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Topic:   Hut pattern Format for Better Printing
Deity Dude


b.02-15-99
posted April 09, 2001 17:56   Click Here to See the Profile for Deity DudeClick Here to Email Deity Dude Visit Deity Dude's Homepage!
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I know what the special resources pattern looks like - basically a swastika - but what does the hut pattern look like, or the shield pattern...

If there's a previous thread please point me to it if its too long to go into here. I looked in the archives under hut and couldn't find anything. Any help would be greatly appreciated.

Smash


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posted April 09, 2001 18:11   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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use map editor and make a small all plains or forest.Anything cept grass.
airdrik


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posted April 09, 2001 18:31   Click Here to See the Profile for airdrikClick Here to Email airdrik Visit airdrik's Homepage!
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the grassland sheild pattern lookes something like this:

SnSnSnSnSn
nSnSnSnSnS
nSnSnSnSnS
SnSnSnSnSn
SnSnSnSnSn
nSnSnSnSnS

tilted to the terrain, where S indicates grassland sheild, and bold is where a special is (I believe, I'm doing this from memory). The pattern of specials is repeated with a 2 or 3 tile break in bands about 3-4 tiles apart, and reversed.
[This message has been edited by airdrik (edited April 09, 2001).]

Eli


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posted April 09, 2001 18:52   Click Here to See the Profile for EliClick Here to Email Eli Visit Eli's Homepage!
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I think that your specials are incorrect there.
Blaupanzer


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posted April 09, 2001 22:49   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
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We have had a discussion of hut patterns before. They come in the form of an oblong box if I recall. Turn on the cheat in a game you are not really going to play. It's really clear.
John-SJ


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posted April 09, 2001 22:51   Click Here to See the Profile for John-SJClick Here to Email John-SJ Visit John-SJ's Homepage!
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Yes, wouldn't the specials be something like:


----S----
-------S-
-----C---
---S-----
------S--

Where 'S' is a special, 'C' is a perfect city location with access to 4 specials.

John-SJ

(Sorry, don't recall the hut pattern off hand.)

Ming


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posted April 09, 2001 22:55   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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Yeah... just use your map editor and create a world with all land. The basic pattern is easy to spot, four to a pattern. Then see how they all connect, and you can get pretty good at knowing where all the huts are.

But there is nothing worse than finding a one square ocean where a hut should be

Fergus Horkan


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posted April 10, 2001 06:50   Click Here to See the Profile for Fergus HorkanClick Here to Email Fergus Horkan Visit Fergus Horkan's Homepage!
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quote:

Originally posted by Ming on 04-09-2001 10:55 PM

But there is nothing worse than finding a one square ocean where a hut should be

Yes there is - I always find the top corner of the pattern on my southern coast, with three huts submerged. Grrr

Scouse Gits


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posted April 10, 2001 08:12   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Useful tip -- Where there's a hut there's a Special! (two squares orthogonally) and if you can't see it - it is still there, but hidden on Grass

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

towigg


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posted April 10, 2001 15:56   Click Here to See the Profile for towiggClick Here to Email towigg Visit towigg's Homepage!
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In order to reveal the shield or the special, how would you need to improve the land: Any other land type to grassland to get the shield, and grassland to some other land type to get the special? Thanks.
Marquis de Sodaq


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posted April 10, 2001 16:59   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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quote:

Originally posted by towigg on 04-10-2001 03:56 PM
In order to reveal the shield or the special, how would you need to improve the land: Any other land type to grassland to get the shield, and grassland to some other land type to get the special? Thanks.

Bingo! Grassland is the only terrain type that does not have a special. It is also the only one that instead has the shield bonus. Change one to the other, et voila! Experiment in your map editor to see what Scouse Gits talks about with the 2 square special/hut relation.

