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Topic:   What is your favorite special ? Format for Better Printing
Mercantile
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 13, 2000 19:08   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MarkG Visit Mercantile's Homepage!
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Julius i really think its all about production. In x2 you may as well build on the special especially in a small world where they players are cuthroat when it comes to specials. In normal produciton i build only on specials if i am bottlenecking, otherwise i too prefer the perfectionist style.
HsFB
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 14, 2000 13:05   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to MarkG Visit HsFB's Homepage!
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I really like whale for early on, but later on i prefer iron and wine. The latter especially in a river with road and superhighways.

I am very fond of desert oil, though. You can build rail, mine and airbase it.

Richard Bruns
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 14, 2000 13:42   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to MarkG Visit Richard Bruns's Homepage!
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My favorite type of special is the river. It gives trade, defense, and movement. With a representative government, colossus, and superhighways, all improved river squares will produce six trade. I think a good river system can help you more than any other special. Rivered forests are especially nice. Since roads add trade to these squares, you can easily get three shields and three trade out of these. It's a real bonus when you can turn a rivered grassland into a rivered pheasant or silk.

Blaupanzer
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 14, 2000 15:23   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer  send a private message to MarkG Visit Blaupanzer's Homepage!
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HSFB, can you get wine in a river? On my maps, wine is on a hill and hills don't have rivers running through them. This is 2.42 version. Is it different in others?
DaveV
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 14, 2000 15:48   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to MarkG Visit DaveV's Homepage!
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quote:

Originally posted by Richard Bruns on 11-14-2000 01:42 PM
My favorite type of special is the river. It gives trade, defense, and movement.

Amen. Some of my best games have been ones where my two settlers started on a river and I built my two cities in the first turn. The extra trade arrow from building on a river is a huge advantage in the early game, doubling the science rate. Now, a river square with access to whales, that is a good start...

Richard Bruns
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 14, 2000 18:11   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to MarkG Visit Richard Bruns's Homepage!
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One time I had three cities by the second turn, thanks to a river and a goody hut. That same game I also got a lot of free techs because I started close to the Vikings. I crushed them of course; why does the computer think this is a disadvantage?

You have to terraform terrain to get rivers through hills. It's worth it for perfectionists, however. In the right circumstances, a fully improved rivered coal can give 7 production and 6 trade.
[This message has been edited by Richard Bruns (edited November 14, 2000).]

debeest
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 15, 2000 02:37   Click Here to See the Profile for debeestClick Here to Email debeest  send a private message to MarkG Visit debeest's Homepage!
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I recently encountered a river on a hill. I hadn't terraformed anything -- I rarely do. Sure caught me by surprise; I don't think I'd seen one before. So I guess it can happen, and it makes a pretty nice square.
East Street Trader
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 15, 2000 06:57   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to MarkG Visit East Street Trader's Homepage!
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I,ve read once ortwice of a rivered mountain - can't remeber whether it was said to have occurred naturally but one reference was to rivered gold so I suspect it was some effect of terraforming.

Love to see it tho'. Always love it when something crops up in a game that I've not seen before. OCC is good for that.

kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 15, 2000 08:22   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
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quote:

Originally posted by Richard Bruns on 11-14-2000 06:11 PM
You have to terraform terrain to get rivers through hills. It's worth it for perfectionists, however. In the right circumstances, a fully improved rivered coal can give 7 production and 6 trade.
[This message has been edited by Richard Bruns (edited November 14, 2000).]

I don't think I've ever noticed this as an option. This opens up tons of possibilities. Thanks.

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Blaupanzer
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 15, 2000 12:14   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer  send a private message to MarkG Visit Blaupanzer's Homepage!
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Can't terraform to mountains. But terraforming river squares to hills never even occurred to me. I love this forum! A rivered gold square would be literally "gilding the lily."
Richard Bruns
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 15, 2000 13:15   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to MarkG Visit Richard Bruns's Homepage!
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Actually, I find that rivers are most helpful on squares that normally proviede no trade, like hills or forests. The river giving trade means that republic or democracy and colossus will each give another arrow when they wouldn't before. Also, roads on river squares will always add a trade. So the river essentially adds three to six arrows when on a non-trade terrain, and only one when on a trade terrain. A rivered coal would IMO be better than a rivered gold.
Julius Brenzaida
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 17, 2000 07:31   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to MarkG Visit Julius Brenzaida's Homepage!
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quote:

Originally posted by Richard Bruns on 11-14-2000 06:11 PM
You have to terraform terrain to get rivers through hills. It's worth it for perfectionists, however. In the right circumstances, a fully improved rivered coal can give 7 production and 6 trade.
[This message has been edited by Richard Bruns (edited November 14, 2000).]

