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Author
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Topic: A poll: do you accept caravan rehoming? |  |
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Marko Polo
b.02-15-99
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posted April 04, 2001 16:56
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I think it's time for us to determine this. I find this trick very controversal. Surely it isn't what the designers had ment. The popup message says it so clearly if you try to 'h' a caravan: "You can't change the home town of a trade unit" (or something like that). However you can "support from this town" using city command menu. If only they would have fixed this (in one way or another) we wouldn't be here discussing this.As it has been said before, it doesn't matter what tricks you do when playing SP and not posting logs here. But what if we are competing here e.g. who lands on AC the earliest? After reading Solo's log of his new landing recod, he tells us that caravan rehoming was a major part of his strategy. I'm not saying this is a problem at all. After all, we are playing a game here and the main point of it is to have fun! Solo actually told us that he had fun changing home town of his caravans "doing a sneaky thing". Competition with other humans is a part of that fun and for the competition to be fair we absolutely need to have the same rules, don't you think? After all, there are many other "sneaky" things we do and get kicks of it. All commonly accepted. Like incremental rushbuilding, ship chaining and have a city hill square mined before building on it. All those things are in similar category of caravan rehoming: not intended by the developers! So I conclude that this mysterical argument of "designer intention" can't be used as a rule when judging these kind of matters. We must make the rules ourselves and this is exactly what we have done in the past. IMHO it's now time to try getting an agreement on this matter. So my vote here is: let's accept caravan rehoming! I also like the sneaky nature of that practise..  --------------------------------------------------------------------- Addition per 9.4.2001: Just to clarify things: I've changed my mind since I wrote this post. I've explained it down to the thread. My main point is that the poor AI is already handicapped against an experienced human player and rehoming only makes the situation worse. Finally, the AI is puny making good trade routes and certainly can't rehome HIS caravans! [This message has been edited by Marko Polo (edited April 09, 2001).] |
War4ever
b.02-15-99
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posted April 04, 2001 19:18
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no to caravan rehoming..... but i love repeated comodities to the capital go hides go !!!! No wonder Canada is such a great place to live and were so rich..... it was all those fur traders  |
Ming
b.02-15-99
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posted April 04, 2001 19:57
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No problem with this in MP... you can't do it  |
Gastrifitis
b.02-15-99
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posted April 05, 2001 00:26
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I'm tired of arguing about the "intent of the designers". Where is the patch where they tried to fix this stuff? Civ 3 will be coming out before too much longer. Maybe then, we'll find some of these things fixed. But how much do you want to bet half of them still won't be? We have a game full of holes, and I usually just shrug and drive through them. If people want to rehome caravans, I say let them.BTW, do you have a vested interest in this permission, Marko?  |
Scouse Gits
b.02-15-99
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posted April 05, 2001 02:47
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It is a good topic for discussion and one that I was considering raising myself.Solo was honest to tell us about rehoming freights and shared with everybody some of the interesting strategies he used in his epic game. Without taking anything away from his achievement, I am a NO vote for rehoming caravans. If people do post records they should make it clear (like Solo did) if they have rehomed caravans. I don't see any problem in having two sets of records, one for those that do and another for those that don't!  --------------
SG(2)
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Smash
b.02-15-99
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posted April 05, 2001 02:58
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It was a 2nd attempt so "official" record status is not a consideration.Dam impressive though.Seems like the big speeder upper was free cities early.Saved tons'o'turns not having to build so many settlers.I don't know. No in MP(unless you are way behind ) Do whatever you want in solo games. I guess there should be some standards.Arii used food caravans and re-homing IIRC.
