|
Author
|
|
Topic: OCC fortnight #18 - discussion and logs |  |
|
Paul Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 29, 2000 00:15
 |
 |
 |  |
It took a bit longer than usual, but Oldman just sent me a scenario. quote:
 Hi Paul, I've got a new scenario for occ if you want it!!!! You can play as any one of the 7 civs, they're all the same!!! with these stats: year: 4000bc Techs: None Units: 2 settlers, 1 warrior gold: 0 resources: 1 gold, 1 pheasant, 1 fish, 1 gems (all sites are the same) I've included a city.txt file cause i changed the city names, and an original (city.old) just as usual!! and the scenario is set to Don't restart eliminated civs (just for info).
 |
http://members.home.nl/paulvdb/occ18.zip |
kcbob Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 29, 2000 12:14
 |
 |
 |  |
Hot damn, the Eagle has landed! Thank you so much, Paul, I was able to get the winzip software and am ready to play. (Yikes! Did I promise you a housepayment? ) One question. Which difficulty level do I choose? Thanks. ------------------ Frodo lives! Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
|
SCG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 29, 2000 12:35
 |
 |
 |  |
quote:
 Originally posted by kcbob on 09-29-2000 12:14 PM One question. Which difficulty level do I choose?
 |
You can choose any level you wish, although the reccommended level is diety. The majority of the people who play and then post results on their OCC games do choose diety level. One of the original reasons for using scenarios vs saved games was so that people who weren't comfortable with diety level could still participate. Of course with the more recent OCC games, being able to use scenarios has had several other advantages as well  |
Oldman Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 29, 2000 15:46
 |
 |
 |  |
If i'd known Paul was just going to quote me, i'd have written it a bit nicer!?!? and would have added DIETY level, of course you don't have to play at diety, but if you want to compare against the rest of the us it's easier if we all play at the same level... Other than that i'm just waffling and i'm not even going to have time to play this until next week anyway!??!!? |
Paul Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 29, 2000 17:17
 |
 |
 |  |
I found your mail in my inbox in the morning before going to work and I didn't have much time to write anything, so I thought I'd just copy and paste your mail. If I had gotten it after coming home I would probably have written some lines myself. |
regoarrarr Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 29, 2000 22:40
 |
 |
 |  |
Well, I've been following OCC for a couple of weeks now - and have done several of the scenarios listed on Pauls page, to varying degrees of success. When I was browsing around and saw the new scenario posted, I figured I'd better get it done right away and post first, so that I could have a fleeting moment of being in first place (before anyone else posted better times than me). So I played it, and as expected didn't do so well. Log to follow - here it goes..... The #1 problem I had was that at the beginning, the tax/luxury/science rate was to 60% taxes, and I didn't notice it until after a few hundred years had gone by - which really hurt me in the science race at the beginning. 2 Civs were destroyed rather early on, and I was able to ally with the other 4 for most of the game.
Log follows Leader 3 -4000 Hut 50 gp -4000 City 3a Founded -3700 Hut 50 gp -3500 Hut 50 gp -3250 Alphabet -3150 Civ 2 Destroyed by Barbs -3050 Bronze Working -2700 Horseback Riding from Civ 5 -1450 Cer. Burial -975 Code of Laws -975 Colossus -900 MapMaking from Civ 3; Literacy, Writing from Civ 4 -850 Currency, Pottery, Alliance from Civ 6 -675 Built Library -675 Masonry, The Wheel, 50 gp from Civ 5 -500 Built Temple -400 Monarchy from Civ 6 -350 switch to Monarchy -300 Civ 4 destroyed by Civ 1 -225 Polytheism from Civ 5; 100 gp from Civ 6 -200 Built Marketplace -200 Republic -150 switch to Republic -75 150 gp from Barb Leader -50 Mysticism, 50 gp from Civ 5; 100 gp from Civ 6 140 Construction from Civ 6 160 Built Colosseum 180 WLTCD Start (6) 200 Philosophy form Civ 5; Mathematics from Civ 6 220 Built Aqueduct 280 Trade 280 150 gp from Civ 6; 50 gp from Civ 5 340 WLTCD End (12) 380 Civ 5 gives me 250 gp to Declare War on Civ 7 who I don't know 460 Gold to City 1d 84 gp 580 Copper to City 1d 164 gp 620 Wool to City 5f 66 gp 640 Engineering, 25 gp from Civ 5; University