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Topic: How can I miss? |  |
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Jim W Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 12, 2000 16:01
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Well, my capital city has three whales, plus a mountain or two. The year is 2850 BC, SP, (as usual) 5 civs, wandering bands.Not to mention that, but most of the huts I've knocked over have contained friendly bands of mercenaries. One was a dead village, one brought me the tech I was just researching, and one brought me 50 gold. Can I mess this up? Well, if it don't work right, I'll blame it on the fact I've got a cold, which is playing hob with my brain. Jim W |
Bradiator Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 01:17
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I'm puzzled(:confused , do you want to WIN or to LOSE?? (I actually think you will want to win, but I'm not quite sure. Please tell me!!)------------------ STEALTH FIGHTERS RULE!!! |
East Street Trader Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 06:55
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Second city goes down.Hut units off exploring. "Barbarians land near Jimsville. Citizens are alarmed."  Run away, run away tactic fails.  Thousands of years later the archaeologists find ... |
Bradiator Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 07:39
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quote:
 Second city goes down.Hut units off exploring. "Barbarians land near Jimsville. Citizens are alarmed."  Run away, run away tactic fails.  Thousands of years later the archaeologists find ...
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I think everybody here could relate to that... ------------------ STEALTH FIGHTERS RULE!!! |
Blaupanzer Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 10:29
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What is a "dead" village? I always get something from villages, even if it's red "nasties." |
ColdWizard Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 10:31
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dead village = empty villageyou always get something?  what level are you playing on? |
DaveV Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 11:16
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I think it's the barbarian activity level, not the game difficulty level, that's important. On Raging Hordes, no hut is ever empty. |
kcbob Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 11:24
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quote:
 <font size=1>Originally posted by East Street Trader on 11-13-2000 06:55 AM</font> Thousands of years later the archaeologists find ...
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LOL!  And why can't I click the mouse, the keyboard, do something to exit this scene? I know I lost. The computer knows I lost. Let's just get on with it! But, nooooo, I have to watch the goofy searching flashlight until it tells the world... I'm dead!!!  ------------------ Frodo lives! [This message has been edited by kcbob (edited November 13, 2000).] |
drake Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 11:57
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quote:
 I think it's the barbarian activity level, not the game difficulty level, that's important. On Raging Hordes, no hut is ever empty.
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I beg to differ with this- I'm currently playing a game with raging hordes and I have gotten several "weed covered" villages already . |
East Street Trader Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 12:28
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Interesting.I always play with raging hordes and am another who has never experienced an empty hut. Maybe it's a different version or pc/mac thing. I play 2.42 on pc. kcbob - yep, been there, done that. Escape, exit, F1 - nothing short of switching off the computer stops the damn thing. And I'm not about to switch the computer off, cause [bold]next[/bold] time ... By the way, Jim W, you mention the mountains as tho' they are a plus feature. Can't say I seek out mountain squares for my capital's home turf. Is it that you consider the tactical defensive opportunities outweigh the loss of productive squares? |
kcbob Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 12:31
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quote:
 Originally posted by East Street Trader on 11-13-2000 12:28 PM By the way, Jim W, you mention the mountains as tho' they are a plus feature. Can't say I seek out mountain squares for my capital's home turf. Is it that you consider the tactical defensive opportunities outweigh the loss of productive squares?
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While I prefer mountains outside of the city perimeter, I'll take one, maybe two, inside if there're plenty of specials along with them. Nothing beats a fortress on a mountain. Love 'em. ------------------ Frodo lives! |
Jim W Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 13, 2000 17:26
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quote:
 Originally posted by kcbob on 11-13-2000 12:31 PM While I prefer mountains outside of the city perimeter, I'll take one, maybe two, inside if there're plenty of specials along with them. Nothing beats a fortress on a mountain. Love 'em.
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One of the things I've discovered is that every hill or mountain, when mined, is worth three shields(three shields and a grain if it's a hill). So while you can eventually build up quite a population in a city containing only prairie/grassland/swamp squares, you can do a lot more building of important things if you have a hill or two to mine.
My take on the situation, anyway. Jim W
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debeest Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 14, 2000 22:45
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I would almost swear that I've gotten weed-overgrown villages from raging-hordes huts. But since I used to play less barbaric games, I may be confused by memories of those games. Anybody know for sure? William Keenan? |
Dino the Dinosore Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 15, 2000 17:40
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I always play Deity, raging hordes (on Mac) and have never gotten an empty hut. |
SilverDragon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 15, 2000 20:20
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ROTFLMAOI am proud to say that I haven't seen that for a while. That is, not including the phalanx game. Drake, I agree. I just got a weeds grow in empty ruins hut on RH too
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Richard Bruns Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 15, 2000 20:26
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quote:
 Originally posted by Jim W on 11-13-2000 05:26 PM One of the things I've discovered is that every hill or mountain, when mined, is worth three shields(three shields and a grain if it's a hill).
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In my version (MGE 1.3) mined mountains only give two shields (one initially and one extra when mined). |
Jim W Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 15, 2000 21:08
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quote:
 Originally posted by Richard Bruns on 11-15-2000 08:26 PM In my version (MGE 1.3) mined mountains only give two shields (one initially and one extra when mined).
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Naughty, naughty! You actually got away from the weed-covered villages and back to the original point of the post! ( ) Now, I could be wrong, but it seems to me that the mountain gives three shields. I'm using MGE, but right now I can't seem to find anything that will admit to any particular version. It sseems to me that when I found this info before, it was something like 2.42.
Jim W |
BlackJack Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 16, 2000 19:06
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Mined mountain yields 3 shields with a railroad, 2 otherwise.
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Jim W Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 20, 2000 11:54
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Finished off the game yesterday. With all the initial advantages, I'd have thought I'd improve my score. However, I posted the lowest score on my Hall of Fame.I think it was because I messed up a few things, which slowed me down. Or maybe I took it a little too casually, because of the good start. Jim W |
Dr_Strangelove Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 23, 2000 12:41
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DON'T remind me... |
Shogun Gunner Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 24, 2000 23:12
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Never get the weeds with the raging hoards... |