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Topic: Something to LOL about 2 |  |
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SilverDragon
b.02-15-99
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posted December 04, 2000 19:37
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Another proof of ai stupidity... I gave the AI a starting site of four whales, 1 extra ocean, 16 river squares, and the terrain was a mix of grassland and hills. No huts were in the area, and it looked like this. This might not work though...H = river hill G = river grassland W = whale O = ocean O O O O O O O O O W G H O O O H O H G W O O H G H G H O O W H G H G O O O H G W O O O O O O O O O I started the AI on the hill in the middle. I revealed map in 395O. The AI had moved one space to the right.  ------------------ Go Redskins! Email me at SilverDragon141@aol.com |
SilverDragon
b.02-15-99
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posted December 04, 2000 19:39
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All right, it wasn't perfect, but you get the idea.  ------------------ Go Redskins! Email me at SilverDragon141@aol.com |
SandMonkey
b.02-15-99
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posted December 04, 2000 22:05
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of course the AI won't build on a hill... i haven't seen one do that yet. I'm not saying they won't do it, i'm sure SOMEONE out there has seen it... I never call a bluff to things like this anymore, I always get proved wrong But anyways... If you had given them plains/grassland, they surely would have built there (hopefully). |
Ming
b.02-15-99
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posted December 04, 2000 22:07
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Yeah... I'm sure somebody will claim that they have seen the AI build on a hill... But I've never seen it! |
Mercantile
b.02-15-99
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posted December 04, 2000 22:35
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if you watch a game and skip your turns you will see the ai i am sure 99.99% of the time move if it starts on a hill or forest. My understanding is that the ai will only build its capital on grass or plains and nothing else. Of course i am not willing to bet money on this just as one of the two posters above stated as well. |
Dissident Aggressor
b.02-15-99
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posted December 05, 2000 05:16
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the scary thing is I used to beleive the ai was right about this, and I used to always build on plains or grass . hill locations are nice in some cases. you just don't have good initial trade. |
Deity Dude
b.02-15-99
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posted December 05, 2000 11:34
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it's been my experience, regardless of hill or not, the AI always moves one square off what would appear to a human to be the best site for maximizing specials. i've seen this time and again after conquering AI cities. its always one square off where i would have built the city. |
Hermann the Lombard
b.02-15-99
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posted December 05, 2000 14:47
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<< i've seen this time and again after conquering AI cities. its always one square off where i would have built the city. >>Typical programmer's error. Off by one. |
Blaupanzer
b.02-15-99
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posted December 06, 2000 14:02
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In random starts, our own settlers usually start one off of the dead center of a potential four special location too. May be a game logic (read: programming) "feature." [A "feature" is any glitch that can be rationalized.] |