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Topic: OCC fortnight #21 |  |
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Paul
b.02-15-99
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posted December 12, 2000 14:39
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I got this one from Richard Bruns. You are the only civ in this game and there are no huts, so you'll have to research everything yourself. There is one barb city for trading purposes on another island.Richard only has MPG, so you can't play it in 2.42, but maybe someone can convert it or make a similar scenario for 2.42? Download here. Edit: download the 2.42 versionhere. [This message has been edited by Paul (edited December 19, 2000).] |
Smash
b.02-15-99
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posted December 12, 2000 16:19
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Won't have to contend with hostile ai at least. [This message has been edited by Smash (edited December 12, 2000).]
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Ribannah
b.02-15-99
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posted December 12, 2000 18:25
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Hmmm, this gives us a chance to make a basic table of beaker counts  Btw, what happens if we wipe out the Barbs?  ------------------ If you have no feet, don't walk on fire |
Richard Bruns
b.02-15-99
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posted December 12, 2000 18:47
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I guess the MGE to FW conversion program I tried didn't work  I'm sorry about the inaccessibility to the non-MGE people. If you want to set up a 2.42 version of the scenario, I can send you the map and the instructions, if you need them, for making the lone-civ setup with the 1 improved barb city. It doesn't take too long to make this scenario. The point of this scenario was to remove all randomness from the game. Since there are no huts, tech trading, barbarian attackers, or random diplomacy, the arrival time should come down to pure management skill. All the important parts of the map are already revealed, so there is no need for random exploration either. All of the specials are coal, so the excess of production will probably call for a few strategy changes. Ribannah, the barbs are on a one square island, so you won't be able to destroy them until you get marines. By then, the population of the city will be much greater than the number of defenders. (They have four fish, a harbor, an aqueduct, and a sewer system.) Bribing or taking a city is, of course, against the OCC rules. In any case, the game continues with no problems; you are not declared the winner. Good Civving! By the way, I tried to download the scenario to test it and I couldn't. I couldn't get to the server that has Paul's OCC site. Did anyone else have problems downloading? [This message has been edited by Richard Bruns (edited December 12, 2000).] |
DaveV
b.02-15-99
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posted December 13, 2000 07:28
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Kudos to Richard for a well-designed scenario (obviously I was able to download it). I was afraid it would be boring without any need for defense, but there are still lots of decisions to be made. I like the lack of trade specials; it makes the early tech choices more important.I've played to about AD 40, and have encountered my old bugbear from past OCC games: beaker micromanagement. What do the pros do to keep track of beakers? The only way I can figure to do it is to record the number of beakers on every turn, which is just a bit too obsessive for me. I know how to determine how many beakers are needed to research the current tech, but I know of no way to determine how many beakers have already been contributed. |
kcbob
b.02-15-99
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posted December 13, 2000 07:51
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Well, hot damn! Maybe this one I'll be able to complete.  ------------------ Frodo lives! |
Paul
b.02-15-99
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posted December 13, 2000 14:04
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I don't normally micromanage to the individual beaker until I get to a tech every 2 or 3 turns. Before that I just set science to get the least turns per advance and when I am almost finished with the advance I'll hit F6 and see if I can lower my science rate a bit. Since I don't count the actual beakers I use a conservative estimate because I hate when I come just short of the needed beakers.Richard, if you send me the map and instructions I will make a 2.42 version of this scenario. Before I do that I would like to know if there are people here who don't have MGE and would like to play this scenario. So if you want a 2.42 version of the scenario please post here. I have already played the game and landed in 1938. After I finished the game I realized that there were several things I could have done better to shave a couple of years off my landing date. I will post my log later. |
Ribannah
b.02-15-99
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posted December 13, 2000 16:28
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quote:
 Originally posted by DaveV on 12-13-2000 07:28 AM What do the pros do to keep track of beakers?
