilla Warfare, cancels alliance 1810 S#5 1812 S#6 1814 S#7 1816 S#8, bribe C cavalry 1818 Superconductor; S#9 1820 M#1 1822 M#2 1824 M#3 1826 S#10 1828 S#11 1830 S#12 1832 S#13 1834 Fusion Power; S#14; E: trade for Mobile Warfare, cancels alliance; J: trade for Monotheism & Mobile Warfare, cancels; V: give tech, 100g 1836 S#15 1838 C#1 1840 C#2 1842 C#3; C: give tech, 100g 1844 C#4 1846 C#5; V: give tech, 100g 1848 C#6; Launch 15-3-3-1-1-1 1850 coastal fortress 1852 city walls 1853 armor 1855 SAM missile battery 1858 armor 1859 E: sneak attack, C to my aid with 75g 1862 E ships take out all armor, leaving a diplomat; alpine troops; C: 150g 1863 E bomber takes out alpine troops; arrival Alpha Centauri with 1 diplomat the only witness [This message has been edited by solo (edited May 16, 2001).] |
Paul
b.02-15-99
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posted April 30, 2001 05:07
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Got killed by the Vikings. A Viking ship started killing my caravans, so I thought it would be a smart idea to move them inland and leave them nothing to kill. Unfortunately I didn't think about paratroopers.  4000 BC Rome 3800 BC Warrior 3750 BC Alphabet 3700 BC Carthaginians: trade Horseback Riding; peace 3650 BC Hut: Horsemen 3600 BC Warrior Hut: Acrher 3150 BC Writing Carthaginians: alliance Hut: 50 gold 3050 BC Japanese: trade Bronze Working; peace 2850 BC Library 2750 BC Hut: Map Making Carthaginians: share maps Japanese: share maps 2600 BC Hut: Ceremonial Burial Hut: 25 gold 2500 BC Hut: 50 gold Hut: 50 gold 2350 BC Code of Laws Hut: Warrior Code Join second Settler 1950 BC Carthaginians: gift 100 gold 1850 BC Colossus Literacy 1600 BC Temple 1450 BC Hut: Horsemen 1400 BC Diplomat Republic Japanese: trade Pottery; share maps 1300 BC Hut: barbarians 1250 BC Gov: Republic 1200 BC Diplomat 1150 BC Hut: Mysticism 1100 BC Americans: trade Masonry; share maps; peace Carthaginians: gift 50 gold 925 BC Currency 900 BC Marketplace 875 BC Vikings: peace; share maps 825 BC Hut: Archer 750 BC Mathematics 525 BC Trade 500 BC Copper Caravan 475 BC Wine Caravan Carthaginians: gift 100 gold Japanese: alliance; gift 50 gold Americans: alliance; gift 200 gold Vikings: alliance; gift 150 gold 450 BC Coal Caravan 300 BC Astronomy 275 BC Copeer to Carthage (demanded): 140 gold 250 BC Copernicus' Observatory 225 BC Banking Coal to Carthage (not demanded): 70 gold 125 BC Philosophy, University Hut: Nomad Japanese: gift 50 gold Vikings: cancel alliance Americans: gift 50 gold Carthaginians: gift 75 gold 100 BC Vikings: alliance 75 BC University 50 BC Japanese: gift 50 gold Americans: gift 100 gold Carthaginians: gift 50 gold 25 BC Dye Caravan 1 AD Theory of Gravity Japanese: gift 100 gold Americans: trade Construction Carthaginians: gift 50 gold Wine to Malaca (demanded): 190 gold 60 AD Wheel 80 AD Vikings: gift 50 gold Americans: gift 50 gold 140 AD Vikings: gift 25 gold 160 AD Engineering 200 AD Isaac Newton's College Japanese: gift 25 gold Vikings: gift 25 gold Americans: gift 50 gold Carthaginians: gift 50 gold 260 AD Beads Caravan 320 AD Democracy Japanese: gift 100 gold Vikings: gift 50 gold Americans: gift 50 gold Carthaginians: gift 50 gold 360 AD Japanese: gift 100 gold Vikings: gift 50 gold Americans: gift 50 gold 400 AD Medicine Japanese: trade Iron Working; gift 50 gold 460 AD Vikings: gift 50 gold