Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  New OCC-type Challenge

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   New OCC-type Challenge Format for Better Printing
Bird


b.02-15-99
posted December 28, 2000 15:34   Click Here to See the Profile for BirdClick Here to Email Bird Visit Bird's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I generally play OCC games when I can't find an MP game, but am getting a bit bored. So I almost always start trying to take AI cities once the spaceship is launched (either that or quit). The challenge is to obtain the highest percentage game under the following conditions:

1. OCC (small world, deity) rules apply until the space ship is launched.
2. You must launch a 15 year spaceship (or less). In other words, if it helps your score, feel free to build a ship with more population, but it can't be a slow boat to China to allow more time to conquer.
3. You cannot settle or conquer a city until after the spaceship is launched. You can, however, delay the launch as long as you want while building up your military. If another civ lands a spaceship first, however, you lose.

For what its worth, my best percentage is 52%. I launched the standard 15 year ship late (mid-1900s), which made the AI cities larger and ensured that they had RR connecting them. I didn't build up as much militarily before launching as I could have because the whole idea was spontaneous. Happiness management was a pain with respect to newly conquered cities (they never had temples and I stayed in democracy to prevent ai city bribing). I have always taken the military route, but saving gold and building spies might be more effective, unless of course the target is in democracy (which they invariably go to if you bribe a city or so). Luck is a big factor, because you prefer to take large cities with wonders, which is easier if they aren't an ocean away.

I'm sure there are plenty of refinements to what I did, which is generally what makes all of these type things interesting. One of the risks in delaying launch, of course, is that some civ on the other side of the world will go nuts and launch a fast ship while you're still trying to take cities closer to home.

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site