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Topic: OCC fortnight #22 |  |
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Paul
b.02-15-99
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posted January 05, 2001 14:59
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Calling it fortnight is more tradition than reality now.  This time I thought it might be fun to play on a gigamap. This does mean that you'll need MGE to play. I don't know if gigamaps work on the Mac, maybe someone with a Mac can try it and tell us. You play as the Japanese on a giga worldmap. I edited the terrain at the starting location to make it more OCC-friendly and like in OCC #20 I replaced the second settler with an engineer. In order to allow you to explore the world and meet other civs before you land on AC I gave 4 transports with a spy loaded on each transport. You start with knowledge of Bronze Working, Ceremonial Burial and Horseback Riding. The other civs in the game are the Romans, French, Spanish, Americans, Carthaginians and Indians. I have never played OCC on a gigamap before, so I hope it will be fun. Download here. |
Julius Brenzaida
b.02-15-99
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posted January 05, 2001 17:51
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quote:
 Originally posted by Paul on 01-05-2001 02:59 PM This time I thought it might be fun to play on a gigamap. This does mean that you'll need MGE to play. I don't know if gigamaps work on the Mac, maybe someone with a Mac can try it and tell us. here.
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I've heard that they work on the Mac too. By the way, I've just finished a 143x229 real world map. I've tried OCC as the Japanese thrice and thrice I've beaten. For me, it's the real test. I've already won several times on random gigamaps. The only difficulty is to find other nations. Usually other civs don't come to bother you. But on the world map, I've had some real neighborhood problems with the chinese and the germans seemed to be able to build wonders like in Civ1, once every 2 or 3 turns, that is. But I'm no champion of OCC.
------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
Smash
b.02-15-99
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posted January 05, 2001 19:12
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I had no problems running gigamaps on either MGE or 2.42 MAC versions.This one works fine on MGE. |
Smash
b.02-15-99
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posted January 06, 2001 15:54
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Talk about a major hut fest!I got almost all my first 20+ techs from huts.Including Monarchy,Trade,Construction,Astronomy,Gravity.Even Theology popped out before I found Invention.Tons of gold also.I did manage some alliances and gifts but it really served no purpose as things were happening very quickly. I feel as though I should have been able to arrive earlier. deity-MGE Arrival-1096ad Collosus-2450bc Cope’s-1300bc Shake’s-1200bc Sir Isaac-625bc Darwin’s-150bc Apollo-660ad Monarchy-3450bc Republic-1850bc Democracy-725bc Trade-3250bc Construction-3100bc Sanitation-1050bc Refrigeration-350bc Automobile-40ad Computers-360ad Space Flight-640ad 1-1400bc 2-1250bc 3-1150bc 12-1400bc 21-800bc 4000-hut-horseman-Tokyo established 3900-hut>Alphabet -hut>Laws  3800-warrior-hut>Map Making-hut>50gold-hut>25 gold- 3750-hut-horseman-supported..hmmm 3700-hut>50 gold 3650-hut>Masonry-hut>Math 3600-hut>barb horse>bribed-41.(supported) 3550-hut>Warrior Code-hut>Monarchy -hut>barb horse>bribed-41(supported) 3500-revolt-hut>Mysticism 3450-govt-Monarchy-size 2-hut>horseman-non 3400-hut>50 gold-hut>chariot(supported) 3350-disband 2 horses after returning home-hut>archer(supported)-hut>Currency- 3250-hut>barb horse-hut>Trade 3200-hut>barb horse-hut>Astronomy-contact Americans-gift 3 techs-peace-share maps-hut>50gold 3150-hut>barb horse>bribed-41(non) 3100-hut>50 gold-hut>Construction 3050-hut>Iron Working 3000-size 3-hut>barb horse-terminated-hut>Feudalism-hut>Polytheism 2950-hut>Pottery-hut>chariot(non) 2900-hut>Seafaring-hut>legion(non) 2850-hut>horseman(non) 2800-hut>Navigation-hut>50 gold 2750-hut>The Wheel-hut>Writing 2700-hut>barb horse 2650-contact Indians gift 4 techs-alliance-share maps-hut>Bridge Building-embassy with Indians-hut>barb horse-hut>horseman(non) 2600-size 4-supported chariot KIA-hut>elephant(non) 2550-hut>elephant(non)-hut>barb horse-hut>25 gold-hut>Chivalry-hut>Engineering 2500-hut>knight(non)-disband 1 transport 2450-Collosus-hut>50 gold-hut>legion(supported) 2400-disband warrior-hut>knight(non)-hut>knight(non) 2350-we love the king-hut>barb horse-hut>25 gold 2300-library-barb leader 150-hut>50-hut>25-Indians gift 25 2250-hut>barb horse>bribed-41(non)-hut>barb horse terminated- 2200-silver caravan-hut>Literacy-hut>Philosophy-hut>knight(non) 2150-hut>legion(non)-hut>legion(non) 2100-The Republic-dye caravan-hut>legion(non) 2050-hut>University-hut>barb horse terminated-hut>knight(non) 2000-wool caravan-hut>Monotheism-hut barb horse terminated-hut>Banking-hut>Economics-hut>crusader(supported)disband on the spot 1950-hut>barb horse-hut>Theology-disband 1 transport 1900-temple-revolt-hut>barb horse-hut>50 gold-hut>legion(non) 1850-govt-Republic-hut>Physics-Hut>Gravity-Indians gift 50-disband 1 transport 1800-”we love” 