Americans: gift 50 gold 480 AD Chemistry Dye to Kyoto (demanded): 126 gold 520 AD Wine Caravan 540 AD Gov: Democracy 560 AD Bridge Building Sell Marketplace 600 AD Japanese: gift 50 gold Americans: gift 100 gold Carthaginians: gift 25 gold 620 AD Gunpowder 660 AD Japanese: gift 50 gold Americans: gift 100 gold Carthaginians: gift 50 gold 700 AD Economics 720 AD Marco Polo's Embassy Japanese: gift 50 gold Americans: gift 50 gold Carthaginians: gift 50 gold 780 AD Explosives Beads to Trondheim (demanded): 92 gold 800 AD Japnese: gift 100 gold Vikings: gift 50 gold Americans: gift 50 gold Carthaginians: gift 50 gold 840 AD Metallurgy 860 AD Vikings: gift 50 gold Carthaginians: gift 100 gold 880 AD Japanese: trade Seafaring 900 AD Gold Caravan Carthaginians: trade Polytheism 940 AD Navigation Vikings: gift 50 gold Americans: gift 50 gold 960 AD Wool Caravan 1020 AD Physics Japanese: gift 75 gold Americans: gift 50 gold 1060 AD Leonardo's Workshop 1080 AD Japanese: gift 50 gold Vikings: gift 150 gold Americans: gift 100 gold Carthaginians: gift 25 gold 1100 AD Conscription 1120 AD Japanese: gift 50 gold Carthaginians: gift 25 gold 1140 AD Japanese: gift 50 gold Carthaginians: gift 25 gold 1160 AD Japanese: gift 100 gold Carthaginians: gift 25 gold 1180 AD Magnetism Americans: gift 50 gold Japanese: gift 100 gold Carthaginians: gift 25 gold Wine to Trondheim (not demanded): 46 gold 1200 AD Japanese: gift 50 gold Carthaginians: gift 50 gold 1260 AD Steam Engine 1340 AD Railroad Vikings: gift 100 gold Americans: gift 100 gold 1420 AD Japanese: gift 50 gold Vikings: gift 200 gold Americans: gift 100 gold Carthaginians: gift 25 gold 1440 AD Electricity 1520 AD Industrialization Japanese: gift 25 gold Americans: gift 150 gold Carthaginians: gift 50 gold 1560 AD Japanese: gift 100 gold Vikings: gift 100 gold Carthaginians: gift 50 gold 1570 AD Corporation 1560 AD Japanese: gift 100 gold Vikings: gift 100 gold Americans: gift 50 gold Carthaginians: gift 150 gold 1620 AD Refining 1630 AD Darwin's Voyage: Steel, Combustion Gold to Hladir (demanded): 164 gold Wool to Washington (not demanded): 80 gold 1650 AD Dye Caravan Vikings: gift 200 gold Japanese: gift 150 gold Carthaginians: gift 50 gold 1660 AD Automobile 1670 AD Superhighways 1700 AD Oil Freight Mass Production Americans: trade Atomic Theory Vikings: gift 200 gold Japanese: gift 150 gold 1720 AD Barb Leader: 150 gold Japanese: gift 150 gold Americans: gift 50 gold 1730 AD Japanese: gift 150 gold Americans: gift 50 gold 1740 AD Electronics 1756 AD Monarchy Vikings: gift 200 gold Dye to Osaka (demanded): 224 gold 1762 AD Feudalism Oil to Osaka (not demanded): 112 gold 1768 AD Gold Freight Carthaginians: gift 100 gold Americans: gift 50 gold Vikings: gift 200 gold Japanese: gift 75 gold 1772 AD Chivalry 1780 AD Factory Leadership Vikings: trade Sanitation 1784 AD Power Plant 1788 AD Tactics Vikings: trade Flight Gold to Uppsala (demanded): 156 gold 1790 AD Americans: trade Communism; gift 50 gold Japanese: gift 150 gold Carthaginians: gift 50 gold 1796 AD United Nations 1798 AD Machine Tools 1808 AD Miniaturization Japanese: gift 150 gold Vikings: gift 100 gold Americans: gift 50 gold Carthaginians: gift 100 gold 1820 AD Computer Japanese: gift 150 gold Vikings: gift 200 gold Americans: gift 50 gold Carthaginians: gift 100 gold 1822 AD Research Lab 1828 AD Computer Japanese: gift 150 gold Vikings: gift 200 gold Americans: gift 50 gold Carthaginians: gift 100 gold 1830 AD Radio 1832 AD Japanese: gift 150 gold Vikings: gift 200 gold Americans: gift 50 gold Carthaginians: gift 100 gold 1840 AD Advanced Flight Japanese: gift 150 gold Americans: gift 50 gold Carthaginians: gift 100 gold Vikings: gift 200 gold 1848 AD Rocketry Vikings: trade Mobile Warfare Japanese: gift 150 gold Americans: gift 50 gold Carthaginians: gift 100 gold 1851 AD Vikings: gift 150 gold 1854 AD Space Flight 1855 AD Apollo Program Vikings: gift 150 gold Japanese: gift 200 gold 1857 AD Japanese: gift 200 gold Vikings: cancel alliance 1858 AD Carthaginians: gift 100 gold Japanese: gift 200 gold 1859 AD Carthaginians: trade Amphibious Warfare 1860 AD Japanese: trade Nuclear Fission; gift 200 gold 1862 AD Japanese: gift 200 gold Americans: gift 50 gold 1864 AD Nuclear Power 1865 AD Japanese: gift 200 gold 1867 AD Vikings: sneak attack 1869 AD Laser Japanese: trade Monotheism; gift 200 gold 1871 AD Viking paratrooper lands in Rome  |
solo
b.02-15-99
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posted April 30, 2001 11:58
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Paul, reminds me of my first riv2.scn game, where barbarians just walked into undefended Rome! In this game, if the Egyptians had learned combined arms, or if they had sent a transport with ground units along with all those aegis cruisers, our landing dates would have been the same, never. Next time, I'm going to think it over more before giving away so many of the good military techs later in the game.Smash, I also couldn't believe all the gold through gifts, though I did not manage as much as you. You are right about too much tech giving early, too. Embassies are great for telling when and how much to give. With only 25 shields (5 short of completing structurals), I tried two other things besides rushing barracks: 1) Earlier, when it became apparent that 30 shields were out of reach, I tried to bribe every barb I ran into, using them later to disband while building structurals, saving quite a bit over the cost of buying a barracks (160g). I also sacrificed spare diplomats and other cheap units when doing this. 2) For the few structurals where I had nothing to disband, I would start a wonder with a caravan, switch to structural, and just buy the remaining 30 shields for 120g, saving 40g over the rushed barracks way of doing it; however, with all the extra gold you managed, I guess you weren't looking that hard for ways to economize! samson, just got to repeat my wow of admiration for discovering the efficacy of smaller-sized cities and especially for the discovery of how to determine the key civ. Just how did you think of this? What frame of mind do you have to be in to discover things like this? [This message has been edited by solo (edited April 30, 2001).] |
Ribannah
b.02-15-99
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posted May 14, 2001 11:38