from Civ 6 680 Medicine 700 Alliance with Civ 1; Invention, 50 gp from Civ 5; 100 gp from Civ 6 800 Iron Working, 150 gp from Civ 6; 50 gp from Civ 5 880 Theory of Gravity 900 100 gp from Allies 920 Warrior Code, 300 gp from Allies 1020 Banking, 300 gp from Allies 1040 Shakes 1080 WLTCD Start (12) 1140 Built Sewer System 1140 Seafaring, 350 gp from Allies 1200 Navigation, 200 gp from Allies 1200 Built Harbor 1240 Democracy 1240 switch to Democracy 1280 Physics, 250 gp from Allies 1280 Built University 1360 Bridge building, 100 gp from Allies 1380 WLTPD End (24) 1380 Gunpowder 1480 Metallurgy 1510 Feudalism, 300 gp form Allies 1530 Chemistry 1570 Explosives 1600 Magnetism 1620 250 gp from Allies 1630 Electricity 1630 Isaac Newtons 1660 Refrigeration 1670 Steam Engine, 300 gp from Allies 1680 Conscription 1700 50 gp from Allies 1700 Railroad 1720 Industrialization 1740 Steel 1752 Chivalry 1754 450 gp from Allies 1754 Built Supermarket 1754 WLTPD Start (21) 1758 Economics 1765 The Corp 1770 Refining 1776 Oil to City 1d 76 gp 1776 Combustion 1776 WLTPD End (28) 1780 Automobile 1782 Built Superhighways 1784 Mass Production 1788 Electronics 1792 Leadership 1796 Tactics 1802 Machine Tools 1804 Sold Sewer System 1808 Miniaturization 1814 Computers 1816 Built Factory 1820 Flight 1826 Radio 1832 150 gp from Barb Leader 1832 Adv. Flight 1834 Built Research Lab 1838 Rocketry 1838 Built Offshore Platform 1844 Built Power Plant 1844 Space Flight 1850 Plastics 1853 Atomic Theory 1856 Nuclear Fission 1859 Mobile Warfare 1862 Robotics 1865 Nuclear Power 1868 The Laser 1871 Superconductor 1874 Fusion Power 1871 Apollo 1874 Stealth 1905 Launch 15/3/1 Ship (Arrives in 1921) 1921 Land on Alpha Centauri 235 points 31% Leader 3 the Cruel I plan on playing again and changing my science rate right away to see if I can do better. Any comments on this newbies strategy would be appreciated. regoarrarr. |
SandMonkey Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 30, 2000 00:22
 |
 |
 |  |
I don't play many OCC games, but I wanted to give one a shot...This is on KING LEVEL, I repeat, this is on KING LEVEL!!! Well, I built Apollo, but I lost the space race horribly. I didn't feel like finishing up the game once the other civ landed. 4000 BC – City 4a founded. 3550 BC – Bronze Working 3250 BC – Currency (hut) 3100 BC – Ceremonial Burial 3050 BC – 50 Gold (hut) 2800 BC – Alphabet 2400 BC – Code Of Laws 2050 BC – Monarchy 1900 BC – New Government: Monarchy 1600 BC – Trade 1550 BC - 5th Civilization: Peace 1250 BC - Colossus 1200 BC – Writing 975 BC – Masonry 725 BC – Library 700 BC – Mathematics 575 BC – Mysticism 400 BC – Astronomy 375 BC – Trade Civilization 5: Construction Map Making Horseback Riding Iron Working Gift: 100 gold 100 BC – Barbarian Leader – 150 gold 75 BC – Literacy AD 20 – Civilization 5: trade Polytheism, gift 100 gold AD 20 – Gems City 5a: 202 Gold AD 40 – Philosophy AD 40 – University AD 200 – Copernicus’ Observatory AD 260 – Theory of Gravity AD 420 – Medicine AD 420 – Trade Civ5 – Bridge Building, Pottery, The Wheel; Gift 100 gold AD 580 – Warrior Code AD 720 – Republic AD 760 – New Government: Republic AD 900 – Banking 1020 AD – Feudalism 1080 AD – Chivalry 1090 AD – Isaac Newton’s College 1120 AD – Economics 1130 AD – Civ5: Trade – Invention; Gift 150 gold 1170 AD – Chemistry 1220 AD – Democracy 1240 AD – New Government: Democracy 1280 AD – Gunpowder 1320 AD – Civ5: Gift Seafaring 1320 AD – Explosives 1350 AD – Metallurgy 1390 AD – Conscription 1400 AD – Trade Civ5: Monotheism, Navigation, Physics, Steam Engine; gift 150 gold 1430 AD – Sanitation 1470 AD – Railroad 1505 AD – Industrialization 1525 AD – Corporation 1530 AD – Trade Civ5: Magnetism, Leadership; gift 150 Gold 1545 AD – Electricity 1570 AD – Electronics 1585 AD – Steel 1605 AD – Refining 1615 AD – Civ5 gift: Tactics 1620 AD – Combustion 1640 AD – Automobile 1655 AD – Mass Production 1665 AD – Atomic Theory 1675 AD – Nuclear Fission 1685 AD – Nuclear Power 1695 AD – The Laser 1705 AD – Machine Tools 1715 AD – Miniaturization 1730 AD – Computers 1745 AD – Flight 1752 AD – Radio 1758 AD – Advanced Flight 1764 AD – Rocketry 1766 AD – Space Flight 1770 AD – Plastics 1774 AD – Superconductor 1778 AD – Fusion Power 1790 AD – Recycling 1836 AD – Civ2 Launches 1851 AD – Spaceship 2 arrives. I lose. |
kcbob Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 30, 2000 11:30
 |
 |
 |  |