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Scouse Gits


b.02-15-99
posted April 10, 2001 17:22   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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towigg -- you haven't quite got it a special is on a square - or not - so you can never turn say forest to grass and then to silk -- what I meant was that if there is no visible special in any of the four squares two away orthogonally from a hut one of the grass squares in one of these four positions WILL be a special - which one can often be deduced from the special pattern -- IMHO these are just about the only squares it is worth thinking about terraforming in the early game (by terraforming I mean 'M'ing into forest in the hope of detecting silk or pheasant)

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Deity Dude


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posted April 10, 2001 17:56   Click Here to See the Profile for Deity DudeClick Here to Email Deity Dude Visit Deity Dude's Homepage!
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Thanks everyone this is very helpful.

P.S. Am I the only one here who doesn't know the meaning of "orthogonally"

Taurus


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posted April 10, 2001 18:15   Click Here to See the Profile for TaurusClick Here to Email Taurus Visit Taurus's Homepage!
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quote:

Originally posted by Deity Dude on 04-10-2001 05:56 PM
Thanks everyone this is very helpful.

P.S. Am I the only one here who doesn't know the meaning of "orthogonally"

Orthogonally is basicly a fancy word for perpendicular, although it has other mathimatical uses too.

------------------
"But as time goes on, they, as all men, will find that independence was not made for man - that it is an unnatural state - will do for a while, but will not carry us on safely to the end..." Aldous Huxley in "Brave New World"

Blaupanzer


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posted April 10, 2001 18:21   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
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quote:

Originally posted by John-SJ on 04-09-2001 10:51 PM
Yes, wouldn't the specials be something like:


----S----
-------S-
-----C---
---S-----
------S--

Where 'S' is a special, 'C' is a perfect city location with access to 4 specials.

Middle two Ss are one off. Top middle goes one to the right, bottom middle, one to the left. Hence the "swastika pattern" many mention.

Sirotnikov


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posted April 10, 2001 18:23   Click Here to See the Profile for SirotnikovClick Here to Email Sirotnikov Visit Sirotnikov's Homepage!
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quote:

Originally posted by Deity Dude on 04-10-2001 05:56 PM
Thanks everyone this is very helpful.

P.S. Am I the only one here who doesn't know the meaning of "orthogonally"

I didn't know it either.


or-thog-o-nal (ór thog'uh nl) adj.
1. a. Also, Math.
pertaining to or involving right
angles or perpendiculars.
2. Crystall. referable to a rectangular set
of axes.
[1565-75; obs. orthogon (ium) right triangle (< LL
orthogonium < Gk orthog_nion right-angled; see
ORTHO -, - GON) + - AL 1]
Derived words
--or-thog'o-nal-ly, adv.
--or-thog o-nal'i-ty, n.

And I still can't figure out what it means
Scouse Gits


b.02-15-99
posted April 11, 2001 07:30   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Sorry guys, yes once long ago I was a mathematician ...

Orthogonally in this context means moving like a rook in a game of chess -- ie if you ignore the slant of the representation of the map and simply think of a checkerboard:

xxOxx
xxxxx
OxHxo
xxxxx
xxOxx

H is the hut, x is an irrelevent square and exactly one of the Os will be a special (perhaps hidden)

Have I got it across this time?

Mixam


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posted April 11, 2001 09:15   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
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Actually I too was stumped by orthogonaly even after looking it up

However after i created an entire plains map in map editor it became clear. Only one thing is it not narrowed down to only 2 choices instead of 4? From what i saw in my experiment map it was like this

xxxxO
xxxxx
xxHxx
xxxxx
Oxxxx

Where H is hut O is possible special (one or the other but not both)
And my diagram is as in game and not turned

Maybe i am using a dif seed or something correct me if I'm wrong

Eli


b.02-15-99
posted April 12, 2001 18:33   Click Here to See the Profile for EliClick Here to Email Eli Visit Eli's Homepage!
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quote:

Originally posted by Blaupanzer on 04-10-2001 06:21 PM
Middle two Ss are one off. Top middle goes one to the right, bottom middle, one to the left. Hence the "swastika pattern" many mention.


No, his pattern is exactly the correct one.