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OCC #25 Deity MGEThe AI tribes were hopeless in this game, they simply would not expand, or even have cities grow beyond size 7. Nor did they research much, from Feudalism to Space Flight the Romans had to do it all . We were lucky to trade for Monarchy! What saved us was the road, later railroad, we built to the small Viking empire, so in mid-game we could quickly deliver coal and gold - until the commodities dried up, that is. I refrained from a quickstart from building settlers at size 1. ================================================================ AC: 1863 Monarchy: - Republic: -2050 Democracy: 140 Hanging Gardens: -2000 Colossus: -1100 Copernicus: -525 Newton: 20 Leonardo: 820 Darwin: 1300 Apollo: 1800 Trade routes: -825, -825,-750 Size 4: -1950 Trade: -1700 Automobile: 1300 Computers: 1758 Space Flight: 1798 ============================================ -4000 Rome -3800 Warriors, wine roaded, 50(h) -3750 Alphabet -3700 Chariot(h) -3450 S2, 50(h) -3400 Carthagians, Peace, 1 tech->C, Ally  -3350 Writing -3300 Library, wine mined, N-Archers(h) -3200 Bronze Working(h)  -3050 Japanese, Peace, 2 techs->J, no Ally  -3000 wine roaded, Barb Chariot -2950 Code of Laws, Pottery(h) -2800 N-Horsemen(h) -2750 Vikings, Peace, 3 techs->V, no Ally  -2700 S3, 50(h), N-Horsemen(h), Egyptians, Peace, 4 techs->E, no Ally  -2500 wine mined -2450 Literacy, We Love  -2200 N-Archers(h), Barbs(h) - none appears -2050 The Republic, REPUBLIC, di Warriors ----- traded for Ceremonial Burial(E), 1 tech->E, 50(h) -2000 HANGING GARDENS -1950 S4, di Chariot, 3 techs->V -1900 We Love ends , Americans, Peace, 6 techs->Am, no Ally  -1850 50(h) -1750 Currency, 1 tech->V,E -1700 N-Chariot(h), Trade(h) -1550 Barb Chariot, traded for Horseback Riding(C), 7 techs->C, 100  -1400 Banking -1200 4 techs->A, Ally  -1100 COLOSSUS, Barb Chariot, 3 techs->V, traded for Masonry(J), 5 techs->J -1000 Hides, The Wheel, 3 techs->C, 300  -950 Wine -900 Beads -850 Marketplace -825 Mysticism, Hides to Carthage (66), Wine to Carthage, -800 Bank -775 Barb Chariot, 4 techs->E -750 Food, Philosophy -> Mathematics, Beads to Carthage (66) ----- traded for Map Making(A), 3 techs->A, maps, 75 , 4 techs->C, maps ----- 5 techs->J, maps, 8 techs->V, maps -700 Food, N-Settlers complete road to Carthage (no effect), Barb Horsemen -650 Food -600 Food, Astronomy, 1 tech->A,C, 50,25  -575 1 tech->J, Ally  -550 Food -525 COPERNICUS' OBSERVATORY -475 Gold -425 University, 1 tech->A,C, 50,50 , 2 techs->V, Ally, maps, 150  -400 University -375 5 techs->E, maps, Ally(E)  -325 Coal, Construction, swapped for Warrior Code(J) -300 1 tech->A,C,V -250 Food, Coal to Carthage (82) -225 Engineering -200 Food -150 Food, N-Settlers complete road to Uppsala, 1 tech->J, 150  ----- 2 techs->C, 25  -100 Food, Invention, Gold to Trondheim (d,147), 1 tech->C, 25  -50 Food -25 1 tech->J, 150  1 Food, Theory of Gravity 20 ISAAC NEWTON'S COLLEGE 40 4 techs->V, Maps, 1 tech->C, 1 tech->J, 100  60 Gold 80 Economics 120 Gold to Carthage (41) 140 Democracy, DEMOCRACY, 5 techs->A, Maps, 50  ----- Traded for Iron Working (E), 5 techs->E, Maps, 3 techs->C 160 Stock Exchange 180 1 tech->V, 75 , 1 tech->A 200 Coal, Medicine, Settlers complete road to Kaupang 220 Swapped for Seafaring(C), 5 techs->J, Maps, 100 , 1 tech->A ----- 4 techs->V, Maps, 50  240 Food, 2 techs->E 260 Gunpowder 280 Food, 1 tech->C, 25  300 Coal to Carthage (43), 1 tech->A, 1 tech->J, 150  320 Gold, Chemistry 360 Food 380 1 tech->C, 2 techs->A, 1 tech->J, 100  400 Food, Explosives 420 1 tech->V, 150  440 Food 480 Food, Navigation, 1 tech->J, 100  520 Food, traded for Bridge Building (E), 3 techs->E, Maps ----- 3 techs->J, 4,3 techs->V,A, Maps, 1 tech->C, 25  540 Barb Elephant 560 Wool, Physics 600 Food 620 1 tech->J, 1 tech->C, 