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Topic: A tough challenge for the SP expert. |  |
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geofelt
b.02-15-99
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posted February 06, 2001 19:59
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I recently installed the mod that allows you to build much bigger maps(up to 32768 squares) I tried a 250x130 map on deity with 7 civs, and tried to conquer the world. It seems like it will not be possible to do this by 2020. It is 1700, and I have almost conquered one civ, and found a second, but much of the map is still dark. On MGE, all the civs are hostile, and won't trade maps. I think if I can give them about 5 techs, it may be possible. Has anybody worked on the strategies for a very large world? My plan is to send out caravels(+magellans) with two dips and a settler to found a beach head near the other civs when I find them. At home, I will build up the economy and use the gold to bribe the target civ cities. |
Ribannah
b.02-15-99
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posted February 06, 2001 20:51
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Geofelt, winning on a Giga map is ex-treme-ly easy, even if you're set on conquering the world. Simply start tipping all the huts asap, the AI has no clue!------------------ If you have no feet, don't walk on fire |
Scouse Gits
b.02-15-99
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posted February 06, 2001 22:02
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Build good communications. Gather an army of 50+ engineers and railroad your way to the AI. You will have to build a few handy cities as "channel ports" where a transport is capable of bridging two continents in one turn. When the AI is in sight send in a few caravans before you start taking their cities, then you will have a war chest which will allow bribing or cash for more troops. Trade bonuses can be BIG on giga maps!Yes - build Magellan's and Marco's for the map exchanges (true - this harder than 2.42 but they will play after an encarta of tech!)- and hunt huts! Beware having a series of isolated "Cubas" near AI civs. If war breaks out this is their first target. On the first giga map I played I had an Advanced Tribe near India. First they stole a tech, then next turn bribed the place for another one! ----------- SG(2) |
CYBERAmazon
b.02-15-99
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posted February 07, 2001 02:39
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Geofelt, et al.:Another useful challenge in SP is to use a standard-size map and simply wait 1000 to 3000 years to go by before establishing your first city. I've found that this approach can even make a game at the warlord level a bit stimulating, particularly if one or more AI civilizations has gotten a helluva good start elsewhere on the planet. CYBERAmazon |
Stuff2
b.02-15-99
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posted February 07, 2001 09:59
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Is the the limit of cities still 255 in this mod? |
Roman
b.02-15-99
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posted February 07, 2001 17:37
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Indeed, is 255 cities still the limit? |
Scouse Gits
b.02-15-99
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posted February 08, 2001 07:10
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I fear so -- the no-limits mod fixes cash and population limits, but it appears that the city limit of 255 is too integral to the whole game for Julius to find a way round it ...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
Chaos Warrior
b.02-15-99
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posted February 12, 2001 17:55
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quote:
 Originally posted by geofelt on 02-06-2001 07:59 PM I recently installed the mod that allows you to build much bigger maps(up to 32768 squares).
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there's a mod to be installed to create those maps? I never knew... well, gigamaps don't work in FW for me, only in MGE... does that mean I can get them to work in FW, too? | |