4-market-hut>barb horse-hut>legion(non)-hut>barb horse terminated-hut>barb horse 1750-hut>Atomic Theory-this is getting out of hand-hut>legion(non) 1700-hut<50 1650-disband archer-hut>Invention-finally-hut>50-hut>25 1600-colliseum-hut>25-hut>50-hut>25-disband 1 spy 1550-aquaduct-hut>50-hut>50 1500-hut>50-hut>crusader(non)-hut>50-hut>legion(non) 1450-hut>50-hut>legion(non)-hut>crusader(non)-hut>25-hut>50-hut>25-hut>legion(non) 1400-end “we love” 12-gems caravan-silver arrives in Washington(demanded)690-hut>3 barbs 1350-hut>25-hut>25-hut>50 1300-Medicine-Cope’s-hut>crusader(non)-hut>50-hut>50-hut>50-sell colliseum 1250-dye arrives in Washington-272-hut>50-hut>100-hut>50-sell temple 1200-Shake’s-hut>25 1150-contact Romans-gift techs-peace share maps-wool to Washington 258-hut>50 1100-contact French gift techs peace-establish embassy-hut>25-hut>100 1050-Sanitation-”we love” 12-hut>50 1000-sewer system-hut>3 barbs-hut>barb horse 975-hut>3 barbs 950-bank-hut>25-hut>100-contact Spain-gift techs-peace-share maps-hut>3 barbs-hut>50-hut>50 925-hut>50-hut>25 900-French sneak attack-stock exchange-hut>50-sabotage barracks in Paris-spy returned 875-hut>25-hut>barb horse terminated-hut>50-hut>50-bribe barb chariot 61 850-Magnetism-harbor-hut>50-hut>50 825-hut>25 800-end “we love” 21-hut>25-Indians gift 100 775-bribe barb chariot 61-hut>legion(non)-hut>25-hut>50 750-hut>50 725-Democracy-instant revolution-hut>legion(non)-hut>2 barbs bribed@41-hut>barb horse terminated-hut>25 700-”we love” 21-hut>barb horse terminated-hut>legion(non) 675-hut>50- 650-hut>3 barbs-hut>legion(non)-hut>25 625-Sir Isaac’s-hut>50-hut>3 barbs-hut>legion(non)-hut>3 barbs 600-Gunpowder-end “we love” 25 575-build university-hut>3 barbs-hut>50-hut>musket(non) 550-Chemistry-hut>3 barbs-hut>100 525-gems caravan 500-Explosives 475-coal caravan-Cancel alliance with Indians to get many,many units sent home. 450-Metallurgy 400-Electricity 375-engineer 350-Refrigeration-engineer-alliance with Rome 300-Steam Engine-Romans cancel alliance-hut>50 275-supermarket 250-Railroad-hut>50 200-”we love” 23 175-Industrialization 150-Darwin’s>The Corporation>Steel-hut>50 125-gold freight 100-Refining 75-end “we love” 28-sell sewer-hut>100 50-hut>50-sell aquaduct 25-Combustion --------------------------------- 1AD-disband 1 engineer 40-Automobile-hut>50 60-superhighways 80-Leadership 100-factory-bribe barb musket 61 120-Conscription-bribe barb cannon 82-coal to Bombay 700 140-power plant-hut>50 160-Tactics180-gems to Bombay 700 180-hut>50 200-Machine Tools-bribe barb musket 61 220-hut>25-bribe barb musket 61 240-Electronics-bribe barb cannon 82 280-Miniaturization 300-offshore platform 320-Mass Production 360-Computers 380-research lab 400-Mobile Warfare 440-Robotics 460-manufacturing plant-contact Carths-peace-share maps 480-Flight 520-Radio-fighter(barb frigate trying to unload) 560-Advanced Flight 600-Rocketry 620-hut>25 640-Space Flight 660-Apollo 720-Plastics-bribe barb artillery 102-bribe Indian caravan 235 780-Nuclear Fission 800-hut>50 840-Nuclear Power 880-hut>3 barbs 900-The Laser 920-coal to Panormus 473 940-bribe barb artillery 102-hut>musket(non) 1000-hut>25 1020-Fusion Power-sell research lab-hut>100-hut>rifleman(non) 1060-15-1-1-1-1-1-LAUNCH 1096-ARRIVAL
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Paul
b.02-15-99
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posted January 06, 2001 17:00
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You seem to have started a bit faster, but I overtook you later. I got 26 advances from huts including atronomy and medicine; invention in 2150 BC ended the run.I haven't completely finished yet; I just got flight in 320 AD, so I'm 8 turns ahead of you. I wouldn't be surprised if Ribannah got space flight BC in this game.  |
Paul
b.02-15-99
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posted January 07, 2001 08:35
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AC: 936Monarchy: -2450 Republic: -1850 Democracy: -925 Colossus: -2450 Copernicus: -925 Shakespeare: -1150 Newton: -750 Magellan: -575 Darwin: -150 Apollo: 500 Trade routes: -1400, -1200, -1200 Size 12: -1350 Size 21: -875 Trade: -3000 Construction: -3150 Sanitation: -1350 Refrigeration: -500 Automobile: -125 Computers: 260 Space Flight: 480 4000 BC Hut: Archer Kyoto 3900 BC Hut: Currency 3850 BC Hut: 50 gold 3800 BC Warrior Hut: 50 gold Hut: 25 gold 3700 BC Hut: Archer Hut: 50 gold Hut: 50 gold 3600 BC Hut: 25 gold Warrior 3550 BC Hut: Polytheism Hut: Horsemen Hut: Warrior Code 3500 BC Hut: Masonry 3450 BC Hut: Mysticism Hut: Elephant 3400 BC Hut: Alphabet Hut: Elephant 3350 BC Hut: Chariot 3300 BC Hut: Barbarians Hut: Barbarians Hut: Elephant 3250 BC Hut: Map Making Americans: share maps; alliance 3200 BC Hut: Archer Hut: Iron Working Hut: Barbarians 3150 BC Hut: Legion Hut: Legion Hut: Construction Hut: Code of Laws 3100 BC Hut: Wheel 3050 BC Hut: 50 gold Hut: Barbarians 3000 BC Hut: Trade Hut: Mathematics 2950 BC Hut: Legion 2850 BC Hut: Engineering Hut: Monarchy Hut: Barbarians 2800 BC Hut: Chariot Indians: peace; share maps Hut: Pottery 2750 BC Hut: Elephant 2700 BC Hut: Barbarians Hut: Barbarians 2650 BC Hut: Barbarians Hut: Seafaring Hut: Barbarians 2600 BC Hut: Legion Hut: Barbarians 2550 BC Hut: Chariot Hut: Writing Hut: Legion 2500 BC Hut: 50 gold Hut: 50 gold 2450 BC Colossus Gov: Monarchy 2400 BC Hut: