|
Author
|
|
Topic: Something I Wrote in 1998 |  |
|
St Leo
b.02-15-99
|
 |
posted March 25, 2001 21:50
 |
 |
 |  |
THE ART OF REPUTATION (C)1998 by St. LeoI. Introduction The goal of this text is to inform people of all the ways to declare war and keeping your reputation spotless. II. The Best of the Best of the Best
The best way to declare war is to ask another civilization to do it(Diplomacy Screen). The AI has sources which almost always lead him to declare war after this persuasion. Often your co-conspirator will ask for money, so keep some around. Generally, your allies ask for 50+ gold. On the other hand, some civs may ask for upwards of 10000+ gold. If you lack sufficient funds they will taunt you, that's all. III. Espionage A less immediate way to declare war is to bribe a couple of the AI's cities. Others will still hold you in highest regard, but the victim is somewhat less tolerant. Espionage is also helpful in representatice governments of scenarios. If you commit a particularly nasty act, a scandal in senate will cause a revolution. IV. Provocation Demanding tribute or troop withdrawal from your enemy is one of the best ways to have them declare war on you. Most of the time the desired outcome will be achieved, othertimes they will spit in your face or give in to your demands. V. Lurking in Dangerous Waters You can talk to civilization who are currently at war with your victim to have them ask you to declare war. Certain sources tell me that the damage is smaller if your ally offers you money or advances in return for the war. But be careful, some of your "friends" may be at war with your other "friends". VI. Ohmmmm, ohmmmm! Give me luck, Ares! Certain religious government, which goes under the name of Fundamentalism, has very small punishments in terms of reputation after a betrayal of any form or an extremely violent act. Some players also play with it due to the profits and production associated with it. VII. World Fairs with Big Metal Towers Building the Eiffel Tower wonder improves your reputation and makes other civilization love you. Survey the circumstances as to whether the shield investment is worthwhile. VIII. Conclusion This text has shown how to obtain a state of armed conflict easily and rapidly. Hopefully, you can defeat them before some imbecile civ builds the Manhattan Project. ------------------ St. Leo http://www.sidgames.com/hosted/ziggurat/ http://www.sidgames.com/forums/ |
Alexander's Horse
b.02-15-99
|
 |
posted March 26, 2001 00:14
 |
 |
 |  |
The Deity, I don't think you've met, could teach you a thing or two about being a warmonger whilst maintaining an ever spotless reputation.
------------------ Chaos, panic and disorder - My work here is done. |
Edward
b.02-15-99
|
 |
posted March 26, 2001 12:27
 |
 |
 |  |
If you want to keep your reputation spotless, I suggest St Leo's point IV. Demand tribute and/or troop withdraw every turn.Point II (getting another AI to fight your target) will sometimes lower your reputation if you had a peace treaty with your target (some % chance). Point III. Subverting cities is always safe (reputation-wise). I suspect that merely bribing a city gives a chance of taking a reputation hit. Point V (talking to an enemy of your target and having them ask you to declare war on your target). This will definitely lower your reputation if you had a peace treaty with your target (but not in the eyes of the enemy who "asked" you to declare war.) |
Xin Yu
b.02-15-99
|
 |
posted March 26, 2001 17:13
 |
 |
 |  |
How about revolution, choose Fundi, sneak attack, revolution the same turn, then choose your original government? |
geofelt
b.02-15-99
|
 |
posted March 27, 2001 00:15
 |
 |
 |  |
The AI loves to attack defensless settlers. leave one in their territory as bait. Also, fortify a weak military unit near a city. in time, they will be attacked. |
debeest
b.02-15-99
|
 |
posted March 27, 2001 18:28
 |
 |
 |  |
Xin Yu, are you saying that there's a way to revolt, change government, and revolt and change back, all in one turn? AFAIK, even if you revolt in an Oedo year, the new government is not established until the turn AFTER the revolt. (Except when you revolt immediately upon learning the government tech in an Oedo year.) Thus, you always have to go through a "build, science, and tax" phase in anarchy. That, to me, is much more important than reputation. |
Xin Yu
b.02-15-99
|
 |
posted March 27, 2001 18:38
 |
 |
 |  |
I mean, revolt a turn before oedo year or with SOL, then choose fundi. Under fundi you do a lot of bad things but do not take reputation hit. Then, if on the same turn you revolt again you get to choose another government immediately. You lose a turn of tax/science, but we are talking about reputation here, aren't we? |
debeest
b.02-15-99
|
 |
posted March 27, 2001 23:20
 |
 |
 |  |
Yep. I was just hoping that you had discovered a way around the loss of science and taxes. (Hey, you seem to have discovered practically everything else about Civ. ) |
Edward
b.02-15-99
|
 |
posted March 28, 2001 12:38
 |
 |
 |  |
I was under the impression that fundamentalist governments took a smaller reputation hit in certain circumstances (e.g. planting nuclear bombs). Is it true that they sometimes suffer no reputation loss? |
Xin Yu
b.02-15-99
|
 |
posted March 28, 2001 13:23
 |
 |
 |  |
quote:
 Originally posted by debeest on 03-27-2001 11:20 PM Yep. I was just hoping that you had discovered a way around the loss of science and taxes. (Hey, you seem to have discovered practically everything else about Civ. )
 |
Actually there may be a way, but I don't remember who posted it first, and I never got a chance to test it. First, it only works for democracy and republic. Secondly, you need to sacrafice your first city's productivity for two turns, so it works better if you have captured a small foreign city which was found before your first city. a) Two turns before an oedo year you get some unhappy citizens in your first city so it will revolt the next turn. b) When it does (1 turn before an oedo year), you don't take care of it. c) So the next turn (oedo year) your government is overthrown -- you don't lose any tax and science from other cities since your first city gets handled the last. Since it is and oedo year, you get to choose government by the end of the turn. d) Don't forget to take care of your first city now! Unless, if you have the SOL, then you can do the trick every turn. Will it work? |
Marko Polo
b.02-15-99
|
 |
posted March 28, 2001 13:36
 |
 |
 |  |
There is one situation when you can move to fundy (or whatever gov you have access to), do all your dirty tricks to your opps and move back to your preferred gov - without anarchy, without science & gold losses. This opportinity occurs when you happen to discover a government at oedo year. Let's say you are a demo and discover fundy / commie during oedo year. You revolt when the chance is offered to you in the context of the gov discovery. You can pick 'fundy', mess around freely (sneak-attacking, demanding tribute etc). After that you can choose 'revolution' and the popup of gov selection appears immediately. You just choose demo back (if you still want it) and everything goes on normally.. not a single city revolting. This is nice trick when you want to start a war but your senate is uncooperative.. |
debeest
b.02-15-99
|
 |
posted March 28, 2001 14:18
 |
 |
 |  |
Xin Yu -- as has been noted before, there is no end to the brilliance and creativity of Civ players. This is a ploy I'll have to try, just for fun. Thanks! | |