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I use pencil & paper, DaveV  (Only to find out the next turn that the beaker requirement went up 40% after my precise calculation, grrrr .... :mad 
------------------ If you have no feet, don't walk on fire |
Ribannah
b.02-15-99
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posted December 14, 2000 15:21
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Just landed in the 19th century  I will post my log later, so everybody can find his/her own route to victory.The beaker requirements are still a little jumpy even with no other civs around. This is what I got: 10-22-36-48-60-84-105-120-144-170 187-216-247-280-315-352-374-?-475-620 693-726-805-864-900-936-999-1036-1073-1170 1209-1248-1320-1400-1512-1554-1596-1638-1680-1722 1848-1892-1936-2025-2070-2215-2256-????-2350-2448 2496-2544-2646-2695-2744-2907-2958-3009-3120-3172 3224-3339-3392-3445-3564-3618-3672-3864-3920-3976 4104 ------------------ If you have no feet, don't walk on fire |
Richard Bruns
b.02-15-99
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posted December 14, 2000 19:51
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Suddenly my late 19th century landing during playtesting doesn't seem as pathetic. Those huts and tech trading certainly do cut down the time it takes. I didn't keep a log when I played, though.About the tech progression, it isn't that jumpy. I plotted those numbers and after a while (30 techs or so) it is basically a linear pattern. There is a very slight exponential increase at the end, but for a rough approximation of beaker count after about 30 techs, use the formula B = 70 t - 1000, where t is the number of techs discovered. So expect the number of beakers required for the next advance to rise by 70 at each tech discovery, on average. |
Ribannah
b.02-15-99
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posted December 17, 2000 18:14
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Since nobody seems to be playing , maybe my summary will tempt you . I think there is still room for improvement. I scored only(?) one big hit when my Gold was in demand. For some reason Coal was in constant supply over most of the game, and nobody on the Off Topic Forum had even heard of this great commodity ...  OCC#21 Deity MGE ================================================================ AC: 1883
Monarchy: - Republic: -725 Democracy: 1180 Colossus: -2000 Copernicus: 380 Shakespeare: 820 Newton: 1080 Darwin: 1762 Apollo: 1838 Trade routes: 220,260,340 Size 12: 480 Size 20: 1020 (27 in 1140) Size 36: 1812 Trade: -225 Construction: 400 Sanitation: 840 Refrigeration: 1650 Automobile: 1762 Computers: 1808 Space Flight: 1836 ============================================ ------------------ If you have no feet, don't walk on fire |
Paul
b.02-15-99
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posted December 18, 2000 00:52
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In my game Hides were in constant supply (and in constant demand from OTF). Here are my highlights:AC: 1938 Monarchy: -825 Republic: 780 Democracy: 1788 Colossus: -1250 Copernicus: 1280 Shakespeare: 1420 Newton: 1700 Darwin: 1857 Apollo: 1899 Trade routes: 720, 1260, 1260 Size 12: 1020 Size 21: 1620 Trade: -100 Construction: 860 Sanitation: 1530 Refrigeration: 1814 Automobile: 1857 Computer: 1879 Space Flight: 1898
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Richard Bruns
b.02-15-99
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posted December 18, 2000 12:07
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This is really odd. I thought that the trade commodities demanded were set from the beginning. When I played, only gold was in demand. Hides were in constant supply, but were never demanded.But when I loaded the scenario just now, hides were demanded by the barb city. Civ 2-Strategy supplied hides, wool, and copper, while Off Topic Forum demanded dye, wine, and hides. But I distincyly remember landing a demanded gold caravan. Maybe this depends on whether you play the game in MGE or 2.42. Paul and Ribannah, what did you use to play the scenario? |