Talk about having a brain cramp. I must have forgotten everything I've learned about OCC. I'm not even going to post my logs. Suffice it to say I'm extremely embarrased. I will say this. 1st attempt (as Civ 4)... killed in 640 AD by the Dark Blue. 2nd attempt (as Civ 1)... so worried about the Lt Blue that barbarians took my city in 1887 AD.  Well, third times a charm so here goes. BTW. Has anyone else noticed that the AI starting positions are making it a bit tougher? Please, someone say yes.  ------------------ Frodo lives! Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
|
SandMonkey Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted September 30, 2000 12:58
 |
 |
 |  |
Did anyone else have problems with one or two AI's just going rampant over all the others? The orange and green AI's just annihilated the rest of them. The Dark blue were completely destroyed, and the white and light blue (my allies) were down to their last cities. The reason I lost so badly to the green was because they had about 20-25 cities, and built their spaceship in about 5 turns. |
Ribannah Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 01, 2000 13:06
 |
 |
 |  |
OCC #18 Deity MGEThe AI's were of little help in the later stages of this scenario, mainly because they refused to build aquaducts despite acres and acres of farmland. Trade was a little poor, too. Maybe we should not have built Darwin's Voyage when we decided not to go for 80 shields. It's nice not to have to bother about pollution though . Hmmm - only a couple of months ago, I could not imagine being disappointed for not landing in the 18th century ================================================================ AC: 1801 Monarchy: - Republic: -2250 Democracy: 300 Colossus: -1050 Copernicus: -250 Shakespeare: 160 Newton: 660 Darwin: 1100 Apollo: 1620 Trade routes: -575, -550, -500 Size 12: -750 Size 21: 360 (size 24 in 420) Size 33: 1420 Trade: -825 Construction: -2250 Sanitation: 60 Refrigeration: 880 Automobile: 1140 Computers: 1510 Space Flight: 1610 ============================================ -4000 N-Archers(h) VOYAGER founded by Seven of Nine -3750 Alphabet -3700 Civ2, Peace, they have Pottery, no Alliance -3650 25(h) -3500 Writing, Map Making(h) -3450 S2 -3350 Gold mined -3050 Code of Laws -3000 Library -2850 N-Archers(h) -2700 Literacy -2650 Civ6, Ally , Barb Archers -2600 Barb Leader (150) -2550 50(h) -2500 Pheasant into Buffalo -2250 The Republic, REPUBLIC Traded for Bronze Working, Construction, Horseback Riding, Ceremonial Burial, Pottery (Civ2), Ally , Maps, <-50  Traded for Masonry and Currency (Civ6), gave 5 techs, Maps, no gift  -1900 S3 -1800 Civ1, demand 150 -> War(1) -1750 Civ5, traded for Warrior Code, Peace, 7 techs->Civ5, Maps -1250 Mysticism -1200 2 Barb Archers -1150 Barb Leader (150) -1100 Civ2 ends alliance  -1050 COLOSSUS, 2 Barb Archers -1000 Barb Leader (150) -975 Temple, We Love , War(Civ3) as demanded by Civ6 (no idea where they are) -950 S4 -925 Marketplace, S5 -900 S6 -875 Colosseum, S7 -850 S8 -825 Aquaduct, S9, Philosophy -> Trade Traded for Iron Working and Mathematics (Civ1), gave 2 techs, 150<-  -800 S10 -775 Silk, S11 -750 S12, 4 techs->Civ1, Cease Fire, Maps -725 We Love ends , 2 Barb Legions -700 Trireme, Barb Leader (150) Traded for Monarchy and Polytheism (Civ2), gave 4 techs, Ally, Maps, 75<-  -650 Wool -600 Beads -575 Wool to City 6a (108), War(Civ1) as demanded by Civ6, 1 tech->Civ6, 50<-  -550 Food, Medicine, Silk to City 6a (110), sold Colosseum -525 50<-Civ6 for War(Civ5) -500 Food, Beads to City 6a (110) -450 Food -400 Food, Astronomy, 6 techs->Civ5, Peace -350 Food -325 100<-Civ6 for War(Civ5) -250 COPERNICUS' OBSERVATORY, 5 techs->Civ1, Cease Fire -225 University -200 University, Civ3, 6 techs->Civ3, Cease Fire, Maps Traded for The Wheel (Civ6), 1 tech->Civ 6, 25<-  4 techs->Civ2, Maps, 150<-  -150 Gold, Barb Leader (150) -125 Seafaring -100 Food -75 Civ3 break cease fire, 3-Warrior (GREAT LIBRARY - Civ5) (PYRAMIDS - Civ6) -50 (HANGING GARDENS - Civ2) -25 Engineering 1 Food, 2 techs->Civ6, 150<- , 2 techs->Civ1, 2 techs->Civ2, 100<-  40 Food 60 Sanitation, 3 Barb Legions (LIGHTHOUSE - Civ3) 80 Food, Barb Leader (150) 100 2 techs->Civ3, Cease Fire, 1 tech->Civ5, Cease Fire 140 Banking 160 SHAKESPEARE'S THEATRE 180 We Love  200 Sewer System, S13 220 Invention, S14 240 Bank, S15, Barb Leader (150) 260 S16 280 Harbor, S17 (KING RICHARD'S CRUSADE - Civ6) 300 Democracy, DEMOCRACY, S18, 4 techs->Civ1, Ally, 200<-  Gold to City 1d (d,381) 320 Gems, S19 340 Economics, S20 360 Stock Exchange, S21 380 S22 400 Food, Theory of Gravity, S23 