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Topic:   Giga random maps ! Format for Better Printing
Julius Brenzaida
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 16:47   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to MarkG Visit Julius Brenzaida's Homepage!
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My modification of the civ2 multiplayer program is now in the Apolyton database. It is called no-limits and allows the program to create giga random maps up to 32'767 squares. It's definitely worth trying and leads to more AI efficiency (I dare not to say intelligence). Please excuse me for making my own publicity, but I think it is something that might interest all civers.
(and I will soon propose a ToT version).

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

Ribannah
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 17:32   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to MarkG Visit Ribannah's Homepage!
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Thanks Julius, should be fun to try out. Hmmm, a 20 x 1600 map with Bloodlust ?

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If you have no feet, don't walk on fire

Mercantile
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 20:20   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MarkG Visit Mercantile's Homepage!
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so i downloaded this mod and yet i cannot customize the map larger than the 10000 tiles i am not sure why
Kestrel
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 20:48   Click Here to See the Profile for KestrelClick Here to Email Kestrel  send a private message to MarkG Visit Kestrel's Homepage!
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Looking forward to the ToT version.
Julius Brenzaida
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 27, 2000 17:00   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to MarkG Visit Julius Brenzaida's Homepage!
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quote:

Originally posted by Kestrel on 10-26-2000 08:48 PM
Looking forward to the ToT version.

It's coming soon, at least I hope so.
I've finished it and posted it to Apolyton.

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

Julius Brenzaida
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 27, 2000 17:04   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to MarkG Visit Julius Brenzaida's Homepage!
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quote:

Originally posted by Mercantile on 10-26-2000 08:20 PM
so i downloaded this mod and yet i cannot customize the map larger than the 10000 tiles i am not sure why

What version of civ2 do you have ?
I'm surprised ! it has been tested and should work fine. Go to new game/custom mapsize, and try something like 143x229, does it not work ?

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

Vladimir Antlerkov
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 27, 2000 19:23   Click Here to See the Profile for Vladimir AntlerkovClick Here to Email Vladimir Antlerkov  send a private message to MarkG Visit Vladimir Antlerkov's Homepage!
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Works fine for me... those random maps are HUGE, 'nuff said...

Mercantile, did you try map sizes with dimensions larger than 250 on a side?

Julius Brenzaida
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 28, 2000 11:32   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to MarkG Visit Julius Brenzaida's Homepage!
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quote:

Originally posted by Ribannah on 10-26-2000 05:32 PM
Thanks Julius, should be fun to try out. Hmmm, a 20 x 1600 map with Bloodlust ?


Well 20x1600 would not be possible. The limit for borders is still 250. But, a .mp file can be hexedited to have 20x1600. Only, it will be an empty map and up to you to fill it. Sorry, for the little deception. If you want, I can send you an empty 20x1600 map file.

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 27, 2000 08:38   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
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I downloaded this yesterday. The maps are huge, n'est-ce pas?

But, I now have a slight hitch in my controlling commands. When I pull down the list for Saving, Quitting, etc., I seem to be missing one near the top of the list and everything else is moved up. Unfortunately, while the .exe is moved up, the label still shows the one above. For instance, when I try to "Exit", I'm actually choosing "Music".

I can get around this by choosing the correct slot in the list but it was a bit confusing at first. Anybody else run into this?

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Frodo lives!

Julius Brenzaida
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 27, 2000 13:13   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to MarkG Visit Julius Brenzaida's Homepage!
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Don’t worry Kcbob, your favorite game isn’t going mad. You have guessed the problem. It’s with the menu.txt The problem is that you haven’t installed patch 1.3 and my no-limits add-on includes the improvement of 1.3 One of the improvements is a new option on the menu, hence the fact some of the commands are wrong. If you want, I can send you the correct menu.txt or you can change it all by yourself, comme un grand garçon. All you need to do is to make it look like that. Sorry for the little inconvenience.
@GAME
&Game
Game &Options|Ctrl+O
Graphic O&ptions|Ctrl+P
&City Report Options|Ctrl+E
Multiplayer Options|Ctrl+Y
Profile of the game
Pick &Music
&Save Game|Ctrl+S
&Load Game|Ctrl+L
&Join Game|Ctrl+J
Set Pass&word|Ctrl+W
Change &Timer|Ctrl+T
&Retire|Ctrl+R
&Quit|Ctrl+Q

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 27, 2000 15:01   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
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Merci, Julius. I'll give it a shot tonight.

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Frodo lives!

tonic
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 28, 2000 15:57   Click Here to See the Profile for tonicClick Here to Email tonic  send a private message to MarkG Visit tonic's Homepage!
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A quick question: do you need MGE to load and play the giga maps?
Julius Brenzaida
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted November 28, 2000 16:37   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to MarkG Visit Julius Brenzaida's Homepage!
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quote:

Originally posted by tonic on 11-28-2000 03:57 PM
A quick question: do you need MGE to load and play the giga maps?

Yes, MGE or ToT. At least to my knowledge. You wouldn't risk much by trying to load a map ...
I've heard any version of civ II on the Mac would work, but I'm not sure ...

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

Andz83
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 07, 2000 16:22   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to MarkG Visit Andz83's Homepage!
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I tried to load the GIGA world map in FW and only the northern hemisphere worked ok, the southern was covered with desert tiles
Seeker
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 07, 2000 18:58   Click Here to See the Profile for SeekerClick Here to Email Seeker  send a private message to MarkG Visit Seeker's Homepage!
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That's because it doesn't work in FW.
Pyrodrew
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 07, 2000 19:15   Click Here to See the Profile for PyrodrewClick Here to Email Pyrodrew  send a private message to MarkG Visit Pyrodrew's Homepage!
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Gigamaps are great, but I have a concern. Bigger maps will mean more cities are created. With 255 cities being the max this limit will be hit FAR more often & drastically alter a game's outcome.

What can be done to prevent this? I'm thinking an increase in production cost for a settler/engineer might be the only solution. Suggestions?

Edward
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 13, 2000 13:33   Click Here to See the Profile for EdwardClick Here to Email Edward  send a private message to MarkG Visit Edward's Homepage!
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quote:

Gigamaps are great, but I have a concern. Bigger maps will mean more cities are created. With 255 cities being the max this limit will be hit FAR more often & drastically alter a game's outcome.

What can be done to prevent this? I'm thinking an increase in production cost for a settler/engineer might be the only solution. Suggestions?

That or a mostly water world with VAST oceans. However, even with unsinkable tierimes (sp?), the AI would have a problem island hopping.

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