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  I love railroad-Part I: Art of Transport.

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Topic:   I love railroad-Part I: Art of Transport. Format for Better Printing
ZoboZeWarrior


b.02-15-99
posted March 09, 2001 12:29   Click Here to See the Profile for ZoboZeWarriorClick Here to Email ZoboZeWarrior Visit ZoboZeWarrior's Homepage!
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Now I'm playing CTP. But CIV 2 is a good game (except for trade aspect and caravan ...).

I was very worried about the problem of transporting an unit to an city as quickly as possible : in one turn if possible.
In period of war, it very important.

You can use airport, it's difficult to build an airport in each cities, especially in young, outpost cities. And you can transport only one unit at a time.

The game offert two keys for the solution
1) mvt on railroad are free.
2) (In civ 2) if you transport an unit by ship from a city to a city, it doesn't cost mouvement.

1 + 2 : If an unit goes to city A (through a railroad) which is an harbor and on ship navigate to a city B (in one turn) then go city C (city B and city C are connected by railroad), your unit will not use its mouvement points.

So I connect each city with railroad (a lot of colon or enginer of course, but they are reusable at will). And I build beetween continant and islands a couple of cities in such way that a transport ship can connect them in one turn.

Of course, it needs some brain acrobaties but perfectly realisable ...

In the couple of cities you must have a transport unit in each. When a ship is going to the other city, the transport in tis one have to ship in the opposite city too.

Of course if you have to transport a lot of units in one turn you have better to take some time to plan it ...


Scouse Gits


b.02-15-99
posted March 09, 2001 16:06   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Don't forget to link cities A and B with a ship chain and then your movement is near infinite!
__________________
The SGs deep in Macon Villages
DrFell


b.02-15-99
posted March 10, 2001 20:15   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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Damn, thats what I was going to say... even though I consider ship chaining to be the worst cheat in the book..
Scouse Gits


b.02-15-99
posted March 10, 2001 22:08   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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quote:

Originally posted by DrFell on 03-10-2001 08:15 PM
Damn, thats what I was going to say... even though I consider ship chaining to be the worst cheat in the book..

You have a very small book.

-----------

SG(2)

Marko_Polo


b.02-15-99
posted March 12, 2001 13:33   Click Here to See the Profile for Marko_PoloClick Here to Email Marko_Polo Visit Marko_Polo's Homepage!
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With enough railroads, cities and transports in strategic positions it's possible to arrange a around-the-world trip to your units.. so that they won't lose any movement points whatsoever.
DrFell


b.02-15-99
posted March 12, 2001 14:14   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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quote:

Originally posted by Scouse Gits on 03-10-2001 10:08 PM
You have a very small book.

-----------

SG(2)

Okay, maybe the second worse cheat in the book...

And I bet mines bigger than yours!!

DrFell


b.02-15-99
posted March 12, 2001 14:15   Click Here to See the Profile for DrFellClick Here to Email DrFell Visit DrFell's Homepage!
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On second thoughts maybe infinite moves arent that unrealistic... whats unrealistic is ships taking 5 years to cross that Atlantic!
[This message has been edited by DrFell (edited March 12, 2001).]
Ecthelion


b.02-15-99
posted March 18, 2001 19:47   Click Here to See the Profile for EcthelionClick Here to Email Ecthelion Visit Ecthelion's Homepage!
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yeah, I really hate the relatively slow ships movement!

I think that should be balanced better... in my scenarios, I always made the ship mivement about 10 times as high as it was before... the maximum seems to be 25 though or was it 42? umm...

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