Paul
b.02-15-99
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posted December 18, 2000 12:38
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I played in MGE and so did Ribannah. |
Ribannah
b.02-15-99
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posted December 18, 2000 13:01
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Yes. Demand and Supply are party random, I guess. AFAIK it does depend on technology, city size and terrain. For most of the game, we supplied Wool, Coal and (after Industrialization) Oil, early on we had some Gold, Beads and Hides as well - not that demand makes any difference early on in this scenario because the bonus is maxed out anyway.------------------ If you have no feet, don't walk on fire |
DaveV
b.02-15-99
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posted December 18, 2000 13:27
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I still intend to finish this one; just haven't found the time yet. Maybe by the end of this week. |
skrobism
b.02-15-99
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posted December 18, 2000 13:44
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Paul, I'd give it a try in 2.42. I am very new at OCC and maybe this would be a good starter OCC. |
Paul
b.02-15-99
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posted December 18, 2000 17:02
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Edit: never mind, I made a mistake in creating the 2.42 version. I'll fix it tomorrow. [This message has been edited by Paul (edited December 18, 2000).] |
Paul
b.02-15-99
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posted December 19, 2000 01:24
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I just finished the 2.42 version of the scenario. You can find it here. |
Ribannah
b.02-15-99
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posted December 19, 2000 09:43
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Paul, I think this is a good time to check whether there is any difference in beaker costs between MGE and 2.42.------------------ If you have no feet, don't walk on fire |
skrobism
b.02-15-99
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posted December 19, 2000 10:55
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Paul, Thank you. I will give this a try. Don't expect any high scores from me, but maybe with some luck I'll get to AC. |
Smash
b.02-15-99
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posted December 19, 2000 23:46
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Deity-MGEArrival-1921ad Collosus-1950bc Cope’s-800AD Shake’s-940ad Sir Isaac’s-1480ad Darwin’s-1796ad Apollo-1881ad
Monarchy-925bc Republic-460ad Democracy-1540ad Trade-275bc Construction-340AD Sanitation-1220ad Refrigeration-1784ad Automobile-1826ad Computers-1866ad Space Flight-1880ad 12-620ad 21-1400ad 1-320ad 2-340ad 3-400ad 3750-warrior 3500-Bronze Working-warrior 2950-Burial 2050-Alphabet 1950-Collosus 1500-Laws 1450-temple 1300-warrior-uh-oh 950-Monarchy-revolt 925-govt-Monarchy-barracks-sell it-40 gold 825-barracks-sell 40 gold 725-barracks-sell 40 gold 650-Writing 625-library 450-Currency 425-Market 275-Trade 225-copper caravan 125-dye caravan 50-Map Making 25-beads caravan ----------------- AD40-trireme 100-trireme 180-wool caravan 220-Masonry 320-beads to OT 160 340-Construction--”we love the king”-dye to OT 201 360-Literacy 400-colliseum-copper to OT-202 420-The Republic-wool to OT-201 440-revolt 460-govt-Republic-disband 1 trireme 480-”we love” size 5 500-Mysticism 560-aquaduct-disband warrior 580-beads caravan-disband warrior 600-caravan-disband warrior 620-end “we love” 12 640-Philosophy>Math 780-Astronomy-sell temple 800-Cope’s 860-Medicine-beads to OT 316 900-Horseback