Please explain to me the 6 trade arrows. Two for the rivers, one more for a road, and one more with superhighways. It's only with the Colossus that you would reach 6. Is that what you meant, or is there another way ?

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

Richard Bruns
Apolyton CS Co-Administrator
Macedonia, Greece
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posted November 17, 2000 10:03   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to MarkG Visit Richard Bruns's Homepage!
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Yes, you need colossus and superhighways to get the six trade. One for river, one for road, one for government, one for colossus, and add 50% with superhighways to get six. The colossus makes the difference betwen 4 and 6.
East Street Trader
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 17, 2000 11:15   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to MarkG Visit East Street Trader's Homepage!
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The lack of a trade arrow explains the pheasant's lack of popularity in this thread. But (as I think another poster mentioned here or elsewhere) add a river and it's a different story. Not only do you get one arrow straight away but road, higher form of gov.t and superhighways all have that base arrow to bite on.

In such a case, give me pheasant to dine upon and I'm happy!

Building on a rivered pheasant early is good. You get the second trade arrow from the automatic road on the city's home square - all those shields get the city off to a flying start (with an automatic extra shield to come when railroad is researched) and the defence bonus of the river and the forest is aggregated so the city is very defensible. Great stuff!!

By the way, I can never resist a quick deviation from my research path when bridge building becomes an option. There is usually a lot to be done at that stage in the game so I'm not sure that this is always the optimal choice - but I just love getting the settlers to work on those river bridges. I've usually got some domestic trade routes in place to cities working river squares by then and one or two extra trade arrows will soon get those routes paying off with another arrow or two - and at both ends of the route.

Just gotta agree that the river is special. And a rivered special is extra special!

What a pity you can't get a rivered whale!!!

kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 17, 2000 11:55   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
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An interesting possibility just popped into my head. With all the talk about terraforming, what if...

you terraformed an oil-producing desert square to a mountain and then built a mine? Would you still have the oil? How many shields would this puppy produce? Wow!

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Frodo lives!

ColdWizard
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 17, 2000 11:59   Click Here to See the Profile for ColdWizardClick Here to Email ColdWizard  send a private message to MarkG Visit ColdWizard's Homepage!
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if you terraform the desert you lose the oil. you can just mine the oil to boost production.

[This message has been edited by ColdWizard (edited November 17, 2000).]
kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 17, 2000 12:51   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
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Interesting. I'll have to try this tonight. Thanks.

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Frodo lives!

Sean Leitzinger
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 18, 2000 02:10   Click Here to See the Profile for Sean LeitzingerClick Here to Email Sean Leitzinger  send a private message to MarkG Visit Sean Leitzinger's Homepage!
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On 2x I like Seals the most. I always colonize the artic.
Richard Bruns
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 18, 2000 21:02   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to MarkG Visit Richard Bruns's Homepage!
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Yes, rivered pheasants are good. You can often mine rivered grasland into a rivered pheasant.

Oil is good because you can get 7 shields and some trade. Coal gives a food and 7 shields, but no trade.

Ribannah
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 23, 2000 19:39   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to MarkG Visit Ribannah's Homepage!
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To irrigate Pheasant/r into Buffalo/r is still one shield plus one arrow better though, with equal food (after farmland).

If you wish, you can also transform the Pheasant/r or Buffalo/r into Grassland(s)/r and then Coal/r.

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If you have no feet, don't walk on fire

Ribannah
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 23, 2000 19:45   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to MarkG Visit Ribannah's Homepage!
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quote:

Originally posted by ColdWizard on 11-17-2000 11:59 AM
if you terraform the desert you lose the oil. you can just mine the oil to boost production.

You can transform the Oil(d) into Wheat, then Grassland(s), and finally Wine. You'll lose 3 shields but gain a lot of trade.

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If you have no feet, don't walk on fire

Caesar the Great
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 03, 2000 15:44   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great  send a private message to MarkG Visit Caesar the Great's Homepage!
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Building a city right on top of gold with double production... its nearly orgasmic... unless its very far from your capital in an early government... in that case I tear my hair out
Lars-E
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 04, 2000 17:28   Click Here to See the Profile for Lars-EClick Here to Email Lars-E  send a private message to MarkG Visit Lars-E's Homepage!
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If you're playing OCC food and trade is important.

The best "tradeoff" between food and trade are these squares:

spice
furs
whales
fish

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