Barbarians Hut: Barbarians Hut: Literacy 2350 BC Hut: Philosophy 2300 BC Republic Hut: Chariot Hut: Feudalism Hut: University 2200 BC Build Wool Caravan Hut: Astronomy Hut: Medicine Hut: Navigation 2150 BC Hut: 50 gold Hut: Invention Hut: Legion Hut: Legion Hut: 50 gold Hut: 25 gold Hut: 50 gold 2100 BC Build Silver Caravan Hut: 25 gold Hut: 50 gold 2050 BC Hut: 50 gold Hut: 50 gold 2000 BC Build Salt Caravan Hut: 50 gold 1950 BC Hut: Barbarians Hut: 50 gold Hut: Barbarians Hut: 50 gold 1900 BC Temple Hut: Barbarians Hut: Barbarians Hut: Horseman Hut: 25 gold 1850 BC Gov: Republic Hut: 25 gold Hut: 50 gold Start WLTCD, size 3 1800 BC Harbor Hut: 50 gold Hut: Horseman Hut: 50 gold Hut: 25 gold Hut: Barbarians Hut: 100 gold 1750 BC Marketplace Hut: Barbarians 1700 BC Library Hut: Elephant Hut: 50 gold Hut: Legion Hut: 25 gold 1650 BC Hut: 25 gold Hut: 25 gold Americans: gift 100 gold Hut: 25 gold 1600 BC Colosseum Hut: 25 gold Hut: 50 gold 1550 BC Hut: 50 gold Hut: 50 gold Hut: 25 gold 1500 BC Aqueduct Hut: 50 gold Hut: 50 gold Hut: Legion Hut: 50 gold Hut: Barbarians 1450 BC Hut: 100 gold Carthaginians: peace; share maps Hut: 25 gold Hut: Elephant 1400 BC Build Coal Caravan Wool to Washington (not demanded): 254 gold Hut: 25 gold Hut: Legion Hut: Legion Hut: 50 gold 1350 BC Sanitation Hut: 50 gold Hut: Legion 1300 BC Sewer System End WLTCD, size 13 Romans: peace; share maps Hut: 25 gold Hut: Legion Hut: 50 gold Sold Colosseum 1250 BC Hut: 25 gold Hut: 50 gold Hut: Barbarians 1200 BC Hut: 50 gold Hut: Legion Salt to Washington (not demanded): 280 gold Silver to Washington (not demanded): 280 gold Sold Temple Hut: Barbarians Hut: 25 gold Hut: Barbarians 1150 BC Shakespeare's Theatre Banking Start WLTCD, size 13 Hut: 100 gold French: peace; share maps Hut: 100 gold 1100 BC Hut: 50 gold Hut: Chariot 1050 BC University Hut: 25 gold Hut: 50 gold Hut: Legion Hut: Barbarians 975 BC Hut: Barbarians Hut: 50 gold Hut: 50 gold Hut: 25 gold Spanish: peace; share maps Hut: 100 gold Americans: gift 50 gold Carthaginians: alliance; gift 75 gold Indians: alliance 950 BC Hut: 100 gold Hut: 25 gold 925 BC Copernicus' Observatory Democracy, change gov Hut: Barbarians Hut: 50 gold Hut: 50 gold Hut: 25 gold 900 BC Hut: Elephant Hut: Legion Hut: Barbarians 875 BC Bank Hut: 100 gold Hut: 25 gold Hut: Elephant 850 BC Bridge Building Hut: Barbarians Americans: gift 75 gold 825 BC Hut: Elephant 800 BC Theory of Gravity Hut: Barbarians Hut: Legion Americans: cancel alliance Carthaginians: cancel alliance Indians: cancel alliance Hut: 25 gold 775 BC End WLTPD, size 25 750 BC Isaac Newton's College Physics Coal to Washington (not demanded): 394 gold 725 BC Magnetism 700 BC Build Gold Caravan Hut: 50 gold 675 BC Gunpowder 650 BC Build Wool Caravan 625 BC Metallurgy 600 BC Hut: Barbarians 575 BC Magellan's Expedition Hut: 25 gold 550 BC Electricity Hut: Elephant 525 BC Build Gems Caravan 500 BC Refrigeration Hut: 50 gold Americans: trade Chemistry 475 BC Supermarket Hut: 50 gold 450 BC Explosives Hut: 50 gold 425 BC Engineer 400 BC Economics 350 BC Steam Engine 325 BC Hut: 50 gold 300 BC Railroad 275 BC Start WLTPD, size 24 250 BC Industrialization 225 BC Hut: 50 gold 200 BC Corporation Wool to Madras (demanded): 715 gold 175 BC Steel Romans: alliance 150 BC Darwin's Voyage: Refining, Combustion Hut: 50 gold Hut: 25 gold 125 BC Automobile 100 BC Superhighways End WLTPD, size 29 75 BC Electronics Hut: 50 gold Hut: Barbarians 50 BC Spanish: 200 gold for war on French Hut: Musketeer 25 BC Conscription Hut: 50 gold 1 AD Hut: 50 gold 40 AD Chivalry Gems to Rome (demanded): 1060 gold Hut: 50 gold Hut: 100 gold 60 AD Leadership Hut: 50 gold 80 AD Hut: 50 gold 100 AD Tactics Hut: Barbarians 140 AD Factory Machine Tools Hut: Musketeers 160 AD Sold Sewer System Hut: 50 gold Hut: 25 gold 180 AD Power Plant Miniaturization Hut: Musketeers Sold Aqueduct 200 AD Hut: 50 gold 220 AD Offshore Platform Mass Production Hut: Musketeers 240 AD Build Gold Freight Hut: Barbarians 260 AD Computers French: peace 280 AD Research Lab Mobile Warfare Hut: 50 gold Hut: 50 gold 300 AD Romans: 400 gold for war on French Build Oil Freight Robotics Hut: 25 gold Hut: Barbarians 320 AD Build Gems Freight Flight Hut: Barbarians Hut: 50 gold 340 AD Hut: Barbarians Hut: Barbarians Hut: 50 gold 360 AD Manufacturing Plant Radio Hut: Musketeers 380 AD Armor 400 AD Advanced Flight Hut: 50 gold Hut: 50 gold Hut: Riflemen 440 AD Rocketry Hut: 50 gold 460 AD Hut: 50 gold Hut: 25 gold Hut: 100 gold 480 AD Space Flight 500 AD Apollo Program 520 AD Hut: 50 gold Hut: Riflemen 540 AD Plastics Hut: 25 gold Hut: Barbarians Hut: Riflemen Hut: 25 gold 580 AD Hut: Barbarians Hut: 50 gold 600 AD Atomic Theory Oil to Washington (not demanded): 398 gold Gold to Washington (not demanded): 398 gold Gems to Washington (not demanded): 398 gold Hut: Barbarians Hut: 50 gold Hut: 50 gold 620 AD Nuclear Fission Hut: 100 gold 640 AD Hut: 25 gold Hut: 25 gold 660 AD Hut: 25 gold Hut: Musketeer 680 AD Nuclear Power Hut: Barbarians Hut: 25 gold 700 AD Hut: Musketeer 720 AD Hut: 50 gold Hut; Barbarians 740 AD Laser Hut: 50 gold Hut: 25 gold 780 AD Hut: Barbarians Hut: 25 gold 800 AD Romans: cancel alliance Superconductor 860 AD Fusion Power 900 AD Lanuch 936 AD Arrival at AC
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Ribannah
b.02-15-99
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posted January 08, 2001 19:57