Riding 920-sell colliseum 940-Shake’s 960-gold caravan 980-wool caravan 1000-The Wheel-trireme 1040-wool caravan 1100-Engineering 1220-Sanitation-”we love” 12 1240-forced to disband 1 trireme-1 caravan marooned 1260-wool to OT 475 1280-Banking-gold to OT(demanded)528 1300-bank 1320-University 1340-build university 1400-Gravity-end “we love” 21 1480-Sir Isaac’s-Invention 1510-beads caravan 1520-Democracy 1530-coal caravan-revolt 1540-govt-Democracy-wool to OT 350-disband trireme 1550-Economics-”we love” 21-gold caravan 1580-Warrior Code 1590-end “we love” 26 1610-Iron Working-trireme 1630-Bridge Building 1660-Pottery 1690-Seafaring 1720-Gunpowder 1730-coal to OT 354 1740-Metallurgy-gold to OT(demanded)1008-disband trireme 1750-Navigation-beads to OT 360 disband trireme-coal caravan 1754-Physics-gold caravan 1758-harbor 1760-Magnetism 1762-galleon 1766-Electricity 1772-Chemistry 1778-Explosives 1784-Refrigeration-gold to OT(demanded)1134 1786-engineer 1788-Steam Engine-engineer-coal to OT 348 1792-supermarket 1794-Railroad 1796-Darwin’s-Industrializatio>The Corporation 1800-gold freight 1802-Steel-wool freight 1806-oil freight 1810-Refining 1812-”we love” 24 1820-Combustion 1824-wool to OT 384 oil 384 1826-Automobile-gold to OT(demanded)1152 1828-superhighway 1830-Feudalism-end “we love” 33-sell sewer 1832-oil freight-sell aquaduct 1836-Conscription-wool freight 1842-Mass Production 1848-Electronics-factory 1852-Chivalry-power plant 1855-Leadership 1856-wool to OT 786 1857-Tactics-gold freight-oil to OT 759 1858-wool freight 1859-transport 1860-Machine Tools-transport-oops 1863-Miniaturization 1866-Computers 1867-research lab-gold to OT(demanded) 2114 1868-Flight-wool freight-wool to OT 348 1869-gold freight 1871-Radio 1874-Advanced Flight-gold to OT(demanded)1134 oil 378 1875-gold freight 1876-Rocketry-wool freight 1880-Space Flight 1881-Apollo-gold to OT (demanded) 1124 wool 372 1882-Plastics 1886-Atomic Theory 1890-Niclear Fission 1894-Nuclear Power 1898-The Laser 1902-Superconductor 1905-15-3-3-1-1-1 1906-Fusion Power-LAUNCH 1921-ARRIVAL
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Ribannah
b.02-15-99
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posted December 20, 2000 08:15
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Hmmm, nice gold-rush, Smash  Here's my log, I guess we all do the same until 3500 BC. Note however that we didn't discover Monarchy until 1774 AD ...-3750 Warriors -3500 Warriors, Bronze Working, starting Colossus -3450 S2, Coal/r(N) mined -2950 Alphabet, Coal/r(W) mined -2700 S3 -2050 Writing, disbanded Warriors -2000 COLOSSUS -1950 Warriors -1700 Library -1600 Code of Laws -1550 Diplomat -1400 Diplomat -1250 Diplomat -1150 Literacy -1100 Diplomat -975 Diplomat -925 Phalanx, starting GL -775 The Republic -750 Revolution -725 REPUBLIC, di Phalanx, 2 Warriors -625 Coal mined -525 Pottery, switching to HG -500 HANGING GARDENS, We Love  -475 S4 -450 S5 -425 S6 -400 S7 -375 S8 -350 Currency, We Love ends  -325 Marketplace -275 Diplomat -225 Trade -200 Hides -175 di Diplomat -150 Hides -125 di Diplomat -100 Gold, Coal mined -75 Map Making -50 Trireme -25 di Diplomat 1 Beads, di 2 Diplomats 20 Trireme 60 Ceremonial Burial 80 Temple 160 Coal 200 Mysticism 220 Food, Gold to Off Topic Forum (206) 260 Food, Masonry, Hides to Off Topic Forum (d,208) 300 Food, Mathematics 340 Beads to Off Topic Forum (d,210) 360 Astronomy, di Diplomat, Hides to Off Topic Forum (d,234), di Trireme 380 COPERNICUS' OBSERVATORY 400 Construction, We Love  420 Aqueduct, S9 440 S10 460 Colosseum, S11 480 Philosophy -> University, S12 500 University, We Love ends  540 Hides, Medicine 580 Coal 620 Food, Horseback Riding 660 Food 700 Food, The Wheel 740 Food 780 Food 800 Engineering, sold Colosseum 820 SHAKESPEARE'S THEATRE, Coal to Off Topic Forum (488) 840 Sanitation, We Love , Hides to Off Topic Forum (d,576) 860 Sewer System, S13 880 Banking, S14 900 Bank, S15 920 S16 940 Gold, S17 