Smash


b.02-15-99
posted April 12, 2001 20:44   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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To get technical,it does not resemble a swastika.Its backwards.It is a religious symbol from an old Indian religion IIRC


Marquis de Sodaq


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posted April 12, 2001 21:36   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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quote:

Originally posted by Smash on 04-12-2001 08:44 PM
To get technical,it does not resemble a swastika.Its backwards.It is a religious symbol from an old Indian religion IIRC



North American plains Indians, Lakota (IIRC), symbol for power/strength

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Scouse Gits


b.02-15-99
posted April 13, 2001 07:45   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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[blatant OT remark]
Monsieur Le Marquis,
I have attempted to expound the arcane art of making posted links in a Private Message to you - please have a look ...
[/blatant OT remark]

The Swastika thing - yes it is certainly reversed in Nazi usage, but my recollection is that it is an Arian (mid to far eastern culture ?Indian?) symbol originally - the use by Amerindians is certainly news to me.

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Boney


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posted April 14, 2001 05:08   Click Here to See the Profile for BoneyClick Here to Email Boney Visit Boney's Homepage!
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On this 'trivial pursuit' the Swastika can be be found as a symbol in more than a few cultures. In India for example there are both clockwise and anti-clockwise Swastikas, one feminine and one masculine. But I have seen them all over Asia, and they can also be found in Africa and South America as well as North America. The Nazis actually stole the Symbol from the "Thule society", I do not know what or who they were. It is just sad what this symbol came to represent.

SlowThinker


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posted April 15, 2001 10:25   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
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{map}
{}{SlowThinker}{end1}

------------------------------
This is a post with keywords. See a thread The Great Library: a hierarchical structure" thread.

Blaupanzer


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posted April 20, 2001 16:36   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
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Eli,

No his pattern is not correct. In my version of civ (2.42), the city must be placed so it does not touch any of the specials (diagonally, vertically, or horizontally) in order to take advantage of a four special situation. This looks like:

xxSxxxx
xxxxxSx
xxxCxxx
xSxxxxx
xxxxSxx

Hence my comment. His pattern shows two specials in a three hex diagonal. I've never seen that. Or maybe it's just my eyesight. (It's hell to grow old, but the alternative is not known to be interactive.)

Mixam


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posted April 20, 2001 17:21   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
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Hope these show up right Turn them 45 degrees and it is as in the game. Sorry some of the borders didn't show up but all the specials and huts did. C = Best city location S = Special H = Hut

Special Pattern

S

   

S

C

S

S

Hut Pattern

   

H

  
       

H

      
       
      

H

       
  

H

    

[This message has been edited by Mixam (edited April 20, 2001).]

Ming


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posted April 20, 2001 20:10   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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OK... that is the basic hut pattern... but you still really need to look at a custom all land map to view the full pattern. It shows how the 4 patterns fit together. If you have found two 4 patterns, you then know where every hut on the map can be.
Mixam


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posted April 21, 2001 01:40   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
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Yes Ming, If find a spot that is missing one special for that pattern then 2 of those specials make up a full pattern. It is hard to explain. I chose not to show the whole pattern cause i would have to show 2 for special and for hut there is also two patterns. Yes if you find two of the four patterns for the hut you can find them all but does anyone really pay that much attention? I usually just find one and use the four pattern to find the next three. Then the next four pattern beside it. I don't find all the huts using this though. Do you?
Ming


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posted April 21, 2001 02:37   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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Well... Yeah... once you find two 4 patterns, the entire pattern is then known. Why wouldn't I use the knowledge?
Mixam


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posted April 21, 2001 03:22   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
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Well just that I mean the hut pattern ain't exactly as simple as the sheild pattern for grassland. I mean first of all you would have to record the x,y location of the first 8 huts and then count off what it is like 6 squares between each pattern horizontally and 4 or so vertically. You actually do that! I don't even bother with Oedo years yet but I only play the AI right now. I prob won't even play multiplayer till civ III comes along.
Ming


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posted April 21, 2001 08:15   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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quote:

Originally posted by Mixam on 04-21-2001 03:22 AM
I mean first of all you would have to record the x,y location of the first 8 huts and then count off what it is like 6 squares between each pattern horizontally and 4 or so vertically. You actually do that!