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quote:
 Originally posted by Paul on 01-06-2001 05:00 PM I wouldn't be surprised if Ribannah got space flight BC in this game. 
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I'll give it a try, Paul  Will be back soon, playing Might and Magic VI at the moment. Happy new Millennium everybody!  (How many fortnights is that?)
------------------ If you have no feet, don't walk on fire |
solo
b.02-15-99
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posted January 12, 2001 17:57
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All those huts sure help! Here is the log of my game. I will post some more notes later, as I have discovered some interesting things about the game since playing OCC.OCC #22, MGE, deity, arrival date: 856 AD 4000 BC hut: archer 3950 hut: chariot 3900 hut: archer 3850 3 huts: horseman, archer, alphabet 3800 hut: 50 g 3750 6 huts: horseman, chariot, polytheism, 125 g, Kyoto founded 3700 2 huts: map making, 25 g 3650 3 huts: archer, barbarians, masonry 3600 3 huts: 100 g, math 3550 3 huts: mysticism, pottery, 50 g 3500 temple, hut: 50 g 3400 2 huts: code of laws, barbarians 3350 3 huts: monarchy, warrior code, seafaring 3300 3 huts: elephant, wheel, currency; revolution 3250 granary, govt. to Monarchy, 4 huts: trade, writing, astronomy, construction 3200 2 huts: barbarians, archer 3150 8 (my record for 1 turn!) huts: engineering, navigation, feudalism, chivalry, 3 barbarians, 25 g 3100 silver, 3 huts: iron working, literacy, 25 g 3050 6 huts: bridge building, philosophy, university, legion, 100 g 3000 diplomat, 4 huts: republic, invention, 2 barbarians, barbarian leader, 150 gold 2950 3 huts: 125 g 2900 salt, 4 huts: 125 g, barbarians; revolution 2850 Republic, 3 huts: 125 g 2800 3 huts: 25 g, barbarians, knight 2750 4 huts: 100 g, knight; start WLTCD at 4 2700 colosseum, 4 huts: barbarians, 175 g 2650 4 huts: 150 g, knight 2600 library, 3 huts: 50 g, legion, barbarians 2550 4 huts: 125 g, knight 2500 university, 3 huts: 75 g, legion 2450 aqueduct, 3 huts: barbarians, 75 g, Indians: alliance, share maps, embassy, give tech 2400 5 huts: 250 g 2350 food, 5 huts: 150 g, knight, legion 2300 WLTCD stops at 12, 4 huts: legion, knights(2), 50 g 2250 food, 5 huts: 150 g, barbarians 2200 3 huts: barbarians, 75 g 2150 food, 4 huts: 150 g 2100 Colossus, 7 huts: knight, 225 g, barbarians 2050 4 huts: 200 g 2000 food, 2 huts: knight, barbarians 1950 medicine, 5 huts: legion, 100 g, knight, barbarians 1900 food, 5 huts: 225 g, barbarians 1850 Copernicus, 7 huts: knights(3), 125 g, barbarians 1800 5 huts: 125 g, barbarians, knight 1750 food, 7 huts: 275 g, legion, barbarians 1700 4 huts: 125 g, barbarians 1650 food, sanitation, 4 huts: 100 gold, legion, barbs, French: peace, share maps, give tech, embassy Indians: give tech, 150 gold gift 1600 hut: 50 gold 1550 food, hut: legion 1500 Romans: peace, share maps, embassy, give tech, Spanish: ditto 1450 food, 3 huts: barbarians, legion, 25 g 1400 theory of gravity, 2 huts: 50 g, barbarians, start WLTCD at 12 1350 sewer system, 5 huts: 225 g, knight 1300 Shakespeare’s Theater, 4 huts: 100 g, legion Carthagians: peace, share maps, embassy, give tech 1250 3 huts: legion, barbarians, 100 g Americans: peace, embassy, give tech (no maps!) 1200 harbor, 4 huts: 125g, barbarians, legion 1150 gems, physics, 3 huts: 50 g, barbarians(2) 1100 6 huts: 150 g, knight, barbarians 1050 food, 4 huts: barbarians, 100g 1000 food, 4 huts: 200 g, salt(d) to Madrid 572 gold 975 food, steam engine, 2 huts: legion, 50 g 950 food, WLTCD stops at 21, 2 huts: 100g, silver(d) to Utica, 589 gold 925 Isaac Newton’s College, railroad, 5 huts: 150 g, barbarians, Romans: give tech 900 wool, 2 huts: 100 g 875 coal, magnetism, 4 huts: 125 g, barbarians 850 galleon 825 atomic theory, 3 huts: legion, 75 g 800 city walls, 3 huts: 75 g, legion Americans: trade for banking, give tech French: give tech 775 6 huts: knight, legion, 200 g 750 food, democracy, revolution, govt. to Democracy, 3 huts: legion, 25 g, knight 725 hut: barbarians 700 diplomat, 5 huts: 200 g, legion 675 economics, 2 huts: legion, 25 g 650 bank, 3 huts: 75 g, legion 625 industrialization, 2 huts: 100 g 600 7 huts: 150 g, barbarians(2), knight 575 stock exchange, corporation, 2 huts: 150 g 550 food, 4 huts: 150 g 525 food, gunpowder 500 Magellan’s Expedition, 6 huts: 275 g, barbarians 475 metallurgy, 4 huts: barbarians, 100 g 450 gold freight, hut: musketeer, Indians: give tech 425 electricity, hut: musketeer 400 2 huts: musketeer, barbarians 375 steel, hut: barbarians 350 oil 325 refrigeration, 3 huts: 100 g, barbarians(2) 300 3 huts: barbarians, 100 g 275 chemistry 250 food, 2 huts: barbarians, 25 g 225 explosives, hut: 25 g 200 food, hut: barbarians 175 refining 150 food, 3 huts: knight, 50 gold 125 combustion, coal(d) to Utica, 918 gold, 2 huts: barbarians: 50 g 100 food, automobile, hut: 50 g, gems(d) to Rome, 970 gold 75 supermarket, mass production, 2 huts: 75 g 50 mass transit, 3 huts: knight, barbarians, 50 g 25 superhighways, electronics, hut: 50 g 1 AD start WLTPD, 6 huts: barbarians(2),175 g, musketeer 20 food, nuclear fission, wool(d) to Malaca, 1100 gold 40 gems, nuclear power, hut: 50 g 60 2 huts: knights(2) 80 food, leadership, 2 huts: dragoon, 25 g, WLTPD stops at 28 100 food 120 