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La Fayette
b.02-15-99
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posted April 05, 2001 04:09
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Once upon a time (a very long time ago, I'm afraid) I was a young boy and lived and studied in Bordeaux. I happened to travel to Genève (Geneva) in Switzerland and bought chocolate (swiss chocolate has always had a very high reputation in France). I unwrapped it and found it delicious. Then I had a look at the wrapping paper: "Tobler, la qualité suisse du chocolat français" (Tobler, swiss quality for french chocolate; made in Bordeaux ).Wasn't that rehoming? IMO we are living in a world economy and thousands of products are rehomed every minute all around the world. I don't know what the genious who designed this game had in mind, but I state that rehoming is absolutely realistic, and I use it and abuse it when playing civ (alas not with results quite as impressive as those achieved by arii and solo ). ------------------ aux bords mystérieux du monde occidental |
Marko Polo
b.02-15-99
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posted April 05, 2001 04:52
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SINGLE PLAYERPro (2 - 14) Gastrifitis Rah "but must state you did it when you brag about it" Against Ming Marko Polo "No in regular SP, but yes when shooting records and telling the others" War4ever Scouse Gits(2) SG[1] East Street Trader DaveV Marquis de Sodaq Hasdrubal Blaupanzer Deity Dude Boney Solo La Fayette Don't know Smash MULTIPLAYER
Pro (0 - 14) Against Ming Marko Polo War4ever Scouse Gits(2) Smash SG[1] East Street Trader DaveV Rah Marquis de Sodaq Hasdrubal Blaupanzer Deity Dude Boney No comment/Don't know Gastrifitis La Fayette Please correct me if interpreted your answer wrong. I'll edit this post when we get more votes! Also, if you happen to change your mind (like I did) please let me know! [This message has been edited by Marko Polo (edited April 09, 2001).] [This message has been edited by Marko Polo (edited April 09, 2001).] [This message has been edited by Marko Polo (edited April 10, 2001).] |
Scouse Gits
b.02-15-99
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posted April 05, 2001 06:01
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I do it - but it adds yet another layer of nanomanagement upon a game that I prefer to play in a cavalier fashion. For me the game would be 'better' without this feature (so why do I not deny it to myself? Guess I'm just weak) ... after all this prevarication -- I follow General de Gaulle, "Non!" -- sorry LaFayette------------------ Scouse Git[1] -- git1@scousers.net "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
East Street Trader
b.02-15-99
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posted April 05, 2001 07:39
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I'm a no. |
DaveV
b.02-15-99
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posted April 05, 2001 07:59
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Another "no" vote. Trade is powerful enough already. I say this one is like the airfield cheat; a clear programming mistake that should have been patched. |
rah
b.02-15-99
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posted April 05, 2001 09:00
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MP.......No SP.......Whatever, but must state you did it when you brag about it. |
La Fayette
b.02-15-99
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posted April 05, 2001 10:05
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quote:
 Originally posted by Scouse Gits on 04-05-2001 06:01 AM I follow General de Gaulle, "Non!" -- sorry LaFayette
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It's a free world (thanks god! ... and thanks those who have been, are and are going to be able to stand up and say no to any other kind!). I have explained why I do use rehoming, but have great respect for those who don't. And I feel ready to stop using it if we decide it so. (BTW what do ICSers say about the black faces turning light blue? do you find it realistic? (I don't); do you think the designers intended it to work that way? (I don't ); shall I start a poll?).
