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Topic:   City Razing Problem Format for Better Printing
BlackJack


b.02-15-99
posted March 06, 2001 14:47   Click Here to See the Profile for BlackJackClick Here to Email BlackJack Visit BlackJack's Homepage!
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I go to all the trouble of poisoning and sabotaging city walls so that I can cleanse land of AI cities - and eliminate launching points for attacks. Anyway, sometimes the population decreases with each of my unit's victories and sometimes it doesn't. It gets even more sometimey when the city gets to size 1. Anybody know what's going on?
Henrik


b.02-15-99
posted March 06, 2001 14:57   Click Here to See the Profile for HenrikClick Here to Email Henrik Visit Henrik's Homepage!
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If a city has city walls population wont be affected by won battles.
DaveV


b.02-15-99
posted March 06, 2001 15:00   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
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Also, you must attack with land units (not planes or ships) to reduce population.
BlackJack


b.02-15-99
posted March 06, 2001 15:24   Click Here to See the Profile for BlackJackClick Here to Email BlackJack Visit BlackJack's Homepage!
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I know when a walless(?) size 1 city doesn't have any defenders inside I have to move a ground unit in to raze it - and this isn't even guaranteed and I end up stuck with an undefendable city waiting for anengineer/ settler to get cheap enough for me to buy. Anyway, with a defender inside, I can attack with planes, boats, or trains and the population will decrease - most times. But like I say, sometimes not???

In fact, it's kind of cool sometimetimes. It's like the AI "realizes": "Hey, this sucker isn't trying to take me, he's just bombing me into oblivion" - and it'll stop putting defenders in the city for awhile.

Smash


b.02-15-99
posted March 06, 2001 17:22   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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That is a good question.Maybe a rephrase.

Why does an undefended size 1 city sometimes raze and sometimes you can capture it?.Walls or no walls.

thats a poor rephrase.

Anyway I think I know why just as I hit submit.

As you eliminate citizens from attacks,the city's food box gets smaller.ie-size 4 box is bigger than size 3.As the box gets smaller,the food amount stays the same.The result is a half full size 4 foodbox becomes a full size 1 food box for example.If the box is full,you capture.Less than full=razed.The game does food first in its calculation,IIRC.You enter city,calculations are done done,results are displayed.

How does that sound?


nope thats not it.Something like that though.Interestingly I found the # of food actually increases as the population drops.My test had a size 3 with 16 food.1st attack-size 2 with 18-2nd attack-size 1 with full box(20)
[This message has been edited by Smash (edited March 06, 2001).]

Scouse Gits


b.02-15-99
posted March 07, 2001 05:00   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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I always believed that air attack reduced population if from the land side and did not if from the sea side .. in related news - anyone else noticed that barbs can always capture a size 1 city?

------------------
Scouse Git[1]

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
[This message has been edited by Scouse Gits (edited March 07, 2001).]

East Street Trader


b.02-15-99
posted March 07, 2001 07:35   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader Visit East Street Trader's Homepage!
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SG(1)

Yes. Near the start of my current game I watched the barbs take a neighbouring A1's size one city. I'm pretty sure it wasn't a city which was due to go to size two because it had only just been founded.

It made me think I have maybe been missing the occasional "run away, run away" opportunity when barbs turn up inconveniently early. I had assumed that a size one city would be extinguished upon falling to the barbs and so I think there must have been times I have simply left my warriors to die valiantly (and to take the city down with them).

Seemingly, moving out of even a size one city would preserve it.

You would need to be ready with a plan to deal with the barbs generated within the city. I watched the barb city grow rapidly to size three (they don't delay growth by building any settlers). The A1 isn't much pestered by barb attacks (although things seem more evenly matched when it is doing the attacking) but a human player would be hard pressed to hold them off early daws if he or she hadn't the wherewithall to bribe.

Come to think of it, there must be quite a little bundle of tactics around this situation. I rather think that I may actually have responded to the appearance of nearby barbs by moving a unit towards, and into, an undefended size one city. Bearing in mind how much more effective it is for the human player to attack a barb than to defend against him it may sometimes pay to hold back, let the undefended city fall, hang around for it to grow to size two and then attack. I have a suspicion barbs don't fortify themselves in cities. If the city is shield rich enough to churn out a unit in the meantime it will assuredly emerge in search of plunder rather than sitting tight to defend. Which will afford a chance to pick it off. But the unit which originally takes the city seemingly stays engrossed with its looting and pillaging activities and never sallies forth. So a horseman could hang around with impunity waiting for the moment to strike.