25  640 Steam Engine, 1 tech->C, 25  660 Harbor, 1 tech->C, 50  680 City square into forest, 1 tech->C, 100  700 Food 720 Railroad, 3 techs->E, Maps, 3 techs->A, Maps, 50  740 Temple 800 Industrialization 820 LEONARDO'S WORKSHOP 840 1 tech->J,C, 200,50  860 1 tech->J,C, 100,50  880 Factory, Magnetism, 5 techs->V, Maps, 1 tech->C, 50 , 2 techs->A 900 Barb Legion 920 Oil 940 1 tech->J, 100  960 Food, The Corporation, traded for Polytheism(E), 2 techs->E, Maps, 50  ----- 2 techs->A,V, Gold to Carthage (d,128) 980 1 tech->J, 50 , Barb Legion 1000 Coal 1040 Food, Refining, traded for Metallurgy(J), 1 tech->J, 2 techs->A ----- 2 techs->V, 100 , Oil and Wool to Trondheim (2x52) 1060 Coal to Carthage (43) 1080 Gold 1100 1 tech->J 1120 Oil, Electricity 1140 1 tech->V, 200 , Gold to Uppsala (d,120) 1160 Food 1200 Gold, Combustion 1240 Gold to Uppsala (d,120), Barb Musketeers 1260 Oil to Kaupang (51) 1280 Steel 1300 DARWIN'S VOYAGE -> Automobile, Electronics, di N-Horsemen 1320 Superhighways, 1 tech->C, 5,7,4,5 techs->J,E,V,A, Maps, 150,100,100,50  1340 Egyptians: PYRAMIDS 1360 Hydroplant, Mass Production, 1 tech->V, 75  1400 Gold 1440 Coal, Conscription, Gold to Uppsala (d,224) ----- traded for Monarchy(C), 1 tech->C, 3,2,1 techs->J,V,E, 200,150,75  ----- 3 techs->A, Maps, 50  1460 1 tech->C, 1 tech->E, 100 , Vikings end alliance  1480 Food, 1 tech->C,E, 25,100  1500 Atomic Theory, sold Harbor, 1 tech->C,E, 25,50  1510 Gold, 1 tech->C, 25 , Coal to Trondheim (d,255) 1520 1 tech->C, 25  1530 Oil, Feudalism, 2,2,1,1 techs->J,A,C,E, 150,50,25,50  1540 Gold to Hladir (d,182), Oil to Kaupang (96), 1 tech->C, 25  1550 Coal, 1 tech->C, 25  1560 Chivalry, 1 tech->C, 25 , Coal to Uppsala (d,197) 1570 Gold 1580 Gold to Hladir (d,182) 1590 Food, Leadership, traded for Sanitation(V), 2 techs->V, 75  ----- 2 techs->J, 200 , 3 techs->A 1610 Food 1630 Food, Tactics, traded for Communism(E), 3 techs->E, Maps, 100  ----- 1 tech->C 1640 1 tech->C 1650 Food 1660 2 techs->J,V,A, 200,150,50 , 2 techs->C 1670 Gold, Machine Tools, Gold to Carthage (d,224) ----- Japanese: SUN TZU'S WAR ACADEMY 1690 Coal 1700 1 tech->J,E, 200,100 , 1 tech->V,A, 4 techs->C, 25  1710 Food, Mobile Warfare, Coal to Trondheim (d,265), Barb Leader(150) 1730 Gold, 1 tech->C, 50 , Gold to Carthage (d,188) 1740 Miniaturization 1750 Offshore Platform -> 33 shields, Vikings: WOMEN'S SUFFRAGE 1752 Diplomat 1756 Food 1758 Computers 1760 Research Lab 1764 Food, 1 tech->J,C, 200,25 , 3 techs->E,A,V, Maps, 100,50,75  1766 Flight 1768 Harbor 1770 Vikings: MAGELLAN'S EXPEDITION 1772 3,1,1,1,2 techs->J,V,E,A,C 150,100,50,50,100  1774 Radio 1780 1 tech->J,V,E, 100,150,50 , 1 tech->A 1782 Advanced Flight, traded for Amphibious Warfare (C), 1 tech->C 1788 2 techs->J,E, 150,50 , 2 techs->A 1790 Rocketry 1796 2,1,1,1 techs->V,E,A,C, 150,50,50,75  1798 Space Flight 1800 APOLLO PROGRAM 1804 1 tech->V,A,C, 1 tech->E, 50  1806 Plastics, traded for Nuclear Fission (J), 1 tech->J 1810 Japanese end alliance  1812 2 techs->V,C, 2 techs->E,A, 100,50  1814 Nuclear Power 1824 The Laser 1830 S#15 1834 Superconductor 1842 C#6 1844 Fusion Power 1848 M#3, LAUNCH 1863 ALPHA CENTAURI ------------------ If you have no feet, don't walk on fire |
Paul
b.02-15-99
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posted May 20, 2001 13:24
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Comparison table is now available. | |