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Topic:   a diplomatic challenge Format for Better Printing
Father Beast
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 17, 2000 06:37   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to MarkG Visit Father Beast's Homepage!
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I haven't posted this idea since I figured most of you would be too impatient to do this.

the challenge is: OCC until your spaceship lands, then keep playing until you cover the world. with the following restrictions:
You may never declare war
you may not conquer a city (only bribe it)
winning conditions have each AI civ with only one city

you may, however, found as many cities of your own as you like.
You may also feel free to goad the AI into declaring war on you.

I am having success on warlord level, and it's taking m e until close to 3000, but I'm not as good as some of you. But I don't know if you guys will have the patience to do this.

Smokey tha nuke man
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 17, 2000 16:22   Click Here to See the Profile for Smokey tha nuke manClick Here to Email Smokey tha nuke man  send a private message to MarkG Visit Smokey tha nuke man's Homepage!
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lemme get this straight. you sayin we should try to play a game without declaring war, taking a city with nukes, cover the whole map, an keep the comp. from building more than 1 city? let da smokes know if i mssed somethin. otherwise, i ain't gonna try it. to much work.nice idea though
Dom Pedro II
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 17, 2000 22:29   Click Here to See the Profile for Dom Pedro IIClick Here to Email Dom Pedro II  send a private message to MarkG Visit Dom Pedro II's Homepage!
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Well, he said we could bribe, and he didn't say the other civs couldn't build more than one city. He just said that they had to end up with one city. It'd be tough nonetheless. Not impossible, but tough. The enemy will declare war on us, so I assume thats ok. And what about attacking AI units?
Father Beast
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 18, 2000 08:06   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to MarkG Visit Father Beast's Homepage!
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one thing I was thinking of was that you could go fundy and starve out a city, placing fanatics on all its production squares, then send in the spies to destroy city walls, then pound it until it dissappears and plant your own city.
Or you could starve it and destroy improvements until it's really cheap and buy it.
Rinse, repeat.
one of the reasons it's taking me so long is that I am staying a democracy, and only buy fully developed cities, subverting for 2x gold. I often have to shop around for cheap cities. the americans were bothering me for a while, refusing to change from democracy, but then they went fundy suddenly and sneak attacked. during those 2 turns, I went and bought their city with mikes and bachs in it. they were not happy.
SCG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 18, 2000 11:19   Click Here to See the Profile for SCGClick Here to Email SCG  send a private message to MarkG Visit SCG's Homepage!
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seems like its a pretty straight-forward task (of course those are my 2 most common ways of playing) Just effectively delay your spaceship launch a few turns by trading fewer techs to the AI and you shouldn't even have a problem with the AI attacking you with capable weapons...

I'm assuming that AI's destroyed by barbs/other AIs don't count against each AI having 1 civ, since quite often in my OCC games, 1-3 of the other AIs tend to bite the dust in inter-AI conflicts.

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