960 S18 980 Food, Theory of Gravity, S19 1000 S20 1020 S21 1040 S22 1060 Seafaring, S23 1080 ISAAC NEWTON'S COLLEGE, S24 1100 S25 1120 Harbor, Invention, S26, sold Temple 1140 S27 1160 Trireme, We Love ends  1180 Democracy, DEMOCRACY 1200 Wool 1220 Warrior Code 1240 Food 1260 Food, Iron Working 1280 Food 1300 Food, Bridge Building 1340 Food, Gunpowder, Gold to Off Topic Forum (d,880) 1360 Chemistry 1380 Coal 1420 LEONARDO'S WORKSHOP, Explosives, Wool to Off Topic Forum (360) 1460 Engineers -> S26, Economics 1500 Gold 1510 Stock Exchange, Navigation 1540 Physics 1570 Magnetism 1600 MAGELLAN'S EXPEDITION, Metallurgy 1610 Coal into Buffalo 1620 Food 1630 Electricity, Coal to Off Topic Forum (402) 1640 Wool 1650 Refrigeration, Gold to Off Topic Forum (d,1206) 1660 Coal, Steam Engine 1680 Supermarket 1690 Railroad, We Love  1700 Food, S27 1710 We Love ends , Coal into Buffalo 1720 Food, Industrialization, Coal and Wool to Off Topic Forum (2x280) 1730 Oil 1740 Wool, We Love  1750 The Corporation, S28 1752 We Love ends  1756 Engineers -> S27, Refining, Oil and Wool to Off Topic Forum (2x420) 1758 Coal 1760 Wool, Steel 1762 DARWIN'S VOYAGE -> Combustion,Automobile, We Love  1764 Superhighways, S28 1766 Factory, Electronics, We Love ends , Coal and Wool to Off Topic Forum (2x855) 1768 Coal, Mass Production, We Love  1770 Oil, S29 1772 Hydroplant, S30 1774 Mass Transit, Monarchy, We Love ends  1776 Food, We Love , Coal to Off Topic Forum (855) 1778 Wool, Feudalism, S31, Oil to Off Topic Forum (855) 1780 Coal 1782 Food, Chivalry, S32 1784 Food 1786 Food, S33 1788 Food, Leadership, Wool to Off Topic Forum (855) 1790 Oil, S34 1792 Transport, Conscription, We Love ends , Coal to Off Topic Forum (855) 1794 Wool 1796 Food, Tactics, We Love , Oil to Off Topic Forum (855) 1798 Coal, S35 1800 Food, Machine Tools, We Love ends , Wool to Off Topic Forum (855) 1802 Oil 1804 Food, Miniaturization, di Engineers 1806 Offshore Platform, Coal to Off Topic Forum (855) 1808 Wool, Computers 1810 SETI PROGRAM, We Love , Grassland/r into Hills/r 1812 Food, S36, sold Sewer System 1814 Food, Flight, We Love ends , sold Aqueduct, Oil and Wool to Off Topic Forum (2x414) 1816 Coal 1818 Oil, Radio 1820 Food 1822 Food, Coal to Off Topic Forum (414) 1824 Wool, Advanced Flight, Oil to Off Topic Forum (414) 1826 Coal 1830 ADAM SMITH'S TRADING CO., Rocketry, Hills/r mined 1832 Food, Wool and Coal to Off Topic Forum (2x414) 1834 Coal 1836 Oil, Space Flight 1838 APOLLO PROGRAM, 67+5 shields, 7+2 freight, 4886 gold , di Transport 1842 Atomic Theory 1848 Nuclear Fission, di Transport 1852 Nuclear Power, di Transport, Coal to Off Topic Forum (414) 1855 Plastics, di Engineers, Oil to Off Topic Forum (414) 1858 The Laser 1859 S#15 1862 Superconductor 1865 C#06 1866 Fusion Power, sold University 1867 Sold Library, 1 freight and 4 Gold left  1868 M#03, LAUNCH 15-3-3-1-1-1 1869 Wool 1870 Coal 1873 PYRAMIDS, sold Hydroplant 1874 HOOVER DAM, Wool and Coal to Off Topic Forum (2x402) 1876 EIFFEL TOWER 1878 ORACLE 1880 SUN TZU'S WAR ACADEMY 1882 GREAT LIBRARY 1883 ALPHA CENTAURI Score: 972 (126%) ------------------ If you have no feet, don't walk on fire [This message has been edited by Ribannah (edited December 20, 2000).] |
EOL
b.02-15-99
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posted December 20, 2000 18:27
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First Log (catalogue of errors ) I've posted. Considering how slow the start was i think I recovered to some extent though. I always forget to sell off the improvements when they become useless , not that money was ever a problem with gold always being in demand , even at 0% tax.I only spend about 4 hours on these including doing the log - not enough to micromanage enough to get near Ribannah's years? Deity 2.42
