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Topic: Engineers in huts |  |
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Tizzy Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 09:41
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Here's a weird one for you:I sent two engineers who were happily going about their business in to two huts (one each) in the same turn. I got advanced tribes in each huts, and next turn both the engineers were there, sitting in the cities and ready for action! Has anyone else seen this, or do you think it was a one-off/bug? Tiz P.S. I also managed last night to send a civ into Civil War, which I haven't done for ages. It's quite funny seeing the Russians suddenly decide they are English!  |
SCG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 10:21
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any ground unit (including settlers, engineers, diplomats, caravans etc) that enters a hut remains intact. If they have movement remaining, they can even move out as well.Reasons for the engineers to not exist next turn would be using them to add to the population, disbanding them manually, or be forced to disband them during the turn change (home city has an empty food storage and a food deficit, or perhaps a shield support deficit) |
Tizzy Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 11:22
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Sorry, I'm getting confused with another topic I want to post about huts (sorry, it's been a long week!) What I meant was that the engineers were still active after FOUNDING a city. They were still available, just as if they had discovered the city in a hut.Does that make any sense? [This message has been edited by Tizzy (edited October 04, 2000).] |
SCG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 11:51
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You're the second person to have posted about that bug, both recently. If i can find the thread, I'll put a link to it in here. |
Tizzy Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 11:57
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It may have been me last time - I can't remember if I've mentioned it here before, as it happened a couple of games ago.Has anyone else experienced it though? |
SCG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 12:07
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I did find an old archived thread, which must have been what I remembered reading (i've made it up to the C's in the strategy archives) where someone was able to build a city, then use the same engineers to build a second city... Potentially the same thing, since after building a city, you still can do something else with the same unit. One other person in the thread mentioned it happened to him as well.The thread is: Cities on Cities |
Tizzy Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 12:25
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Yeah, it sounds like the same thing. A new bug, perhaps? |
Spider Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 04, 2000 18:58
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Something similar happened to me on Saturday during a multiplayer game, but you don't mention multiplayer or suffering a disconnection; so, I guess your bug is different than mine. Here's what happened to me: I pressed "B" on a mountain square to found a new city with my settler. The city didn't immediately show up, and after a few seconds, I realized that the game wasn't responding. I had lost connection to the host at the same time I tried to plant my city. When I rejoined the game, lo and behold, there was a city with a settler inside. If this is different than what you are talking about, I'd like to patent this discovery so that no one else can use it. |
Tizzy Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 05, 2000 04:35
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It is different - I was playing SP at the time, and didn't have any problems with my PC responding. I just built the city, then had the engineer still there next turn. |
rah Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 05, 2000 08:20
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And just a side note. Spider informed us that it happened. (For all those that don't tell anybody if something is different or strange and assume that everyone cheats ) So there is Integrity and honor in the game. Bravo Spider. We even offered to let him disband it and take the shields for his honesty. Everyone quickly agreed.RAH Lord of the Ferrets |
Smokey tha nuke man Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted October 17, 2000 18:51
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this happened to da smokes once in civ 2 test of time, in the sci fi game. my capital city was built, but da colonist was still there, and no i only had one settelr to start with, so that ain't da reason. kew when it happens. |