Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Pushed into a new and unusual strategy

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Pushed into a new and unusual strategy Format for Better Printing
Jim W


b.02-15-99
posted December 07, 2000 13:37   Click Here to See the Profile for Jim WClick Here to Email Jim W Visit Jim W's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

In my most recent game, I find myself at the tip of a largish island, able to support about six cities.

Now, those of you who know me from previous posts know that I'm a generally peaceable man, not given to conquest, and preferring to win the game by getting to AC first.

Here, however, the Sioux set up their first city just about where I would have set up my second. Without triremes and no way to expand overseas, I was forced to fight the Sioux, conquering two cities and destroying another smaller one. I suspect I'm going to have to get rid of the last Sioux city as well, just to prevent them doing the various nasty things to me.

At which point, I can try to set up an island republic consisting of seven cities, find a bit of stuff on other islands, and head off to Alpha Centauri.

Unfortunately, I'm now already at 140 AD, just about to research invention, and I'm not sure how badly the Great Island War has thrown off my surge for the stars.

Fun to find out, though.

Jim W

Dissident Aggressor


b.02-15-99
posted December 07, 2000 16:54   Click Here to See the Profile for Dissident AggressorClick Here to Email Dissident Aggressor Visit Dissident Aggressor's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
not too big a deal. even if they build apollo. just make sure you have high prod cities and plenty of cash. steal what you need. oh and I forgot to mention the almight caravans.

interesting scenario. I have found myself in a similar situation early. But I always either conquer or expand to get 20 cities for the industrial age.
[This message has been edited by Dissident Aggressor (edited December 07, 2000).]

Hermann the Lombard


b.02-15-99
posted December 07, 2000 17:15   Click Here to See the Profile for Hermann the LombardClick Here to Email Hermann the Lombard Visit Hermann the Lombard's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Sure! They *all* say they were forced into war.

<<
I suspect I'm going to have to get rid of the last Sioux city as well, just to prevent them doing the various nasty things to me.
>>

Just remember: "Do unto others before they do unto you!"

Beyond that, 7 cities can be plenty for a semi-perfectionist road to the stars...but you may have to do unto some others to keep them from getting there first.

Crustacian


b.02-15-99
posted December 07, 2000 19:12   Click Here to See the Profile for CrustacianClick Here to Email Crustacian Visit Crustacian's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes "undo" some others cities so they can set more reasonable goals for themselves

Or stick with the 7 cities and see if you can beat them anyways.

Mercantile


b.02-15-99
posted December 07, 2000 20:44   Click Here to See the Profile for MercantileClick Here to Email Mercantile Visit Mercantile's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
lol Crustacian, yes try winning with only seven, definitely test your micromanagement skills, especially if you don't "terrorize" the other nations with your "scientific ways"
Jim W


b.02-15-99
posted December 07, 2000 21:30   Click Here to See the Profile for Jim WClick Here to Email Jim W Visit Jim W's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

I've now got Gunpowder, just about finishing up King Richard's Crusade, after which I will build Leo's. The Sioux are no more.

I have dealt with two invasions, plus three barbarian incursions. Once I have enough muskets to go around, I will be able to tackle pretty near anything that comes my way. Particularly since I will be constantly upgrading my military while I work at producing a Mercantile Empire based on my island.

(Actually, I plan to be a Republic soon, But Mercantile Republic doesn't sound as good. ( ))

Jim W

Mercantile


b.02-15-99
posted December 07, 2000 22:47   Click Here to See the Profile for MercantileClick Here to Email Mercantile Visit Mercantile's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well done Jim. Some of the wonders really are key in repelling attacks, especially if your not a warmonger. Do you still only have seven cities? I agree, Mercantilian doesnt' have that familliar ring to it, still, imagine a traders govt in civ3
Keep us posted!
Scouse Gits


b.02-15-99
posted December 08, 2000 05:33   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Jim - when I saw the thread title I thought, "Jim, winning?" - sorry couldn't resist

Seriously - well done - with every route overseas you will find the trade profits relatively very high, but you will need a largish navy to protect your ship chain and the ship chain to expedite those freights will be needed - so I would put Magellan's high on your shopping list - keep us posted, good luck and well done so far...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Jim W


b.02-15-99
posted December 09, 2000 12:13   Click Here to See the Profile for Jim WClick Here to Email Jim W Visit Jim W's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Unfortunately, I forgot that nasty bit about cities going into Civil Unrest. Having to haul troops out of various cities to fight the various wars, I suddenly found myself with two to three cities a round going crazy, and without the requisite building power to build up to a point where I could reliably prevent that.

Finally called it quits at about 1858, when there was no longer time to build my spaceship before game's end.

And I actually _have_ won several games too! Just that the ones I talk about on the list have some particular quirk to them.

Jim W

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site