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Topic:   The quantum leap from Prince to King Format for Better Printing
SCG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 20, 2000 21:55   Click Here to See the Profile for SCGClick Here to Email SCG  send a private message to MarkG Visit SCG's Homepage!
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quote:

Originally posted by cavebear on 10-20-2000 08:54 PM
SCG - Could you please explain how you get a size 4 city to kick out a settler per turn? That's forty shields (or a rush-build). Or is that the cumulative effect of a group of cities or overall gold per turn?

Its a rush build. costs 125 gp unless you have something to disband or have something like 4 whales or rivered buffalo for you 4 workers. And again, its because it celebrates from 3 to 4 after you builds the settler that it can keep doing so. Having a few caravans to deliver helps, as does raising taxes (i tend to keep the science rate pretty low to curtail AI research). With taxes at 50-60% and more than a few cities (a size 4 republic city with a trade route or 2 and a marketplace usually can bring in 10+ gold), you can bring in quite a staggering amount of gold per turn.

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Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.

Blaupanzer
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 24, 2000 08:42   Click Here to See the Profile for BlaupanzerClick Here to Email Blaupanzer  send a private message to MarkG Visit Blaupanzer's Homepage!
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Okay, then what's the point of the scoring system. People write in to say how to run it up using high luxeries and selling lightbulb improvements. Seems the only standard is type of win and how soon. Is that right? "Kissing your sister," indeed!
Bohlen
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 24, 2000 10:31   Click Here to See the Profile for BohlenClick Here to Email Bohlen  send a private message to MarkG Visit Bohlen's Homepage!
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quote:

Originally posted by SCG on 10-20-2000 07:55 PM
hey! what about soccer!! now that the NHL has modified its overtime standings, there aren't nearly as many ties.

As for Civ, would you chalk it up as an AI victory if there were AIs left at 2020 and no one had reached AC?


Oh, yes. Soccer too! Didn't mean to forget that great sport. There are more ties in pro soccer now for sure.

Yes, I would say that the AI had secured a victory with that end result. IMHO, the AI "wins" if the human player does not meet one of the two game winning objectives.

kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 24, 2000 10:47   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
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quote:

Originally posted by Bohlen on 10-24-2000 10:31 AM
Yes, I would say that the AI had secured a victory with that end result. IMHO, the AI "wins" if the human player does not meet one of the two game winning objectives.

Since it's 6 AIs to one of me, the best I'll give it is a "tie" if it doesn't beat me. Unfortunately, it beats me more often than it ties me.

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Frodo lives!

Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.

The Capo
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 25, 2000 11:53   Click Here to See the Profile for The CapoClick Here to Email The Capo  send a private message to MarkG Visit The Capo's Homepage!
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I know everyone is going to say what the hell are you talking about to me. But I have played plenty of multiplayer games (though I am very much a rookie) and there is *NO* such thing as too much defense (well there is, but not generally).

MP games are the worst for city defense, I have not found out why yet, but some of the "bigger" guys in this community do not defend their cities properly, they just leave them open without consequence, if you build a few horsies on a small map, you can usually find yourself a nice lil' city already made for you.

But since you are talkin AI here, they will have their cities defended, and in some cases quite well. Therefore your military should be split into attackers and defenders. The defenders are your Archers and Legions in early times, despite what people say, cheap units result in a cheap army, so don't build em cheap in later years. If you have Legions running around your homeland, and Cats and Elephants waiting in your cities for boats to send them off, that usually counterbalances your rioting problems.

At least early on and in time of peace, in time of war it is usually desireable to have your cities well defended, so it also kinda balances this out, but temples and crap are needed without a doubt.

I suck, but I usually go to Republic ASAP, at first its hard, but when you are shooting your enemies Knights, the rewards start comming in, if ya know what I mean.

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