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Topic:   GL - definitive COMBAT MODIFIER summary! Format for Better Printing
Marquis de Sodaq


b.02-15-99
posted April 10, 2001 16:32   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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I'm busy condensing threads concerned with combat modifiers and some related topics. Believe me, I'm going cross-eyed from all the virtual ink that has been spilled on this topic. While culling the archives, I've found that some things have apparently never been tested and posted here. If anybody has tested, please post your findings. What has not been addressed:

1) Does an AEGIS cruiser still receive its "x2 vs. missile" bonus if it is caught in port?

2) Does the SAM defense bonus apply to city defenders when attacked by a domain 3 unit? Or do the city wall or coastal fortress bonuses apply, for that matter?

3) Does the AI build and use carriers if they have:
a) an attack value modified to 0
b) any defense value or cost reduction to make it appealing to the AI
Finally, if the AI does set them to sail, are any planes on the deck?

4) What exactly is the bonus partisans gain when attacking non-combat units?

5) Are the nuke sound, population reduction, and pollution caused by the special attack value of 99, the tech required for the unit, or by the unit slot?

Testers, boot up! Some of the above have been touched upon in the threads, but no answers found. Please test and post results in this thread. Don't forget to include just what it is you are testing in your description...

Please do not post anything here about land unit defense modifiers unless they apply directly to the above #2 or #4. There have been 101 theories about this, most of which have been proven to be bunk. The final results will show up in the Great Library... thank you!

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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Blaupanzer


b.02-15-99
posted April 10, 2001 18:14   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
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On # 1, I recently had mysterious cruise missles clobber one of my cities with an Aegis in for repair. After the other units died, the "ships caught in port" message came up and the Aegis was obliterated. (I say mysterious because there was no possible launch site I could identify.)

This leads to #3. Apparently the AI can load cruise missiles on subs, go to sea and use the missles. I've never seen the AI use a carrier to carry planes. Not saying it can't happen. But I've given the AI carriers, and they either sail around empty, or actually attack other ships/ports with the ship.

On #2, what is a domain 3 unit?

Marquis de Sodaq


b.02-15-99
posted April 10, 2001 21:32   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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A domain 3 unit is sort of like a djinn. It was discovered that changing the domain to 3 or more allows a unit to travel over any terrain as if it's an air unit with unlimited fuel. It can attack other units normally, and IIRC, has some odd qualities.

FYI, domain 0 = Ground, 1 = Air, and 2 = Sea, 3 = ???

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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Alinestra Covelia


b.02-15-99
posted April 11, 2001 05:12   Click Here to See the Profile for Alinestra CoveliaClick Here to Email Alinestra Covelia Visit Alinestra Covelia's Homepage!
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The "Cruise/Nuclear Missile from nowhere" bug is well documented - namely, the AI doesn't need to have a missile actually in a city/carrier/airbase within range. As long as it has the number of nukes or cruises in existence, it can launch them from any base it needs to in order to hit your units and bases.

AEGIS cruisers do, I believe, have x2 defense in port, although they still suffer the penalty of reduced hit points. In the Alien Invasion scenario included with Fantastic Worlds CD, AEGIS cruisers are one of the best units to have against the airborne alien units.

The AI is very bad at placing planes on the carrier. If you want it to build them at all, I believe the best way would be to increase its attack to something seaworthy. The AI might then build them as sea superiority vessels...

Ming


b.02-15-99
posted April 11, 2001 08:26   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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Just for laughs, I used the cheat menu to give the AI a fully loaded carrier. On it's first turn, it attacked a sea coast city and sunk before launching any of it's aircraft
Mixam


b.02-15-99
posted April 11, 2001 08:55   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
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In response to 1) Does the 2x missile d still apply to Aegis caught in port.

I believe it does due to this:
I am almost totally sure that the 2x d applys to air while it is in port and if it does why would it not apply to missiles. I play a mostly perfectionist strat and I usually end up going for AC so I like well defended cities and try to ignore world domination. And for me the optimum city d seems to be 2 vet Mech Inf and one Vet Aegis Cruiser. A vet Aegis Cruiser with a SAM in the city in my experience will win against a Vet Stealth bomber In almost ever encounter sometime it can even survive 2 such attacks. Unfortunately i don't intend to test these results but i am sure someone out there will

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East Street Trader


b.02-15-99
posted April 11, 2001 10:38   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader Visit East Street Trader's Homepage!
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I seem to remember Xin Yu once saying he preferred aegis for the defence of coastal cities to building a SAM - so by some sort of weird reasoning I conclude (or at least suspect) that the x2 probably does still apply. (As you can see my faith in Xin is unquestioning ).
Marquis de Sodaq


b.02-15-99
posted April 11, 2001 15:06   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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For test #1, the AEGIS cruiser does retain its "x2 vs. missile" when caught in port by a missile. FYI, ships caught in port have their full defense values, but firepower is reduced to 1.

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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Marquis de Sodaq


b.02-15-99
posted April 11, 2001 15:12   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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For test #5, the following apply:

1. The sound, explosion, killoff, and pollution result from the special attack value of 99.
2. No unit with attack = 99 can be built before the Manhattan Project is built, regardless of its normal prerequisite.
3. The unit makes both its normal sound and the nuke explosion.
4. Because the unit is within the explosion radius, it dies even without the toggle to be "destroyed after attacking."

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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
[This message has been edited by Marquis de Sodaq (edited April 11, 2001).]

Marquis de Sodaq


b.02-15-99
posted April 11, 2001 15:36   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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For test #2, the domain 3 unit does not trigger the SAM defense or coastal fortresses. It ignores city walls. On the upside for defenders, it can be attacked by any unit, even a sub when it is over water.

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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

SlowThinker


b.02-15-99
posted April 11, 2001 16:35   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
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quote:

4) What exactly is the bonus partisans gain when attacking non-combat units?

I tested it a little now.

It seems that
a) non-combat unit = attack strength is 0
b) firepower of the partisan is increased about 15 - 20 times

Marquis de Sodaq


b.02-15-99
posted April 12, 2001 16:30   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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The Great Library entry is complete!

It is the thread info: Combat Modifiers and Calculation (GL) in the CivII-General forum.

Not all has been resolved. Please see the above thread to see where we have left off...


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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
[This message has been edited by Marquis de Sodaq (edited April 13, 2001).]

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