food, conscription, hut: 25 g, gold(d) to Madrid, 1198 gold 140 food, tactics, hut: 25 g 160 food, 2 huts: 25 g, rifleman 180 food, machine tools, 3 huts: 75 g, musketeer 200 factory, 3 huts: 150 g 220 nuclear plant, miniaturization, hut: barbarians 240 offshore platform, hut: 50 g 260 engineer, computers, hut: 25 g 280 research lab, 3 huts: 75 g 300 food, laser, 2 huts: 150 g 320 food, hut: musketeer 340 food, flight, gems(d) to Rome, 1408 gold, 2 huts: 75 g, give everyone all my tech 360 food, radio, 2 huts: 100g, salt to Utica, 674 gold 380 gems, advanced flight, hut: 50 g 400 Darwin’s Voyage, rocketry, space flight 420 Apollo Program 440 begin structurals, plastics, hut: 50 g 480 superconductor, 3 huts: 100g 520 fusion power 560 mobile warfare, 3 huts: 125 g 660 gems(d) to Seville, 1344 gold 700 robotics 720 15 structurals done, starting components 760 2 components done, starting modules, last hut (South Pole): 25 g 820 3 modules done, 15-1-1-1-1-1, launch 821 wool 822 Adam Smith’s Trading Company 823 Hoover Dam, Americans: trade for monotheism 824 gold 825 hides 826 Oracle 827 hides 828 hides 829 Hanging Gardens, oil to Carthage, 666 gold 830 Lighthouse, recycling 831 hides 832 hides 833 Marco Polo’s Embassy, wool(d) to Rheims, 1504 gold 834 Great Library, theology 835 J. S. Bach’s Cathedral 836 Statue of Liberty 837 Great Wall, hides to Madrid, 560 gold 838 Sun Tzu’s War Academy 839 King Richard’s Crusade, hides to Paris, 688 gold 840 Eiffel Tower, genetic engineering Carthagians: alliance, 100 gold gift, gold(d) to Neapolis, 1612 gold 841 Michaelangelo’s Chapel, hides to Washington, 378 g 842 hides 843 hides to Paris, 688 gold 844 United Nations 845 armor 846 armor 847 gold 848 hides 849 hides 850 hides, hides to Madrid, 594 gold 851 Cure for Cancer 852 gold 853 hides 854 hides 855 Manhattan Project 856 arrival on Alpha Centauri Final score: 626, 81%
[This message has been edited by solo (edited January 12, 2001).] |
solo
b.02-15-99
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posted January 13, 2001 21:40
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Below are some discoveries I made while playing OCC #21 and OCC #22:1) This may be common knowledge, but at least it was a personal discovery for me, because I have never read about it. The amount of the bump you get in research, when delivering a caravan or freight, is exactly equal to the amount of gold you receive as your trade bonus. For example, a cargo yielding say, 204 gold, bumps your research by 204 beakers. Any excess is lost, so it is best to delay delivery until the next advance, if you are already close to a discovery. Early in the game, when discoveries cost less than beakers yielded by the bump, do not set science to zero, and expect to get the advance next turn just from the bump. In my experience, doing this turns off science completely. You need at least 10% science. Knowing the exact amount of the science boost from a trade is very useful. Subtract that from total beakers needed for the next advance, and adjust your science rate and Einsteins accordingly. 2) I also discovered that there is a direct relationship between the number of beakers needed for your next advance and the amount of gold you will receive when delivering a caravan or freight. So far, all the evidence (limited to the 2 scenarios above), I have collected supports one tentative conclusion: If your city has only produced and delivered commodities that are in demand, you can predict your trade bonus to be exactly two-thirds of the beaker requirement for your next advance. One turn I noticed that I needed 900 beakers, and that I got 600 gold for a demanded cargo. Nice round numbers, I thought. A few turns later, I needed 999 beakers, and I got 666 gold. Hmm! This got me checking things a little more closely, and sure enough, every turn I delivered a demanded cargo the 2/3 rule seemed to be in effect. Imagine only needing 1/3 of the science than usual for your next advance! 3 turn discoveries become 1 turn discoveries! This rule was ironclad for both #21 and #22, and in #22, the city delivered to or the commodity did not matter, just so long as it was in demand. This relationship was spoiled after the delivery of an undemanded cargo. After that event the payoff was only exactly predictable in one way: it was certain to be a lot less. 3) The two discoveries above lead to two more useful things to know. Very early in the game, before the beaker cost exceeds 300, delivery of demanded commodities always yields at least 200 gold. A delivery made before the beaker cost reaches 200 can lead to 1 turn advances, which is something I certainly welcome during that stage of a game! There is another useful technique you can use later in the game, if you have a cargo ready to deliver. Deliver before giving away any tech to the AI, since you get more gold and a higher science boost when the beaker requirement is high. Then give away tech to lower your beaker requirement. For example, the turn I discovered flight in OCC #22, I noticed I needed 2112 beakers for the next advance. I delivered gems(d) to Rome and got 1408 gold (and a 1408 beaker boost in research). Then I gave away all my tech to the AI and checked my beaker requirement, which had shrunk to 1536! It was a struggle, but I managed to get my science rate low enough for the additional 128 beakers needed to discover radio! ------------------ It is more pleasant to live in the corner of a housetop, than in a wide house with a brawling woman. |
