Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Incremental Caravan buying VS Science rate?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Incremental Caravan buying VS Science rate? Format for Better Printing
Drago Sinio
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 05, 2000 11:48   Click Here to See the Profile for Drago SinioClick Here to Email Drago Sinio  send a private message to MarkG Visit Drago Sinio's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I wanted to hear some opinions on the merits of building marketplaces, banks, stock exchanges instead of library, university. And setting the tax rate high to generate high income. The caravans would be sent to other civs for the trade, science, cash bonus .

If you did that and then inc. rush built caravans with the cash, would that generate more , or fewer, science beakers than setting a high science rate and concentrating on libraries and universities?

Opinions or experience, anyone?

geofelt
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 05, 2000 16:54   Click Here to See the Profile for geofeltClick Here to Email geofelt  send a private message to MarkG Visit geofelt's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I usually only build library, etc in my science city. I spend the effort on expanding and building more cities. Early caravans don't yield much continuing trade, so I only send them from the science city. Later, under democracy, I fill out the trade routes. Early on, experiment with a higher luxury rate if you have hanging gardens. A We-love-the-leader city will produce republic level trade.
Matthew
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 05, 2000 23:26   Click Here to See the Profile for MatthewClick Here to Email Matthew  send a private message to MarkG Visit Matthew's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I almost always prioritize market places and banks over libraries and universities. Simple reasoning:

1. a market place can help keep people happy with a lower luxury rate, allowing you to increase science anyway.

2. With a market playce you can generate the same income with a lower tax rate, again giving you the option to raise science by lowering taxes.

3. A market place will allow you to celebrate to larger sizes, meaning more trade that can go into science, and more shields to build caravans (which can definitely out produce libraries and universities in science, not to mention cash), and other things, like the library I might now think about.

In short, unless I need a quick infusion of science, or have a city or two that could really take advantage of a library, I generally give science improvements a pretty low priority. An SSC is a big exception, of course.

------------------
The camel is not a part of civ.

THE CAMEL IS CIV !!!!

SAVE THE CAMEL !!!!!!

Blaupanzer
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 06, 2000 11:04   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer  send a private message to MarkG Visit Blaupanzer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Pretty sure neither strategy will beat Xin Yu's size 5 strategy diverting citizens to scientists en masse. Personally, I favor market places and harbors over libraries, at least until I can buils Adam Smith's. If I get that, then I build any remaining 1 gold maintenance improvements.
Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site