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Marquis de Sodaq
b.02-15-99
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posted April 05, 2001 10:09
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Take into consideration what CivII is trying to duplicate. In reality, La Fayette has a good point - trade routes were historically incremental, altho the goods themselves moved tremendous distances. Silk from Shanghai was traded for jade from Samarkand; they traded the silk to Bokhara for pottery; they traded it to Susa for gems; they traded it to Baghdad for grain; they traded it to Byblos for timber; they traded it to Venice for tortellini.Do we limit trade to a silk-tortellini route between Shanghai and Venice? Shanghai produced it, they should benefit from it. Rehoming prevents the origin city from benefitting from the trade, altho its civ does benefit. This would be inappropriate for despotism, republic, and democracy. Under a centralized government (monarchy, commie, fun), all gold ends up where the rulers want it, anyway. I think rehoming is acceptable under these gov'ts. I vote NO. I'm one of those silly people who play an aesthetic game, not necessarily to win. Stick with how it really happens... ------------------ "There is no fortress impregnable to an ass laden with gold." -Philip of Macedon |
Hasdrubal
b.02-15-99
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posted April 05, 2001 10:20
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One more no. It is clearly another unintended feature, making the game easier for the human player yet again. |
Blaupanzer
b.02-15-99
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posted April 05, 2001 10:34
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I also vote no. This is a case actually addressed in the game, which informs you you can't do it (when on main map). The fact that there is a way around that does not abrogate that rule. Secondly, the trade represents a stream of goods. Gold from Paris can't be suddenly cause a gold mine to appear in Marseilles just because of rehoming. Sid says in a recent interview in CGW that Civ III will revisit trade. The cities will trade in the commodities inside their radii, it appears. |
Deity Dude
b.02-15-99
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posted April 05, 2001 11:26
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NO |
Scouse Gits
b.02-15-99
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posted April 05, 2001 12:28
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La Fayette - there is a definite difference between the two cases - no end of Apolyton polls will make a black face cost 6 or 8 luxuries to become happy - it would make for a fun game if this were the case - not least an absolute limit to the size of a stable Monarchy for example! This 'feature' is not one I 'use' - I just do whatever it takes to keep my (rather large) empire fairly content ...------------------ Scouse Git[1] -- git1@scousers.net "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
Boney
b.02-15-99
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posted April 05, 2001 23:24
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For what it is worth I also say NO for both. But I do think that solo games should be fun and if they are not then you should give up, and if cheating enhances your fun and leaves you with a clear conscience, so be it. |
Marko Polo
b.02-15-99
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posted April 06, 2001 07:29
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quote:
 Originally posted by Hasdrubal on 04-05-2001 10:20 AM One more no. It is clearly another unintended feature, making the game easier for the human player yet again.
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This is an excellent argument which made an appeal to me. I also think that despite all AI cheating etc. this game gets eventually "too easy" for experienced players even at deity level. After hundreds of playing hours of course - the mastery of Civ2 is a loooooong process and takes a lot of studying and experimenting. This is also the beauty of the game: a beginner and a veteran both can enjoy the game! That's why I'm going to flip from "pro"-side to "against"-side when it applies SP. However, I would allow it in the special occasion of a "new record" hunting, given that you tell this to others like Solo did in "AC 772" record. I concur with SG(2): It's kinda similar than the "AC in BC with OC" which is possible only by using a special rivered-hut map. These two records are still outstanding and when pursuing those IMHO it's allowed to take advantage of all little sneaky tricks which are possible, excluding "save/tip a hut-->barbs/load"-kind of cheats of course. quote:
 Originally posted by Gastrifitis on 04-05-2001 12:26 AM BTW, do you have a vested interest in this permission, Marko? 
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Yes I have. If I'm going to try shooting a record I need to know what's allowed and what's not. Also we need to have the same rules in succession games. I admit it: I have used caravan rehoming. This derives from my Civ1-days where this was absolutely "legal" practise. When I moved to Civ2 last autumn I discoverd this trick all by myself and happily started using it. After this discussion, however, I'll drop it altogether and I'm not going to miss it. [This message has been edited by Marko Polo (edited April 06, 2001).]
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La Fayette
b.02-15-99
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posted April 06, 2001 08:49
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May I ask ONE question? Doesn't any of you rehome settlers or military units (for example build them in a city with barracks and station them where needed)? I do that all the time (and I suppose anyone does). Why should that be allowed for ANY unit except caravan?I wouldn't like to appear to be stubborn or unable to listen to what the others say, but frankly I don't understand: this feature (rehoming) is common practice in modern economy (and in fact has always been, as 'le Marquis de Sodaq' just explained). this feature (rehoming) is allowed for ANY unit in this game with help of the same button 'support from this city'. Why should it be forbidden for ONE unit named caravan?