Arrival - 1933ad Monarchy - -1050 Republic - 200 Democracy - 1500 Colossus - -1300 Copernicus - 620 Shakespeare - 800 Newton - 1400 Darwin - 1804 Apollo - 1893 Route 1 140 Route 2 160 Route 3 260 Trade - -425 83 Construction - 160 108 Sanitation - 1080 154 Refrigeration - 1784 217 Automobile - 1834 232 Computers - 1870 270 Space Flight - 1891 291 Landing - 1933 333
Size 12 620 Size 21 1380 ----------------------------------- -3750 Warrior. -3500 Alphabet. Warrior. -3300 Warrior. -3250 Bronze Working. -2750 Ceremonial Burial. -1800 Code of Laws -1300 Colossus. -1200 Monarchy. -1050 Monarchy established. -825 Writing. -725 Library. -625 Currency. -500 Marketplace. -425 Trade. -375 Gold Caravan. -275 Hides Caravan. -225 Map Making. -200 Trireme. -100 Dye Caravan. -25 Trireme ----------------- 1 Masonry 20 Wool Caravan. 140 Gold -> OTF 200g. 160 Construction. Hides -> OTF (dem) 240g. 180 Literacy. 220 Colosseum. 260 Wool -> OTF 200g. 280 Republic. 300 Republic established. Dye -> OTF 209g. 320 Beads Caravan. 340 Mathematics. 460 Mysticism. 540 Start WLTCD size 8. 580 Disband Trireme. 600 Philosophy -> Astronomy. 620 End WLTCD size 12. Copernicus's Obs. 680 Medicine. 800 Shakespeare's Theatre. University. Beads -> OTF 326g. 840 Horseback Riding. 860 University built. 900 The Wheel. 1000 Engineering. Gold Caravan. 1080 Sanitation. 1160 Sewer System. Begin WLTCD size 12. 1180 Theory of gravity. 1340 Banking. Gold -> OTF (dem) 520g. 1380 Size 21. 1400 End WLTCD size 21. Isaac Newton's College. Invention. 1440 Bank. 1460 Democracy. 1480 Coal Caravan. 1500 Democracy established. 1510 Beads Caravan. WLTPD starts size 22. 1530 Warrior Code. 1560 Iron Working. 1570 End WLTPD size 26. 1590 Bridge Building. 1610 Economics. 1640 Gunpowder. Stock Exchange. 1690 Chemistry. Coal -> OTF 350g. Beads -> OTF 350g. 1700 Gold Caravan. 1710 Engineering. 1720 Dye Caravan. 1740 Coal Caravan. Pottery. 1754 Seafaring. 1760 Navigation. 1762 Magellans Expedition. Disband 2 warriors. 1764 Caravel. 1766 Metallurgy. 1768 Disband Trireme. 1772 Physics. 1778 Magnetism. 1780 Dye -> OTF (dem) 732g. 1782 Electricity. Dye -> OTF (dem) 1098g. Coal -> OTF 366g. 1784 Refrigeration. 1786 Engineer. 1790 Supermarket. 1792 Steam Engine. 1800 Railroad. 1804 Darwin's Voyage -> Industrialisation, The Corporation. 1808 Engineers. 1810 Steel. 1812 Gold Freight. 1816 Dye Freight. 1818 WLTPD starts size 24. Refining. 1828 Oil Frieght. 1830 Combustion. Gold -> OTF (dem) 1098g. Dye -> OTF 366g. 1832 Gold Freight. 1834 Automobile 1836 End WLTPD size 32. Superhighways. 1840 Factory. Electronics. 1844 Hydro Plant - All land developed 73 (4 supp) shields with fact+hydro. 1846 Mass Production. 1851 Feudalism. 1854 Chivalry. 1855 Coal Freight. Gold -> OTF (dem) 1768g. 1856 Leadership. Oil -> OTF 741g. 1857 Gold Freight. 1858 Conscription. 1861 Tactics 1864 Machine Tools 1867 Miniaturisation. Remembered to sell off improvements finally (bye bye colloseum) 1870 Computers. Gold -> OTF (dem) 2080g. Coal -> OTF 786g. 1871 Research Lab. Mobile Warfare. 1872 Gold Freight. 1873 Oil Freight. 1874 Robotics. 1877 Flight. 1881 Radio. 1885 Advanced Flight. 1889 Rocketry. Gold -> OTF (dem) 1134g. Oil -> OTF 378g. 1890 Gold Freight. 1891 Coal Freight. Space Flight. 1892 Manufacturing Plant. 1893 Apollo Program. 10272g and 24 Food Freights. 1894-08 Struct #1-15 1895 Plastics 1899 Atomic Theory. 1903 Nuclear Fission. 1904 Gold -> OTF (dem) 1134g. Coal -> OTF 378g. 1906 Nuclear Power. 1909-14 Component #1-6 1910 The Laser. 1914 Superconductor. 1915 Module #1. 1916 Module #2. 1918 Module #3. Fusion Power. Launch 15-3-3-1-1-1 (to arrive 1933). 1919 Pyramids. 1920 Hanging Gardens. 1921 Lighthouse. 1922 Great Library. Communism. 1923 Oracle. 1924 Great Wall. 1925 Sun Szu's War Academy. 1926 Marco Polo's Embassy. 1927 King Richard's Crusade. 1929 Adam Smith's Trading Co. 1931 Eiffel Tower 1933 Landing - 872 points, Civ Addict the Just,113%. |
Paul
b.02-15-99
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posted January 04, 2001 09:09
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It took some time, but I have made the Table for this game. |
