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Topic:   What unit is your "offensive call" Format for Better Printing
lord of the mark


b.02-15-99
posted March 09, 2001 13:41   Click Here to See the Profile for lord of the markClick Here to Email lord of the mark Visit lord of the mark's Homepage!
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quote:

Originally posted by La Fayette on 03-09-2001 11:25 AM
Such things happen to those who forget building vet spies in time.

More seriously: is there a game named LotR?
(I confess I fell in love with the prose of Mr Tolkien)

I dont know of a game based on LOTR, but there is a civ2 scenario, by Mr Hartel IIRC.

Lord of the Mark

George Garrett


b.02-15-99
posted March 09, 2001 15:19   Click Here to See the Profile for George GarrettClick Here to Email George Garrett Visit George Garrett's Homepage!
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Hi, EST, I'm sure that The Lane is known all over, but I happened to live
and work there about 4,000 B.C. Stopford Rd was my address, know it? Darned if I can remember the name of the mews where I worked at an electoplater's shop - just off Crampton St? Yep, I'm a Londoner, as, I vow, is 99% of Victoria's population...talk about"More English than the English"!
I'm not qute so enamoured of marines as once I was...in the current game they did well as attackers, but they are not at all mobile, even along roads, and they're too strong to have hanging around on permanent garrison
duty...I'm beginning to wonder if my old favorite mech-inf might be better
-similar 2-way strength, and far more mobility.

Oh, yes, no doubt armour (and howies) are the way to go on offense, but I'm chicken preferring to cower behind the Great Wall and U.N. while I look for that juicy 22 squares full of whales, bison, green shields, and rivered forests to settle, so I'm not very experienced, or ambitious when it comes to the offensive.

Yes, DaveV, I've often slipped a ship or two in to fortify a city to await re-inforcing fanatics, but the thing is, somebody's gotta sail back and fetch them, in a transport...and said transport must be protected on the way back, with its precious cargo, from attacks by sea and air...so, I'll need my Aggie stack for such escort.

You may be amused by another argument for having zhips go ashore - they're
not so likely to be eliminated by one poooF! as my boasted stack was -14 units lost!
The object of this particular game
was to re-create the British Empire. I had accomplished this around 1940, and was engaged in further consolidating and colonization, when I decided to win back the Channel Isles which Spain had taken from me, at the start of the game. I was doing very well with armada and armour up on the French Coast, while busily building elswhere - I found a nice strip of Congo river,built one city on it, then noticed that where I wanted to build next was encroached by a weak Spanish city...since I had enough strength in the area, and was at war with the Spaniards, anyway, I decided to attack it.
This I did, successfully, and expecting the fleeng partisans to counter attack, took care to defend it well.
What I didn't bargain for was for these expelled troops to latch onto my brand new undefended city downstream, and take it...this was bad enough, but they took with it - rocketry.
I had few misgivings, the Spanish were well behind in techs, but to my amazement, and chagrin, they fired a cruise next turn (does anyone else suspect that the AI cheats?), offing my aggies, armor, spies, the lot...all because I tried for one exta un-necessary conquest! The lesson is -don't strain at a gnat -you may swallow a camel!
[This message has been edited by George Garrett (edited March 09, 2001).]

George Garrett


b.02-15-99
posted March 10, 2001 13:10   Click Here to See the Profile for George GarrettClick Here to Email George Garrett Visit George Garrett's Homepage!
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Hi EST, I did acknowledge your greeting right away, but the lengthy post i made yesterday, seems to have vanished like my gold does, in the game itself...odd thing, I don't mind writing a even a lengthy post once, but, for some reason, I hate to write it out all over again...so this will be
a scrappy version of what I wrote then.
I lived and worked near East Lane years ago (Stopford Rd, know it?), also worked -electroplating- at Clarence mews (just off Crampton St, I think)
I'm having second thoughts about those marines - they're a liability once on land - they lack mobility in the advance.. unless there be railroads - not likely in enemy territory- and their attack strength is too much, to have them languishing as permanent garrisons. Perhaps in future invasions from the sea, I'll do as DavyV suggests, I'll substitute armor/mech inf for the marines, and, by naval bombardment, pound the target city, til it's sans defenders, then move in my occupying army
I agree, DavyV, ships are fine to use in defense of cities, but I need mine to immediately escort the transport, to and fro, in enemy waters, for shipping fanatics from the rear to, cheaply, garrison my conquered cities.
However your suggestion has given me an idea for future naval strategy - for each invading task force that I send out - I like to have 4 aggies minimum in it, better overkill, than under-strength - I'll have one or two extra a-building whilst they are a-sailing (I often forget to change my ship-building to somthing else, anyway,sometimes end up with a ship or two extra), then when ready, they can follow the main force, replenishing it should I use any vessels to immediately garrison the conquered city. That way, I'll have more troops available to do their proper thing i.e. to chase after the enemy, rather have them hang about, as defenders. Thank you for your input, Dave...now let's see if this post sticks...
George Garrett


b.02-15-99
posted March 10, 2001 13:14   Click Here to See the Profile for George GarrettClick Here to Email George Garrett Visit George Garrett's Homepage!
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Ooops! I've just realised the "lost post" is on page 2...ah, well, we can never have too much of G.G....can we?
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