420 S24, 1 tech->Civ2, 50<-  440 Food, We Love ends  (MARCO POLO'S EMBASSY - Civ3) 460 Chemistry, traded for Monotheism (Civ6), 5 techs->Civ6, Maps, 100<-  5 techs->Civ3, Maps, Civ5 declares War 4 techs->Civ1, Maps, 75<-  480 Food, Civ4, Peace, 5 techs->Civ4, Maps 500 Jungle into Grassland 520 Food, Gunpowder 560 Food 580 Explosives 640 Food, Bridge Building, Civ6 ends alliance 660 ISAAC NEWTON'S COLLEGE 3 techs->Civ1, Maps, 150<-  680 Metallurgy 700 Food (LEONARDO'S WORKSHOP - Civ1) 720 Navigation, Gems to City 6b (94), Civ2 ends alliance 740 Diplomat 760 Physics 780 Food 800 Magnetism, 22 techs->Civ4, Maps, 3 techs->Civ1, Maps, 150<-  820 Wool 840 Electricity, Barb Leader (150) 860 Engineers -> S23 880 Refrigeration 900 Supermarket 920 Steam Engine 940 Food 960 Railroad 980 Food, di Trireme, 10 techs->Civ6, Maps 1000 Food, Industrialization 14 techs->Civ3, Peace, Maps, Ally<-War(Civ2, 50<-  1 tech->Civ1, 250<-  1040 Factory, The Corporation, 3 techs->Civ2, Cease Fire, Maps 3 techs->Civ5, Maps, Cease Fire, 1 tech->Civ1, 200<-  (STATUE OF LIBERTY - Civ6) 1080 Food, Refining, 1 tech->Civ1, 250<-  1100 DARWIN'S VOYAGE -> Steel, Combustion 1120 S24 1140 Enigineers -> S23, Automobile 1160 250<-Civ3 for War(Civ5) 1180 Superhighways, Electronics, 1 tech->Civ1, 200<-  1200 5 techs->Civ6, 1 tech->Civ1, 250<-  1220 Hydroplant, Mass Production, We Love  17 techs->Civ2, Maps 1240 S24, 1 tech->Civ1, 150<- , 6 techs->Civ3, Maps, 25<-  2 techs->Civ5, Cease Fire 1260 Mass Transit, Feudalism, S25 1280 S26 1300 Oil, Chivalry, S27 1320 S28 1340 Wool, Leadership, S29 1360 S30 1380 Transport, Conscription, S31, di Engineers 1400 Food, S32, di Engineers 1420 Food, Tactics, S33, sold Sewer System 1440 We Love ends , sold Aquaduct 1460 Food, Machine Tools, sold Temple, 1480 Traded for Communism and Atomic Theory(Civ1), 3 techs->Civ1, 200<-  1500 Food, Miniaturization, Oil to City 1c (d,1050)  1510 Offshore Platform, Computers 1520 Research Lab 1530 Flight 1540 Wool to City 3f (d,222) (WOMEN'S SUFFRAGE - Civ2) 1550 Radio (SUN TZU'S WAR ACADEMY - Civ1) 1570 Advanced Flight (HOOVER DAM - Civ6) 1590 Rocketry 1600 Barb Leader (150), 1 tech->Civ2, Maps, 1 tech->Civ5, Maps 1610 Space Flight 1620 APOLLO PROGRAM - We have 2639 gold, no Freights, and make 36 shields Barb Leader (150) 1630 S01, Plastics, Civ1 ends Alliance 1640 S02 1650 S03, Nuclear Fission, di Transport 1660 S04 (ADAM SMITH'S TRADING CO. - Civ2) 1670 S05, Nuclear Power 1680 S06 1690 S07, The Laser (EIFFEL TOWER - Civ4) 1700 S08 1710 S09, Superconductor, mountain mined -> 40 shields (money is gone) (MAGELLAN'S EXPEDITION - Civ6) 1730 S10 1740 Fusion Power 1750 S11 1752 S12 1754 S13, Civ2 Sneak attack kill N-Warrior, Civ3 declares War(Civ2), 550<-Civ3 for War(Civ5)  1756 S14, 2-Crusaders 1758 S15 1760 M01 1764 C01 1768 C02 1770 M02 1774 C03 1776 M03 1780 C04, LAUNCH the "SEVEN OF NINE" 15-2-2-1-1-1 1781 Mobile Warfare 1782 City Walls 1783 Barracks 1784 Robotics 1785 Armor 1787 SDI Defence, Stealth 1789 SAM Missile Battery 1790 Espionage, 2-Crusaders 1791 Airport 1793 Recycling, Stealth Fighter, 2-Diplomat, Crusaders, Cannon, Riflemen, di N-Warriors 1794 3 2-units 1795 Stealth Fighter, Environmentalism, 2-Riflemen 1796 2 2-units, sold Hydroplant 1797 Solar Plant, Genetic Engineering, 2-Riflemen 1798 2-Riflemen 1799 2-Riflemen, Cease Fire(Civ5) 1800 THE ORACLE, 2 2-units 1801 The "SEVEN OF NINE" lands on ALPHA CENTAURI Score: 312 (40%) ------------------ If you have no feet, don't walk on fire |
Smash Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 02, 2000 04:41
 |
 |
 |  |
I was falling asleep so I made abit of a mess of the end but can't(shouldn't). complain.Got a HUGE amount of gold gifts.Around 5000 gold.deity 2.42 AC-1789AD Collosus-1750bc Cope’s-325bc Shake’s-125bc Sir Isaac-320ad Darwin’s-920ad Apollo-1600ad Monarchy-2250bc Republic-725bc Democracy-300ad trade 1-825 bc 2-775-bc 3a-775bc 3b-20ad 12-525bc 21-160ad Trade-1600bc Construction-1050bc Sanitation-25bc Refrigeration-760ad Automobile-1060ad Computers-1440ad Spaceflight-1570ad Civ#7 4000-hut-archer-City 7a-taxes need adjustment-thought they might 3750-Bronze Working 3650-hut-Chariot-non 3600-contact Civ2-peace 3500-Alphabet-warrior 3450-hut-horseman-hut-archer-non 3100-contact Civ5-peace-contact Civ6-alliance-hut-archer-non 3000-Laws 2850-contact Civ3-gift Bronze-alliance-trade Civ5 Bronze for Burial-alliance 2650-size 3 2550-contact Civ4-gift Laws-alliance 2450-hut-archer-non 2350-Monarchy 2300-revolt 2250-govt-Monarchy-contact