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Topic:   Civ Militaries : a recycling theory Format for Better Printing
drake
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 06, 2000 16:02   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to MarkG Visit drake's Homepage!
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****This doesn't apply if your civ isn't keeping pace with the world in science and military.

A civ's military is like a growing tree some times. It needs to be pruned to stay it's healthiest. Unless you have LW at your disposal, your troops are going to be outdated fairly quickly, and outdated units are next to useless for anything but making your citizens unhappy and wasting your shields. Instead of keeping these antiques around, send them to die an honorable death in a blaze of glory. Unless you're at peace with everyone (when does that happen?!!), and your enemy isn't across the globe, gather up your obsolete units into a troop and send them into the jaws of the beast. Pillage and destroy as much as you can with these sloutches before they die (Which is part of the plan). *This doesnt mean to just waste these units, (dont attack a musketeer with that damn warrior!) pick your points- cause as much havoc as you can.
As soon as you send the old fogies out of your town, start production on the more advanced units. When the fogies kick the bucket, your production rate for their home towns should increase as well as their happiness -go figure on that one -. By the time your enemy has a chance to retaliate, you should have some of the new and improved units at your disposal.

So as a result your production should increase and your enemys should hopefully decrease. Your military will be stronger, the people happier and ready to start the whole thing over soon when the time comes. When it comes to units, in almost every case, quality is more important than quantity.

You could disband your old units and get similar results, but its not nearly as fun and the enemy won't lose anything.

BTW, don't use this method against someone of superior technology. They'll get pissed at your little butt pirates for destroying their nice long roads and irrigated fields. They'll then be coming for you soon enough, with techs that can trump your new advances.

SilverDragon
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 06, 2000 18:24   Click Here to See the Profile for SilverDragonClick Here to Email SilverDragon  send a private message to MarkG Visit SilverDragon's Homepage!
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It's easier just to get Leo's. But if you don't get it, this sounds like a good way of using the old units.
drake
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 06, 2000 18:27   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to MarkG Visit drake's Homepage!
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I no doubtely agree sd, but in a highly competitive MP game with several human opponents, this is definetly easier said than done.
East Street Trader
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 07, 2000 07:57   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to MarkG Visit East Street Trader's Homepage!
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Can't follow this one.

I disband them.

That helps generally but it is a real boost to micromanagement. You can disband a humble warrior after taking a city and then, now with some shields in the shield box, rush buy a modern defensive unit so as to cope with the counter-attack.

Or you can use the shields from the disbanding to increase the efficiency of the city's production (some city's seem absolutely determined to produce 9 shields, never ten).

And so on.

Can't see the kamikazi idea yielding enough to outweigh this considerable benefit.

drake
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 07, 2000 08:51   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to MarkG Visit drake's Homepage!
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As I said before, this is only a good idea if the enemy is in striking distance. Disbanding units that could be used to pillage and cause some trouble doesn't make sense to me. The end result is the same as disbanding except you could potentially do some damage (however slight) this way. I guess it depends on a players style.



[This message has been edited by drake (edited November 07, 2000).]

Mercantile
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 07, 2000 12:33   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MarkG Visit Mercantile's Homepage!
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Here is the main reason i don't buy into the theory of sending them off to pillage and die. My weak units might be cannon fodder, but they might also give an easy vet status to my opponent.

I would rather disband and incremental rush buy new troops with them or use them for marshall law or in bottleneck forts etc.

I will certainly never give my opponent an easier chance at vet status with outdated troops

------------------
Do you shovel snow in your birkenstocks?

RNF
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 07, 2000 12:48   Click Here to See the Profile for RNFClick Here to Email RNF  send a private message to MarkG Visit RNF's Homepage!
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quote:

<font size=1>Originally posted by drake on 11-07-2000 08:51 AM</font>
As I said before, this is only a good idea if the enemy is in striking distance. Disbanding units that could be used to pillage and cause some trouble doesn't make sense to me. The end result is the same as disbanding except you could potentially do some damage (however slight) this way

But the end result isn't the same as disbanding. When you disband in a city, half the shields that were needed to build that unit go back into the city's shield box. When the unit is lost in combat, its shields are gone forever.

So it doesn't make sense to sacrifice a unit unless you're going to get some return on the sacrifice that's worth more than half the cost of building it.

[This message has been edited by RNF (edited November 07, 2000).]

drake
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 07, 2000 13:33   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to MarkG Visit drake's Homepage!
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Points all well received.....I learn something new about the game around here every day. I didn't know there was a difference between disbanding a unit and losing them in battle. Thanks.

This is my last thought on the issue: in light of info just received, I would send my rejects to enemy territory simply to pillage and when finished disband.....that way we get the city positives and the enemy doesn't get their vet status.... Or if needed, these extra units could stand in for martial law too I suppose.........

I'll admit to the holes in this strategy.....I don't take offense
[This message has been edited by drake (edited November 07, 2000).]

HsFB
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 07, 2000 14:13   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to MarkG Visit HsFB's Homepage!
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i personally disband them in order to help the more advanced ones come along...
East Street Trader
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 08, 2000 09:08   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to MarkG Visit East Street Trader's Homepage!
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Drake

You have to disband the unit while it is in a city to get the disband value. The shields get added to that city's shield box.

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 08, 2000 11:41   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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In MP games, where the chance of getting the workshop is far less than against the AI (since it is almost auto that I will beat the AI to it)... Disbanding old units in a city is the fastest way to upgrade your military. If you have 10 shields, a disbanded phalanx can become a pikeman in one turn.
Even with muskets, disbanding a pikeman can help speed things up.

I see very little reason to send old units out in an attempt to do damage. First, they have to travel in pairs to avoid being bribed (a big concern in MP games), and second, since they are weaker units, they will probably get killed long before they can really get in a position to hurt the enemy.

So I view them for what they are worth... free shields to be used to help a city produce something quicker

Blaupanzer
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 08, 2000 12:52   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer  send a private message to MarkG Visit Blaupanzer's Homepage!
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In SP games, I tend not to pillage. What you burn today, you need after you take that city. What's the advantage of pillaging in SP?
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