Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Civil Wars that shouldn't be

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Civil Wars that shouldn't be Format for Better Printing
Rufus T. Firefly


b.02-15-99
posted November 21, 2000 02:29   Click Here to See the Profile for Rufus T. FireflyClick Here to Email Rufus T. Firefly Visit Rufus T. Firefly's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In an original game played in ToT, emperor level, with 5 civs left in the game, the AI English are at war with the AI French sometime in the mid-20th century. The French are not the biggest civ (I, the Persians, am), and not bigger than the English; not the strongest (I am), and not stronger than the English; not the richest (the English are), nor the most technologically advanced (I am; at best they're tied for second with the English and the Egyptians, but probably not even that). The English sack Paris, and civil war erupts. Given the relative weakness of the French, why did this happen? One last note: when the game was done, I checked the power graph; the French were indeed in 4th place overall when the sacking occured. Ideas, anyone?

------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited November 21, 2000).]

SilverDragon


b.02-15-99
posted November 29, 2000 18:26   Click Here to See the Profile for SilverDragonClick Here to Email SilverDragon Visit SilverDragon's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Maybe the AI can split other players automatically, even if they are not first.

------------------
Go Redskins!

Email me at
SilverDragon141@aol.com

Mercantile


b.02-15-99
posted November 29, 2000 19:45   Click Here to See the Profile for MercantileClick Here to Email Mercantile Visit Mercantile's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i have seen ai empires split by other ai's , haven't a clue as too what usually causes it though, and i must admit it is a rarity, kind of like me splitting the ai, i am usually supreme so i dont see it very often
Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site