------------------ aux bords mystérieux du monde occidental |
rah
b.02-15-99
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posted April 06, 2001 08:54
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Because when you try to rehome a caravan you get a message saying you can't do it. So obviously it was the designers intent to not allow you to do it. The programmers just forgot that there was another way to do it, hence the discussion here.RAH
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DaveV
b.02-15-99
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posted April 06, 2001 09:08
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La Fayette - the rationale behind caravans (realistic or not is a separate debate) is that they represent a limited supply of goods traveling between cities. The value of the goods is higher when they come from a more productive (= higher trade) city. So, rushbuilding twenty caravans in size-3 cities, rehoming them to your SSC and vastly increasing their trade value is counter to the game's built-in limitations on trade.To answer your question more directly: caravans/freights are unique units, representing trade goods rather than a military force. As such, they have a unique source, which helps determine their value. Edit: I agree that the black to light blue conversion is a bug. It is embedded in the game, however, and the only way to avoid exploiting it at Deity is to limit the number of cities. I've played an MP game with a limit of 12 cities, and it was interesting, but artificial. Caravan rehoming is much easier to prevent, and much less artificial IMHO. [This message has been edited by DaveV (edited April 06, 2001).] |
La Fayette
b.02-15-99
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posted April 06, 2001 11:53
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quote:
 Originally posted by rah on 04-06-2001 08:54 AM Because when you try to rehome a caravan you get a message saying you can't do it. So obviously it was the designers intent to not allow you to do it. RAH
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1) About rehoming I have probably rehomed several thousands caravans since I started playing civ and never noticed such a message. I do with caravans exactly what I do with any other unit: build them somewhere, send them to another city of mine, then push the button 'support from this city'. Seems quite natural.Obviously, I must be missing something, since so many people seem to think that this is wrong, or sneaky, or kind of a cheat. I'll check to night what my caravan says when I move it. 2) About the designers Do you think that the designers intended that this game should be played with one city, or several hundreds, or trade routes renewed by sending food caravans in between, or...? Honestly I feel confused. I am neither tricky, nor sneaky (at least I think so) and I am ready to follow general advice. But I am far from convinced just now.
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La Fayette
b.02-15-99
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posted April 06, 2001 12:21
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quote:
 Originally posted by DaveV on 04-06-2001 09:08 AM So, rushbuilding twenty caravans in size-3 cities, rehoming them to your SSC and vastly increasing their trade value is counter to the game's built-in limitations on trade. [This message has been edited by DaveV (edited April 06, 2001).]
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OK,Dave What do you say about '2 continents' or 'repeated commodity' (I was glad when I discovered those, then I came to Apolyton and noticed that Xin Yu and Adam Smith also had discovered them)? counter to the game? What do you say about Xin Yu's last finding, renewing a trade route by sending a food caravan? counter to the game? What do you say about a horde of 100 crusaders (I think I read that the other day)? Should there be built-in limitations on trade and no speed limit on four legged units? I love this game. I know you love it too. Don't you think we are going to loose something if we act as a board of censors instead of acting as explorers?
------------------ aux bords mystérieux du monde occidental |
solo
b.02-15-99
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posted April 06, 2001 12:41
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Having always rehomed from within the city menu, I just tried it the other way, and sure enough, it says "You can not change the home city of a trade unit." No one will believe this, of course, but I got into the habit of doing most things from the city menu, because I was always being told "That function can not be performed here.", whenever trying the "f" command on a settler or engineer trying to fortify itself inside a city to help protect it when there was no other defense. My vote is also NO, since the game explicitly forbids it. 776 was fun, but rehoming was a major reason for it, so for me it doesn't count as any kind of record. It was more of an exercise in possibilities. There are as many opinions about the innumerable things we do when playing the game as there are players. There is no way to verify anyone's actions, honesty, or results, so having "official" records seems pointless, but its still a lot of fun doing pointless things while playing CivII. |
East Street Trader
b.02-15-99
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posted April 06, 2001 12:43
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LaFayetteThere are two ways of trying to re-home and only one gives the "can't do" message. Evidently you always use the way which works. I'm struggling to remember what the two methods are but it must be something like giving the re-home instruction via the toolbar (which I think gives the "can't do" message) and clicking on the unit itself while in the city screen and then giving the re-home instruction from the pop up list or pressing "H" on the keyboard (which I think doesn't). I suppose I am a bit influenced by the "can't do" message but my "no" vote is mainly based on a slightly different take. As with some other tactics the problem for me is that this one is both too easy to do and (I suspect) too effective. I would accept the criticism of civ2 that the trade arrangements can be cumbersome (mostly because the "go to" function is so weak). But, leaving aside the occasional tedium, I usually rather welcome the need to take care to maximise the benefit of trade. It is my feeling that if I took up re-homing to my SSC some of the satisfaction would go. But all this seems to me entirely personal. I see no benefit at all in working out a rule which Apolytoners are expected to follow in SP games. My admiration for Solo's outstanding early finish is wholly unaffected by the fact that he is happy with re-homing. And I shall continue to enjoy your company and to profit from your insights whether you continue happily to re-home or whether you decide to stop doing so for a while. |
