Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  defensive terrain for air and water units

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   defensive terrain for air and water units Format for Better Printing
debeest


b.02-15-99
posted December 29, 2000 15:11   Click Here to See the Profile for debeestClick Here to Email debeest Visit debeest's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This is prompted by Xin Yu's comment in the SAM v. fighter thread. I've developed the impression that it pays to give serious consideration to anything Xin Yu says....

But, as someone already queried therein, is it true that ships and planes gain no benefit from defensive terrain? My interpretation of the manual or Pedia has been that they do get defensive benefits, but I don't think I've ever determined it for sure. Has anyone? Xin Yu, are you sure?

Xin Yu


b.02-15-99
posted December 29, 2000 19:17   Click Here to See the Profile for Xin YuClick Here to Email Xin Yu Visit Xin Yu's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Planes do get terrain benefit when defending. I'm not sure about ships.

Both planes and ships do not get help from walls/coastal fortress/SAM. Fighters get advantage when defending against air raid. Ships suffer from air raids (enemy fp doubled). Ships also have only fp 1 when attacked in port.

DaveV


b.02-15-99
posted December 30, 2000 07:45   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A quick test leads me to think that ships defending a city DO benefit from terrain bonuses. I put three non-vet, unfortified ironclads in a city on a hill, then attacked with three vet ironclads. Should be an easy win for the attacker without a 2x defense bonus, and a win for the defender with 2x bonus. Defender won all three battles, damaged into red one time, into yellow the other two times.

Although you can fortify ships, it doesn't appear to help them when defending. Further tests may be needed.

Sequoya


b.02-15-99
posted December 30, 2000 14:01   Click Here to See the Profile for SequoyaClick Here to Email Sequoya Visit Sequoya's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I am researching the combat system in Civ II (through my own testing and the Apolyton archives) with hopes of posting an exhaustive discussion of it. By my own tests I confirmed that naval units do get the terrain bonus when attacked by ground units. I haven't yet confirmed that they get it when attacked by aerial units or other naval units. "Ships in Port" penalties still apply.
SlowThinker


b.02-15-99
posted December 30, 2000 15:32   Click Here to See the Profile for SlowThinkerClick Here to Email SlowThinker Visit SlowThinker's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

<font size=1>Originally posted by Sequoya on 12-30-2000 02:01 PM</font>
I am researching the combat system in Civ II (through my own testing and the Apolyton archives) with hopes of posting an exhaustive discussion of it.

Sequoya,
Would you like to manage a similar thread like my ../../Forum1/HTML/001678.html?7 about diplomats-spies? Read Post2 there, I explain my ideas how it should work. You wouldn't have to make it so ornamented as me...

I am impatient to participate in a thread about combat system, but I think that somebody should start a thread with appropriate subject: I don't want to write here. sorry, debeest

(a propo, debeest, look at your "bribing cities" thread, i hope i solved distance problem)

[This message has been edited by SlowThinker (edited December 30, 2000).]

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site