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Topic:   Max Trade Receieved from Trade Route Format for Better Printing
Eli


b.02-15-99
posted April 07, 2001 17:11   Click Here to See the Profile for EliClick Here to Email Eli Visit Eli's Homepage!
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What is the biggest amount of trade arrows that you received from a trade route?

And did someone try to create two "perfect" cities to check this?

------------------
Builder.

"Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve"

"The length of a minute depends on which side of the toilet door you're on"

Gastrifitis


b.02-15-99
posted April 07, 2001 17:16   Click Here to See the Profile for GastrifitisClick Here to Email Gastrifitis Visit Gastrifitis's Homepage!
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You mean, two cities of size 127, belonging to two different civilizations, on opposite corners of the map, both with four gold mines and rivers on all the squares, each with Marketplace, Bank, Stock Exchange, Superhighways, and two other good trade routes, offering something demanded by the other city?

No.

Sounds like fun!

Eli


b.02-15-99
posted April 07, 2001 18:14   Click Here to See the Profile for EliClick Here to Email Eli Visit Eli's Homepage!
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I'll try this now, but I'm interested in more "normal" cities(without population maxed by caravans).


SSC with all rivers, 4 gold specials, all SSC wonders, and grassland in the rest of the city squares, under democracy with 100% science rate size 34(or 35) with all specialists as scientists can make 1200 science.

I'm wondering what can we do with trade...

------------------
Builder.

"Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve"

"The length of a minute depends on which side of the toilet door you're on"
[This message has been edited by Eli (edited April 07, 2001).]

Roman


b.02-15-99
posted April 07, 2001 19:15   Click Here to See the Profile for RomanClick Here to Email Roman Visit Roman's Homepage!
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Oops, I thought you wanted to find out the maximum theoretical limit.

I carried out some tests to find out...

I have the "No Limits" Patch:

Maxed out population, all relevant wonders/improvements, edited terrain, double production, etc. :-

Maximum one time bonus per caravan: 4848 gold
Maximum addition to trade per caravan: 2275 gold

Maximum income per turn: 55537 gold

Sorry, these figures are wrong. For the real figures see my thread on "Limits to trade".
[This message has been edited by Roman (edited April 08, 2001).]

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