DaveV
b.02-15-99
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posted April 06, 2001 13:30
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quote:
 Originally posted by La Fayette on 04-06-2001 12:21 PM OK,Dave What do you say about '2 continents' or 'repeated commodity' (I was glad when I discovered those, then I came to Apolyton and noticed that Xin Yu and Adam Smith also had discovered them)? counter to the game? What do you say about Xin Yu's last finding, renewing a trade route by sending a food caravan? counter to the game? What do you say about a horde of 100 crusaders (I think I read that the other day)? Should there be built-in limitations on trade and no speed limit on four legged units?
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I'd say all of these fit more in the framework of the game than caravan rehoming. Perhaps we should agree to disagree... quote:

I love this game. I know you love it too. Don't you think we are going to loose something if we act as a board of censors instead of acting as explorers?
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As nearly everyone else has said already, what a player does in the privacy of his/her home is entirely his/her affair. There should, however be an agreed-upon code of conduct for multiplayer and comparison games, else the competition is specious. |
Blaupanzer
b.02-15-99
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posted April 06, 2001 15:05
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La Fayette has stated that he is not an MP warrior elsewhere in the forum. H also hasn't claimed to set any records that I've seen. These rules things only really matter in those contexts. Most of us rehome units by pressing the "h" key when we get the unit to its new city. That is what generates the message saying this is forbidden for caravans. The value of caravans is twofold. One is the immediate bonus, and for that La Fayette's reasoning makes as much sense as that of those who disagree with him. However, caravan/freights also start a stream of gold between the two cities based on the commodities available there. In that context, rehoming makes no sense, since the game's logic has said the flow of goods is available from the original city, not the rehomed one. |
Scouse Gits
b.02-15-99
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posted April 06, 2001 15:37
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I think our friend LaFayette is somewhat embattled here - I'm put in mind of a similar, but far less heated discussion recently about the airbase 'cheat' -- one which I use extensively in the rare games that are still going by the advent of Radio -- here it was I that was in the minority of one - and very glad that the debate did not reach the temperature that this one is attaining. For MP and succession games I guess some 'standard' would be of general benefit, but otherwise - why bother? solo's achievement is no less remarkable just because it was aided by a particular 'strategy', if LaFayette chooses to try and beat it (using the same strategy) more strength to his right arm -- personally I think that the map was known lent a greater advantage than any ammount of rehoming - but I have yet to land before 1500...------------------ Scouse Git[1] -- git1@scousers.net "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
rah
b.02-15-99
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posted April 06, 2001 15:40
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La Fayette My post was not meant as a jab or an insult. When we started playing MP we rehomed. We kept doing it until during a discussion among the group we played with decided to not allow it in future games. The only reason I posted was to state that the "can't do" message was an indication that the designers had considered it and decided not to allow it. (in reference to your comment on why any unit but that one) I pass no judgement. We stopped but in some SP games I'll do it. (unless I going for a challange score to post, where it has been forbidden) I'm am surprised (I guess I shouldn't be) that you never tried homing it through the drop down menues). Whenever I make assumptions, that happens.  RAH
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Boney
b.02-15-99
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posted April 06, 2001 23:31
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If you are solo and having fun, do what you want. |
La Fayette
b.02-15-99
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posted April 09, 2001 04:57
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I haven't found the command that says no to rehoming, but I believe you and agree with you that if the designers wrote somewhere that it shouldn't be done, then it is kind of a cheat to use method #2 and do it that way. Perhaps this is due to the fact that I play a game dated march 1996 and numbered 1.024 (or else I'm sure that someone will explain to me which command it is; something on the keyboard?). Anyway this shouldn't be very important in the future, since there is a gauntlet lying on the ground, not far from my left foot, and that gauntlet cannot remain untouched. I am going to buy MGE and never rehome any caravan any more. (in fact I started a game without rehoming yesterday, and it seems to be going fine: Rome scenario, Macedonian, hoping to manage to win in less than a century). Meanwhile, please allow me to change my vote: if there is a command that says 'don't do it', then I say 'don't do it'.------------------ aux bords mystérieux du monde occidental |
Marko Polo
b.02-15-99
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posted April 09, 2001 05:13
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quote:
 Originally posted by La Fayette on 04-09-2001 04:57 AM I haven't found the command that says no to rehoming, but I believe you and agree with you that if the designers wrote somewhere that it shouldn't be done, then it is kind of a cheat to use method #2 and do it that way.