Lars-E
b.02-15-99
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posted January 14, 2001 05:31
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Very interesting, Solo. There are some commodities that don't give a demand bonus. These are all commodities except uranium, oil, silk, spice, gems, gold, silver, cloth, and wine. So are you saying, that it is useful delivering commodities that are in demand even if they don't give a demand bonus? |
Ribannah
b.02-15-99
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posted January 14, 2001 08:03
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Solo, the 2/3 rule is the upper limit set for the bonus from a demanded commodity delivery. In OCC you will hit the upper limit rather frequently. Had you delivered demanded goods to a smaller & nearer-by city, and/or would you have been much further in the tech tree, you would most likely have received less than the upper limit.------------------ If you have no feet, don't walk on fire |
solo
b.02-15-99
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posted January 14, 2001 13:47
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Thanks Lars-E and Ribannah, for your replies. You and many of the others here seem to know just about everything about the game! In response to your comments: Lars-E, in OCC #21, I consistently received the 2/3 bonus for hides. I also got it once that game for gold. After delivering an undemanded cargo, I never got it again. In OCC #22, I got the 2/3 bonus for salt, silver, coal, gems, wool and gold (all demanded), but after delivering undemanded salt, never got it again. Not much info to work from, but my game results seem to contradict your list. My hunch is that the 2/3 bonus is available for any commodity until delivery of an undemanded one spoils it. Ribannah, my results only seem to contradict what you say in one way. In OCC #22, I delivered gems(d) to Rome after discovering flight, and received the 2/3 bonus. Did you mean even further along the research path? On the next turn in that game, I delivered undemanded salt (first undemanded delivery), and never saw the 2/3 bonus again that game. One question: Why is the upper limit hit frequently in OCC? In your experience, what triggers it?
------------------ It is more pleasant to live in the corner of a housetop, than in a wide house with a brawling woman. |
Paul
b.02-15-99
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posted January 14, 2001 14:59
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The bonus depends on the number of trade arrows in the home and destination city of the caravan (more arrows means larger bonus), the distance between the two cities (bigger distance means bigger bonus), freight or caravan (freight gives double bonus), discovering certain advances (I believe navigation and invention, but I'm not sure of that and there may be others; these lower the bonus), whether the commodity is demanded (the demand bonus depends on the commodity; uranium has the highest bonus) and some other stuff that I can't think of right now. The bonus is capped at 2/3 the cost for your current research.The reason why you often get the maximum bonus in OCC is because OCC cities are designed to maximize trade arrows by building near trade specials and building the Colossus and later superhighways to increase trade arrows in your city. The reason why your later trade routes gave lower bonuses may be because you delivered to smaller cities or to cities closer to your own city or because you delivered commodities with lower demand bonuses. |
Lars-E
b.02-15-99
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posted January 15, 2001 05:11
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Solo, I don't think my list contradict your results. You can hit the 2/3 limit without any demand bonus at all. I stole "my list" from Sid Meier's Official Strategy Guide (1995), p. 300. Anyways your note on meeting demand is taken, I have not consistently done that in the past, but will surely start to now (wheter the commodity yields a demand bonus or not). |
Scouse Gits
b.02-15-99
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posted January 15, 2001 07:23
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Lars-E: So they published the Strategy Guide in 1995 and released CIV 2 in 1996 - didn't realise that! ---------- SG(2) |
Lars-E
b.02-15-99
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posted January 15, 2001 10:19
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Good point SG. The correct year for the Strategy Guide is 1996. |
solo
b.02-15-99
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posted January 15, 2001 11:27
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Lars-E, Ahh, now I see what you mean by the term demand bonus, i.e. certain commodities always pay better than others, all other conditions being the same. I was using the word bonus in the sense that a 2/3 payoff was a nice bonus, since it is the biggest I‘ve experienced! I was only using the term demand to refer to a city’s preferences at the moment a cargo is delivered. Where I said 2/3 bonus in the notes above, it would have been clearer to say 2/3 payoff.
