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Topic:   encroaching on your enemies. Format for Better Printing
Father Beast
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 04:17   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to MarkG Visit Father Beast's Homepage!
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I have discovered a way to get those resource squares from your enemies without declaring war. if you're at peace, you can fortify a unit on one of their squares and usually only get a warning, instead of the ultimatum - get off or war. the next turn, your city can start producing that square.
by founding cities just outside of enemy city radius, you can do this to start starving them away.
Chainsaw
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 09:21   Click Here to See the Profile for ChainsawClick Here to Email Chainsaw  send a private message to MarkG Visit Chainsaw's Homepage!
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True. But the problem is, the AI does exactly the same. If they take some nice spots from my city radius (specials, important food or production squares), I'm often not patient enogh to chase them away just to see them return two turns later. I really hate that, especially in OCC. Mostly, I try to start a quick assault, destroy the city that's too near (maybe one, two more ), and then make peace again.
Bombers are a nice way to starve civs who haven't yet discovered flight.
I wonder why it doesn't work on ocean squares.
Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 10:55   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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Gee... whenever I have a peace treaty with the AI, they will demand my exit the first turn, and the next turn, I'm given the choice of relocating the unit to another city, or taking a hit on my reputation (not that I give a darn about rep... it's not worth anything in the final score)

Fergus Horkan
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 11:45   Click Here to See the Profile for Fergus HorkanClick Here to Email Fergus Horkan  send a private message to MarkG Visit Fergus Horkan's Homepage!
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An alternative tactic:

-position your unit as described, until your city has control of the resources
- withdraw your unit when asked
- rush a couple of diplos/food caravans onto the square, which keeps control of the square for you but doesnt produce a threat from the AI.

Bohlen
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 16:20   Click Here to See the Profile for BohlenClick Here to Email Bohlen  send a private message to MarkG Visit Bohlen's Homepage!
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quote:

Originally posted by Fergus Horkan on 10-26-2000 11:45 AM

- rush a couple of diplos/food caravans onto the square, which keeps control of the square for you but doesnt produce a threat from the AI.


At least not until the eventual sneak attack.

Father Beast
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 16:37   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to MarkG Visit Father Beast's Homepage!
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Ming -
on the turn where you they yell at you, you don't actually have to move it away, and can start producing that square before they give you the choice of withdrawing or rep hit.

Chainsaw -
you can watch the AI like hawks and keep them out of your squares every turn by demanding it in negiotiations. might be a bit too micromanaging for you, though.

Fergus -
I like the idea, but won't they then come along and expel your spy?

rah
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 17:10   Click Here to See the Profile for rahClick Here to Email rah  send a private message to MarkG Visit rah's Homepage!
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That's why the diplo/caravan combo.

Ahhh, the old sneak attack. In the MPG version, they will quite frequently

The ask to withdraw usually works but sometimes they'll move a diplo up with the unit. And then when you try to expel it will say it must be closer to your city.

RAH

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 19:57   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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Father Beast...
Yeah... I know. But they usually just a move a unit up take the square back. You ask them to move, and they say war... Which isn't a bad thing
geofelt
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 20:58   Click Here to See the Profile for geofeltClick Here to Email geofelt  send a private message to MarkG Visit geofelt's Homepage!
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I just recently tried this tactic. The city had a food box that was nearly depleted. I occupied enough squares to create a shortage. Every turn, the city starved down one population unit until only the central square was used and the pop was minimal. As a republic, the AI also lost units. I only did this, experimenting with a max score game on a micro(25x40) world. Most times, only one unit was withdrawn, I don't know why.
Father Beast
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 26, 2000 21:30   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to MarkG Visit Father Beast's Homepage!
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actually, geofelt, that's happening to me too. I have two units in enemy territory, and they tell me to move or renounce the treaty, I say OK, and they just move 1 out!
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