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La Fayette, at least in my 'Civ2 classic 2.42'-version if I move my caravan over a city and press 'h' I get a message box "You can't change the home town of a trade unit". Try it in your version! I'll edit the vote post and move your name to the 'No'-group. Thanks for the vote. 
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Scouse Gits
b.02-15-99
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posted April 09, 2001 07:38
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quote:
 Originally posted by La Fayette on 04-09-2001 04:57 AM I haven't found the command that says no to rehoming, but I believe you and agree with you that if the designers wrote somewhere that it shouldn't be done, then it is kind of a cheat to use method #2 and do it that way.
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Monsieur La Fayette! My original copy of Civ2 was similar to the version you own - 1.07 I think? I believe even in this edition if you tried to press the "h" (for home) key, you received a message saying something like: "That function is not possible". This is the reason for thinking that re-homing caravans is really a cheat. I too used to rehome some freights, but the more I have understood about the trading configurations in the game, the more I feel it should not be done. I think you can download the 2.42 patch from this site. (Last week I had an enjoyable game playing as the French) ------------- SG(2) |
La Fayette
b.02-15-99
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posted April 10, 2001 09:16
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I checked "h" key. It says "rehoming forbidden". The fun with this is that I have played several hundred games, rehoming with help of the city screen, not having even noticed that there was a 'h' key available. La force de l'habitude, as we say in french...------------------ aux bords mystérieux du monde occidental |
Ming
b.02-15-99
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posted April 10, 2001 15:27
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quote:
 Originally posted by Marko Polo on 04-05-2001 04:52 AM SINGLE PLAYER Pro (3 - 13) Ming (did I interpret this correctly?
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No you didn't... But I didn't make myself very clear. Like Rah, I used to do it all the time in SP. But after many discussions here, I stopped doing it in SP. While there are many other "items" where the intent of the designers can be questioned, this isn't one of them. So please consider me a no for both SP and MP. |
Marko Polo
b.02-15-99
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posted April 10, 2001 16:09
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quote:
 Originally posted by Ming on 04-10-2001 03:27 PM No you didn't... But I didn't make myself very clear. Like Rah, I used to do it all the time in SP. But after many discussions here, I stopped doing it in SP. While there are many other "items" where the intent of the designers can be questioned, this isn't one of them. So please consider me a no for both SP and MP.
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Ming, sorry for the misunderstanding. And thanks for clarifying your point of view, I'll modify your vote immediately! |
geofelt
b.02-15-99
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posted April 11, 2001 13:43
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In the early part of the game, I send caravans to a city with the intent to use them to build a wonder. At this time, the building city is vulnerable to obliteration, taking the supported units with it. To guard against this, you can tell the wonder city to assume support for the caravans, which is good tactics. I would vote to allow changing caravan support. |
Carolus Rex
b.02-15-99
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posted April 12, 2001 04:16
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I accept it and do it all the time (both in SP and MP) unless it has been ruled out by a gentlemen's agreement prior to the game.That being said, I consider it a loophole as a result of sloppy programming. Carolus | |