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Ribannah
b.02-15-99
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posted February 07, 2001 16:51
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OCC#22 Deity MGEHad I known one could build spaceparts before 1 AD in a scenario, we could have landed a couple of turns earlier even, but this was pretty cool and I maxed out the score. Only the Pyramids eluded us, and every hut on the globe was tipped. We could have done with a few more units in the beginning, but Invention staying away for some time compensated for that . With the tribes given and the Earth map, it was easy enough to make contact and explore. But I don't think giga maps like this are good for comparison games. Too much hard work, we had a zillion Osaka's to undo!! ================================================================ AC: 416 Monarchy: -3450 Republic: -3250 Democracy: -2050 Colossus: -2450 Copernicus: -2200 Shakespeare: -2000 Newton: -1600 Magellan: -1250 Leonardo: -1000 Darwin: -825 Apollo: -75 Trade routes: -2450, -2100, -1950 Size 12: -1750 Size 21: -1300 (S27 in -1000) Size 31: -575 Trade: -3550 Construction: -3700 Sanitation: -2850 Refrigeration: -1250 Automobile: -800 Computers: -450 Space Flight: -100 ============================================ -4000 N-Horsemen(h), Foresthouse founded by Aditu -3950 50, Barb Horsemen, bribed->N -3850 50 -3800 50 -3750 Currency, 60% Taxes, Mysticism, 50, Masonry, Alphabet -3700 Marketplace, Construction, 25, North Wine mined -3650 N-Archers, 50, Map Making -3600 Code of Laws, Monarchy  -3550 100, Trade, Mathematics, Writing -3500 Chariot, 50, Literacy, Revolution -3450 S2, MONARCHY, 70% Taxes, Barb Horsemen, bribed->N, 50, Astronomy -3400 Silver, Philosophy, Medicine, N-Chariot, 25 -3350 The Republic (<-Phi), Science 70%, N-Archers, Polytheism , Pottery, ----- Americans, Peace, 18 techs->A, Ally , -3300 Library, Embassy(A), N-Elephant, University, 25, Revolution -3250 REPUBLIC, 50, Theory of Gravity, Seafaring -3200 Harbor, Barb Horsemen, Monotheism , 50, Banking, Navigation -3150 Economics -3100 Temple, South Wine mined, N-Crusaders, 50, Chemistry -3050 Barb Horsemen, 50 -3000 S3, We Love , Physics, 50, Warrior Code -2950 S4, The Wheel, Atomic Theory , 50, Engineering , Feudalism, 16 techs->A -2900 Copper, S5, 50, Chivalry -2850 S6, Barb Horsemen, French, 31 techs->F, Peace, Maps, no Ally , ----- Sanitation, N-Crusaders, Indians, Peace, 34 techs->I, Maps, no Ally  -2800 Coal, S7, N-Crusaders, 50, 25, Theology  -2750 We Love ends , 50 -2700 Food, Spanish, Peace, 34 techs->S, Maps, no Ally , Embassy(S), ----- N-Crusaders, Barb Horsemen - killed -2650 Embassy(I), N-Crusaders, 50, Barb Horsemen -2600 Food, Invention , 50, 25, 50, 50, 50 -2550 Carthagians, Peace, 33 techs->C, Maps, no Ally , Embassy(C), ----- 50, 100, 50, 4 techs->A, Maps -2500 Gems, 50, N-Archers, 25, 50, ----- Romans, Embassy(R), Peace, 30 techs->R, Maps, no Ally  -2450 COLOSSUS, Silver to Washington (d,445), ----- N-Archers, N-Archers, 50, 50, 50, 25, Barb Horsemen, Barb Leader(150), 2 techs->F,I -2400 Iron Working, 50, 50, 50, 25, 50, 25, 50 -2350 University, 50, 50, 50, di N-Archers -2300 Wool, 50, 50, 25, 50, N-Legion, 50, 50, 50, 2 techs->S, di N-Archers -2250 Bank, N-Crusaders, N-Legion, 50, di N-Horsemen, Barb Horsemen -2200 COPERNICUS' OBSERVATORY, N-Legion, Barb Horsemen, N-Legion, 50 -2150 25, N-Crusaders, 1 tech->C -2100 Food, Copper to Washington (d,364), Barb Leader(150), ----- 50, Barb Horsemen - bribed->N, 100, 50, di N-Archers, 1 tech->R -2050 Food, Democracy, DEMOCRACY, 50, 50, N-Crusaders, 50, 50, 2 techs->F,I -2000 SHAKESPEARE'S THEATRE, We Love , 100, 50, 25, 50, 2 techs->A -1950 S8, N-Crusaders, Coal to Washington (198) -1900 Aqueduct, S9, 50, 50, 100, 50, 50, 25, 50, di N-Legion, 1 tech->S -1850 Food, Bridge Building, S10, Barb Horsemen, 50, 50, 25, di N-Crusaders -1800 Food, S11, N-Crusaders, N-Legion, N-Crusaders, 50, 50 -1750 S12, N-Crusaders, 50, 100[/b], 1 tech->A, 2 techs->C -1700 Sewer System, S13, [i]50, 50, 50, 50, 100, di N-Legion, 2 techs->R -1650 Gold, Magnetism, S14, 50, 25, N-Crusaders, 25(h), 50(h), 50(h), ----- Gems to Washington (292), 2 techs->F,I -1600 ISAAC NEWTON'S COLLEGE, S15, N-Crusaders, 50, 50, di N-Archers -1550 Stock Exchange, Gunpowder, S16, 50, Barb Horsemen -1500 S17, 25, 50, 25, N-Crusaders, 50, 50, 50, ----- Wool to New York (298), di Chariot, 3 techs->S, Maps -1450 Gems, Metallurgy, S18, 3 techs->A,C,R, Maps, 2 techs->F,I, ----- N-Crusaders, 100, 25, 25, Barb Knights - killed -1400 S19, 50, 100, 50, 50, 100, 25, 25, N-Crusaders -1350 Salt, Electricity, S20, Barb Elephant, di N-Legion -1300 Food, S21, 50, 100, N-Musketeers, 100, 50, N-Musketeers -1250 MAGELLAN'S EXPEDITION, Refrigeration, S22, Barb Elephant, ----- 50, N-Crusaders, 100, 50, 50, N-Crusaders, di N-Crusaders -1200 Supermarket, S23, 25, 50, 100, 50, 50, Barb Elephant, di N-crusaders -1150 Food, Steam Engine, S24, 3 techs->R,F,A,C,I, 4 techs->S, Maps, 100, 50, di N-Crusaders -1100 Food, S25, 50, N-Musketeers, 25, 100, N-Crusaders, 50, 50, 50, di N-Crusaders -1050 Food, Railroad, S26, 50, 50, 50, 50 -1000 LEONARDO'S WORKSHOP, S27, Barb Elephant, 50, 50, 50, sold Temple, di N-Elephant -975 Settlers, Industrialization, S26, We Love ends , di N-Knights ----- 50, 50, 50, 50, 3 Barb Knights - 1 killed, 50, N-Crusaders, Barb Archers -950 Factory, Barb Elephant, 50, 50, di N-Knights -925 Food, Explosives, 50, 50, N-Crusaders, 50, 50, Gold to Madrid (d,849), di N-Crusaders -900 Food, The Corporation, 25, Barbs - none appears, 50, 100, ----- 4 techs->R,F,S,A,C,I, Maps, Barb Elephant -875 Barb Elephant -850 Refining, 50, 50, 50, N-Musketeers, 50, di N-Crusaders, "Romans capture Lyons" -825 DARWIN'S VOYAGE -> Steel, Combustion, 50, 50, 50 -800 Automobile, 50, Barb Knights - bribed->N, 4 techs->R,A,C,I, Maps, Salt to Madrid (660) -775 Superhighways, Electronics, 50, 50, 25, 50, di N-Musketeers, Barb Elephant -750 HOOVER DAM, 50, "Romans capture Orleans" -725 Mass Production, Gems to Rome (d,970), 50, 25, 2 techs->R, 6 techs->F,S -700 Leadership, We Love , 50, 50, 3 techs->C,I, di N-Crusaders -675 ADAM SMITH'S TRADING CO., S27, 50, Barb Knights - bribed->N, 50, 50, di N-Musketeers -650 Food where are the commodities? , ----- Conscription Americans discover Conscription on the same turn , S28 ----- 3 techs->A, 2 techs->R,F, Maps, 1 tech->S,C,I, 50, 100 -625 S29, 25, Barbs - none appears -600 Tactics, S30, 50, 25, 50, di Engineers -575 S31, sold Sewer System, 50, 50 -550 We Love ends , sold Aqueduct, 50, 3 techs->S, 2 techs->R,F,S,C,I -525 25, N-Riflemen, 25, 25 -500 Miniaturization, 25, 50, 50, 1 tech->all -475 50, 50, N-Riflemen -450 Computers, 25, 1 tech->all -425 SETI PROGRAM, Nuclear Fission, 25, 50, 50, N-Musketeers, N-Riflemen, 1 tech->all, di N-Crusaders -400 Offshore Platform, Nuclear Power, 50, 50, 50, 1 tech->all -375 Gems, Mobile Warfare, 100, 1 tech->all -350 Hides, Robotics, 25, 25, 50, 1 tech->all -325 Hides, Recycling, 50, 1 tech->all -300 Hides, The Laser, 50, 100, 1 tech->all, Grassland/r into Hills/r -275 Hides, Flight, 50, Riflemen, 50, 1 tech->all, Romans: PYRAMIDS -250 Hides, 50 -- Delhi supplies Uranium! -225 Hides, Radio, 50, 25, 50, 1 tech->all -200 Hides, 50, 25 -175 Hides, Advanced Flight, 50,50, 1 tech->all -150 Hides -125 Hides, Rocketry, 50, 25, 50, 50, Gems to Rome (d,1248), 1 tech->all -100 Hides, Space Flight, 1 tech->all -75 APOLLO PROGRAM, 50, di N-Crusaders -50 Manufacturing Plant, Environmentalism, di N-Crusaders, Hides to Paris (644), N-Riflemen, 50, 1 tech->all -25 Solar Plant, Superconductor, Hides to Paris (644), 100, 25, 1 tech->all 1 S#01, Superconductor, Hides to Paris (644), traded for Genetic Engineering(R) , 2 techs->F,A, 1 tech->S,C,I 20 S#02, Fusion Power, Hides to Paris (644), 50, 25, 1 tech->all 40 S#03, Communism, Hides to Paris (644), 50, 2 techs->S,C,I, 1 tech->R,F,A 60 S#04, Guerilla Warfare, Hides to Paris (644), 50, 1 tech->all 80 S#05, Labor Union, Hides to Paris (644), 50, 1 tech->all 100 S#06, Amphibious Warfare, Hides to Orleans (682), 50, 25, 1 tech-> all 120 S#07, F#01, Hides to Orleans (682), N-Fanatics, 2 Barb Partisans - move away! 140 S#08, F#02, 2 Hides to Orleans (2x682), 25, 50, Indians Sneak Attack, I-Fighter kills N-Knights 160 S#09, F#03 180 S#10, 50, 50, 50, Plains into Grassland 200 S#11, F#04 220 S#12, N-Fanatics 240 S#13, F#05, N-Fanatics, Carthagians Sneak-Attack, C-Howitzer kills N-Musketeers 260 S#14, N-Fanatics 280 S#15, F#06, di N-Crusaders, N-Riflemen, 50, 50 300 C#01, 50, 100 320 C#02, F#07, 25, 50, 50, 50, di 3 N-Crusaders 340 M#01, di 2 N-Knights, N-Crusaders 360 M#02, F#08, di Riflemen, 2 Crusaders 380 M#03, LAUNCH the J.S.S. Aditu, Plains into Grassland 381 ... the usual stuff, building all remaining wonders and tipping the last huts, Romans build half a spaceship but insist on destroying Carthago ... 394 Coal to Orleans (d,1800)  411 Gems to Rome (d,1998) new record for Rib and Rome is only size 4  415 Future Tech #20 416 The J.S.S. Aditu lands on ALPHA CENTAURI Score: 792 (102%)
------------------ If you have no feet, don't walk on fire |
Paul
b.02-15-99
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posted May 02, 2001 14:43
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It took some time , but I finally made the comparison table for this game. |
La Fayette
b.02-15-99
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posted May 03, 2001 10:02
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I haven't tried OCC yet. Therefore I used to skip reading these OCC fortnights' threads. You make me realize how wrong I was  ------------------ aux bords mystérieux du monde occidental | |