Civ1-gift all-tribute 100 2000-Writing-trade for Currency-hut 50 gold-tribute civ2-25 1800-Civs 4+5=9..er gift 50 each 1750-Collosus 1600-Trade-trade for Pottery,Masonry,Horseback Riding,Map Making 1450-alliance with Civ1 1235-6-100-2-50 1300-library-3-50 1250-size 4 1200-hides caravan-2,3,4,5, all 50 1150-3-50 1100-beads caravan 1050-Construction 1000-gold caravan-trade 4 for Literacy-6 for Math-4 25-6 100- 950-trireme 900-market 875-we love the king-hides>2b 66 850-temple 825-1 Polytheism-3 50-4 100-6 100 800-Myticism 775-beads to 5a 86 gold 86 725-Philosophy>Republic-instant revolution govt Republic-6 50-4 50-3 25 700-”we love” carries over-colliseum-now size 5 650-3 50-4 50 550-Astronomy 525-end “we love” 12-sell colliseum 500-trade route lost-city 2b was destroyed 375-Medicine-1 150- 325-Cope’s-6 100-4 150-3 50-1 100 300-hides caravan 250-The Wheel 200-1 100-3 50-4 50-6 50 125-Engineering-Shake’s 50-1 100-3,4,6 all 50 25-Sanitation-”we love” 12 ----------------------------------- AD1-sewer system 20-hides to 6a 122 40-trade 4 Sani for Banking-receive 100-1 100-trde 3 Sani for Warrior Code-receive 50-5 50 60-build bank 80-University 100-build university 140-Gravity 160-end “we love” 21 200-Invention-trade 6 University for Seafaring-receive 50 260-Democracy 280-revolt 300-govt-Democracy 320-Economics-Sir Isaac’s-1 100- 340-”we love” 21 360-Iron Working-harbor-pheasant>buffalo 380-end “we love” 23-1 100-3 50-4 200-6 150 400-Chemistry-stock exchange 440-Gunpowder-dye caravan 480-Explosives-wool caravan 520-Navigation-”we love” 23-1 100- 540-engineer-end “we love” 23 560-Physics 600-Bridge Building 620-diplomat-bribe barb legion 82 640-Magnetism-6 75 660-musket-barb leader 150-1 50 680-Metallurgy 720-Electricity 740-engineer 760-Refrigeration-dye to 6g 94 800-Steam Engine-1 100-alliance with civ2-receive 200-3 50-4 200- 820-supermarket 840-Railroad 900-Industrialization-wool to 6g(demanded)131-trade 6 Steam for Feudalism 920-Darwin’s>The Corporation>Steel-”we love” 22-1 100-3 50-4 150-5 50 960-Refining 980-0il freight 1020-Combustion-cloth freight-trade 3 Refining for Atomic Theory-receive 100-end “we love” 27-sell sewer 1040-sell aquaduct-1 50-2 50-3 100-4 150-6 50 1060-Automobile- 1080-superhighway 1100-Mass Production 1140-Electronics 1160-mass transit-1 50-2 50-4 150-5 50-6 100-3 cancels alliance 1180-Conscription 1240-Chivalry-oil to 4a 376 1260-civ3 sneak attacks freight 1280-Leadership 1320-Tactics-walls 1360-Machine Tools 1400-Miniaturization-cavalry-barb leader 150-peace with Civ3 1440-Computers 1460-research lab 1480-Flight- 1500-factory 1510-Radio 1520-hydroplant 1530-Advanced Flight 1550-Rocketry-4 100 1570-Space Flight 1590-Mobile Warfare 1600-Apollo 1610-Robotics-offshore platform 1630-Plastics-Manufacturing plant 1650-Nuclear Fission 1670-Nuclear Power 1690-The Laser 1720-gems>pheasant-81 sheilds 1740-Superconductor 1754-Fusion Power-sell research lab 1756-15 structurals ready-sell university 1758-sell library 1760-sell mass transit 1768-6 components 1774-3 modules-LAUNCH the usual 1789-ARRIVAL AC
|
Ribannah Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 02, 2000 07:27
 |
 |
 |  |
quote:
 <font size=1>Originally posted by Smash on 10-02-2000 04:41 AM</font> I was falling asleep so I made abit of a mess of the end but can't(shouldn't). complain.Got a HUGE amount of gold gifts.Around 5000 gold.deity 2.42 AC-1789AD
 |
The gifts seem to be the big difference between 2.42 and MGE, rather than the hostility. We lost 8 turns (16 years) after APOLLO because we had not enough - even though we got more than usual from the white civ and chased Barb Leaders all over the world. Less trade opportunities is another difference, unless you're lucky and can exploit the Hides bug. I also noticed you were able to trade for Feudalism, gaining another 4 years. It is strange that in MGE this rarely happens. Despite all the fighting none of the AIs has this as a priority. In the middlegame, while you can trade for techs like Seafaring and Banking, I get Polytheism and Monotheism instead (if I don't trade, I get them as a gift). From very early on the AIs hardly do any research anymore and put about all their effort into (rush-)building military units - when this puts their cities on zero shields, they disband some! In fact, in this game none of our allies made a single discovery for the duration of the alliances. ------------------ If you have no feet, don't walk on fire [This message has been edited by Ribannah (edited October 02, 2000).]