Might all take a bit of timing.

By the by, in another thread I mentioned that when you bribe a city back it is cheap and you sometimes get a little treasure trove of units. I forgot to mention one unit often found - a diplo (converted barb chief). In fact you can even get two because barb bands quite like temporarily visiting the flesh pots of a barb city.

I bribed that A1 city in my current game and, IIRC, the price was a massive 49g . Less than the cost of one of the archers which came with it (although they are not "nones").

La Fayette


b.02-15-99
posted March 08, 2001 11:20   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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quote:

Originally posted by BlackJack on 03-06-2001 02:47 PM
It gets even more sometimey when the city gets to size 1. Anybody know what's going on?

Yes, we know.
Read SlowThinker's GREAT thread named "Info: diplomats and spies" on the general forum. Or else, to make it shorter but not so complete, read my thread "Poisoning and sabotaging" on this forum. I bump it so that you find it easily.

BlackJack


b.02-15-99
posted March 08, 2001 14:50   Click Here to See the Profile for BlackJackClick Here to Email BlackJack Visit BlackJack's Homepage!
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Thanks, you've definitely given me some stuff to check-out. The food box thing might not be exactly as you conjectured SG but something like that could explain it. Likewise the sea/land thing; it's just that I could've sworn that I've attacked with boats and watched the population decrease. Oh well, I'll find out by and by. Thanks again.

BlackJack


b.02-15-99
posted March 12, 2001 13:30   Click Here to See the Profile for BlackJackClick Here to Email BlackJack Visit BlackJack's Homepage!
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While I would've sworn that I'd gotten population decreases from naval barrages, I would've been wrong. Tried it and their was no decrease. Likewise air attack from sea side, no decrease; from the land side, decrease. Thanks again.
DaveV


b.02-15-99
posted March 12, 2001 13:35   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
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quote:

Originally posted by Scouse Gits on 03-07-2001 05:00 AM
anyone else noticed that barbs can always capture a size 1 city?

No, in the few scenarios I've set up, I've put barbs next to a just-built AI city and they wipe it off the map.

La Fayette


b.02-15-99
posted March 13, 2001 10:31   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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Here is "Poisoning and sabotaging": www.apolyton.net/forums/forum3/001649.html
La Fayette


b.02-15-99
posted March 13, 2001 10:49   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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Second try: www.apolyton.net/forums/Forum3/HTML/001649.html
La Fayette


b.02-15-99
posted March 13, 2001 10:55   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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It is definitely case sensitive. Sorry.
If you are in a hurry, you just read post#2: advice.
War4ever


b.02-15-99
posted March 15, 2001 00:49   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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yes i agree with dave here...... most times my size one cities are destroyed..... if only they captured them things would be so much better
ZoboZeWarrior


b.02-15-99
posted March 15, 2001 06:22   Click Here to See the Profile for ZoboZeWarriorClick Here to Email ZoboZeWarrior Visit ZoboZeWarrior's Homepage!
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If you want to destry a small city, i think it's possible to disband this city (you must not have any units in it and select the city then disband her).

But this is some time that I haven't play to Civ2 ... So I may be wrong.

La Fayette


b.02-15-99
posted March 15, 2001 09:24   Click Here to See the Profile for La FayetteClick Here to Email La Fayette Visit La Fayette's Homepage!
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quote:

Originally posted by ZoboZeWarrior on 03-15-2001 06:22 AM
If you want to destry a small city, i think it's possible to disband this city (you must not have any units in it and select the city then disband her).

But this is some time that I haven't play to Civ2 ... So I may be wrong.

In fact you are wrong.
The only way to destroy a city size one all by yourself is to rushbuild a settler.
Nevertheless, you are welcome on this forum.
I was the only frenchman posting here up to now and sometimes felt somewhat alike a por lonesome cowboy.

------------------
aux bords mystérieux du monde occidental

SlowThinker


b.02-15-99
posted April 15, 2001 08:59   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
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{combat system}
{attack and reduced population} {city capturing)
{}{SlowThinker}{end2}

------------------------------
This is a post with keywords. See a thread The Great Library: a hierarchical structure" thread.

Blaupanzer


b.02-15-99
posted April 20, 2001 16:51   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer Visit Blaupanzer's Homepage!
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Yes, I have witnessed barbs take an empty size one city twice recently. They don't raze it. I also know (and I'm sure La Fayette reinforces) that you can't poison the last point out of a city. The AI is not programmed about this fine point, however. It will poison a size one city over and over if it's the aggressive type.

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