solo
b.02-15-99
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posted January 07, 2001 18:43
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I am new to OCC, but became a happy convert, after reading Paul’s excellent strategy guide, and trying it out. I tried this one a few times and some of those tries were pretty pathetic, with landings in the late 1900’s, but I learned a lot. Below is a log of my best attempt at #21. In this game, I decided to trade as much as possible and built a fleet of 6 triremes to rush my caravans to OTF. A drawback of this idea, was having to remain a Monarchy longer than I wanted, but I hoped that a granary and all that grassland would help, and also used “we love” continuously as a Monarchy, to get it to mimic the increased trade of a Republic. I depended on a constant flow of cargos to OTF for cash and bumps in research. In this game hides were always in demand, and except for the trading lull when only food is available, hides were always in supply, so I traded hides like crazy! Gold was the only other commodity in demand I could supply, but it was only supplied one time. Trading in hides worked so well after industrialization that at one point I had close to 30,000 gold and was able to coast to a good result, without even trying.OCC #21, MGE, deity level 3750 BC warrior 3500 bronze, warrior 2950 alphabet 2150 Colossus 2100 currency 1500 code of laws 1050 marketplace 950 trade, warrior 775 hides 650 hides 575 map making 550 trireme 475 hides 400 hides 325 trireme 250 hides 175 hides 125 ceremonial burial, hides to OTF, 208 gold 100 monarchy, trireme, hides to OTF, 208 gold 75 writing 50 library, revolution 25 BC hides, government to Monarchy, start WLTID 1 AD hides, hides to OTF, 206 gold 20 mysticism, trireme, hides to OTF, 201 gold 40 pottery 60 hides 100 hides 120 trireme 160 hides, hides to OTF, 209 gold 180 masonry, hides to OTF, 207 gold 200 granary 220 hides 240 hides, construction, hides to OTF, 203 gold 260 hides 300 temple 320 hides, literacy, hides to OTF, 210 gold 340 hides 380 hides 420 math, 2xhides to OTF, 468 gold 440 colosseum, astronomy, hides to OTF 249 gold 460 hides 480 hides 520 hides 540 philosophy, university 560 hides, hides to OTF, 316 gold 600 build university 640 trireme 660 medicine, 2xhides to OTF, 826 gold 680 republic, 2xhides to OTF, 934 gold 700 hides, horseback riding 740 Copernicus 760 hides, hides to OTF, 484 gold 780 hides 800 hides, wheel, hides to OTF, 536 gold 840 aqueduct 860 gold 880 theory of gravity, hides to OTF, 576 gold 900 Isaac Newton’s College 940 beads, engineering, hides to OTF, 600 gold 960 coal 980 food 1000 food, sanitation, hides to OTF, 624 gold 1020 food 1040 food 1060 food, banking, hides to OTF, 666 gold 1080 bank, revolution 1100 Shakespeare’s Theater, government to Republic 1120 WLTCD starts at 10 1140 sewer system, economics, hides to OTF, 690 gold 1160 stock exchange 1180 food, invention, gold to OTF, 714 gold 1200 food 1220 food, seafaring, beads to OTF, 274 gold, hides to OTF, 548 gold 1260 food, warrior code, hides to OTF, 580 gold 1280 food 1300 food, iron working, coal to OTF, 350 gold 1320 wool 1360 food, democracy 1380 WLTCD stops at 23 1420 food, government to Democracy 1440 bridge building 1480 food 1500 navigation 1520 food 1530 physics, wool to OTF, 350 gold 1550 coal, WLTPD starts at 23 1560 magnetism 1580 food 1600 steam engine, WLTPD stops at 28 1610 food 1630 railroad 1640 food 1660 industrialization 1670 Leonardo’s Workshop 1680 hides 1690 corporation, coal to OTF, 360 gold 1700 hides 1710 chemistry 1720 hides 1730 hides 1740 hides, gunpowder, 2xhides to OTF, 1440 gold 1750 hides, explosives, hides to OTF, 720 gold 1752 hides 1754 hides, refining, hides to OTF, 720 gold 1756 hides, combustion, hides to OTF, 732 gold 1758 hides 1760 hides 1762 hides, metallurgy, 2xhides to OTF, 1464 gold 1764 hides, electricity 1766 hides 1768 hides 1770 hides, steel, 3xhides