Yeah, I do. If I'm exploring, why not move in a direction that might really pay off.

Mixam


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posted April 21, 2001 12:39   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
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You're crazy! Then i never played a game where I had to think all that much b4 hitting enter. AI is no challenge and I don't care about records. By the way I only play on emprorer right now. I am scared of BBD (Big Bad Diety)
Ming


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posted April 21, 2001 12:45   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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Against the AI, I really don't pay much attention either. But against human opponents, any edge helps
Scouse Gits


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posted April 23, 2001 05:57   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Mixam -- as far as half an hour's testing allows -- you are exactly correct!

Mixam's Law: "Every hut has a (possibly hidden) special two squares away from it in the '1' or '9' direction."

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

East Street Trader


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posted April 23, 2001 11:37   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader Visit East Street Trader's Homepage!
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"1 or 9 direction"

?

Mixam


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posted April 23, 2001 14:24   Click Here to See the Profile for MixamClick Here to Email Mixam Visit Mixam's Homepage!
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quote:

Originally posted by Scouse Gits on 04-23-2001 05:57
Mixam's Law: "Every hut has a (possibly hidden) special two squares away from it in the '1' or '9' direction."

Ha ha... Mixams Law! I was wondering when you were gunna get back to me on that SG. Nice of you to add words and a name to it. All I did was draw a picture

Edit: EST 1 or 9 direction means the squares the numbers on the keypad correspond to. 1 being down and left and 9 being up and right.
[This message has been edited by Mixam (edited April 23, 2001).]

EOL


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posted April 23, 2001 20:55   Click Here to See the Profile for EOLClick Here to Email EOL Visit EOL's Homepage!
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I was just having a look at this and decided i may as well show an image of the pattern. I hope this might make it a little clearer. The hut patterns (4 and 8 hut formations) change latitude depending on the resource seed (as do the mix of buffalo vs wheat).

EOL

------------------
"One day your life is going to flash before your eyes, make sure it is worth watching."

Xin Yu


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posted April 23, 2001 21:18   Click Here to See the Profile for Xin YuClick Here to Email Xin Yu Visit Xin Yu's Homepage!
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There is a definite relatio between hut pattern and special pattern. Hence you can (at least partially) locate a hut from a special.

Every 8 specials are grouped together and form a shape of a small boat. If we consider the 4 close to the center of the boat to be 'center' specials and the other 4 'outer' specials, then for one group of specials, there will be 4 huts two squares aways from the 'center' specials, and the next group will have 4 huts two squares away from the 'outer' specials.

The directions of the huts from corresponding specials will be northeast for the east two and southwest for the west two.

Marquis de Sodaq


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posted April 24, 2001 22:51   Click Here to See the Profile for Marquis de SodaqClick Here to Email Marquis de Sodaq Visit Marquis de Sodaq's Homepage!
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Thanks, EOL, nothing like a screenshot to sum up all that garbled ascii art...

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

airdrik


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posted April 25, 2001 16:49   Click Here to See the Profile for airdrikClick Here to Email airdrik Visit airdrik's Homepage!
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May I add one last note: The pattern of the specials changes with the resource seed used. Ex:
seed=1?
_11
1111
_11

seed=2?
_11
2222
_11

seed=3?
_12
1212
_12

where 1 is one of the two specials for that terrain, and 2 is the other. These alternate in bands like the wheat and buffalo alternate in the picture. Ex:
_11_ _11_ _11
2222 2222 2222
_11_ _11_ _11

_22_ _22_ _22
1111 1111 1111
_22_ _22_ _22
(tilted and moved arround etc. to match the actual pattern)

any others?

Edit: stupid ascii whatever, deletes spaces if they are the first character in a line
[This message has been edited by airdrik (edited April 25, 2001).]

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