Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  warriors or phalanx?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   warriors or phalanx? Format for Better Printing
Andemagne
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 15, 2000 13:23   Click Here to See the Profile for AndemagneClick Here to Email Andemagne  send a private message to MarkG Visit Andemagne's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
yesterday i read the civ2-successor game thread
in civ2general forum and it got me thinking.

in the beginning of the game, if you do have
bronze working, should you build warriors or
phalanx?

i allways build two phalanxes in the beginning or
phalanx-settlers-phalanx.

so what do you think? (or how do you play?)

------------------
"Victrix Fortunae Virtus"

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 15, 2000 18:06   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Warriors.Cheap and FASTER.Phalanx or pikes later.

Something like:warrior,warrior,settler,settler,phalanx,horse or pike.

With Horseback it may be something like

warrior,horseman,settler,horseman or phalanx,settler

Huts are still the best for a good start.Playing with no huts is a big difference.

Mercantile
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 03:15   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MarkG Visit Mercantile's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Warriors and then dips without the dips, you risk losing cities quickly, especially if the barbs come knocking ala raging hordes, which IMO is the only way to play.
DaveV
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 08:46   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to MarkG Visit DaveV's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Mercantile - the flaw with diplos as defense is that the barbs have a nasty habit of stacking. I like to have a few attacking units around for emergencies, but I like to use some diplos, too.

Oh, and to answer the orginal question: warriors.
[This message has been edited by DaveV (edited October 16, 2000).]

Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 08:55   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Warrior, Settler, Settler - then think

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"

Bohlen
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 08:59   Click Here to See the Profile for BohlenClick Here to Email Bohlen  send a private message to MarkG Visit Bohlen's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Warriors are the cheapest may to maintain martial law in the early game, which in turn helps you expand immediately. Warriors do a fine job when defending a city placed on a riverbed. If you have the choice of either unit and are concerned with the safety of an outlying city that is built on grassland or plains, build a phalanx. Otherwise, warriors are the way to go. If you build Leo's later, you won't regret it.
kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 09:23   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It depends.

Usually I go warrior, settler, warrior. But if I see an imminent danger, i.e., barbarian or known hostile AI, I might opt for a phalanx as the second defender. Actually, I might even change horses in midstream and switch the first warrior to a phalanx.

But for the most part, a couple of warriors is sufficient.

------------------
Frodo lives!

Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.

Shogun Gunner
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 11:27   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to MarkG Visit Shogun Gunner's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by kcbob on 10-16-2000 09:23 AM
It depends.

Usually I go warrior, settler, warrior. But if I see an imminent danger, i.e., barbarian or known hostile AI, I might opt for a phalanx as the second defender. Actually, I might even change horses in midstream and switch the first warrior to a phalanx.

But for the most part, a couple of warriors is sufficient.



Do you mean that literally? A city on a river, changing warrior production to horseman product would be "Changing horses mid-stream!"
kcbob
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 11:58   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to MarkG Visit kcbob's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

<font size=1>Originally posted by Shogun Gunner on 10-16-2000 11:27 AM</font>
Do you mean that literally? A city on a river, changing warrior production to horseman product would be "Changing horses mid-stream!"

LOL!

------------------
Frodo lives!

Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.

[This message has been edited by kcbob (edited October 16, 2000).]

Tizzy
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 12:16   Click Here to See the Profile for TizzyClick Here to Email Tizzy  send a private message to MarkG Visit Tizzy's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I had always thought of warriors as pretty useless, until I started playing OCC. Now I don't build phalanxes at all, warriors to start, then upgrade to Pikemen when they come along.

Tiz

Mercantile
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 12:59   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MarkG Visit Mercantile's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Dave....

I agree that barbs do have this nasty habit, but usually the first couple or rounds of these redheads, one of the two coming is by himself if not, then i dont' learn well and....... another lost city, with my military advisor, smashing his drink in disgust

------------------
Do you shovel snow in your birkenstocks?

DaveV
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 13:02   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to MarkG Visit DaveV's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Mercantile - and, if worse comes to worst, you can usually bribe the city back for a mere pittance.
ColdWizard
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 23:12   Click Here to See the Profile for ColdWizardClick Here to Email ColdWizard  send a private message to MarkG Visit ColdWizard's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I usually play multiplayer on 2x2x settings, so i usually build warriors for quick and early exploration, for huts and to spot good city sites. i'll usually only build phalanxes if there is an overwhelming defensive need.
[This message has been edited by ColdWizard (edited October 17, 2000).]
Spider
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 16, 2000 23:58   Click Here to See the Profile for SpiderClick Here to Email Spider  send a private message to MarkG Visit Spider's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree with Mercantile. When it comes to the AI or barbs, I'd much rather have a diplomat than either a horseman or a phalanx. It's been my experience that barbarians rarely stack (other than the leader) and having a diplomat affords you the best opportunity of nabbing that 150 bucks.

I almost always choose writing as my "off path" tech on my way to Monarchy, and I end up building warriors and diplomats, rather than horsemen and phalanx, in the beginning of the game.

The scourge of the early years is the infamous Barbarian Archer. They usually come in twos, accompanied by their leader.

With their attack bonus of 50% on deity level, the phalanx isn't going to hold up against two archers in most situations; even a couple phalanx are going to be hard pressed to withstand that assault.

Mix and match horses and phalanx against two barb archers; whatever combination you choose you're likely to end up on the short end of the stick. Two horses won't get you out of the jam very often, nor will a horse and a phalanx.

Now, give me a warrior and diplomat, and I can almost guarantee you that I'll have the opportunity to bribe one of those suckers along the way. You can always see them coming from a distance; just get that diplo out there and wait for the opportunity - bribe one, kill the other. Usually, the leader will misstep somewhere along the way and find himself NAKED IN THE WOODS; try waiting for that opportunity, bribe one of his buddies (or both if you are rich) and grab that 150 bucks (Don't ask where he's hiding it). As long as you get that 150 bucks you don't care what the other archer does.

This scenario plays itself out numerous times every game, if not with archers, with something else. I never feel comfortable until I've made my first diplomat.

Mercantile
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 17, 2000 01:04   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MarkG Visit Mercantile's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Dave... you are correct. I just hate losing the pop point. In the early stages, that has thrown my building of a settler off by a landside, to the point that i disbanded the city However, bribing the city costs next to nothing, so its not a bad strat, espeicially if the city is size one.

Spider... i so agree. If those achers come anywhere other than your Capital, then you are surely screwed. Archers as it is well documented here at Apolyton, seem to be crappy on defense and POWERFULL in the early offense. Besides, you can't attack with Phalanxs. Although taking writing or horseback riding, disallows the wonder capability, i think everyone forgets that writing allows easier incremental buying which is what early expansion is all about.


Darn, i just had a news flash Warrior Code, a scourge at best, unless you have already discovered monarchy allows this as well , so at least there is some comfort for finding this scroll of wisdom in that first hut.

------------------
Do you shovel snow in your birkenstocks?

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site