to OTF, 2196 gold 1772 hides, automobile 1774 superhighways, hides to OTF, 1470 gold 1776 hides, mass production, hides to OTF, 1482 gold 1778 hides, electronics, 2xhides to OTF, 2964 1780 mass transit, feudalism 1782 hides 1784 hides, chivalry, hides to OTF, 1518 gold 1786 hides 1788 hides, leadership. hides to OTF, 1572 gold 1790 hides 1792 hides, conscription, hides to OTF, 1572 gold 1794 hides 1796 hides, tactics, 2xhides to OTF, 3144 gold 1798 hides, machine tools, 2xhides to OTF, 3144 gold 1800 hides, miniaturization, hides to OTF, 1572 gold 1802 hides 1804 hides, computers, hides to OTF, 1572 gold 1806 SETI Program 1808 hides, atomic theory, 2xhides to OTF, 3144 gold 1810 hides, nuclear fission, 2xhides to OTF, 3144 gold 1812 Magellan’s Expedition, nuclear power, hides to OTF, 1572 1814 Hoover Dam 1816 hides, laser, hides to OTF, 1572 gold 1818 hides 1820 flight, 2xhides to OTF, 1512 gold 1822 hides 1824 radio 1826 Darwin’s Voyage, advanced flight, rocketry, hides to OTF,1792 gold 1828 oil (the hides gravy train ends!), hides to OTF, 792 gold 1830 space flight 1832 Apollo Program 1834 starting structurals 1838 plastics 1846 superconductor 1852 fusion power 1856 communism, 15 structurals complete, starting components 1860 genetic engineering 1862 6 components done, starting modules 1864 polytheism 1865 3 modules done, launch 1866 Pyramids 1867 Hanging Gardens 1868 Lighthouse 1869 Oracle, monotheism 1870 Great Library 1871 Great Wall 1872 Marco Polo’s Embassy 1873 Sun Tzu’s War Academy 1874 King Richard’s Crusade, theology 1875 Eiffel Tower 1876 Michaelangelo’s Chapel, hides to OTF, 828 gold 1877 J.S. Bach’s Cathedral, hides to OTF, 828 gold, oil to OTF, 414 gold 1878 Adam Smith’s Trading Company 1879 citizens get a year off 1880 arrival on Alpha Centauri Final score: 978, 127% [This message has been edited by solo (edited January 13, 2001).] |
Paul
b.02-15-99
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posted January 14, 2001 15:06
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Solo, nice to see a new OCC player. I do have one thing to say: when you play the comparison games only the first attempt counts, so you should only post the log for your first attempt. Otherwise you could just try different strategies when you are not certain about the best course, get to know the map and correct mistakes you made.You may of course play multiple times to learn from your mistakes and try different strategies to improve your performance in future, but you should only post the log for your first attempt. I noticed that you also posted a log for OCC#22. I don't know if you also played that game more than once, but if you did please let me know. If you still have the log for your first attempt you can still post that. |
solo
b.02-15-99
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posted January 14, 2001 17:18
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Paul, thanks for the welcome, and yes, I am aware that only the first attempt should be posted. You have my first attempt in #22, and will only have first attempts in the future. In #21, I thought it would be okay to post a latter try at it, as long as I identified it as such. As a newcomer, I tried #21 a few times to learn more about the OCC system, and thought my best result would be of more interest to others than earlier tries. Another earlier one I have practiced on was the four whales, described in your strategy guide. I must have tried it about 10 times, and even with the benefit of multiple tries, could not beat your landing date in that one! Congrats on a very masterful and impressive game!
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Paul
b.02-15-99
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posted January 15, 2001 00:46
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That's ok, solo. But since your log is not of your first attempt I won't put it in the comparison table for this game. | |