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Topic:   Civ-Oddities Format for Better Printing
Chainsaw
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 12, 2000 16:07   Click Here to See the Profile for ChainsawClick Here to Email Chainsaw  send a private message to MarkG Visit Chainsaw's Homepage!
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I donīt think Iīm not the only one who has seen odd things in this game (e.g. the AIīs weird behaviour ). But this is a thing I havenīt seen before in my "career":

I searched the map for huts, and saw an irrigated square with roads WITH A HUT ON IT??!
How could that happen?

Has anyone seen such a thing, too? Or was it just too late at night?

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 12, 2000 17:52   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
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yes I have seen it.Thats why I thought the MP hut trick might be an AI cheat that somehow how carried over to non host civs.
SandMonkey
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 12, 2000 21:19   Click Here to See the Profile for SandMonkeyClick Here to Email SandMonkey  send a private message to MarkG Visit SandMonkey's Homepage!
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This probably has to do with what Caesar found, that the AI irrigates without the use of a settler. They just plop the irrigation down where they need it....
Ribannah
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 12, 2000 21:24   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to MarkG Visit Ribannah's Homepage!
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Yes, and perhaps the AI city was destroyed later, leaving behind irrigation and roads in the middle of nowhere.

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If you have no feet, don't walk on fire

Dino the Dinosore
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 12, 2000 21:50   Click Here to See the Profile for Dino the DinosoreClick Here to Email Dino the Dinosore  send a private message to MarkG Visit Dino the Dinosore's Homepage!
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I've watched what Ribannah described happen as barbs destroyed a nearby civ. I was then able to re-colonize near there and use the pre-improved square.
Chainsaw
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 13, 2000 10:38   Click Here to See the Profile for ChainsawClick Here to Email Chainsaw  send a private message to MarkG Visit Chainsaw's Homepage!
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Hm. Sounds ... fine.
Is it true that a nuke partly destroys the improvements in it city radius? I think I have noticed something like that.
Is it random what is destroyed?
Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 13, 2000 17:44   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
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But if a square is roaded and/or irrigated,theoretically,there should be no hut.The hut would have been opened by the settler that did the irrigation.

The cheat menu shows me that the ai has to road snd irrigate manually.

Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 14, 2000 04:30   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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Smash - in the Great Library - List of AI cheats thread Lews Therin proposed that the AI could improve terrain without settlers/engineers and Caesar supported this with experimental trials. The perhaps more interesting aspect is, "Did the AI ever work this improved square?". Since, as we all know, if the human player works a hut it vanishes ...
Good civin'

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 14, 2000 05:01   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
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Ok.I guess I didn't watch it long enough. I just saw it.Irrigation and a road appeared for a civ that no settlers.

Typically.it appeared on a tundra square

Novi Nomad
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 14, 2000 15:03   Click Here to See the Profile for Novi NomadClick Here to Email Novi Nomad  send a private message to MarkG Visit Novi Nomad's Homepage!
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Chainsaw,

It has been my experience that a Nuke does indeed detroy terrain improvements around your city. I think the damage is random, but I wouldn't be suprised to find out that it isn't...

Simpson II
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 14, 2000 17:29   Click Here to See the Profile for Simpson IIClick Here to Email Simpson II  send a private message to MarkG Visit Simpson II's Homepage!
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Re the AI getting improvements free, huh??? Why on earth does it use settlers to work the land most of the time? And why doesn't it have decently worked city-radii, it never seems to get it right. Very wierd.
Longfistking
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 17, 2000 04:03   Click Here to See the Profile for LongfistkingClick Here to Email Longfistking  send a private message to MarkG Visit Longfistking's Homepage!
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That AI habit of irrigating everything should go in the Dumb AI thread also--I never fail to surround AI cities that have lots of irrigation, so I can tear it up and starve them out and then buy them out.
As for oddities, I've seen the AI try to sneak units around the poles while I wasn't looking, and when I caught them at it, they would fortify themselves on the spot I caught them at, and even though I bribed the unit in the fortress and sent it back to one of my cities, the AI would send another one right to the same place and sit in the fortification. Then it would send more, and more, all the while they are trying to fend off my attack on their mainland. I've also gotten two or three barbs out of a goody hut on the poles, only to have the barbs disappear in the same turn. The poles must be some kind of Bermuda triangle in the game. Lots of strange things happen there.
Chainsaw
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 17, 2000 09:03   Click Here to See the Profile for ChainsawClick Here to Email Chainsaw  send a private message to MarkG Visit Chainsaw's Homepage!
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Oh yeah...I have seen a road...along the whole pole...
Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 18, 2000 06:01   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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Lfk, Barbs that move onto or are created on a Glacier square instantly vanish - thin boots I guess

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"

Hodad
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 18, 2000 12:19   Click Here to See the Profile for HodadClick Here to Email Hodad  send a private message to MarkG Visit Hodad's Homepage!
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I've seen it...
poppawoppa
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 18, 2000 19:17   Click Here to See the Profile for poppawoppaClick Here to Email poppawoppa  send a private message to MarkG Visit poppawoppa's Homepage!
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I wonder if anyone has popped the hut with the road and
irrigation and gotten an advanced tribe? My thought would be that the advanced tribe (option) could account for the irrigation and roads being there.... maybe??
jcarkey
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 18, 2000 21:48   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to MarkG Visit jcarkey's Homepage!
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For the nukes I think that it is just the pollution that takes up the space of an improvement.

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What if the Hokey-Pokey is really what its all about?

Contact me at cpoland@mail.win.org

SandMonkey
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 19, 2000 20:43   Click Here to See the Profile for SandMonkeyClick Here to Email SandMonkey  send a private message to MarkG Visit SandMonkey's Homepage!
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didn't i hear somewhere that you can't get an advanced tribe inside the city radii of another city? Assuming one of these huts was inside another cities radius, of course...
Caligastia
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 24, 2000 12:02   Click Here to See the Profile for CaligastiaClick Here to Email Caligastia  send a private message to MarkG Visit Caligastia's Homepage!
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Has anyone else ever attacked AI armor and artillery stacked and not killed all in the
stack?
I did this and it only appeared to kill one of the armor. There wasnt a fortress or
anything, so I dont understand.
Chainsaw
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 24, 2000 14:09   Click Here to See the Profile for ChainsawClick Here to Email Chainsaw  send a private message to MarkG Visit Chainsaw's Homepage!
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quote:

Originally posted by poppawoppa on 10-18-2000 07:17 PM
I wonder if anyone has popped the hut with the road and
irrigation and gotten an advanced tribe? My thought would be that the advanced tribe (option) could account for the irrigation and roads being there.... maybe??

Nope. Just a silly legion or something. Would be a nice hint, if a hut with an advanced tribe would be marked that way

Chainsaw
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 24, 2000 14:15   Click Here to See the Profile for ChainsawClick Here to Email Chainsaw  send a private message to MarkG Visit Chainsaw's Homepage!
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Another odd thing (in two ways):
I often mentioned that I can't build any naval units in cities adjactant to a small lake consistinng of only one square. Now:
1) I have seen such lakes adjactant to AI cities filled with a bazillion ships (easy prey ). Why is the AI able to do such things?
2) Why the heck does it do such things? not very clever... (Not really part of my question)
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