|
SilverDragon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 05, 2000 20:42
 |
 |
 |  |
Yay, a nice simple OCC. In 17 I was doing well until one of my barb cities built Cope's by accident . That was confusing. |
SilverDragon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 07, 2000 10:43
 |
 |
 |  |
Ok, I finished. First time, my spaceship landed in 1851, but that was 3 years after spaceship 5 . Second time, I won in 1761. Big difference once I knew the map.  |
tonic Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 07, 2000 23:42
 |
 |
 |  |
A Slow start but had alliances with all six AI civs by midgame. No real problems in the end game.2.42 Deity AC: 1781 Monarchy: -1250 Republic: -325 Democracy: 380 Colossus: -2200 Copernicus: -75 Shakespeare: 40 Newton: 500 Darwin: 940 Apollo: 1590 Trade routes: -750, -725, -700 Size 12: -125 Size 21: 280 Trade: -950 Construction: -725 Sanitation: 80 Refrigeration: 800 Automobile: 1060 Computers: 1380 Space Flight: 1580 4000 BC Hut=Chariot City7a founded 3600 BC Hut=25 3500 BC Bronze Working Hut=50 3450 BC Hut=Archer 3350 BC Hut=currency 3300 BC Hut=Horseman 3250 BC civ2: peace 3200 BC Civ5: peace 3150 BC Civ5: exchange Ceremonial Burial, Alliance 2950 BC Civ6: Alliance + gift of Warrior Code 2800 BC Hut=Alphabet Civ1: peace Civ2: 25 2700 BC Civ4: Alliance 2650 BC BarbLeader=150 2500 BC Civ6: 25 2300 BC Civ2: 50 2250 BC Civ5: 50 2200 BC Colossus 2150 BC Code of Laws 2000 BC Civ4: gift of Horseback Riding 1750 BC Hut=50 1700 BC Marketplace disband Warrior 1600 BC Civ3: Peace 1550 BC BarbLeader=150 1500 BC BarbLeader=150 1350 BC Monarchy Civ1: Tribute of Wheel Civ2: exchange Masonry & Writing Civ5: 50 Civ6: 50 1300 BC revolution Library 1250 BC Govt. Monarchy 1150 BC BarbLeader=150 950 BC Trade Civ4: 25 Civ6: exchange Mysticism 925 BC Dye caravan built 900 BC Beads caravan built Civ3: 100 Civ4: 25 875 BC Gold caravan built 750 BC Dye to City2c (demanded)=76 725 BC Construction Beads to City 2c (not demanded)=44 Civ6: gift of Pottery 700 BC Gold to City 2c (not demanded)=46 Civ4: 50 Civ5: gift of Mapmaking Civ6: 100 600 BC Literacy 575 BC Civ6: 50 475 BC BarbLeader=150 450 BC Colosseum 400 BC Republic Civ3: 100 350 BC Aqueduct revolution 325 BC Govt Republic Civ6: 50 Start WLTCD 225 BC BarbLeader=150 200 BC Civ4: 50 125 BC Pop=12 Stop WLTCD Silk to City 3b (demanded)=209 100 BC Civ2: Alliance + gift of Ironworking 75 BC Copernicus Civ3: exchange Engineering 25 BC Civ4: gift of Polytheism Civ5: 150 1AD Philosophy get Medicine 40 AD Shakespeare's Theatre 80 Sanitation Civ5: 50 Civ3: War 100 Sewer System Start WLTCD 120 Civ2: gift of Feudalism Civ6: 150 140 Sell Colosseum 160 University sell Temple 200 Civ4: 50 220 Civ2: 100 240 Banking Civ6: 50 260 Bank 280 Pop: 21 Stop WLTCD Civ5: 50 300 Theory of Gravity Civ1: exchange Invention Disband Phalanx 320 Civ2: 150 360 Democracy revolution 380 Govt. Democracy Civ4: 50 400 Wool to City 6f (demanded): 174 420 Economics Civ5: 50 460 Civ2: exchange Chemistry 480 Gunpowder 500 Isaac Newton's College Civ5: 50 520 Explosives Civ2: 100 540 Stock Exchange 560 Seafaring 600 Navigation Civ6: gift of Bridge Building 620 Civ5: 50 Civ6: 50 640 Physics Harbor 660 2nd Engineer built Civ2: 100 Civ4: 50 680 Magnetism 700 Civ6: 150 720 Metallurgy 740 Civ5: 50 Civ2: 200 760 Electricity 800 Refrigeration 820 Sewer System 840 Steam Engine Wool to City6f (demanded): 214 860 Civ2: 150 880 Railroad Civ4: 50 900 Civ6: 50 Civ2: 150 Bribe Civ5 Caravan: Wine (170) 920 Industrialization 940 Darwin's Voyage Corporation Refining 960 Steel 1000 Combustion