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Topic:   Great Library: Player Cheats Format for Better Printing
Dalgetti
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted July 26, 2000 16:40   Click Here to See the Profile for DalgettiClick Here to Email Dalgetti  send a private message to MarkG Visit Dalgetti's Homepage!
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OK I haven't passed through the whole list but there is one thing I've noticed :

no one does seem to know the Airfield cheat .

I dunno , maybe I am using an old version or something or maybe it's common knowledge but:

if you build Airfields over mined hills it gives you both the advantage of the mining and it also gives you farmland (well you dont see it but try to work that tile with a city ; look at the output : 4 shield 3 food.)


am I the naive guy who's just discovered this ?

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Prepare to Land !

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted July 27, 2000 06:59   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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Check section 8.1 in the first post to this thread
Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 08, 2000 06:48   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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species8474... I tried to check this one out again... and still no luck. Do you remember the circumstances of when it worked? And again, were you the host?

Any information would help... Thanks!

Xin Yu
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 09, 2000 13:52   Click Here to See the Profile for Xin YuClick Here to Email Xin Yu  send a private message to MarkG Visit Xin Yu's Homepage!
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Ming: he mentioned that he could not host.

Here's what I feel to be a possible reason: The map must be round and of a certain size that near the edge (0 column) of the map two huts occupy the same position (just like two cities share one square). When your unit enters the square one of the huts is opened but another is still there. As far as you don't move the unit out, next time when another unit enters the square the first hut get opened again so you have unlimited huts.

Drinking too much....

Uncle Sparky
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 24, 2000 00:26   Click Here to See the Profile for Uncle SparkyClick Here to Email Uncle Sparky  send a private message to MarkG Visit Uncle Sparky's Homepage!
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Well done Ming !!!

I don't think this is a cheat, simply a design program flaw -

if you build 2 cities on either side of the 0° meridian, they will both benifit from overlapping city radius squares at the same time. Most randomly generated maps have only open ocean on the 0° meridian.

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 09, 2000 08:28   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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I've made a copy of my Cheat thread that was in the Civ 3 section. It seems appropriate to also have it here for the Great Library Project. Plus, maybe some people haven't seen it yet.

I only want to revise it one more time... so if you have a "few" minutes, read through it and see what cheats haven't been added. Your help would be appreciated... Thanks!

Simpson II
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 09, 2000 13:21   Click Here to See the Profile for Simpson IIClick Here to Email Simpson II  send a private message to MarkG Visit Simpson II's Homepage!
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I'm not altogether sure this is the correct place to post this, but I've experienced a bug which allows a considerable amount of cheating. When I was playing IP over a LAN, every so often, after a game was started or loaded, the cheat menu would be active. There was never a sign on the score about this, not even the scenario sign as the scenario editor stayed inactive. I couldn't even deactivate it, because that field in the cheat menu is greyed out in MP. Nice little irony, eh?

This is in the Ultimate Classic Collection, with all the bells and whistles, so I presume it was never fixed. It rather spoiled the IP games I had going, and contributed to my subsequent lapse in Civing.. very annoying, all in all.

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 11, 2000 10:41   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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Has anybody else run across this one?
I've never seen that one before... and that would take the fun out of the game...
Tizzy
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 11, 2000 11:57   Click Here to See the Profile for TizzyClick Here to Email Tizzy  send a private message to MarkG Visit Tizzy's Homepage!
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I've only seen this happen in one game, so I don't know if you guys will be all that interested, but I built two cities in one turn with two engineers, then still had both the engineers available to move on the next turn.

Tiz

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 12, 2000 08:32   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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Yeah... A lot of people have run across some strange one time events while playing Civ...
If an action can be duplicated or repeated by anybody, then it should be added to the list. So, If anybody else has seen the event of having the engineer/settler survive after starting a city, lets try to track down what events are needed to duplicate this event.
Murgatroyd
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 12, 2000 23:05   Click Here to See the Profile for MurgatroydClick Here to Email Murgatroyd  send a private message to MarkG Visit Murgatroyd's Homepage!
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I don't know if this is the place to post this, but I found an interesting cheat in ToT. I had installed it and started a game. I then installed the (upgrade? patch?) and reloaded the game. To my surprise, I could then research Ultrastring Theory. I did so, and soon had Colonists on Alpha Centauri. This was before the discovery of Gunpowder. I then researched my way to Genetic Engineering as quickly as possible. This gave me overwhelmingly superior units for the next few millennia. (The computer players also researched Ultrastring Theory at the same time and founded a few cities on Alpha Centauri, but they didn't have the foresight to direct their research like I did.)

Murgatroyd

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[This message has been edited by Murgatroyd (edited September 12, 2000).]

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 10, 2000 08:18   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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***shameless bump***
Spider
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 10, 2000 20:37   Click Here to See the Profile for SpiderClick Here to Email Spider  send a private message to MarkG Visit Spider's Homepage!
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Apropos of the last few posts:

I recently encountered this settler/city anomoly. I've only seen it the one time, and I've not tried to reproduce the results, but if anyone has the inclination to try to pin this down, here's what happened.

In a multiplayer game, I was trying to found a city, with a settler, on a mountain square. I pressed the "B" button to found the city and waited. There's usually a couple second wait while the city is founded, but this time the "lag" turned out to be a complete disconnection from the host. I notified the host that I had "hung up", and was instructed to hot join. Upon re-entering the game, I was met with a new city, PLUS my settler was in the city. (An additional note: I believe I already had an archer fortified on the mountain square, as well.)

I have no idea which of the above conditions is relevant. Nor do I have the patience to try and find out. Knock your socks off, people.

bloodlust
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 11, 2000 10:37   Click Here to See the Profile for bloodlustClick Here to Email bloodlust  send a private message to MarkG Visit bloodlust's Homepage!
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* (Hi Ming Please delete this Message. Done by error. Sorry!) *

[This message has been edited by bloodlust (edited October 11, 2000).]
bloodlust
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted October 11, 2000 10:40   Click Here to See the Profile for bloodlustClick Here to Email bloodlust  send a private message to MarkG Visit bloodlust's Homepage!
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Here are my "cheats". You can also call it tactics :


  • If it is impossible for your troop (by ZOC) to move in a certain direction, the games shows you all troops that makes the move impossible on the map. Even cities will be shown!
    That means: You have a AI troop standing adjunct you. Try to move to a place that is also on it's neighborhood. If there is a second troop, that stand adjunct this second place, it will pop up on screen. Even out of the black. Also you can see the terrain, where it stands on. Same with cities.

  • One thing that was changed from civ1 to civ2, that I don't like (all these other changes I really like ), is, if you unload the troops out of a ship they lost only 1 move for that. Therefore you can use the 2nd move, say of a Dragoon, to attack a city. This makes them even more powerful than the marines, which was, IMHO, constructed for shore attack. More, because on that way you also able to attack cities that aren't at shore's, but even one square behind them.
    In civ1 it was a great challenge for me to establishing a "bridgehead" on a new country (D-Day like). In addition with this possibility barbarians/raiders with dragoons on boards was a danger, that can't be avoid. (Strange thing I saw one time, maybe a program error: I've got raiders spring out of a little see (one ocean square surrounded completely with land terrain) right in the middle of my thick continent: That can't performed by any AI opponent! )


[This message has been edited by bloodlust (edited October 11, 2000).]
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