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Topic:   Trading routes Format for Better Printing
Jim W


b.02-15-99
posted February 18, 2001 22:07   Click Here to See the Profile for Jim WClick Here to Email Jim W Visit Jim W's Homepage!
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In practically every game, I have sat least one city that can no longer produce anything but Food. This can be useful, but I understood that there was a way to "cancel" one of a city's trade routes, bringing another trade item up.

I'm sure this has been mentioned a time or two, but my last search for the proper thread didn't come up with the right thing.

Can anybody out there help me?

Jim W

Scouse Gits


b.02-15-99
posted February 19, 2001 05:20   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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It has been suggested that putting in a trade route for an undemanded resource - this is not making sense!

Try an example - assume your city has (a) (b) (c) goods all bracketted as shown and that 'a' is being supplied to city X - it has been suggested that sending another 'a' caravan to city X will 'force' the release of a in your original city - as far as I know this is not a guaranteed strategy, but is the only thing that I have heard of that applies here

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
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