Oil freight built Civ6: 50 1020 Start WLTPD Bribe Civ5 Caravan: Salt Civ5: 25 Civ6: 50 1040 Cloth freight built 1060 Automobile Wine to 2c (demanded) 128 1080 Civ5: 25 Civ6: gift of Monotheism 1100 Civ2: 75 1120 Electronics Civ1: exchange chivalry 1140 max size=26 End WLTPD Sell Sewer System 1160 Mass Production Civ1: Alliance gift of 250 Sell Aqueduct Oil to 1d (not demanded): 237 Civ5: 25 1180 Bribe Barb Frigate Civ4: 50 1200 Leadership Factory 3rd Engineer built 1220 Civ2: 75 1240 Conscription, Power Plant 1260 Civ3: Alliance gift of 200 Civ6: 50 Civ5: 50 1280 Tactics Cloth to 3b (not demanded): 262, Salt to 3b (not demanded): 173 1300 Machine Tools 1320 Civ1: 125 Civ2: 200 1340 Miniaturization 4th Engineer built Civ5: 50 Civ6: 50 1360 Offshore Platform 1380 Computers 1400 Research Lab Civ3: exchange Atomic Theory Civ4: 50 Disband Warrior 1420 Mobile Warfare disband Archer 1440 Disband Diplo Civ1: 125 Civ2: 200 Civ3: 75 Civ5: 50 Civ6: 100 1460 Robotics 1480 Manufacturing Plant 1500 Flight 1510 Civ4: 50 1520 Radio 1530 Civ1: 250 Civ2: 150 Civ3: 100 Civ5: 50 Civ6: 100 1540 Advanced Flight 1550 Civ4: 50 1560 Rocketry Civ1: 150 Civ3: 200 Civ6: 50 1570 Civ2: 100 1580 Space Flight 1590 Apollo 1610 Plastics 1630 Civ6 war with Civ1 1650 Nuclear Fission 1690 Nuclear Power 1730 Laser 1740 Disband Frigate 1754 Superconductor 1760 Disband Settler 1762 Disband Engineer 1764 Disband Horseman 1766 Fusion Power Launch 15-3-3-1-1-1 SS 1767 Barracks 1768 Armor 1769 Stealth Civ2: Alliance cancelled 1770 Stealth Fighter 1771 Armor 1772 Espionage SAM 1773 Spy 1774 Nuclear Plant sell Power Plant 1775 Guerilla Warfare Mass Transit 1778 Labor Union 1781 Landed AC
|
Paul Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 14, 2000 17:41
 |
 |
 |  |
Well, I finally finished this one. Played as Civ6. I guess I traded for too many advances in the beginning and as a result I only got Monarchy in 925 BC and Republic in 60 AD. But I still did ok.AC: 1799 Monarchy: -925 Republic: 60 Democracy: 720 Colossus: ? (not in log) Copernicus: 300 Shakespeare: 440 Newton: 740 Darwin: 1360 Apollo: 1680 Trade: -250 Construction: -400 Sanitation: 420 Refrigeration: 1100 Automobile: 1360 Computers: 1560 Space Flight: 1670 Trade routes: -75, -50, 280 4000 BC Hut: Horsemen Settle 6a 3850 BC Bronze Working 3750 BC Warrior 3700 BC Alphabet 3650 BC Hut: Map Making 3500 BC Hut: Currency 3250 BC Civ2: peace; share maps 3050 BC Civ3: trade Ceremonial Burial; share maps; peace 2650 BC Civ7: trade Pottery; share maps; alliance 2450 BC Code of Laws Hut: Archers 2400 BC Civ1: trade Warrior Code; share maps; alliance 2150 BC Civ3: trade Mysticism 2050 BC Civ3: war Civ7: gift 25 gold 1850 BC Civ5: war Civ4: trade Masonry; alliance; share maps; gift 50 gold 1800 BC Destroy 5c; take 39 gold, Horseback Riding 1600 BC Civ5: cease fire; share maps Civ3: cease fire 1550 BC Civ2: alliance; share maps; gift Seafaring 1400 BC Hut: 100 gold 1350 BC Harbor Civ5: peace 1300 BC Civ4: gift 25 gold 1250 BC Civ2: 50 gold (war on Civ3) Civ7: gift 25 gold 1200 BC Marketplace 925 BC Monarchy, change gov 850 BC Civ3: cease fire 825 BC Trireme Civ7: gift 100 gold 775 BC Temple 625 BC Civ1: gift 50 gold Civ2: gift 50 gold Civ4: gift 100 gold Civ7: gift 25 gold 525 BC Writing 500 BC Library 450 BC Barb Leader: 150 gold 400 BC Civ2: gift Construction Civ4: gift 50 gold Civ7: gift 150 gold 250 BC Trade Civ3: war Civ4: cancel alliance 225 BC Build Gold Caravan 175 BC Build Dye Caravan 125 BC Build Hides Caravan 100 BC Barb Leader: 150 gold 75 BC Build Hides Caravan Dye to 1b (demanded): 108 gold 50 BC Literacy Gold to 1b (demanded): 162 gold 25 BC Build Hides Caravan Civ3: peace 20 AD Build Hides Caravan Republic Civ2: trade Iron Working, Wheel; gift 200 gold Civ3: war Civ7: gift 150 gold 60 AD Colosseum Gov: Republic Start WLTCD, size 5 80 AD Aqueduct 120 AD Build Silver Caravan Civ7: gift 50 gold 180 AD Civ2: gift 100 gold 200 AD Civ1 destroyed 220 AD Steal Mathematics from Civ4 End WLTCD, size 12 Sold Colosseum 280 AD Astronomy Civ2: gift 50 gold Hides to 7d (demanded): 224 gold Sold Temple 300 AD Copernicus' Observatory 340 AD Build Wool Caravan Philosophy, Medicine Barb Leader: 150 gold Hides to 2d (demanded): 328 gold 360 AD Civ7: gift 50 gold 380 AD Build Dye Caravan Engineering Hides to 2d (demanded): 328 gold Civ7: gift 50 gold 400 AD Civ7: gift 25 gold 420 AD Sanitation Hides to 2d (demanded): 324 gold 440 AD Shakespeare's Theatre Start WLTCD, size 12 480 AD Sewer System University Silver to 5d (demanded): 344 gold 520 AD University Theory of Gravity Wool to 5e (demanded): 244 gold 580 AD Banking Civ2: gift 50 gold Civ7: cancel alliance 620 AD Barb Leader: 150 gold 640 AD Civ5: trade Bridge Building; alliance; gift 150 gold 660 AD Invention 680 AD End WLTCD, size 21 720 AD Build Gold Caravan Democracy Dye to 5a (demanded): 246 gold Civ3: alliance; gift 200 gold Civ2: gift Polytheism 740 AD Isaac Newton's College Economics 780 AD Bank Gov: Democracy 800 AD Gunpowder 820 AD Build Gems Caravan Civ2: gift 150 gold 840 AD Chemistry Civ5: gift 75 gold Gold to 1b (demanded): 240 gold 860 AD Build Wool Caravan Explosives 900 AD Engineer Metallurgy 940 AD Engineer Navigation Civ2: gift 100 gold Civ3: gift 100 gold Civ5: gift 75 gold 980 AD Stock Exchange Physics 1000 AD Build Gold Caravan 1020 AD Magnetism 1040 AD Engineer Civ2: gift Feudalism 1060 AD Electricity 1100 AD Refrigeration 1120 AD Supermarket 1140 AD Steam Engine Start WLTPD, size 19 1160 AD Civ2: 300 gold for war on Civ7 1180 AD Railroad Civ2: gift 100 gold Civ5: gift Monotheism 1220 AD Industrialization 1260 AD Corporation Gems to 4b (demanded): 276 gold 1280 AD Build Cloth Freight End WLTPD, size 25 1300 AD Steel Civ2: gift 150 gold Civ3: gift 100 gold 1340 AD Refining Civ7: cease fire 1360 AD Darwin's Voyage: Combustion, Automobile Wool to 4a (not demanded): 92 gold Civ2: gift 100 gold Sold Sewer System 1380 AD Superhighways Electronics Sold Aqueduct 1420 AD Mass Production Gold to 3i (demanded): 518 gold 1440 AD Chivalry Build Gems Freight Civ2: gift 100 gold Copper to 5a (demanded): 318 gold 1460 AD Leadership Civ5: trade Conscription; gift 75 gold 1480 AD Build Gold Freight 1500 AD Tactics 1520 AD Machine Tools 1540 AD Miniaturization 1550 AD Factory 1560 AD Computers Gems to 3e (demanded): 594 gold 1570 AD Research Lab Mobile Warfare Cloth to 2d (not demanded): 225 gold 1580 AD Robotics 1590 AD Power Plant 1600 AD Flight Gold to 3i (demanded): 414 gold 1610 AD Radio 1620 AD Offshore Platform 1630 AD Advanced Flight 1640 AD Manufacturing Plant 1650 AD Rocketry 1670 AD Space Flight 1680 AD Apollo Program 1700 AD Plastics Civ5: trade Atomics Theory; cancel alliance 1730 AD Nuclear Fission 1752 AD Nuclear Power 1758 AD Laser 1764 AD Superconductor 1770 AD Fusion Power 1776 AD Civ2: 600 gold for war on Civ4 1782 AD Civ7 break cease fire 1784 AD Launch 1786 AD Barracks Environmentalism 1789 AD Stealth 1790 AD SAM 1792 AD Mass Transit Communism 1795 AD Solar Plant Espionage 1798 AD Guerilla Warfare 1799 AD Land on Alpha Centauri
|
Paul Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 15, 2000 14:30
 |
 |
 |  |
Comparison table ready. | |